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{29} WaitWalk


Resumes instructions when the given unit arrives at destination.

See Also: {28} WalkTo{57} WaitFieldObject{64} WaitRotateUnit{65} WaitRotateAll{6F} WaitSpriteMove{80} March{E5} WaitForInstruction

Unit ID : Byte (hex)

ID of the unit specified in the ENTD.

x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.