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{68} MirrorSprite


Mirrors a sprite and all its animations/ETVCHR as if they were facing left instead of right, and vice versa.

See Also: {11} UnitAnim{3B} SpriteMove

Unit ID : Byte (hex)

ID of the unit specified in the ENTD.

x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.

Mirror : Byte (hex)

  • x00 = Do not mirror Sprite
  • x01 = Mirror Sprite