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{C3} WorldUnitAddress


Searches for the given Unit ID and returns the address to alter its world (non-battle) stats. Returns 0 if no unit matched.

See World Stats to see what you can edit.

See also: {C1} LoadAddress{C2} UnitAddress{C4} SaveAddress

Unit ID : Byte (hex)

ID of the special unit or ID of the special dialogue assigned to that unit.

Original game examples:

  • Rad: x7F
  • Alicia: x79
  • Lavian: x78
  • Boco: x76

Variable : Byte (hex)

ID of the Variable to hold the unit's address.

Warning: Only x00-x7F (words) are valid with this instruction!

Click here for the list of Variables