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{55} UseFieldObject


Changes the state of an object on the map.

See Also: {54} Use3DObject{57} WaitFieldObject

A (partial) list of documented Field Objects can be found here.

State Change ID : Byte (hex)

Most maps do not have objects that have many states, and there is no easy way to know which are.

x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.