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{59} SaveEVTCHR


Saves the loaded EVTCHR Slot to a specific block in order to use its frames and animations.

Must use the same Memory Block as the previous {58} LoadEVTCHR!

See Also: {11} UnitAnim{58} LoadEVTCHR{E5} WaitForInstruction

Memory Block : Byte (hex)

  • 0x00 = Block 1
  • 0x01 = Block 2

Note: If both blocks are in use, normal unit animations past x003B may no longer work.