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{64} WaitRotateUnit


Waits for a unit to finish rotating/facing another unit before resuming.

See Also: {2C} FaceUnit2{2D} RotateUnit{53} FaceUnit{65} WaitRotateAll

Unit ID : Byte (hex)

ID of the unit specified in the ENTD.

x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.