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{CD} PostEvent


Sets the action to take after an event has completed and no other event conditionals can successfully trigger.

See also: {7D} ShowGraphic{CE} LoadConditionals

Action : Byte (hex)

  • 0x00: Check for Conditionals / If none trigger, battle
  • 0x80: Go back to the World Map
  • 0x81: Load Next Scenario (defined in the next parameter)
  • 0x82: Reset Game (to be included after Game Over screen usinf {7D} ShowGraphic)

Scenario ID : Half-Word (hex)

The Scenario List ID to load, as defined in ATTACK.OUT Editor Special Awesome.

Leave as x0000 if not using "0x81: Load Next Scenario"