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{6F} WaitSpriteMove


Wait for a unit to complete its custom movement before resuming.

Use with {3B} SpriteMove.

See Also: {29} WaitWalk{3B} SpriteMove{57} WaitFieldObject{64} WaitRotateUnit{65} WaitRotateAll{E5} WaitForInstruction

Unit ID : Byte (hex)

ID of the unit specified in the ENTD.

x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.