Remove a non-Charmed enemy team unit from the map with a blue hueing.
This differs from RemoveUnit in that it takes longer, so you can't Add another unit/sprite in immediately afterwards, and that a BlueRemoved unit will still award their War Trophies at the end.
Unit ID : Byte (hex)
ID of the unit specified in the ENTD.
x00 : Byte (hex)
This value is always set to x00 in the original game; it probably doesn't have a function.