Difference between revisions of "Event Instructions"
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(Moved 63 from Unknown Instructions to Event Instructions.) |
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|'''[[Event_Instruction_60|<span title="{{IE_60_desc}}">{60} {{IE_60}}</span>]]''' | |'''[[Event_Instruction_60|<span title="{{IE_60_desc}}">{60} {{IE_60}}</span>]]''' | ||
|{{IE_60_ex}} | |{{IE_60_ex}} | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | |'''[[Event_Instruction_63|<span title="{{IE_63_desc}}">{63} {{IE_63}}</span>]]''' | ||
| | | | ||
|- | |- | ||
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|- | |- | ||
|'''[[Event_Instruction_62|{62}]]''' Never used | |'''[[Event_Instruction_62|{62}]]''' Never used | ||
− | |||
− | |||
|- | |- | ||
|'''[[Event_Instruction_66|{66}]]''' | |'''[[Event_Instruction_66|{66}]]''' |
Revision as of 22:06, 8 November 2020
Mini-Guides
Instructions
These instructions require the Event Instruction Upgrade hack.
Download the latest CONFIG.INI (2014-04-10)
EIU | Instruction Name | Example | History |
---|---|---|---|
{10} DisplayMessage | DisplayMessage(x10,xDT,xMSG#,xID,x00,xPR,+XXXXX,+YYYYY,+ARPOS,xOT) | ||
{11} UnitAnim | UnitAnim(xAU,xMT,xANIM,x00) | ||
{13} ChangeMapBeta | ChangeMapBeta(MAP,x00) | ||
{14} PlayTrack | PlayTrack(xSG) | Introduced | |
{15} ResetUnitCalculations | ResetUnitCalculations() | Introduced | |
{16} Pause | Pause() | ||
{18} Effect | Effect(xEFID,xID,XXX,YYY,x00) | ||
{19} Camera | Camera(+XXXXX,+ZZZZZ,+YYYYY,+ANGLE,+MAPRT,+CAMRT,+ZOOM%,+TIMER) | ||
{1A} MapDarkness | MapDarkness(xBM,+RED,+GRN,+BLU,TIM) | ||
{1B} MapLight | MapLight(+00000,+00000,+?????,+RRRED,+GREEN,+BBLUE,+TIMER) | ||
{1C} EventSpeed | EventSpeed(xSP) | ||
{1D} CameraFusionStart | CameraFusionStart() | ||
{1E} CameraFusionEnd | CameraFusionEnd() | ||
{1F} Focus | Focus(xID,x00,xID,x00,x00) | ||
{21} SoundEffect | SoundEffect(xSDID) | ||
{22} SwitchTrack | SwitchTrack(x01,+VOL,TIM) | ||
{27} ReloadMapState | ReloadMapState() | ||
{28} WalkTo | WalkTo(xID,x00,XXX,YYY,xEL,x00,+SPD,x01) | ||
{29} WaitWalk | WaitWalk(xID,x00) | ||
{2A} BlockStart | BlockStart() | ||
{2B} BlockEnd | BlockEnd() | ||
{2C} FaceUnit2 | FaceUnit2(xFU,x00,xAU,xMT,xCL,xRS,xDL) | ||
{2D} RotateUnit | RotateUnit(xAU,xMT,xDR,xCL,xRS,xDL) | ||
{2E} Background | Background(RDT,GRT,BLT,RDB,GRB,BLB,TIM,xBS) | ||
{2F} BlockLoop | BlockLoop(LPA,xVR,xDEST) | ||
{31} ColorBGBeta | ColorBGBeta(xPR,+RED,+GRN,+BLU,TIM) | ||
{32} ColorUnit | ColorUnit(xAU,xMT,xPR,+RED,+GRN,+BLU,TIM) | ||
{33} ColorField | ColorField(xPR,+RED,+GRN,+BLU,TIM) | ||
{38} FocusSpeed | FocusSpeed(+SPEED) | ||
{3B} SpriteMove | SpriteMove(xID,x00,+XXXXX,+ZZZZZ,+YYYYY,xMV,x??,+TIMER) | ||
{3C} Weather | Weather(xWP,x01) | ||
{3D} RemoveUnit | RemoveUnit(xID,x00) | ||
{3E} ColorScreen | ColorScreen(xBM,IRD,IGR,IBL,TRD,TGR,TBL,+TIMER) | ||
{41} EarthquakeStart | EarthquakeStart(MAG,MER,SMG,SSD) | ||
{42} EarthquakeEnd | EarthquakeEnd() | ||
{43} CallFunction | CallFunction(xFC) | ||
{44} Draw | Draw(xID,x00) | ||
{45} AddUnit | AddUnit(xID,x00,xDR) | ||
{46} Erase | Erase(xID,x00) | ||
{47} AddGhostUnit | AddGhostUnit(xSP,x00,xID,XXX,YYY,xEL,xFD,xDR) | ||
{48} WaitAddUnit | WaitAddUnit() | ||
{49} AddUnitStart | AddUnitStart() | ||
{4A} AddUnitEnd | AddUnitEnd() | ||
{4B} WaitAddUnitEnd | WaitAddUnitEnd() | ||
{4C} ChangeMap | ChangeMap(MAP,x00) | ||
{4D} Reveal | Reveal(TIM) | ||
{4E} UnitShadow | UnitShadow(xID,x00,xSH) | ||
{4F} SetDaytime | SetDaytime(xDT) | ||
{50} PortraitCol | PortraitCol(xPC) | ||
{51} ChangeDialog | ChangeDialog(xDB,xMSG#,xPR,xPP) | ||
{53} FaceUnit | FaceUnit(xFU,x00,xAU,xMT,xCL,xRS,xDL) | ||
{54} Use3DObject | Use3DObject(xID,xST) | ||
{55} UseFieldObject | UseFieldObject(xID,x00) | ||
{56} Wait3DObject | Wait3DObject() | ||
{57} WaitFieldObject | WaitFieldObject() | ||
{58} LoadEVTCHR | LoadEVTCHR(xBL,xEV,x00) | ||
{59} SaveEVTCHR | SaveEVTCHR(xBL) | ||
{5A} SaveEVTCHRClear | SaveEVTCHRClear(xBL,x00) | ||
{5B} LoadEVTCHRClear | LoadEVTCHRClear(xBL,x00) | ||
{5E} EndTrack | EndTrack(x??) | ||
{5F} WarpUnit | WarpUnit(xID,x00,XXX,YYY,xEL,xFD) | ||
{60} FadeSound | FadeSound(x00,TIM) | ||
{63} CameraSpeedCurve | |||
{64} WaitRotateUnit | WaitRotateUnit(xID,x00) | ||
{65} WaitRotateAll | WaitRotateAll() | ||
{68} MirrorSprite | MirrorSprite(xID,x00,xMI) | ||
{69} FaceTile | FaceTile(xAU,xMT,XXX,YYY,x00,xCL,xRS,xDL) | ||
{6A} EditBGSound | EditBGSound(xSD,+ECH,+VOL,x00,xWT) | ||
{6B} BGSound | BGSound(xSD,+ECH,+VOL,xST,TIM) | ||
{6E} SpriteMoveBeta | SpriteMoveBeta(xID,x00,+XXXXX,+ZZZZZ,+YYYYY,xMV,x??,+SPEED) | ||
{6F} WaitSpriteMove | WaitSpriteMove(xID,x00) | ||
{70} Jump | Jump(xID,x00,DST,xDR) | ||
{76} DarkScreen | DarkScreen(x00,xSH,ESP,RTS,x00,SES) | ||
{77} RemoveDarkScreen | RemoveDarkScreen() | ||
{78} DisplayConditions | DisplayConditions(xMG,DST) | ||
{79} WalkToAnim | WalkToAnim(xID,x00,xANIM) | ||
{7A} DismissUnit | DismissUnit(xJB,x00) | ||
{7D} ShowGraphic | ShowGraphic(xGR) | ||
{7E} WaitValue | WaitValue(xADDR,xVALU) | ||
{7F} EVTCHRPalette | EVTCHRPalette(xID,x00,xBL,xPL) | ||
{80} March | March(xAU,xMT,TIM) | ||
{83} ChangeStats | ChangeStats(xAU,xMT,xST,+VALUE) | ||
{84} PlayTune | PlayTune(xSG) | ||
{85} UnlockDate | UnlockDate(xTL) | ||
{86} TempWeapon | TempWeapon(xID,x00,xIT) | ||
{87} Arrow | Arrow(xTG,x00,xSH,x00) | ||
{88} MapUnfreeze | MapUnfreeze() | ||
{89} MapFreeze | MapFreeze() | ||
{8A} EffectStart | EffectStart() | ||
{8B} EffectEnd | EffectEnd() | ||
{8C} UnitAnimRotate | UnitAnimRotate(xID,x00,xDR,xANIM,x00) | ||
{8E} WaitGraphicPrint | WaitGraphicPrint() | ||
{91} ShowMapTitle | ShowMapTitle(+XXX,+YYY,+SPD) | ||
{92} InflictStatus | InflictStatus(xID,x00,xSS,x0C,x00) | ||
{94} TeleportOut | TeleportOut(xID,x00) | ||
{96} AppendMapState | AppendMapState() | ||
{97} ResetPalette | ResetPalette(xID,x00) | ||
{98} TeleportIn | TeleportIn(xID,x00) | ||
{99} BlueRemoveUnit | BlueRemoveUnit(xID,x00) | ||
{9A} ResetTextIncrement | ResetTextIncrement() | Introduced | |
{9B} PushTextVal | PushTextVal(xVALU) | Introduced | |
{9C} PushTextVar | PushTextVar(xVR) | Introduced | |
{9D} SetTextVal | SetTextVal(xTV,xVALU) | Introduced | |
{9E} SetTextVar | SetTextVar(xTV,xVR) | Introduced | |
{A0} LTE | LTE() | ||
{A1} GTE | GTE() | ||
{A2} EQ | EQ() | ||
{A3} NEQ | NEQ() | ||
{A4} LT | LT() | ||
{A5} GT | GT() | ||
{AC} LUI | LUI(xVARI,xVALU) | ||
{AE} SET | SET(xVARI,xVALU) | ||
{AF} SETVar | SETVar(xVAR1,xVAR2) | ||
{B0} ADD | ADD(xVARI,xVALU) | ||
{B1} ADDVar | ADDVar(xVAR1,xVAR2) | ||
{B2} SUB | SUB(xVARI,xVALU) | ||
{B3} SUBVar | SUBVar(xVAR1,xVAR2) | ||
{B4} MULT | MULT(xVARI,xVALU) | ||
{B5} MULTVar | MULTVar(xVAR1,xVAR2) | ||
{B6} DIV | DIV(xVARI,xVALU) | ||
{B7} DIVVar | DIVVar(xVAR1,xVAR2) | ||
{B8} MOD | MOD(xVARI,xVALU) | ||
{B9} MODVar | MODVar(xVAR1,xVAR2) | ||
{BA} AND | AND(xVARI,xVALU) | ||
{BB} ANDVar | ANDVar(xVAR1,xVAR2) | ||
{BC} OR | OR(xVARI,xVALU) | ||
{BD} ORVar | ORVar(xVAR1,xVAR2) | ||
{BE} ZERO | ZERO(xVARI) | ||
{BF} Random | Random(xVR,MODUL) | ||
{C1} LoadAddress | LoadAddress(xVR,xVALU,xVA,LEN) | ||
{C2} UnitAddress | UnitAddress(xID,xVR) | ||
{C3} WorldUnitAddress | WorldUnitAddress(xID,xVR) | ||
{C4} SaveAddress | SaveAddress(xVR,xVALU,xVA,LEN) | ||
{C5} UpdateUnit | UpdateUnit(xID,xPR) | ||
{C6} TransformUnit | TransformUnit(xAV,xPA,xJB) | ||
{CC} ResetTurnCounter | ResetTurnCounter(xID) | Introduced | |
{CD} PostEvent | PostEvent(xAC,xSCEN) | Introduced | |
{CE} LoadConditionals | LoadConditionals(xCOND) | Introduced | |
{CF} Routine | Routine(rROUTINEA) | ||
{D0} JumpForwardIfZero | JumpForwardIfZero(xJF) | ||
{D1} JumpForward | JumpForward(xJF) | ||
{D2} ForwardTarget | ForwardTarget(xJF) | ||
{D3} JumpBack | JumpBack(xJB) | ||
{D5} BackTarget | BackTarget(xJB) | ||
{DB} EventEnd | EventEnd() | ||
{E3} EventEnd2 | EventEnd2() | ||
{E5} WaitForInstruction | WaitForInstruction(xIN,x00) | ||
{F1} Wait | Wait(TIMER) | ||
{F2} Pad | Pad() | ||
[[Event_Instruction_F3|{F3} Template:IE F3]] | Template:IE F3 ex | Introduced | |
[[Event_Instruction_FA|{FA} Template:IE FA]] | Template:IE FA ex | Introduced | |
[[Event_Instruction_FB|{FB} Template:IE FB]] | Template:IE FB ex | Introduced | |
[[Event_Instruction_FC|{FC} Template:IE FC]] | Template:IE FC ex | Introduced |
Unused and Unknown Instructions
Instruction ID |
---|
{12} |
{17} Never used |
{23} Never used |
{24} Never used |
{25} Never used |
{26} Never used |
{37} Never used |
{39} |
{3A} |
{3F} Never used |
{40} |
{5C} Never used |
{5D} Never used |
{61} Never used |
{62} Never used |
{66} |
{6C} Never used |
{6D} |
{71} |
{72} Never used |
{73} |
{74} Never used |
{75} |
{7B} |
{7C} |
{81} Never used |
{82} |
{8F} |
{90} |
{93} |
{95} Never used |
{C0} Never used |
{D4} |
{D8} Never used |
{D9} Never used |
{DA} Never used |
{DC} Never used |
{E0} Never used |
{F0} |