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{7F} EVTCHRPalette


Changes the palette of a character by loading one from an EVTCHR Block.

See also: {58} LoadEVTCHR{59} SaveEVTCHR{97} ResetPalette

Unit ID : Byte (hex)

ID of the unit specified in the ENTD.

x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.

EVTCHR Block : Byte (hex)

  • x00 = EVTCHR Block 1
  • x01 = EVTCHR Block 2

Palette ID : Byte (hex)

New palette to assign the unit.