Event Instruction 7F
Changes the palette of a character by loading one from an EVTCHR Block.
Unit ID : Byte (hex)
ID of the unit specified in the ENTD.
x00 : Byte (hex)
This value is always set to x00 in the original game; it probably doesn't have a function.
EVTCHR Block : Byte (hex)
- x00 = EVTCHR Block 1
- x01 = EVTCHR Block 2
Palette ID : Byte (hex)
New palette to assign the unit.