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{7E} WaitValue


Waits until a given value has reached at least a certain amount before resuming.

Only ever used in the original game to resume after a certain amount of characters with {10} DisplayMessage/{51} ChangeDialog were printed.

See Also: {B0} ADD{B2} SUB{B4} MULT{B6} DIV{B8} MOD{B9} MODVar{BA} AND{BC} OR{BE} ZERO

Click here for the list of Variables

Immediate Value : Half-Word (hex)

Value that will be use along with the operand to change the address' value.