Event Instruction 82

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Unknown. Only ever used inside {49} AddUnitStart + {4A} AddUnitEnd blocks. Outside of those blocks, seems to simulate a brief Wait period. High tendency to break the game when {43} CallFunction(x06) is used afterwards. Even though the original game achieves this without crashing, the procedure is unknown.

See also: {43} CallFunction{49} AddUnitStart{4A} AddUnitEnd