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{CE} LoadConditionals


Temporarily loads a sector from CONDITIONALS.EVT (patched through the Event Conditionals v2+ spreadsheet) then overwrites the active conditionals of the event for up to 16 different conditional sets and 512 bytes of conditional data. This temporarily pauses the game for 0-1 frames while the sector is loaded.

See also: {CD} PostEvent

Conditionals Slot ID : Half-Word (hex)

The Slot to load from CONDITIONALS.EVT. 0x0000 to 0x01FF