Event Instructions

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Revision as of 02:28, 6 January 2014 by Xifanie (talk | contribs)
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Instruction Name Example History
{10} DisplayMessage DisplayMessage(x10,xDT,xMSG#,xID,x00,xPR,+XXXXX,+YYYYY,+ARPOS,xOT)
{11} UnitAnim UnitAnim(xAU,xMT,xANIM,x00)
{12}
{13} ChangeMapBeta ChangeMapBeta(MAP,x00)
{16} Pause Pause()
{17}
{18} Effect Effect(xEFID,xID,XXX,YYY,x00)
{19} Camera Camera(+XXXXX,+ZZZZZ,+YYYYY,+ANGLE,+MAPRT,+CAMRT,+ZOOM%,+TIMER)
{1A} MapDarkness MapDarkness(xBM,+RED,+GRN,+BLU,TIM)
{1B} MapLight MapLight(+00000,+00000,+?????,+RRRED,+GREEN,+BBLUE,+TIMER)
{1C} EventSpeed EventSpeed(xSP)
{1D}
{1E}
{1F} Focus Focus(xID,x00,xID,x00,x00)
{21} SoundEffect SoundEffect(xSDID)
{22} SwitchTrack SwitchTrack(x01,+VOL,TIM)
{23}
{24}
{25}
{26}
{27} ReloadMapState ReloadMapState()
{28} WalkTo WalkTo(xID,x00,XXX,YYY,xEL,x00,+SPD,x01)
{29} WaitWalk WaitWalk(xID,x00)
{2A} BlockStart BlockStart()
{2B} BlockEnd BlockEnd()
{2C}
{2D} RotateUnit RotateUnit(xAU,xMT,xDR,xCL,xRS,xDL)
{2E} Background Background(RDT,GRT,BLT,RDB,GRB,BLB,TIM,xBS)
{31} ColorBGBeta ColorBGBeta(xPR,+RED,+GRN,+BLU,TIM)
{32} ColorUnit ColorUnit(xAU,xMT,xPR,+RED,+GRN,+BLU,TIM)
{33} ColorField ColorField(xPR,+RED,+GRN,+BLU,TIM)
{37}
{38}
{39}
{3A}
{3B} SpriteMove SpriteMove(xID,x00,+XXXXX,+ZZZZZ,+YYYYY,xMV,x??,+TIMER)
{3C} Weather Weather(xWP,x01)
{3D} RemoveUnit RemoveUnit(xID,x00)
{3E} ColorScreen ColorScreen(xBM,IRD,IGR,IBL,TRD,TGR,TBL,+TIMER)
{3F}
{40}
{41} EarthquakeStart EarthquakeStart(MAG,MER,SMG,SSD)
{42} EarthquakeEnd EarthquakeEnd()
{43} CallFunction CallFunction(xFC)
{44} Draw Draw(xID,x00)
{45} AddUnit AddUnit(xID,x00,xDR)
{46} Erase Erase(xID,x00)
{47}
{48}
{49} AddUnitStart AddUnitStart()
{4A} AddUnitEnd AddUnitEnd()
{4B} WaitAddUnitEnd WaitAddUnitEnd()
{4C} ChangeMap ChangeMap(MAP,x00)
{4D}
{4E} UnitShadow UnitShadow(xID,x00,xSH)
{4F}
{50} PortraitCol PortraitCol(xPC)
{51} ChangeDialog ChangeDialog(xDB,xMSG#,xPR,xPP)
{53} FaceUnit FaceUnit(xFU,x00,xAU,xMT,xCL,xRS,xDL)
{54} Use3DObject Use3DObject(xID,xST)
{55} UseFieldObject UseFieldObject(xID,x00)
{56} Wait3DObject Wait3DObject()
{57} WaitFieldObject WaitFieldObject()
{58} LoadEVTCHR LoadEVTCHR(xBL,xEV,x00)
{59} SaveEVTCHR SaveEVTCHR(xBL)
{5A}
{5B}
{5C}
{5D}
{5E}
{5F} WarpUnit WarpUnit(xID,x00,XXX,YYY,xEL,xFD)
{60} FadeSound FadeSound(x00,TIM)
{61}
{62}
{63}
{64} WaitRotateUnit WaitRotateUnit(xID,x00)
{65} WaitRotateAll WaitRotateAll()
{66}
{68} MirrorSprite MirrorSprite(xID,x00,xMI)
{69}
{6A}
{6B} BGSound BGSound(xSD,+ECH,+VOL,xST,TIM)
{6C}
{6D}
{6E}
{6F} WaitSpriteMove WaitSpriteMove(xID,x00)
{70}
{71}
{72}
{73}
{74}
{75}
{76} DarkScreen DarkScreen(x00,xSH,ESP,RTS,x00,SES)
{77} RemoveDarkScreen RemoveDarkScreen()
{78} DisplayConditions DisplayConditions(xMG,DST)
{79} WalkToAnim WalkToAnim(xID,x00,xANIM)
{7A} DismissUnit DismissUnit(xJB,x00)
{7B}
{7C}
{7D} ShowGraphic ShowGraphic(xGR)
{7E}
{7F} EVTCHRPalette EVTCHRPalette(xID,x00,xBL,xPL)
{80} March March(xAU,xMT,TIM)
{81}
{82}
{83} ChangeStats ChangeStats(xAU,xMT,xST,+VALUE)
{84}
{85} UnlockDate UnlockDate(xTL)
{86} TempWeapon TempWeapon(xID,x00,xIT)
{87} Arrow Arrow(xTG,x00,xSH,x00)
{88}
{89}
{8A} EffectStart EffectStart()
{8B} EffectEnd EffectEnd()
{8C}
{8E}
{8F}
{90}
{91} ShowMapTitle ShowMapTitle(+XXX,+YYY,+SPD)
{92} InflictStatus InflictStatus(xID,x00,xSS,x0C,x00)
{93}
{94} TeleportOut TeleportOut(xID,x00)
{95}
{96}
{97} ResetPalette ResetPalette(xID,x00)
{98} TeleportIn TeleportIn(xID,x00)
{99} BlueRemoveUnit BlueRemoveUnit(xID,x00)
{A0}
{A1}
{A2}
{A3}
{A4}
{A5}
{B0} ADD ADD(xVARI,xVALU)
{B1} ADDVar ADDVar(xVAR1,xVAR2)
{B2} SUB SUB(xVARI,xVALU)
{B4} MULT MULT(xVARI,xVALU)
{B6} DIV DIV(xVARI,xVALU)
{B8} MOD MOD(xVARI,xVALU)
{B9} MODVar MODVar(xVAR1,xVAR2)
{BA} AND AND(xVARI,xVALU)
{BC} OR OR(xVARI,xVALU)
{BE} ZERO ZERO(xVARI)
{DB} EventEnd EventEnd()
{E5} WaitForInstruction WaitForInstruction(xIN,x00)
{F1} Wait Wait(TIMER)
{F2}