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{45} AddUnit


Adds a unit to the event that is not currently loaded.

This instruction can be either placed inside a {49} AddUnitStart/{4A} AddUnitEnd block, or have it followed by {4B} WaitAddUnitEnd to make sure the event proceeds normally.

See also: {44} Draw{47} AddGhostUnit{49} AddUnitStart{4A} AddUnitEnd{4B} WaitAddUnitEnd

Unit ID : Byte (hex)

ID of the unit specified in the ENTD.

x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.

Drawing : Byte (hex)

  • x00: Draw immediately
  • x01: Hold in memory (use {44} Draw later)