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April 05, 2020, 09:05:32 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.


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Topics - Elric

1
News / The Lion War Resources Released!!
December 03, 2019, 06:08:06 am
The resources for The Lion War, have finally come along far enough to become public. I know several people have been waiting to use TLW as a base patch to build upon, and now they can do exactly that!
Download the resources for The Lion War HERE

In addition to that, The Lion War 1.04 has released today as well, which fixes nearly every still existing bug that I know about.
Check out The Lion War v1.04 HERE

And lastly, since some bugs existed in a couple events in EasyVent 2.0, I released a Unofficial update to EasyVent. EasyVent 2.1 fixes a few events with incorrect commands that would cause the game to freeze. In addition to that, I've added the TEST.EVT from TLW, as well as added it's events to the event directory that was made for TLW before EVSP 2.0 was released.
Upgrade to the Unofficial EasyVent Super Perfect 2.1 HERE
2
The Lion War / The Lion War - FAQs
September 28, 2019, 08:59:34 am
This will be updated as new questions come up, currently I'm just posting what I project to be the most asked questions.


How do I get to see the Agrias Birthday Event?
You need to land on Warjilis on June 22nd, with at least 500,000 gil as well as Lavian and Alicia in your party. We found no good way to add this to all towns, without eating up precious worldmap space.

We don't have the derpy extremely OP lipstick item in the PSX version, what do I get for the Agrias Birthday event?
A free Setiemson.

I can only use 2 of Ashley Riots moves! Help!
Yes, while Ashley Riot has 10 abilities in his skillset, he can only use 2 at a time, based on the type of weapon he has equipped. You can view the specific weapon requirements in the ability descriptions. This is why Ashley Riot comes with innate Equip/Change.

What are the requirements to unlock the Dark Knight job?
Level 8 Knight & Level 8 Wizard.

Why can't I preview the Dark Knight as a male when a female has unlocked it, or vice versa?
The Extra Job hack we use uses the Unused Gender data from Bard and Dancer to create the additional class. As such, you will not see Dark Knight for preview on female when unlocking it as a male, and vice versa. This is not a bug. It's the way the hack functions.

Did you guys add in the increased JP cost for abilities and such from WotL?
No, we did not.

3
The Lion War / The Lion War Base Patch Resources v1.05
September 28, 2019, 08:40:25 am
RESOURCES UPDATED TO VERSION 1.05. UPDATES THE EXTRA JOB (DARK KNIGHT) ASM. EVERYTHING ELSE IS THE SAME

As The Lion War was designed to be a patch as a starting point for future patches, I will be releasing the resources created to build it here. I will write a small tutorial on the correct order in which to build TLW, as well as how to use it's tools, including the Dark Knight hack, as well as provide a updated version of EVSP both here and in the EVSP thread.

FOLDER STRUCTURE
(Resources) TLW Spreadsheets
(Tools) TLW Tools & Progs
1. Shishi New Sprites
2. Shishi Other Images Dump
3. Event Stuff
4. WotL Movies
5. Patcher Files
6. ASMs


The above list is how your TLW Resources folder should appear after extracting it. The Resources folder is not necessary for a new build, but instead, changing and updating several of the ASMs used in TLW. The Tools folder contains any special tools or programs used in building TLW

The other folders are numbered in order of when they should be patched. This is not entirely necessary, however, Event Stuff should always be patched before the Patcher Files folder, which should always be patched before the ASMs folder. As long as those 2 rules are followed, there should not be much issue.

The Tactext file must always be edited with the TLW - FFTText Editor excel sheet, and then exported with it's current settings, and then patched with Tactext .457, both of which are found in the resources download below.


(RESOURCES) TLW SPREADSHEETS

Since this folder is a bit more intense than the numbered folders, I'll go into a bit more depth here and say what each spreadsheet is used for.

TLW - ARH Generator Mini
Used in TLW for setting up Ashley Riots weapon/ability restrictions to only have 2 abilities at any time based on what weapon he is using.

TLW - ATTACK.OUT Spreadsheet
Contains the current TLW Event Condition data.

TLW - Bravestory Records Editor
Contains the current setup for the Bravestory Record event calls used in TLW.

TLW - Extra Effects
Contains the TLW setup to edit which effects some moves have tied to them.

TLW - Extra Job Hack v1.17
Basically functions the same way as the job requirements do in FFTPatcher. Choose the requirements for your new job (by level) and set which job slot the male and female versions of said job are to use. Pretty self explanatory and user friendly, but if you have questions, ask, as no tutorial has been written for this tool as of yet.

TLW - FFTText Editor
TLWs current text edits are contained, edited and exported through this. View the FFTText Editor thread for more info on how to use this.

TLW - Rumor's Table Spreadsheet
Contains the current setup for TLWs Rumors, as well as the extra rumors added from WotL.

TLW - Unit Restriction
Current setup for unit restrictions for the extra sidequests added from WotL to TLW.

TLW - UWEntries
Current setup for Ashley Riot, Balthier and the Dark Knight jobs, to remap the sprite and portrait calls.

TLW - Worldmap Conditions
Contains the current TLW Worldmap Condition data.

(TOOLS) TLW TOOLS & PROGS

Since this folder is a bit more intense than the numbered folders, I'll go into a bit more depth here and say what each tool/folder is used for.

(Unofficial) EasyVent Editor Super Perfect 2.1
A program created by RavenOfRazgriz, for easy viewing and editing of event in FFT, complete with a command list, multi compile and decompile features and more. The version for TLW is a Unofficial update I did for version 2.0, which fixes a few issues in vanilla events, as well as includes the TLW events and test.evt file. This is not included in this pack due to size, but can be downloaded HERE

Attack.out Editor Special Awesome
A program created by RavenOfRazgriz, for easy editing of the Attack.out scenario settings, such as weather, script number, and squad setups. Not to be confused with the attack.out spreadsheet which also edits attack.out, but instead of the scenario settings, edits the event conditions.

CDProg
A program created by ??? which allows you to export and import data to image (iso/bin) files. Used for importing TEST.EVT and ATTACK.OUT for TLW.

FFTPatcher .457
Use this folder ONLY for tactext patching. Shishi, Patcher and orgASM should not be used from this folder.

FFTPatcher .492
Use the programs in this folder for applying the FFTPatcher file, as well as inserting sprites, graphics and ASMs. DO NOT PATCH TACTEXT FROM HERE. The version of Shishi in this folder is specifically needed for TLW, as it has been edited since it's release, for TLW. This folder also contains the all-so-important RESOURCES.ZIP, which has been fully modified for TLW. This will give your Shishi and FFTP the correct naming for all the TLW characters, ENTDs, Sprites, Jobs, and Abilities!

PPF-O-Matic
Used for Patching PPF Files to a clean image file.

PPF Studio
Used for creating PPF Patches.

1. TLW SHISHI NEW SPRITES

This folder contains all the custom sprites in TLW, as well as their ID and TYPE. For Example, 3A - Aliste Type 1, should be inserted into sprite slot 3A in Shishi, and set to Type 1.

NOTE: You will need to expand your clean image with Shishi before adding all the sprites, if you are creating a build from scratch.

2. TLW SHISHI OTHER IMAGES DUMP

This folder is a full dump of the 'Other Images' tab in Shishi, for TLW. Use the included version of Shishi from the Tools folder, and then, while your image is loaded into Shishi, click the 'Other Images' tab, then at the top, to the right of the 'File' button, click on 'Image', then scroll down to 'Import all images...', direct this to the '2. TLW SHISHI OTHER IMAGES DUMP' folder and hit 'OK'. This will automatically import all images in this folder into the correct slots, which will automatically setup your EVTCHR, UNIT.BIN, WLDFACE, BONUS.BIN, etc, etc.

3. TLW EVENT STUFF

This folder contains the TEST.EVT and the ATTACK.OUT files for TLW. Both of these can be imported by loading your image file into CDProg, then in the event folder and right clicking on either ATTACK.OUT or TEST.EVT, hovering over 'Insert File Into...' and then clicking on 'Current Selection', after which you will navigate to the respective file and double click on it to overwrite it.

4. TLW WOTL MOVIES

This folder is empty in these resources, as the files are too large to upload to the site in a rar file. Instead, you can download them using the link in the readme file in any release of TLW.

This folder only exists to keep everything in the same order as I use to build it on my own PC. You can also place the downloaded movie files into this folder as well if you'd like to keep everything the same as I do when creating a build of TLW.

5. TLW PATCHER FILES

This folder contains the FFTPatcher files. TLW FFTPatcher.fftpatch, should be patched with the current newest version of FFTPatcher. TLW Tactext should only be edited with TLW - FFTText Editor and patched with Tactext from FFTPatcher .457. NEVER SAVE the Tactext file in Tactext, ONLY use Tactext to patch with. Tactext was not initially built with enough rows to support certain sections of text, such as the sound novels, so saving in tactext will remove some text from them, whereas simply patching with tactext, will not.

NOTE: When opening file with tactext, if asked to load missing files from iso, click no.

6. TLW ASMs

Since this folder is a bit more intense than the other numbered folders, I'll go into a bit more depth here and say what each ASM is, and if applicable, what spreadsheet it comes from.

TLW 1E4 & 1E5 Become Adeptness & Sturdy.xml
Hacks created by Choto and migrated over from Jot5 to be used for the Dark Knight RSM moves in TLW.

TLW Ability Requirement Hack.xml
A mini version of the ARH hack, created by Choto(?) or Pride(?) to be used for Ashley Riot, without taking up as much space as the normal ARH. Editable in TLW - ARH Generator Mini.xls

TLW Altima Teleport.xml
Hack created by Xifanie to allow changing the Teleport Send/Arrive of Altima 1 and 2 to existing skills without effects attached, in order to free up 4 ability slots. This works in conjunction with the Extra Ability Effects hack.

TLW Barrage & Weapon Strike Rewrite.xml
3 Hacks created by Choto to edit both formulas 19 for the Barrage move, and 46 Ashley Riots abilities. Though I couldn't tell you what the formulas are off the top of my head.

TLW Bravestory Fix.xml
Hack by Glain used to fix variables being called when viewing bravestory scenes, after the scenes original event ID was altered from vanilla, and some other issues with bravestory function.

TLW Bravestory Records Edits.xml
Hack by Elric to change which scene in called in the bravestory when reviewing records and chosing to rewatch a scene. Editable in TLW - Bravestory Records Editor.xls

TLW Event Conditions.xml
XML of the Attack.out Conditions sheet created by Xifanie. This holds all of the attack.out conditions data. Basically, how scenes are called and when, in and out of battle. Editable in TLW - ATTACK.OUT Spreadsheet.xls

TLW Extra Ability Effects.xml
Hack by Xifanie that allows you to assign an effect to an ability that wouldn't normally have one. Used in TLW to remap the abilities that hold Altima's teleporting movements. Works in conjunction with the Altima Teleport hack. Editable in TLW - Extra Effects.xls

TLW Extra Job - Dark Knight.xml
The big one. This hack created by Choto allows you to create a new, fully functioning Job Class for male and female (they can even be different jobs than each other!) TLW uses this to create the Dark Knight job. More info on this is available up above in the Resources folder section. Editable in TLW - Extra Job Hack v1.17.xlsx

TLW Map 120.xml
Hack by Xifanie that loads 66 South Wall of Bethla Garrisson when MAP120 is selected in attack.out, but uses the map name in the last entry of MAPTITLE.BIN, which is normally garbled text. Used for the Undead Algus battle in TLW.

TLW MOVED Event Instruction Upgrade Hack.xml
Hack by Xifanie to add more commands for events, this hack had its location moved by Choto in order to not conflict with the Extra Job Hack. So this version of the Event Instruction Upgrade Hack is only necessary if you are using the Extra Job hack, without that hack you can simply use the normal version of this hack found on the FFH Wiki.

TLW Rumor Edits.xml
Hack made by Pride to allow you to set what towns each rumor appears in once its variable is activated. Used in TLW to add in the extra rumors that trigger sidequests from WotL. Editable in TLW - Rumor's Table Spreadsheet.xls

TLW Sound Novels Function.xml
A tiny hack made by ??? that re-enables the ability to read the sound novels by pressing triangle when reading their description in the Treasures section of the Bravestory, after you have discovered them.

TLW This game is complete! New Scenario ID.xml
Hack by Xifanie that allows you to edit which event/battle will display the "This game is Complete!" text and music after beating the final boss of the game, regardless of the attack.out slot that event is in.

TLW Unit Restrictions.xml
Hack by Xifanie, used in TLW to force specific units to appear in battles they are required to be in for the additional sidequests from WotL. As well as restrict manual placement of said characters in these battles. Editable in TLW - Unit Restriction.xlsx

TLW UWEntries.xml
Hack by Glain to remap UNIT and BIN images to specific jobs when creating new jobs that can be in formation outside of what vanilla made accomodations for. Used in TLW to remap sprites for Ashley Riot, Balthier, and the Dark Knights. Editable in TLW - UWEntries.xls

TLW Worldmap Conditions.xml
XML of the Worldmap Conditions sheet created by Xifanie. This holds all of the worldmap condition data. Basically, how scenes and battles are called and when, on the worldmap. Editable in TLW - Worldmap Conditions.xls


By downloading these resources, you agree that when you use this as a base and release a project, that you will credit those listed in the 'TLW Staff for Credits' thread, for the work they did in creating TLW.
4
News / The Lion War Released!
September 28, 2019, 08:38:16 am
After many years of work (and admittedly some downtime) Final Fantasy Tactics - The Lion War is finally released for the public!

Please make sure to read the ENTIRE description, as well as the README.txt (or nfo). If you have any questions, please post them, and report any bugs you may find, as this is version 1.00 of the public TLW release, and no matter how many testers you have, things do sometimes get overlooked.

You can download The Lion War NOW, by clicking THIS LINK
5
Journey of the Five Ch.1 / For Anyone Using A Loader
September 22, 2019, 01:39:29 am
Anyone who may be using something like RetroPie or Launchbox to play Jot5, has permission to use this. Not sure if I posted it before or not. TLW work is wrapping up, so Jot5 will be in full swing again soon

6
New Project Ideas / MOVED: FFT - The Lion War
September 21, 2019, 06:34:35 pm
7
The Lion War / BUG REPORTS
September 21, 2019, 06:26:07 pm
-
POST ALL BUGS IN THIS THREAD!
All bugs will be added to this post for easy tracking for fixes

-

Current Bugs
- Zalera does not float in his battle, even though he has the float status.
  - (Cause currently unknown, suspected to be the event slot itself. Not Related to ASM, Event or lack of Setup event.)

-----------------------------------

--------------------------------
LATEST FIXES IN VERSION 1.01
--------------------------------

- Bug that caused game to freeze on certain emulators when switching skills or abilities on female characters has been fixed
- Derp in Ashley Riots recruitment event where it said 'Im' instead of 'I'm' has been fixed.

--------------------------------
LATEST FIXES IN VERSION 1.02
--------------------------------

- Mednafen should no longer freeze when switching a female units job.
- Dark Knight should properly appear in the job wheel as a preview for units that havent gotten it, when a unit of the same-sex unlocks it
- Dark Knight Ports will now show on their generic unit quotes.
- Dark Knight JP no longer goes solely to Squire when doing propositions.
- Lancers Jump move is no longer derped out.
- Ninjas Throwing Ball moves are no longer derped out.
- Secondary skillsets on Dark Knights should be fixed.
- Fixes/Edits to the Balthier event.
- Fixes to the Dark Knight ability descriptions
- Fixes to the Dark Knight ability effect areas and animations
- Fixes to some of Ashley Riot's abilities
- Agrias Birthday Event now adds a free Setiemson to your inventory after completion

--------------------------------
LATEST FIXES IN VERSION 1.03
--------------------------------

- Fixes to Balthier Event
- Fixes Balk II Mid-Battle Dialogue Event
- Fixes Altima's Teleport Animations
- Fixes Deep Dungeon Formation issues
- Fixes to Dark Knight Animations
- Fixes to Dark Knight Spell Descriptions
- Adds Dark Knight Spell Quotes
- Can now use 4 Units in Bremondt battle instead of 3

--------------------------------
LATEST FIXES IN VERSION 1.04
--------------------------------

- Fixes to the Agrias Birthday Day Event Script
- Agrias birthday now properly adds 1 Setiemson, rather than setting your count to 1
- Dark Knight should have proper descriptions in all places now


--------------------------------
LATEST FIXES IN VERSION 1.05
--------------------------------

- Fixes units not being able to learn new abilities.



8
The Lion War / The Lion War 1.05 - DOWNLOAD HERE!
September 21, 2019, 06:20:31 pm


Have you ever wanted to see the extra content in War of the Lions, but couldn't stand the slowdown, or the weird, faux old
English speak? Did you ever hear of Japanese content that was cut from the English release of FFT, and wonder why we never got
to see any of it? Do you hate the DEB 'feature' from vanilla? If so, then Final Fantasy Tactics - The Lion War, has you covered!


Finally after years of production and many many scrapped and remade builds, The Lion War is finally available for download!
Featuring all of the extra scenes and battles with De-WotLized speech, intro and opening movies and extra units from War of the Lions,
with the addition of Ashley Riot instead of Luso. You can even get Dark Knights as a generic class in The Lion War!
(Luso will be included in a different version of TLW, to replace Ashley Riot.)


In addition to the above, we've changed up the vanilla sidequest requirements a bit. See the Changelog thread for more info on this.


This is also the first mod to have fully functioning, english sound novels working in game! That's right, no softlocking, or google translate here.
We currently have 3 of the 4 novels, tested and curated over several years, completely functional, and we have a translator working on
getting the 4th one in proper english as well.


This is also the first mod to ever have the translated generic unit quotes added back in for all generic units in the game.
This feature, like the Sound Novels, was dummied out of the english version of the game, and never included in WotL. You can now
click start on any units name in the formation window to see their unique quote.


A lot of work went into making this all function correctly, and for anyone who wants to use TLW as a base for their own FFT mod, resources
will soon be supplied for a full build. We've also saved you ~130 event slots, so you can easily expand upon the story, add marks,
or whatever else you may want to use the space for.


This mod must be patched to an UNEXPANDED .bin/.iso/.img file.
Make sure to read the README.txt (or .nfo) to learn how to install the two ported WotL Movies


As with all initial releases of mods, there will likely be a bug or two lingering. Make sure to post any you find in the Bug Reporting Thread!!


(NOTE: New Game Plus is not yet complete for TLW, as we are perfectionists, and don't like releasing things in a half-arsed manner,
so the initial release will not contain this. A new Roster hack is still in the works as well, which will also be released at a later date.)


v1.00 == 146
v1.01 == 168
v1.02 == 314
v1.03 == 681
v1.04 == 503
9
The Lion War / TLW Staff for Credits
September 21, 2019, 05:46:42 pm
So you want to use TLW as a base for your mod? Cool. Make sure to add the people in this thread to the credits section of your mod.

Any mod that uses TLW as a base, or aspects of it, must be hosted on FFH. It can be posted on other sites, but it must also be posted on FFH as well.


TLW Staff
----------


Elric
  • Attack.out Rebuild, Spreadsheet & GUI
  • Worldmap Rebuild
  • WotL Event Additions & Fixes
  • Mod Organization
  • Vanilla Event Fixes and Jumps
  • ASM Setup, Application & Testing
  • Sound Novel fixes and Implimentation
  • Bugtesting

RavenofRazgriz
  • Initial Attack.out Rebuild, Spreadsheet & GUI
  • Initial Worldmap Rebuild
  • Sidequest Changes & WotL Implimentation

Xifanie
  • ASM - Altima Teleport
  • ASM - Event Instruction Upgrade Hack
  • ASM - Extra Abilities Effects Hack
  • ASM - Map 120 Edits
  • ASM - Unit Restriction & Guests in Randoms
  • New Game Plus Work (not yet complete)
  • Squashing some bugs

Angel/Toshiko
  • De-WotLize Dialogue in WotL Event Ports
  • Translated & Fixed Sound Novel Images
  • Title Screen & Lead-in frames from WotL Movie to Title Screen

Pride
  • ASM - Rumor Edits
  • ASM - ARH Lite - TLW Edition

Choto
  • ASM - 1E4 & 1E5 Become Adeptness & Sturdy
  • ASM - Barrage & Weapon Strike Rewrite
  • ASM - Extra Generic Class

Glain
  • ASM - Bravestory Fix
  • ASM - UWEntries

Twinees
  • Sprite Fixes & Edits

Valkirst
  • New Ashley Riot Sprite

FFMaster
  • WotL Opening & Intro Movie Ports

Nyzer
  • WotL Event Fixes


Bugtesters
  • Nyzer
  • HebrewToYou
  • Blue
  • Ansehelm
  • NinjaWeazel
10
News / TLW Beta Testing Submissions
September 17, 2019, 08:06:23 pm
It's just about time to start the FFT - The Lion War, beta test, there is still a couple minor bugs, and we need your help to locate and document them!

I have already made a spreadsheet to track nearly everything added to the game, so that would be filled out while playing the game, and making saves between each battle.

For more details, please PM me on this site!

Requirements:
- Member of FFH for at least 1 year & has at least made some posts or contributed to the site in some way in the past.
- Mostly the person must be trustworthy so I know they aren't going to leak anything until the release is finalized.
11
Spriting / Sprite Thread Links
September 12, 2019, 03:46:09 am
Decided to make one of these threads as I noticed that we sorely neglected the spriting section back when Raven and I redid all the link threads. If anyone else has any links to spriting threads that should be shared, post them here and I will add them, and then remove the link to keep the thread as clean as possible.

Also, note that some images from these threads have been removed or lost, so if anyone happens to have them still in a backup somewhere (I know I have some), let me know and I'll edit the posts associated with them and add the images in. Thanks!


Member Specific Sprite Threads
Aiolon
Amici
Boco
Choto
CodySpie
Darkholme
Fosil
IronArm
Jon
Kaedre
Kagebunji
Knox
Lijj
Lionheart537
Luiakyn
MasterGrand
Metal
Neoamon
Osmose
Seushiro
ShiruXIII
Silent One
Taichii
TheBill11
Theultrawolf
Theultrawolf 2
Twinees
Valkirst
Yetti
Zaquiel

Spriting Contest
Ivalicians Abroad

Other
Journey of the Five Chapter 1
UNIT/WLDFACE/EVTFACE Files
7 Ports in 7 Days
12
Non-FFT Modding / Elric's Fallout 4 Mods
October 29, 2018, 09:35:22 am
I know this thread won't get much attention, nor do I expect it to, but since it is a collection of other works I have done, I thought I would share it here as well.





STS SERIES










STS Base Game (Core mod for Scrap that Settlement!)        PS4 | XB1
STS Vault Tec Workshop (addon for STS)  PS4 | XB1
STS Nuka World (addon for STS)  PS4 | XB1
STS Far Harbor (addon for STS)  PS4 | XB1
STS Automatron (addon for STS)  PS4 | XB1
STS All-In-One  PS4 | XB1
STS Extras - Living & Dead (Base Game)  PS4 | XB1
STS Extras - Living & Dead (Season Pass)  PS4 | XB1


For more info, see the FAQs HERE

The list of remaining addons/versions is as follows:

    STS: Structures, Walkways, Light Sources & Idle Markers
    STS: Structures, Walkways, Light Sources & Idle Markers: Season Pass Edition
    STS: Bonuses (includes STS: Structures, Walkways, etc + Living & Dead)
    STS: AIO GOLD (includes AIO &  STS: Bonuses)









PAWA SERIES







PAWA Base Game (Power Armored Wasteland Adventures)  PS4 | XB1
PAWA Collectibles  PS4 | XB1
PAWA AWKCR 4.0+ Compatibility Patch  XB1
PAWA Bounty Hunting  Still in Development
PAWA Brotherhood of Steel Restructure  Still in Development


PAWA is a mod that does quite a few things, including but not limited to adding 100+ new Paintjobs/Coatings for Power Armor & Much More!
FAQs for this mod can be found HERE









CAGES OVERHAULED




Cages Overhauled & More (Wasteland Workshop)                 PS4 | XB1
Cages Overhauled & More (Season Pass)  PS4 | XB1


This mod adds hundreds of new cages to catch just about everything in the wasteland and in varying sizes.
FAQs for this mod can be found HERE









MANUFACTURING OVERHAULED




Manufacturing Overhauled (Contraptions)  PS4
Manufacturing Overhauled (Season Pass)                             PS4


This mod adds ~60 new Builders for the Contraptions, giving you much more freedom when it comes to factory builds.
FAQs for this mod can be found HERE









STANDALONE SHIPMENT PACKAGER


Standalone Shipment Packager                                            PS4 | XB1


A standalone version of the Shipment Packager, which normally only comes with Manufacturing Overhauled (by request).









POWER ARMOR FRAME CRAFTING & MOVING




Power Armor Frame Crafting & Moving (Base Game)  PS4 | XB1
Power Armor Frame Crafting & Moving (Season Pass)           PS4 | XB1


The main function of this mod is actually that it lets you not only scrap frames to create new ones, but that it also lets you pick up and move power armor frames around in your settlements. I know some other mods do this, but most of those only work with the frames you are able to create via the mod itself, rather than all the frames in the game.










WILD PLANTS, DRINKS & CHEMS FOR SETTLEMENTS



Wild Plants, Drinks & Chems for Settlements (Base Game)  PS4 | XB1
Wild Plants, Drinks & Chems for Settlements (Season Pass)  PS4 | XB1


My first Fallout 4 mod. This mod allows you to plant wild plants in your settlements, craft any alcohol, soda or chem, that wasn't previously craftable, as well as their ice cold variants.










WHISPERING PINES


Whispering Pines                                                                 Still in Development


This is a story/new worldspace mod loosely based on Silent Hill. We've currently got a worldspace built, along with a town layout and a large portion of the town itself, as well as many interior cells and quite a bit of navmeshing. There is still much to be done, but we are moving along steadily.



13
The Lion War / Changelog
September 13, 2018, 07:34:06 am
This post is to list all of the changes from vanilla that TLW makes.


-  1E4 & 1E5 Become Adeptness & Sturdy
   - RSM abilities for Dark Knight.  Hack by Choto

-  Ability Requirement Hack Lite
   - Used to setup Weapon Restrictions for Ashley Riot's abilities.  Hack by ??? (This version by either Pride or Xifanie)

-  Altima Teleport
   - Change Altima's assigned ability slots for  her Teleport/Movement.   Hack by Xifanie

-  Barrage & Weapon Strike Rewrite
   - Attacks 4 times with Equipped Weapon.  Hack by Choto

-  Bravestory Fix
   - Fixes the way Bravestory events are run by the game when. Needed due to Setup event removal.  Hack by Glain

-  Bravestory Records Edits
   - Used to edit the Event IDs linked to the Bravestory Records.  Hack by RavenOfRazgriz

-  Event Instruction Upgrade Hack
   - Grants extra commands for use in more complicated events.  Hack by Xifanie

-  Extra Ability Effects Hack
   - Used to remap Altima's Teleport moves to Jump abilities which don't call effects normally. Allowing 4 extra ability slots, used for Dark Knight.  Hack by Xifanie

-  Extra Generic Class Hack
   - Used to create Dark Knight job as a generic from Bard/Dancer unused Gender data. Made by Choto

-  Map 120 Edits
   - Used to allow us to display Inner Courtyard of Limberry Castle for Undead Algus Battle, by selecting Map 120 in Attack.out.  Hack by Xifanie

-  Rumors
   - Used to allow editing of Towns that Rumors appear in.  Hack by Pride

-  Unit Restrictions
   - Used to Restrict units in WotL Sidequests, in which the mandatory units are Guests.  Hack by Xifanie

-  Unlock Sound Novels
   - Unlocks the ability to play the Sound Novels, once acquired, in the Bravestory.  Hack by ???

-  UWEntries
   - Used to Setup Formation images & data for Balthier, Ashley Riot/Luso & Dark Knight.  Hack by Glain

-------------------------------------------------------------------------------------------------------------------------

-  Roster Hack
   - Completely normalizes the 4 Guest slots for generic use.   Hack not yet made



































































































































































































































































































































































































     001     001     Orbonne Prayer
     002     002     Orbonne Battle
     003     003     Orbonne Battle (Gafgarion and Agrias chat)
     004     004     Orbonne Battle (Abducting the Princess)
     005     005     Military Academy
     006     006     Gariland Fight
     007     007     Gariland Fight (Ramza, Delita, Thief Chat)
     008     008     Gariland Fight (Ramza talking about honest lives)
     009     009     Balbanes's Death
     00A     010     Mandalia Plains (Options Given)
     00B     011     Mandalia Plains (Algus First Turn)
     00C     012     Mandalia Plains (Algus KO'd Defeat Chosen)
     00D     013     Mandalia Plains (Victory)
     00E     014     Mandalia Plains (Algus Alive)
     00F     015     Introducing Algus
     010     016     Returning to Igros
     011     017     Family Meeting
     012     018     Sweegy Woods
     013     019     Sweegy Woods (Victory)
     014     020     Dorter Trade City1
     015     021     Dorter Trade City1 (Algus and Delita talk)
     016     022     Dorter Trade City1 (Victory)
     017     023     Interrogation
     018     024     Sand Rat Cellar
     019     025     Sand Rat Cellar (Victory)
     01A     026     Gustav vs. Wiegraf
     01B     027     Larg's Praise
     01C     028     Miluda1
     01D     029     Miluda1 (Miluda and Algus arguing)
     01E     030     Miluda1 (Delita talking)
     01F     031     Miluda1 (Victory)
     020     032     Releasing Miluda
     021     033     Attack on the Beoulves
     022     034     Meeting with bedridden Dycedarg + Expelling Algus
     023     035     Reed Whistle
     024     036     Miluda2
     025     037     Miluda2 (Delita bartering with Miluda)
     026     038     Miluda2 (Miluda 75% HP)
     027     039     Miluda2 (Ramza debating with Miluda)
     028     040     Miluda2 (Ramza pleading with Miluda)
     029     041     Miluda2 (Miluda's Death)
     02A     042     Wiegraf berating Golagros
     02B     043     Wiegraf1
     02C     044     Wiegraf1 (Delita, Ramza, Wiegraf talk)
     02D     045     Wiegraf1 (Ramza and Wiegraf debate)
     02E     046     Wiegraf1 (Ramza and Wiegraf talk)
     02F     047     Wiegraf1 (Victory)
     030     048     Finding Teta Missing
     031     049     Fort Zeakden
     032     050     Fort Zeakden (Algus, Ramza round 1)
     033     051     Fort Zeakden (Algus, Ramza round 2)
     034     052     Fort Zeakden (Algus, Ramza round 3)
     035     053     Fort Zeakden (Destroy Chosen at Mandalia)
     036     054     Mandalia Plains (Algus KO'd Save Chosen)
     037     055     Fort Zeakden (Delita's First Turn)
     038     056     Fort Zeakden (Algus, Delita round 1)
     039     057     Fort Zeakden (Ramza, Delita talking)
     03A     058     Fort Zeakden (Victory)
     03B     059     Partings
               
     03C     060     Chapter 2 Start
     03D     061     Dorter2
     03E     062     Dorter2 (Victory)
               
     03F     063     Deep Dungeon NOGIAS (Battle)
     040     064     Deep Dungeon Panel Found
     041     065     Deep Dungeon (Victory - Used for all Floors)
     042     066     Deep Dungeon TERMINATE (Battle)
     043     067     Deep Dungeon DELTA (Battle)
     044     068     Deep Dungeon VALKYRIES (Battle)
     045     069     Deep Dungeon MLAPAN (Battle)
     046     070     Deep Dungeon TIGER (Battle)
     047     071     Deep Dungeon BRIDGE (Battle)
     048     072     Deep Dungeon VOYAGE (Battle)
     049     073     Deep Dungeon HORROR (Battle)
     04A     074     Elidibs
     04B     075     Elidibs (Victory)
     04C     076     Deep Dungeon END (Battle)
               
     04D     077     Araguay Woods (Options Given)
     04E     078     Araguay Woods (Boco KO'd, Save Boco Chosen)
     04F     079     Araguay Woods (Victory)
     050     080     Zirekile Falls
     051     081     Zirekile Falls (Gafgarion and Agrias talk)
     052     082     Zirekile Falls (Gafgarion, Ramza, Delita, talk)
     053     083     Zirekile Falls (Delita, Ovelia talk)
     054     084     Zirekile Falls (Ovelia's Death)
     055     085     Zirekile Falls (Gafgarion and Ramza arguing)
     056     086     Zirekile Falls (Gafgarion retreat)
     057     087     Zirekile Falls (Victory)
     058     088     Ovelia Joins
     059     089     Zaland Fort City (Options Given)
     05A     090     Zaland Fort City (Mustadio KO'd, Kill Chosen)
     05B     091     Zaland Fort City (Victory)
     05C     092     Ramza, Mustadio, Agrias & Ovelia meeting
     05D     093     Ruins of Zaland
     05E     094     Bariaus Hill
     05F     095     Bariaus Hill (Victory)
     060     096     Dycedarg & Gafgarion Reunion
     061     097     Gate of Lionel Castle + Meeting with Draclau
     062     098     Besrodio Kidnapped
     063     099     Zigolis Swamp
     064     100     Zigolis Swamp (Victory)
     065     101     Goug Machine City Town
     066     102     Goug Machine City
     067     103     Goug Machine City (Victory)
     068     104     Besrodio Saved
     069     105     Warjilis Port
     06A     106     Draclau hires Gafgarion
     06B     107     Bariaus Valley
     06C     108     Bariaus Valley (Agrias and Ramza talk)
     06D     109     Bariaus Valley (Agrias Death)
     06E     110     Bariaus Valley (Victory)
     06F     111     Golgorand Execution Site
     070     112     Golgorand Execution Site (Gafgarion and Agrias talk)
     071     113     Golgorand Execution Site (Gafgarion and Ramza talk; first part)
     072     114     Golgorand Execution Site (Gafgarion and Ramza talk; second part)
     073     115     Golgorand Execution Site (Gafgarion and Ramza talk; third part)
     074     116     Golgorand Execution Site (Gafgarion, Agrias and Ramza talk)
     075     117     Golgorand Execution Site (Gafgarion retreats)
     076     118     Golgorand Execution Site (Victory)
     077     119     Wiegraf speaks to Rofel
     078     120     Substitute
     079     121     Lionel Castle Gate
     07A     122     Lionel Castle Gate (Ramza opens the gate)
     07B     123     Lionel Castle Gate (Gafgarion Death)
     07C     124     Lionel Castle Gate (Victory)
     07D     125     Delita Battle w/ Ovelia at Falls (Battle)
     07E     126     Delita Battle w/ Ovelia at Falls (Victory)
     07F     127     Inside of Lionel Castle (Opening + Queklain and Ramza talk)
     080     128     Inside of Lionel Castle (Victory)
     081     129     Gelwan's Death
               
     082     130     Chapter 3 Start
     083     131     Goland Coal City
     084     132     Goland Coal City (Olan Death)
     085     133     Goland Coal City (Victory)
     086     134     Goland Coal City post battle
               
     087     135     "Steel Ball Found!"
     088     136     Worker 8 Activated
     089     137     Time Machine Found!
     08A     138     Cloud Summoned
     08B     139     Zarghidas
     08C     140     Zarghidas (Cloud freaking out)
     08D     141     Zarghidas (Cloud Death)
     08E     142     Zarghidas (Victory)
               
     08F     143     Talk with Zalbag in Lesalia
     090     144     Outside Castle Gate in Lesalia; Zalmo 1
     091     145     Outside Castle Gate in Lesalia; Zalmo 1 (Zalmo and Ramza talk)
     092     146     Outside Castle Gate in Lesalia; Zalmo 1 (Alma and Ramza talk)
     093     147     Outside Castle Gate in Lesalia; Zalmo 1 (Victory)
     094     148     Outside Castle Gate in Lesalia; Talk with Alma
     095     149     Orbonne Monastery
     096     150     Underground Book Storage First Floor
     097     151     Underground Book Storage First Floor (Victory)
     098     152     Underground Book Storage Second Floor
     099     153     Underground Book Storage Second Floor (Izlude and Ramza talk; first part)
     09A     154     Underground Book Storage Second Floor (Izlude and Ramza talk; second part)
     09B     155     Underground Book Storage Second Floor (Victory)
     09C     156     Underground Book Storage Third Floor (Opening + Wiegraf talks)
     09D     157     Underground Book Storage Third Floor (Wiegraf and Ramza talk; first part)
     09E     158     Underground Book Storage Third Floor (Wiegraf and Ramza talk; second part)
     09F     159     Underground Book Storage Third Floor (Victory)
     0A0     160     Ashley / Luso Battle (Battle)
     0A1     161     Ashley / Luso Battle (Victory)
     0A2     162     Ashley / Luso Post-Battle
     0A3     163     Meet Velius
     0A4     164     Malak and the Scriptures
     0A5     165     Delita swears allegiance to Ovelia
     0A6     166     Grog Hill
     0A7     167     Grog Hill (Victory)
     0A8     168     Meet again with Olan
     0A9     169     Rescue Rafa
     0AA     170     Rescue Rafa (Malak and Ramza talk)
     0AB     171     Rescue Rafa (Malak, Ninja and Ramza talk)
     0AC     172     Rescue Rafa (Malak Retreat)
     0AD     173     Rescue Rafa (Rafa Death)
     0AE     174     Rescue Rafa (Victory)
     0AF     175     Delita Battle 2 (Battle)
     0B0     176     Delita Battle 2 (Victory)
     0B1     177     Exploding Frog
     0B2     178     Yuguo Woods
     0B3     179     Yuguo Woods (Victory)
     0B4     180     Barinten threatens Vormav
     0B5     181     Riovanes Castle Entrance
     0B6     182     Riovanes Castle Entrance (Rafa, Malak and Ramza talk)
     0B7     183     Riovanes Castle Entrance (Malak Defeated)
     0B8     184     Riovanes Castle Entrance (Rafa Defeated)
     0B9     185     Riovanes Castle Entrance (Victory)
     0BA     186     "Escaping Alma"
     0BB     187     Inside of Riovanes Castle
     0BC     188     Inside of Riovanes Castle (Wiegraf and Ramza talk)
     0BD     189     Inside of Riovanes Castle (Here comes Velius)
     0BE     190     Inside of Riovanes Castle (Victory)
     0BF     191     Ajora's vessel
     0C0     192     Rooftop of Riovanes Castle
     0C1     193     Rooftop of Riovanes Castle (Rafa Death)
     0C2     194     Rooftop of Riovanes Castle (Victory)
     0C3     195     Reviving Malak
     0C4     196     Searching for Alma
               
     0C5     197     Underground Book Storage Fourth Floor
     0C6     198     Underground Book Storage Fourth Floor (Victory)
     0C7     199     Underground Book Storage Fifth Floor
     0C8     200     Underground Book Storage Fifth Floor (Rofel and Ramza talk)
     0C9     201     Underground Book Storage Fifth Floor (Victory)
     0CA     202     "Entrance to the other world"
     0CB     203     Murond Death City (Opening + Kletian and Ramza talk)
     0CC     204     Murond Death City (Kletian and Ramza talk)
     0CD     205     Murond Death City (Victory)
     0CE     206     Lost Sacred Precincts
     0CF     207     Lost Sacred Precincts (Balk and Ramza talk)
     0D0     208     Lost Sacred Precincts (Victory)
     0D1     209     Graveyard of Airships
     0D2     210     Graveyard of Airships (Hashmalum and Ramza talk)
     0D3     211     Graveyard of Airships (Victory)
     0D4     212     Graveyard of Airships
     0D5     213     Graveyard of Airships (Here comes Altima 2)
     0D6     214     Graveyard of Airships (Victory)
     0D7     215     "Those Who Squirm in Darkness"
     0D8     216     "A Man with the Holy Stone"
     0D9     217     Doguola Pass
     0DA     218     Doguola Pass (Victory)
     0DB     219     Bervenia Free City
     0DC     220     Bervenia Free City (Meliadoul and Ramza talk first part)
     0DD     221     Bervenia Free City (Meliadoul and Ramza talk second)
     0DE     222     Bervenia Free City (Meliadoul and Ramza talk third part)
     0DF     223     Bervenia Free City (Victory)
     0E0     224     Delita & Ovelia Chat
     0E1     225     Finath River
     0E2     226     Finath River (Victory)
     0E3     227     "Delita's Thoughts"
     0E4     228     Zalmo II
     0E5     229     Zalmo II (Zalmo and Delita talk)
     0E6     230     Zalmo II (Zalmo and Ramza talk)
     0E7     231     Zalmo II (Victory)
     0E8     232     "Unstoppable Cog"
     0E9     233     Balk I
     0EA     234     Balk I (Balk and Ramza talk)
     0EB     235     Balk I (Victory)
     0EC     236     "Seized T.G. Cid"
     0ED     237     South Wall of Bethla Garrison
     0EE     238     South Wall of Bethla Garrison (Victory)
     0EF     239     Things Obtained NG+ Version
     0F0     240     North Wall of Bethla Garrison
     0F1     241     North Wall of Bethla Garrison (Victory)
     0F2     242     "Assassination of Prince Larg"
     0F3     243     Bethla Sluice (Opening)
     0F4     244     Bethla Sluice (First lever; left)
     0F5     245     Bethla Sluice (Second lever; left)
     0F6     246     Bethla Sluice (First lever; right)
     0F7     247     Bethla Sluice (Second lever; right)
     0F8     248     "Rescue of Cid"
     0F9     249     "Prince Goltana's Final Moments"
     0FA     250     Germinas Peak
     0FB     251     Germinas Peak (Victory)
     0FC     252     Poeskas Lake
     0FD     253     Poeskas Lake (Victory)
     0FE     254     "Ambition of Dycedarg"
     0FF     255     Outside of Limberry Castle
     100     256     Outside of Limberry Castle (Victory)
     101     257     "Men of Odd Appearance"
     102     258     Elmdor II
     103     259     Elmdor II (Ultima Demon Celia)
     104     260     Elmdor II (Ultima Demon Lede)
     105     261     Elmdor II (Victory)
     106     262     Undead Algus Battle (Battle + Ramza first Turn)
     107     263     Undead Algus Battle (Algus first Turn)
     108     264     Undead Algus Battle (Algus 25% HP?)
     109     265     Undead Algus Battle (Victory)
     10A     266     Zalera
     10B     267     Zalera (Zalera, Meliadoul and Ramza talk)
     10C     268     Zalera (Meliadoul and Ramza talk)
     10D     269     Zalera (Victory)
     10E     270     "The Mystery of Lucavi"
     10F     271     "Delita's Betrayal"
     110     272     "Delita's Betrayal"
     111     273     "Mosfungus"
     112     274     At the Gate of the Beoulve Castle
     113     275     Adramelk
     114     276     Adramelk (Zalbag and Ramza talk)
     115     277     Adramelk (Dycedarg and Zalbag talk)
     116     278     Adramelk (Here comes Adramelk)
     117     279     Adramelk (Victory)
     118     280     "Funeral's Final Moments"
     119     281     St. Murond Temple
     11A     282     St. Murond Temple (Victory)
     11B     283     Hall of St. Murond Temple
     11C     284     Hall of St. Murond Temple (Vormav and Meliadoul talk)
     11D     285     Hall of St. Murond Temple (Vormav and Ramza talk)
     11E     286     Hall of St. Murond Temple (Victory)
     11F     287     Chapel of St. Murond Temple
     120     288     Chapel of St. Murond Temple (Zalbag and Ramza talk; first part [Ramza first turn])
     121     289     Chapel of St. Murond Temple (Zalbag and Ramza talk; second part [Zalbag 50%- HP])
     122     290     Chapel of St. Murond Temple (Victory)
     123     291     "Requiem"
     124     292     Zarghidas (Options Given - Xif's New Awesome Event)
     125     293     Bar: Deep Dungeon
     126     294     Bar: Goland Coal City (Options Given )
     127     295     Coillery Underground - Third Floor (Battle)
     128     296     New Game+? (Options Given)
     129     297     Coillery Underground - Third Floor (Victory)
     12A     298     Coillery Underground - Second Floor (Battle)
     12B     299     "Things Obtained"
     12C     300     Coillery Underground - Second Floor (Victory)
     12D     301     Coillery Underground - First Floor (Battle)
     12E     302     Coillery Underground - First Floor (Victory)
     12F     303     Underground Passage in Goland (Battle)
     130     304     Underground Passage in Goland (Reis's Death)
     131     305     Underground Passage in Goland (Victory)
     132     306     Underground Passage in Goland (Post-Battle)
     133     307     Nelveska Temple
     134     308     Nelveska Temple (Worker 7 recharging)
     135     309     Nelveska Temple (Victory)
     136     310     "Reis' Curse"
     137     311     Balthier Battle (Battle + Balthier and Ramza talk)
     138     312     Balthier Battle (Victory)
     139     313     Balthier Post-Battle
     13A     314     New Game+? Chosen "YES"
     13B     315     New Game+? Chosen "NO"
     13C     316     Kletian vs. Meliadoul (Battle)
     13D     317     Kletian vs. Meliadoul (Meliadoul Turn)
     13E     318     Kletian vs. Meliadoul (Victory)
     13F     319     Agrias & Ovelia Reunion
     140     320     Reis Kidnapped
     141     321     Aliste Battle (Battle)
     142     322     Aliste Battle (Beowulf Turn)
     143     323     Aliste Battle (Aliste Turn)
     144     324     Aliste Battle (Aliste below 50-25% HP?)
     145     325     Aliste Battle (Victory - Aliste Dies)
     146     326     Agrias Birthday
     147     327     "Reunion and Beyond..."
     148     328     Bremondt Battle (Battle)
     149     329     Bremondt Battle (Beowulf Turn)
     14A     330     Bremondt Battle (Bremondt Transform)
     14B     331     Bremondt Battle (Victory - Bremondt Dies)
     14C     332     Reis Rescued
     14D     333     Hokuten Battle (Battle + Ramza's Turn)
     14E     334     Hokuten Battle (Victory)
     14F     335     "Reunion and Beyond..." NG+ Version
     150     336     Araguay Woods (Boco KO'd, Defeat Enemies Chosen)
     151     337     Zaland Fort City (Mustadio KO'd, Save Chosen)
     152     338     WOTL Zirekile Ovelia Death
     153     339     WOTL Abandoned Church Ovelia Death
               
     190     400     Random Battle Template (Setup)
     191     401     Random Battle Template (Initiate)
     192     402     Random Battle Template (Victory)
     193     403     *None*
     194     404     Game Over Event
     195     405     *None*
     196     406     *None*
     197     407     *None*
     198     408     *None*
     199     409     *None*
     19A     410     Tutorial - (Battlefield Control) (Setup)
     19B     411     Tutorial - {Battlefield Control}
     19C     412     Tutorial - (Battle) (Setup)
     19D     413     Tutorial - {Battle}
     19E     414     Tutorial - (Move and Act) (Setup)
     19F     415     Tutorial - {Move and Act}
     1A0     416     Tutorial - (Charge Time Battle) (Setup)
     1A1     417     Tutorial - {Charge Time Battle}
     1A2     418     Tutorial - (How to Cast Spells) (Setup)
     1A3     419     Tutorial - {How to Cast Spells}
     1A4     420     Tutorial - (Abnormal Status) (Setup)
     1A5     421     Tutorial - {Abnormal Status}
     1A6     422     Tutorial - (On-Line Help) (Setup)
     1A7     423     Tutorial - {On-Line Help}
     1A8     424     Tutorial - (Options) (Setup)
     1A9     425     Tutorial - {Options}
               
     1EB     491     *None*
     1EC     492     *None*
     1ED     493     *None*
     1EE     494     *None*
     1EF     495     *None*
     1F0     496     *None*
     1F1     497     *None*
     1F2     498     *None*
     1F3     499     *None*

[/spoiler]

Wiegraf Speaks to Rofel
  - Walking onto Bariaus Valley after Golgorand battle.

Delita Battle with Ovelia at Zirekile
Delita Battle with Ovelia at Zirekile (Victory)
  - After killing Gafgarion at Lionel Gate, before Queklain battle.

Ashley Riot or Luso Battle
Ashley Riot or Luso Battle (Victory)
Ashley Riot or Luso Post Battle
  - Plays on desert after Orbonne battles in Chapter 3.

Delita Battle 2
Delita Battle 2 (Victory)
  - Plays when leaving Yardow after saving Rafa.

Delita & Ovelia Chat
  - Plays when leaving Bervenia after Meliadoul battle.

Things Obtained NG+ Version
  - For use with the eventual addition of New Game +. Currently dummied out.

Undead Algus Battle (Battle + Ramza first Turn)
Undead Algus Battle (Algus first Turn)
Undead Algus Battle (Algus 25% HP?)
Undead Algus Battle (Victory)
  - Plays between the Elmdor and Valera battles at Limberry.

New Game+ (Options Given)
New Game+ (Yes Chosen)
New Game+ (No Chosen)
  - For use with the eventual addition of New Game +. Currently dummied out.

Balthier Battle (Battle + Balthier and Ramza talk)
Balthier Battle (Victory)
Balthier Post-Battle
  - Custom event made to recreate WotL cutscene
  - Plays when walking off Dorter in Chapter 4 if the following conditions are met:
  - Read "Rash of Thefts" rumor on Gariland then "A Call for Guards on Dorter, after Bervenia Battle

Kletian vs. Meliadoul (Battle)
Kletian vs. Meliadoul (Meliadoul Turn)
Kletian vs. Meliadoul (Victory)
  - Plays on Gariland in Chapter 4 after Limberry Battles if Meliadoul is in your Party

Agrias & Ovelia Reunion
  - Plays on Zeltennia in Chapter 4 after Murond Battles if Agrias is in your Party

Reis Kidnapped
  - Plays when walking on Lionel in Chapter 4 if the following conditions are met:
  - Have Human Reis and Beowulf in your party.
  - Beat Bervenia battle and read "Lionels New Liege Lord" at one of several cities.

Aliste Battle (Battle)
Aliste Battle (Beowulf Turn)
Aliste Battle (Aliste Turn)
Aliste Battle (Aliste below 50-25% HP?)
Aliste Battle (Victory - Aliste Dies)
  - Battle series connected to Reis Kidnapped Event.
  - Plays after Reis Kidnapped.

Bremondt Battle (Battle)
Bremondt Battle (Beowulf Turn)
Bremondt Battle (Bremondt Transform)
Bremondt Battle (Victory - Bremondt Dies)
  - Battle series connected to Reis Kidnapped Event.
  - Plays after Aliste Battle

Reis Rescued
  - Connected to Reis Kidnapped Event.
  - Plays after Bremondt Battle

Hokuten Battle (Battle + Ramza's Turn)
Hokuten Battle (Victory)
  - Plays when walking on Thieves Fort in Chapter 4 if the following conditions are met:
  - Have seen Ovelia & Agrias Reunion scene.
  - Read Disorder in the Order rumor at Garliand or Igros.
  - Have Agrias in your Party

Agrias Birthday
  - Plays when walking on Warjilis in Chapter 4 if the following conditions are met:
  - Have Mustadio in your Party.
  - Have Agrias in your Party.
  - Have Lavian in your Party.
  - Have Alicia in your Party.
  - Have atleast 500,000 Gil.
  - Date needs to be June 22nd when landing on Warjilis

"Reunion and Beyond..." NG+ Version
  - For use with the eventual addition of New Game +. Currently dummied out.


Academy
  - Now send to Formation screen after save, before Battle Formation.

Mandalia Plains (Options Given)
Mandalia Plains (Destroy Corps. Chosen)
Mandalia Plains (Save Algus Chosen)
  - Combined in to 1 Event.

Meeting with Bedridden Dycedarg
Expelling Algus
  - Combined in to 1 Event.

Araguay Woods (Options Given)
Araguay Woods (Kill Enemies Chosen)
Araguay Woods (Save Boco Chosen)
  - Combined in to 1 Event.

Gate of Lionel Castle
Meeting with Draclau
  - Combined in to 1 Event.

Besrodio Kidnapped
  - Bravestory on scene in Vanilla. Now plays after Meeting with Draclau.

Inside of Lionel Castle
Inside of Lionel Castle (Queklain and Ramza talk)
  - Combined in to 1 Event.

Underground Book Storage Third Floor
Underground Book Storage Third Floor (Wiegraf talk)
  - Combined in to 1 Event.

Malak and the Scriptures (Options Given)
Malak and the Scriptures (Yes Chosen)
Malak and the Scriptures (No Chosen)
  - Combined in to 1 Event.

Murond Death City
Murond Death City (Kletian and Ramza talk)
  - Combined in to 1 Event.

Zarghidas (Options Given - Xif's New Awesome Event)
Zarghidas (Don't Buy Flower Chosen)
Zarghidas (Buy Flower Chosen)
  - New conditions added by Xifanie if you don't have any Gil or a few other things.

Bar: Goland Coal City (Options Given)
Bar: Goland Coal City (Refuse Beowulf's Invitation Chosen)
Bar: Goland Coal City (Accept Beowulf's invitation Chosen)
  - Combined in to 1 Event.

Graveyard of Airships (Victory)
  - Changed Effect number in conjunction with ASM to relocate Altima's movement Teleports, by Xif

[/spoiler]



009B unchecks REQUIRES SWORD requirement to Stasis Sword as required by ARH Lite
009C unchecks REQUIRES SWORD requirement to Split Punch as required by ARH Lite
009D unchecks REQUIRES SWORD requirement to Crush Punch as required by ARH Lite
009E unchecks REQUIRES SWORD requirement to Lightning Stab as required by ARH Lite
009F unchecks REQUIRES SWORD requirement to Holy Explosion as required by ARH Lite
00A0 unchecks REQUIRES SWORD requirement to Shellburst Stab as required by ARH Lite
00A1 unchecks REQUIRES SWORD requirement to Blastar Punch as required by ARH Lite
00A2 unchecks REQUIRES SWORD requirement to Hellcry Punch as required by ARH Lite
00A3 unchecks REQUIRES SWORD requirement to Icewolf Bite as required by ARH Lite
00A4 unchecks REQUIRES SWORD requirement to Dark Sword as required by ARH Lite
00A5 unchecks REQUIRES SWORD requirement to Night Sword as required by ARH Lite
00EA unchecks REQUIRES SWORD requirement to Blind as required by ARH Lite
00EB unchecks REQUIRES SWORD requirement to Aspel as required by ARH Lite
00EC unchecks REQUIRES SWORD requirement to Drain as required by ARH Lite
00ED unchecks REQUIRES SWORD requirement to Faith as required by ARH Lite
00EE unchecks REQUIRES SWORD requirement to Innocent as required by ARH Lite
00EF unchecks REQUIRES SWORD requirement to Zombie as required by ARH Lite
00F0 unchecks REQUIRES SWORD requirement to Silence as required by ARH Lite
00F1 unchecks REQUIRES SWORD requirement to Berserk as required by ARH Lite
00F2 unchecks REQUIRES SWORD requirement to Chicken as required by ARH Lite
00F3 unchecks REQUIRES SWORD requirement to Confuse as required by ARH Lite
00F4 unchecks REQUIRES SWORD requirement to Dispair as required by ARH Lite
00F5 unchecks REQUIRES SWORD requirement to Don't Act as required by ARH Lite
00F6 unchecks REQUIRES SWORD requirement to Sleep as required by ARH Lite
00F7 unchecks REQUIRES SWORD requirement to Break as required by ARH Lite
0100 unchecks REQUIRES SWORD requirement to Shock as required by ARH Lite
0101 unchecks REQUIRES MATERIA BLADE requirement to Braver as required by ARH Lite
0102 unchecks REQUIRES MATERIA BLADE requirement to Cross Slash as required by ARH Lite
0103 unchecks REQUIRES MATERIA BLADE requirement to Blade Beam as required by ARH Lite
0104 unchecks REQUIRES MATERIA BLADE requirement to Climhazzard as required by ARH Lite
0105 unchecks REQUIRES MATERIA BLADE requirement to Meteorain as required by ARH Lite
0106 unchecks REQUIRES MATERIA BLADE requirement to Finish Touch as required by ARH Lite
0107 unchecks REQUIRES MATERIA BLADE requirement to Omnislash as required by ARH Lite
0108 unchecks REQUIRES MATERIA BLADE requirement to Cherry Blossom as required by ARH Lite


0028 becomes (Dark Knight) Crushing Blow
002D becomes (Balthier) Barrage
00B8 becomes (Dark Knight) Abyssal Blade
00DB becomes (Dark Knight) Unholy Sacrifice
00DC becomes UNUSED
0165 becomes (Ashley Riot) Shadowweave
0166 becomes (Ashley Riot) Wyrm Scorn
0167 becomes (Ashley Riot) Vile Scar
0168 becomes (Ashley Riot) Cherry Ronde
0169 becomes (Ashley Riot) Iron Ripper
016A becomes (Ashley Riot) Ignis Wheel
016B becomes (Ashley Riot) Ruination
016C becomes (Ashley Riot) Scythe Wind
016D becomes (Ashley Riot) Brimstone Hail
016E becomes (Ashley Riot) Sanctus Flare
01E4 becomes (Dark Knight) Adeptness
01E5 becomes (Dark Knight) Sturdy




100 - Orbonne Prayer & BS
10B - Bedridden Dycedarg & Expelling Algus & BS
110 - Ch2 Start Orbonne Monastary
111 - Ovelia Joins BS
112 - Ramza, Mustadio, Agrias, Ovelia Meet BS
113 - Ruins of Zaland
116 - Lionel Gate & Meet Draclau & BS
11E - Ch2 Start Orbonne Monastary BS
12D - Exploding Frog BS
14A - Bar Goland Coal City
180 - Sweegy Woods
181 - Dorter Trade City 1
182 - Sand Rat Cellar
183 - Orbonne Battle
184 - Gariland Fight
185 - Mandalia Plains Battle
188 - Military Academy
18B - Miluda 1
18F - Miluda 2
190 - Wiegraf 1
191 - Fort Zeakdon
193 - Dorter 2
194 - Araguay Woods
195 - Zirekile Falls
196 - Ovelia Joins
197 - Zaland Fort City
198 - Ramza, Mustadio, Agrias, Ovelia Meet BS
199 - Bariaus Hill
19A - Zigolis Swap
19B - Goug Machine City
1A4 - Outside Lesalia Gate Zalmo 1
1AC - Rescue Rafa
1AD - Exploding Frog
1AE - Yuguo Woods
1AF - Riovanes Castle Entrance
1CF - Colliery Underground Third Floor
1D0 - Colliery Underground Second Floor
1D1 - Colliery Underground First Floor
1D2 - Underground Passage in Goland
1D3 - Underground Passage in Goland Post


1DC - Weigraf talks to Rofel
1DD - Delita & Ovelia Battle 1
1DE - Delita & Ovelia Battle 2
1DF - Balthier Post Battle
1E0 - Balthier Battle
1E1 - Ashley Riot/Luso Post Battle
1E2 - Ashley Riot/Luso Battle
1E3 - Delita & Ovelia Chat
1E4 - Undead Algus Battle
1E5 - Kletian vs. Meliadoul
1E6 - Agrias & Ovelia Reunion
1E7 - Reis Kidnapped
1E8 - Aliste Battle
1E9 - Bremondt Battle
1EA - Reis Rescued
1EB - Battle with Hokuten
1EC - Present for Agrias



19 - Sky Pirate replaces Heaven Knight (Guest)
34 - Riskbreaker or Game Hunter replaces Holy Knight (Guest)
37 - Dark Knight (Female) replaces Wizard (Unused)
38 - Dark Knight (Male) Oracle (Unused)
39 - Crusader replaces Oracle (Unused)
3A - Temple Knight replaces Blank
3B - Holy Priest replaces Blank
92 - Dark Dragon replaces Blank
93 - Death Knight replaces Blank
94 - Lich replaces Blank


21 - Break Arts/Hunt replaces Holy Sword (Guest)
2D - Plunder replaces Truth (Guest)
4D - Darkness replaces Blank




19 - Balthier replaces Rafa (Guest)
34 - Ashley Riot replaces Agrias (Guest)
37 - Dark Knight (Female) replaces Male Wizard (Dupe)
38 - Dark Knight (Male) replaces Male Oracle (Dupe)
39 - Crusader replaces Male Squire (Dupe) (For Ashley Event)
3A - Aliste replaces Celia (Unused)
3B - Bremondt replaces Lede (Unused)
57 - Dark Dragon Bremondt replaces Male Squire (Dupe)
5D - Death Knight Algus replaces ??? (Unused)
5E - Sword in Stone replaces ??? (Unused)
5F - Lich replaces ??? (Unused)



Sheet 17 (Unused) is now Balthier EVTCHR
Sheet 26 now contains extra frames for Reis (Human)
Sheet 112 (Dupe) is now Balthier EVTCHR
Sheet 122 (Dupe) now contains extra frames for Mustadio & Agrias
Sheet 123 (Dupe) now contains extra frames for Mustadio & Agrias


Condition 16 - Defeat Bremondt replaces Defeat Wiegraf (Dupe)
Condition 29 - Defeat Aliste replaces Save Reis (Dupe)
Condition 32 - Defeat Dycedarg replaces Defeat Dycedarg's Elder Brother (Derp)


9 - Ashley Riot/Luso replaces ? (Young Simon?)
10 - Balthier replaces ? (Bald Priest Bro)
11 - Dark Knight Female replaces (Simon)
12 - Dark Knight Male replaces ?


9 - Ashley Riot/Luso replaces ? (Young Simon?)
10 - Balthier replaces ? (Bald Priest Bro)
11 - Dark Knight Female replaces (Simon)
12 - Dark Knight Male replaces ?
98 - Aliste replaces Unused
99 - Bremondt replaces Unused


OPENBK1 - New Title Screen replaces Old Title Screen


#32 - Japanese Translated/Picture Fixed by Angel for Sound Novel
#33 - Japanese Translated/Picture Fixed by Angel for Sound Novel
#34 - Japanese Translated/Picture Fixed by Angel for Sound Novel
#35 - Japanese Translated/Picture Fixed by Angel for Sound Novel
#36 - Japanese Translated/Picture Fixed by Angel for Sound Novel
#37 - Japanese Translated/Picture Fixed by Angel for Sound Novel
#38 - Japanese Translated/Picture Fixed by Angel for Sound Novel
#39 - Japanese Translated/Picture Fixed by Angel for Sound Novel
#40 - Japanese Translated/Picture Fixed by Angel for Sound Novel
#86 - Typo Fixed by Angel for Sound Novel
#88 - Japanese Translated/Picture Fixed by Angel for Sound Novel
#89 - Japanese Translated/Picture Fixed by Angel for Sound Novel
#90 - Japanese Translated/Picture Fixed by Angel for Sound Novel
#94 - Typo Fixed by Angel for Sound Novel
#123 - Japanese Translated/Picture Fix by Angel for Sound Novel
#128 - Japanese Translated/Picture Fix by Angel for Sound Novel
#130 - Fixed weirdness of writing style by Angel for Sound Novel


Replaced Vanilla Logo with FFHacktics Logo


120 - (Garbled name) -- Sloped Checkboard, blank, replaced with image to display Inner Courtyard of Limberry Castle




Documentation and Setup by RavenOfRazgriz

1.  For every Sidequest (except recruiting Luso/Ashley, though that's not really a sidequest), you MUST be in Chapter 4.


2a.  At the start of Chapter 4, if you have Mustadio, you can immediately go to Goug to discover the Steel Ball.

2b.  Any time in Chapter 4 after reading the Ghosts of Colliery Rumor, you can immediately go to Lesalia Imperial Capital to meet Beowulf, then head to the Colliery to find Reis.

(These are NOT linked.)

3a.  Any time after completing 2a and 2b, if you have Mustadio, you can immediately go to Goug to revive Worker 8.

3b.  Any time after completing 2b and advancing the plot to at least Zeltennia Castle, you can read the rumor to open Nevleska Temple, then head there to perform immortal wombat with Worker 7.

(These are NOT linked.)

4a.  Any time after completing 3a, if Mustadio is in your party, you can discover the deactivated Time Machine.

4b.  Any time after completing 3b, if Beowulf and Dragon Reis are in your party, you can go to Nevleska Temple to transform Dragon Reis back to Human Reis.

(These are NOT linked.)

5a.  Any time after completing 4a, if Mustadio is in your party, you can Summon Cloud via the Time Machine.

5b.  Any time after completing 4b, after reading the Lionel's New Liege Lord Rumor, you can go to Lionel Castle to face Bremondt and Aliste.
(These are NOT linked.)

6.  Any time after completing 5a and viewing the Flower scene, you can go to Zarghidas Trade City to Save and Recruit Cloud.


2. After opening Murond Holy Place, if Agrias is in your party, you can head to Zeltennia Castle to meet Ovelia.

3. After completing 2, you can read the Disorder in the Order Rumor and complete the bonus battle at Thieves' Fort.


2. Any time after routing Meliadoul at Bervenia Free City, you can read the Rumor Rash of Thefts followed by A Call for Guards.

3. After completing 2, you can head to Dorter Trade City to back up and recruit Balthier.


2. Any time in Chapter 4, you can head to Warjilis Trade City on Agrias' Birthday (June 22nd) with 500,000 Gil if Lavian, Alicia, Agrias and Mustadio are in your party to view the scene where Mustadio gives Agrias a birthday present.  (This present will most likely be changed to one of the Perfume items existing in Vanilla FFT, such as the Setiemson.)


Other bonus scenes such as Meliadoul facing off with Kletian, etc. will be included as well, though as they're not sidequests I'm not listing them here.

THIS MEANS THAT:

1. You do not need Mustadio at any point to fully resolve the Beowulf and Reis quest line, including the new content. (You obviously need Beowulf and Reis to do anything after fighting Worker 7, though.) However, you DO need Mustadio to obtain Worker 8 and Cloud.

2. You can complete every sidequest that does not require unlock locations beyond Zarghidas Trade City before viewing the "flower scene".  Cloud can be recruited as soon as that scene is viewed in addition to his normal requirements.

This means that the sidequests can in many cases actually be completed even earlier than they could be in War of the Lions, and that there's slightly less emphasis on Mustadio, meaning you do not need to maintain him as a party member if you're not interested in the sidequests he's directly involved in and don't want to use him otherwise.


-  Additional WotL Rumors added for Sidequest activation
-  Additional WotL Biographies added for Beowulf, Reis, Aliste & Bremondt
-  Translated Diary of Nanai
-  Translated Wyuvle
-  Translated M-Fiction Novel
-  Translated & Added in Generic Unit Quotes



-  FFTOP.STR - Updated to WotL Movie
-  FFTST.STR - Updated to WotL Movie
-  ATTACK.OUT - Rebuilt to remove Setup Events & Add WotL Events
-  TEST.EVT - Rebuilt to remove Setup Events & Add WotL Events
-  Worldmap Conditions - Rebuilt to remove Setup Events & Add WotL Events
14
News / Auto-SCC Patch Release!
September 09, 2018, 12:15:31 pm
If you are a fan of SCC challenges, be sure to check out the new Auto-SCC patch by Glain.

This completely removes any hassle from having to unlock whatever class you are doing your playthrough as and also eliminates any need to self impose limits in said playthrough!

Be sure to give feedback and thank Glain for the work he did to make this patch possible!
15
Event Editing / Bravestory Shenanigans
August 18, 2018, 05:46:45 pm
While working on TLW, I have come across some trouble with bravestory events, and rather than keeping the info on this on IRC/Discord, or to myself and the others involved, as is the norm these days, I thought I would chronicle the findings here, incase anyone ever gets the urge to try to make a tool to get around the seemingly weird hardcoding that is related to events and their bravestory counterparts.

So basically this was the issue:

STEP 1: I finished rearranging all the events for TLW. Removed all the setup events, redid the entire attack.out (both GUI and spreadsheet event conditions), and the worldmap. Tested the entire game from start to finish and verified that all events played where and when they should according to WotL, plus our changes. This was a success.

STEP 2: Redoing the attack.out slot calls for the Bravestory events. This was pretty easy stuff, since it was just matching up the event slots with my own workbook that I made for tracking the events. However, this is where the trouble started.

Now, we know that the Bravestory events are supposed to skip variables when replayed, so that they don't change story/shop/etc variables and muck up the playthru. However, upon testing scenes in the Bravestory in TLW, this was NOT happening. You can view story progress via pSX (aka PSXFin) by monitoring r3000 and watching offset 0x800578D4 in the memory window. I was able to watch the Balbanes death event revert the story progress, which at the time, was at 0F, back to 02. So something was definitely wrong.

At this point, I went WTF at Xifanie, Raven and Pride. After Xif spent a while trying to decipher wtf is going on, she ended up running out of time and we decided to go with a solution presented by Pride, which was to simply use this setup to control variable calls/saves/etc. for the end of Bravestory events:

ORVar(x0000,x006E)
OR(x0001,x????)
EQ()
JumpForwardIfNot(x00)
//Variables changes
ForwardTarget(x00)

With ???? being the value before the change

And this was working PERFECTLY, until of course I hit the inevitable wall. This wall being the interrogation scene in the broken down shed, at the end of the Dorter Slums battle in Chapter 1. I tried a bunch of stuff, but no matter what, the story would not progress past 6E = 5. Pride then said I should try to zero out the variables 0000 and 0001, and try again. Lo and behold, this solved the issue... for now... I was able to progress past this event and then progress the story. I then viewed the event via the bravestory and verified that it indeed, did not reset the story progress in any way. So success. This made the new standard setup for these events, as follows:

ZERO(x0000)
ZERO(x0001)
ORVar(x0000,x006E)
OR(x0001,x????)
EQ()
JumpForwardIfNot(x00)
//Variables changes
ForwardTarget(x00)

I have not yet tested the rest of the game. However, I wanted to document this as this sort of thing happens ALOT while working on both TLW and Jot5, which most people don't ever realize or even consider in the grand scope of things how something so small can fuck us so hard during testing.

I've also made this post in an effort to provide as much info as possible incase someone, at some point, wants to find whatever table or hardcoding controls these event slots.

So, why did this happen? Well, I don't have an answer for that, but I can provide a couple of would be reasons, for anyone looking for a more permanent solution in the future.

- We removed the setup events (we already know that this will mess with saves that lead directly to battle formation without a roster/equipment formation screen in between the save and the battle, ie: academy into the gariland battle, which we now have a standard formation seperating to combat this. Without the setup event, upon loading a save that didn't have a formation (variable 55) between it, the battle formation screen will be completely derped, and any attack.out set portraits will not hold)

- We redid the attack.out/event slot order. Obviously this needed to be done since we made space for more events by removing setups, however if there is indeed hardcoding for the event slots themselves, to control the bravestory viewed versions of the events, and their variable calls, then this would have been mucked up by our rearranging.

I'm inclined to believe that the issue is the latter rather than the former, but at this point, I cannot say for sure what the hell was going on, and I am glad to have the fix we currently have, at least.

I know this post was extremely convoluted and for 99.9% of people, completely unnecessary, but hey, that's the name of the game when it comes to doing things others haven't before. Hopefully someone can find some sort of use of this information and the pain suffered to acquire it.

I will update this thread with more info as it comes about (if it does) likewise, i invite Xifanie, Raven or Pride to offer more insight on this if they so choose (or any other ASMer/Modder who might also have some ideas on this).

Some BS happened with BS events, the BS is being handled so the BS works properly. Progress slowly, TLW happening soon still


17
News / *New* Index of Xifanie's Hacks & Tools
May 23, 2016, 08:36:15 am
For the last week or so, I've been working to compile all of Xifanie's hacks, tools, spreadsheets into one nice thread, since it was sorely needed, and should help people out quite a bit when it comes to finding what they are looking for.

You'll also find a few new things here as well! There is a list and description of every hack in the new Xifanie.xml file, (You can also find the new Phoenix Formula here as well as some of the other Jot5 Hacks, including the Proposition hack that we use to create Marks, for which I've written a short tutorial.) as well as a list of all Xifanie's spreadsheet hacks and tools. Many of these are newer tools designed to make your life easier when it comes to modding FFT, so be sure to take advantage of the amazing work she has done for the community, and don't forget to give her some serious props!

You can find the new index of Xifanie's Hacks and Tools HERE.
18
Hello everyone, after a long time in development I would like to announce that Kokojo has release Chapter 3 of Final Fantasy Tactics - Call of Power! In addition Jumza has also released a demo of his own story mod called Final Fantasy Tactics - A Stone's Ripple!

I've asked both Kokojo and Jumza to write a short summary to post here for anyone who is unfamiliar with these mods or perhaps just wants a refresher, I will also provide links to both of these mods, so be sure to check them out! LPs are a wonderful way to gain popularity on these and we also always encourage forum comments, as most of our motivation comes from these things! The more comments and interest mods get, the more motivation we have to work on them, so be sure to give some huge props to both Kokojo and Jumza.

Now, without further adieu:






Kokojo on FFT - Call of Power

Hello everyone! I am pleased to announce that Chapter 3 of Call of Power is out for everyone to enjoy, just in time for the holidays!

Not only is there a completely new chapter with new story and events, there is also a small overhaul of other events, some map changes, and a medium sized-overhaul of many skills and jobs, notably the Golem, Thaumaturge and Mindmaster!

The job wheel has been expanded a little to make the game flow better, and the difficulty has been adjusted too. Most notably, there is now a small tutorial to explain most of the basics of CoP, making it better for new players.

Please be sure to post any feedback you may have in the Call of Power section, including but not limited to bugs, suggestions, and LPs or Battle Logs, I'd love to hear from you!






Jumza on FFT - A Stone's Ripple

Final Fantasy Tactics: A Stone's Ripple is a project made by Jumza that changes just about everything from the original. Story, Jobs, World Map, Items, it's all getting redone! In this re-imagining of Ivalice, the Holy Stone's existence are common knowledge. They are powerful magic items that are used by the church to keep many towns and cities across the country safe from monsters and disease. The "Church" as it will be referred to for the entirety of the game rules the land. There is no king, just a Pope who leads Ivalice along it's religious path.

Zoom in on the slums of Zarghidas, where the story begins. A young man (the main character) is on patrol when he runs into a newly appointed Church Surveyor investigating some strange events in Zarghidas, curiously she had no idea that the once glorious port town was now a slum. Much plot ensues.

Please be sure to post any feedback you may have in the FFT - A Stone's Ripple thread!






Again I would like to thank Kokojo and Jumza for the serious amount of work they've put into their respective projects, story mods are no easy task to make or even work on, and the dedication that comes with doing so is not something that most people can handle, make sure to give them some kudos even if you don't have time to play the mods right away!

You can download FFT - Call of Power here:
http://ffhacktics.com/smf/index.php?topic=11193.0

You can download FFT - A Stone's Ripple Demo here:
http://ffhacktics.com/smf/index.php?topic=10857.0






PS: One of the events from Call of Power Chapter 3 was actually a collaboration event between Kokojo, Jumza and Myself, can you spot which one it is? Make a post in the CoP section if you think you found which one it is, I'm curious to see who guesses correctly first! And congrats once again to Kokojo and Jumza!
19
Journey of the Five Ch.1 / Sound Novel Testers Wanted!
October 15, 2015, 01:05:41 pm
As some of you have probably already noticed. I've been working on the inputting the Sound Novels into the game in English. (3 out of 4 are in english now)

Due to how busy most of the team is with what they are already working on for Jot5 we would like some people to volunteer to test some of these. All of them function as intended, the testing is mainly for any spelling errors or bad delays in text (or anything else that seems out of place). Nyzer and Jumza have been doing a lot of testing on these and have found most of the bugs. However I can only ask them to test and re-test so many times.

If you are interested in helping out with these, there are a few conditions:

- Your account must have been active for at least 60 days
- You need to have had some kind of interaction with people on the forum or IRC
- You must not have any warnings

I only say this, because this work is still in Beta and I don't want it released until it is ready to be so. I would prefer members that have been around a while to help out with something like this as I feel I could trust them a bit more than someone who just registers and offers to help without any credibility.

If you meet these, and are interested send me a PM. I may send you 1, 2 or all 3 of the novels. I should respond within a few hours, or no more than half a day (only because I am currently very sick)

Serious members only! If you end up wanting to help and I send you the files, I expect to hear back from you within 1 day. I make updates and fixes as soon as I receive them and at that time I make a new patch for them.






-HUGE credits to Xifanie for making an absolutely amazing tool that I used to put these in game, but I won't spoil anything on that until it's finished and avaliable. Just know that without her, this would have taken me months/years instead of weeks.

-Translation credits go to Heian (aka DuranBubba) I've only changed some wording to either make it fit in the allotted space to make it make more sense, due to them having to be translated out of page order.


20
I'm doing lots and lots of little changes and fixes to Ch1 to make the re-release even better when it does come out.

Even Duke Seymour is working hard on the re-release!



EDIT: Added image of edited Swamp map.












- Hypnotoad Mark needs edits to faceunit in Victory event
- Dark Link townspeople need to be RemoveUnit before battle start
- Dialogue edits in Delita Contracts the Twins
- Change Delita's Guard to Dragoon so it's not the same sprite for Messenger and Guard
- Dialogue edits in Barius Hill Pre-Battle
- Edit Formation for Barius Hill
- Dialogue edits in Zaland
- Camera and Intro walking edits for Zirekile Falls Pre-Battle
- Edit Formation for Zirekile Falls
- Edit Formation for Araguay Woods
- Dialogue edits in Lionel, Dead Bart Part 1
- Dialogue edits in Lionel, Dead Bart Part 2
- Dead unit edits in Lionel, Dead Bart Part 2
- Removed 2 of the blood coughs in Lionel, Dead Bart Part 3
- Dead unit edits in Lionel, Dead Bart Part 4
- Dialogue edits in Warjilis Scene
- Dialogue edits to Sweegy Woods Pre-Battle
- Dialogue edits to Sweegy Woods Victory
- Edit Formation for Mandalia
- Phantom thief zero spin on effect
- Bar Banter "A summary of incidents and Rumors"
- Change initial opening worldmap text
- clicking bar banter says no marks
- Change 'Bar' to 'Tavern'
- Changed all help messages for Tavern and Synth Shop
- Ghost Town teleports
- Chicken Durbs Mark needs Chocobo Teleport in visual fixes
- Phantom thief zero formatting
- Phantom thief zero Ramza victory dialogue  Test if fixed now
- Fix Hypnotoad beginning generic IDs

- Edit Clouds Intro camera
- Edit some of the dialogue in Clouds intro
- Use Camera helper to make Sephs teleport in look better
- Edit some of Zelda's dialogue in Link's intro
- Swap Link's intro map to the Chopped Tree map edit
- Swap Map names
- Edit some dialogue in Snake's intro
- Edit some dialogue in Dante's intro
- Edit some dialogue in Welcome to Ivalice
- Use Camera Helper for effects in Welcome to Ivalice
- Edit some dialogue in Talking in Castle events
- Edit Vanilla Cloud Scene exit camera
- Fix Barius Valley Victory (Allies stand on victory event trigger)
- Fix Warjilis Dot appears before the line.
- Fix random gp typo in Delita's 3rd event (Learns of Tesnya)
- Still shows defeat Quiklin, not Dark Link
- Make Link required in Dark Connection Mark
- Dead guard edits to Return to Lionel (Seph)
- Edits to Dialogue Seph
- Edits to Dialogue Seph Conditions
- Edits to Fall Seph Conditions
- Dialogue Edits Seph Post
- Dante and Link materialize in Morning after Seph, as do Cloud and Snake, should walk in from off map.
- Fix Swamp Map
- Fix Swamp event darkening to Changemap
- Wind Sounds Formation Swamp
- Fix the Soldier in Swamp event to not be Ganon (lol)
- Completely remake derpy ass Swamp event (QC dropped the ball here lol)
- Sound edits to Alma Swamp
- * issue in Alma swamp
- Goug Slums make random engineer do things (instead of just standing) maybe a worker 8 ball... unit 99 CO 08 05
- Goug Slums dialogue edits
- Goug Slums edits to event script, general
- Minor text edits to Goug Scenes
-


Currently working on:
Adding back in the Generic Unit Quotes that Square was too lazy to do for the PSX version.
Minor Ch1 event fixes, dialogue n such
21
Okay so, I'm working on some of the final things for the Ch1 re-release.

I know there have always been complaints from some people about the difficulty. Some of this is being countered by new ASMs and the way you receive JP, so most people should find the game easier with just that.

However, I know some of the random battles are ridiculously hard.

I would like you all to post what you think were the hardest Random battles. The ones that you come across and know you have to reset the game because there will be no way to beat it otherwise. I intend to make adjustments to these to make life a bit easier on you all.

Please don't post here about other game mechanics, only the random battles you think are too hard. I will take past info on the site into account with this and adjust them as such. If you decide to post with something that's not regarding random battles, be prepared to be point and laughed at, followed by a warning.

-Elric
22
Spam / Wild Wide Interwebs
December 26, 2014, 10:31:31 pm
NO INAPPROPRIATENESS, POSTING STUFF LIKE DILDOS AND THE LIKE WITH GET YOU A NICE SHINY WARNING.

Post whatever strange products and items you see online and find interesting here.














23
Non-FFT Modding / FO NV: Journey to the Four Winds MOD
October 12, 2014, 09:38:41 pm
FALLOUT: NEW VEGAS - JOURNEY TO THE FOUR WINDS
(I will be updating this topic often, as I add things and remember things that I didn't document this time around, there is A LOT that I've
done here and won't be able to document and or post it all in one go)






WHY I'M MAKING IT

So as I've mentioned in the past, my modding started back in the day with Duke3D/Doom mapping and scripting. Recently, playing New Vegas
on my PS3 and being upset that a majority of mods don't function correctly on the PS3 at all, I decided to make one of my own. This was
just supposed to be a small safehouse on Lake Mead with features of a few of my favorite mods all ported over into 1 mod file so they
would all play nicely with the PS3 version of the game. However, since I am who I am, and after finding out how similar it was to mapping
and scripting for Duke3D, it inevitably became something much larger in scale.

Due to PS3 limitations, I cannot use custom textures New Vegas, for this reason I have to resort to thinking outside the box and using
existing items to make different things, luckily there is a lot of unused content, but, I thought I should at least explaint this.






WHAT IT IS / WHAT IS DOES

Journey of the Four Winds is a mod that expands (in a small, but lore friendly way) upon the story of New Vegas. The quest starts upon
leaving Doc Mitchell's home in Goodsprings, as all the official DLC does. You will find a letter written by a man named Jerry Flint, learning
of a secret 'safehouse' of sorts and the murder of his brother John, your quest begins.

CONTENTS


- Level Cap 250
- Perk Every Level
- Companions can now be sent to other places than just the Lucky 38 or where you hired them.
- Unlimited Crafting, the game doesn't kick you out of the menu after each craft
- Skilled becomes a Level 1 Perk
- Plant Regrow time changed to static 1.5 days. Will not reset if you enter the cell where the plant is growing.

The Watertower
Location: Goodsprings Cemetery Watertower
Notes: Ties to The Second Courier! quest that is recieved starting the mod. Key in John Flints grave.
Features:
- Access to the top of the tower
- Upper Interior with Reloading Bench and Workbench
- Lower Interior with Hotplate, Nuka~Cola Dispenser and a First-Aid Station
- Companions can be sent here upon firing.

Gathering Areas (4)
Location: Goodsprings Shelter & Four Winds Armory
Notes: Can be bought as part of the Forge upgrade to your Goodsprings Shelter if you acquire it.
Features:
- Copper Ore Mining (Respawns) (Pickaxe Required)
- Flax & Cotton Harvesting (Respawns) (Harvesting Knife Required)
- Sap & Bark Gathering (Spigot & Tanning Blade Required)

Goodsprings Shelter
Location: Goodsprings - Behind Prospector Saloon
Notes: Clone of Megaton House from Fallout 3. Complete with Themes & New Additions
Notes: Key received from Ringo if you choose to help defend Goodsprings.
Features:
- Includes Robot Butler, Wadsworth
- All themes and upgrades from Fallout 3, purchasable from Chet at the Goodsprings General Store.
- Forge, Reloading Bench, Hotplate and Nuka~Cola Dispenser also purchasable from Chet.
- Added Terminal for more purchasable Storage. Including a safe, more lockers, and several others.
- Companions can be sent here upon firing.

Four Winds Entrance Shack
Location: Floating on Lake Mead
Notes: Contains Map Marker Outside
Notes: Contains Entrance to Four Winds Workshop on Inside
Features:
- Nothing? Some Tin cans?

Four Winds Workshop
Location: ---
Notes: The first room of The Four Winds.
Notes: Starts Quest Flawed Security
Notes: Growroom Key acquired during Flawed Security Quest
Features:
- Includes Robot Butler, Wadsworth
- Reanimation Pod used for placing body parts to create Undead Companions.
- Robot Pod & Terminal used for creating your own Robot Companions.
- Full Greenhouse, all growable plants in the game and some that aren't.
- Unlockable Marijuana Growroom
- Contains 6 rooms and a lot of storage area.
- Companions can be sent here upon firing.
- Multiple Workbench types:   
  - Weapon Bench
  - Robot Bench
  - Work Bench
  - Explosives Bench
  - Component Bench
  - Reloading Bench
  - Freezer
  - Marijuana Rolling Station
  - Marijuana Cooking Station

Four Winds Armory
Location: Locked door in Four Winds Workshop
Notes: Contains several scripted working NPCs
Notes: Key acquired during Flawed Security Quest
Features:
- Contains 4 rooms and a lot of storage area.
- Contains entrance to gathering area for crafting materials
- Companions can be sent here upon firing.
- Multiple Workbench types:   
  - Cap/Chip Press
  - Processing Bench
  - Forge
  - Workbench
  - Reloading Bench
  - Mannequin
  - Loom
  - Glass Blowing

Four Winds Casino
Location: Locked door in Four Winds Workshop
Notes: Contains several scripted working NPCs
Notes: Contains working Cashier dealing in all currency and Custom Four Winds Chips
Notes: Contains working Barkeep and Cook.
Notes: Contains Hidden Treasure :3
Notes: Key acquired during Flawed Security Quest
Notes: Starts The Four Winds Casino Quest
Features:
- Contains 4 rooms and some storage area.
- Stores and Standard New Vegas Gambling.
- New games Black/White, 1/6 Dice Game, Craps & Hi-Lo
- Contains working ATM, including Loans and Interest.
- Companions can be sent here upon firing.

Four Winds Apartment
Location: Locked door in Armory & Casino
Notes: Key acquired during Flawed Security Quest
Notes: Have 2 Locked doors
Notes: Contains The Mystery of Professor Bohnmain Quest
Features:
- Contains 10 rooms and LOTS of storage area.
- Repair Merchant / Weapon Merchant / Item Merchant
- 1 locked door leads to 4 others that can be used as shortcuts to DLC once they are completed
- Companions can follow thru DLC shortcuts.
- Small (does nothing but walk around like a derp) Deathclaw pet.
- Mojave Express Box for easy moving and sending.
- Companions can be sent here upon firing.
- Grelock the Barbarian Text adventure Terminal.
- Legend of Zelda Text adventure Terminal.
- First-Aid Station / Chem Heal Station
- Contains Sierra Madre Vending Machine
- Chemisty Workbench
- Rewired Hotplate
- Dispensors:
  - Pre-War Money
  - Apples
  - Pears
  - Mutfruit
  - Carrots
  - Potatos
  - Maize
- Vending Machines:
  - Sunset Sarsaparilla (10 Types)
  - Nuka~Cola (10 Types)
  - Alcohol (10 Types)
  - 2 Cigarette Machines (Regular and Menthol (Smokable))
  - Magazine Vending Machines (All Mags)

Four Winds Underground Tram
Location: Locked Door in Four Winds Apartment.
Notes: Key acquired during Flawed Security Quest
Features:
- Allows travel to Sierra Madre Player Home after completion of Dead Money
- Allows travel to Zion General Store after completion of Lonely Hearts
- Allows travel to The Sink after completion of The Big Empty
- Allows travel to (Some random Building in LR) after completion of Lonesome Road

Sierra Madre Player Home
Location: Northeast of Main Villa area
Notes: Novac apartment clone using Sierra Madre style textures
Notes: Contains Entrance to Underground Tram / Four Winds Apartment Shortcut
Features:
- Sleepable bed and storage.
- Contains Hotplate
- Contains Workbench
- Contains Sierra Madre Vending Machine
- Companions can be sent here upon firing.

Craftsmans Home (Original Unused Content)
Location: Freeside North
Notes: Slightly altered clone of Doc Mitchells House
Notes: Key acquired during "The Mystery of Professor Bohnmain" Quest.
Features:
- Many of the same crafting capabilities as in the Four Winds.
- A lot of storyline/quest stuff (too many spoilers)
- Companions can be sent here upon firing.

Abandoned Home (Original Unused Content)
Location: Cottonwood Overlook
Notes: Linked a Unused Interior to an Unused House for player use
Features:
- 3 rooms and a bit of storage.
- (Just found this, will be adding to it)
- Companions can be sent here upon firing.

Camp Foxtrot Bunker (Original Unused Content)
Location: Camp Foxtrot
Notes: Enabled a disabled Hatch leading to Bunker
Features:
- 4 rooms and a bit of storage.
- (Just found this, will be adding to it)
- Companions can be sent here upon firing.

Abandoned Home
Location: Road to Red Rock
Notes: Key acquired by helping Jack and Diane
Notes: Clone of Pre-War home from the Mine Fields in Fallout 3
Features:
- 5 rooms and a bit of storage.
- Basement
- (Just found this, will be adding to it)
- Companions can be sent here upon firing.


The Following is a list of all current Workbenchs I have, most of these are completely custom
built using existing textures from Fallout New Vegas. The ones I currently have pictures of
have a hotlink in their name, click that to see what they look like.
PS: The Loom isn't supposed to glow, still gotta fix that.


Workbench
- Standard Workbench
- Several Recipes Added

Reload Bench
- Standard Reloading Bench
- Alien Ammo Added
- Railway Rifle Ammo Added
- Railvolver Ammo Added

Hotplate/Campfire
- Standard Hotplate/Campfire Recipes plus some small additions

Robot Workbench
- Recipes for components to Build Robots

Weapon Workbench (High Skill Required)
(Some Recipes contain new items made for crafting Weapons)
- Recipes for Capital Wasteland (FO3) Special Weapons
- Recipes for Mojave Desert (FONV) Special Weapons
- Recipes for Custom Weapons
- Contains it's own Sub-Catagories

Rewired-Hotplate
(Some Recipes contain new items made for crafting Food)
- Recipes for Rarer Food
- Recipes for New / Custom Food (ie: Salads, Meats, etc)
- Contains it's own Sub-Catagories

Explosive Workbench
(Some Recipes contain new items made for crafting Explosives)
- Recipes for Existing Explosives
- Recipes for New / Custom Explosives (ie. Bean Bomb, Meat Mine, etc)
- Contains it's own Sub-Catagories

Component Workbench
(Some recipes contain new items made for crafting Components)
- Many recipes for creating existing and new items for use in other crafting methods.
- Contains it's own Sub-Catagories

Marijuana Rolling Station
(Some recipes contain new items made for Marijuana Rolling)
- Recipes for Rolling or Packing Marijuana for smoking (ie: Joints, Pipes, etc.)
- Contains it's own Sub-Catagories

Marijuana Cooking Station
(Some recipes contain new items made for Marijuana Cooking)
- Recipes for Cooking Marijuana (ie: Brownies, Cakes, Hash, etc)

Freezer
(Some recipes contain new items made for Freezing)
- Recipes for Frozen Baseballs, Cryo Grenades, Ice and More

Cap/Chip Press
(Some recipes contain new items made for creating Caps/Chips)
- Recipes for Casino Chips
- Recipes for Caps
- Recipes for Sensor Module's
- Require Molds

Processing
- Breakdown Guns
- Breakdown Armor
- Breakdown Misc Items

Forge
(Some recipes contain new items made for Forging)
- Requires Kits & Tools
- Recipes for creating Ammo Casings
- Recipes for creating Metal for use in Armor Crafting
- Recipes for creating Metal Armors

Mannequin
(Some recipes contain new items made for Armor Crafting)
- Requires Tools
- Recipes for crafting Leather Armors

Loom
(Some recipes contain new items made for Armor Crafting)
- Requires Tools
- Recipes for crafting Cloth Armors

Glass Blowing
(Some recipes contain new items made for Glass Blowing)
- Requires Metal Rod
- Recipes for crafting Bottles, Flasks, and other Glass items.

Chemistry Workbench
(Some recipes contain new items made for Chemisty Crafting)
- Recipes for creating new, existing and rare chems
- Recipes for crafting new Chemical based bombs and Weapons.
- Recipes used in Weapon Crafting


- Modded PS3
- Modded Xbox 360
- PC


-New Areas - 100%
-Recipes - 100%
-Scripts - 95%
-Filling and Cluttering areas as this IS Fallout - 85%
-Quests and Notes - 80%
-Story - 100%

Disclaimer:
I've used elements from several different mods for a couple aspects of this mod,
I have PMed the creators of these mods on New Vegas Nexus, however their most recent activity being long ago, the likelyhood of me
hearing back is slim to none. However, should any of them contact me and deny permission to use their work, I will take this down. For
this reason I will not be posting this mod at New Vegas Nexus until such as time as they do contact me. I don't see that anyone would
ever have an issue with it, and if they do I will remove it long enough to modify the script and files enough to not be considered their
work anymore. However for now I would prefer to be able to give credit where it's due.

Credits:

Watertower is part of the Mini-Vault V5 Special Edition Mod by brenton warrior
-Small changes made by Elric

Nuka~Cola Dispenser & Railvolver is part of the BuildableBotsNV Mod by Wilm0chimp
-Small script changes and added Sunset Sarsaparilla Dispenser by Elric

Forge Engine & Copper Ore (which inspired other gathering ideas) are part of the Forge Engine Mod by Nimeral
-Flax, Cotton, Bark and Sap gathering as well as many new recipes added by Elric

Buildable Undead and Robots as well as the Robot Components are from the BuildableBotsNV Mod by Wilm0chimp
-Small script changes and custom Robot Workbench by Elric

Dice Betting Games are part of the Multi-Mod Pack for Fallout 3 by Sashton043
-Ported to Fallout New Vegas by Elric

Gambling Robots are part of the Gambletron2009 Mod for Fallout 3 by ChaseB
-Ported to Fallout New Vegas and moved to Robot Statues, seperated games & ATM removed by Elric

ATM Robot is part of the Bank Card Mod by shantomken
-Slight script changes and moved to Robot Statue by Elric

Legend of Zelda Terminal is part of The Legend of Zelda Mod for Fallout 3 by FO3111
-Ported and many addition and completion by Elric

Plant Regrow Time is part of The Bountiful Mod by Gribbleshnibit8
-Additions to script and items using it by Elric


I have more to post, but this is about all I could throw up here at one time.
Questions, Comments, and Suggestions are ALWAYS Welcome!
24
New Project Ideas / MOVED: TableTop Demo
September 17, 2014, 10:20:26 am
This topic has been moved to Progressing Patches.

http://ffhacktics.com/smf/index.php?topic=10584.0

So go download it. NOW!
26
The Lounge / Elric's Console Mods
April 08, 2014, 09:15:49 pm
Okay so technically there is only 1 to showcase currently, but I plan on doing more of these in coming weeks
between working on TLW and Jot5. (And I bet you all thought that was all I did ;P )

I actually have a very long history of repairing and modding hardware and my knowledge of it is much higher
than my knowledge of video game modding, so it's nice to share something else I've worked on with all of you.

For this particular console, my pops did the paint job (3 stage primer, primer and textured topcoat)
I did the hardware/software modding and installing, which was a TON of cutting and drilling basically,
as well as some soldering. All in all I was pretty happy with it, so here it is:



This console is not for sale. However, we will be taking requests shortly for anyone who might want to have one.
NOTE: I will not ship any consoles with roms or games included, google can help you with that part.

My next mod will also be an original Xbox, however the main color will be green (and something else undecided)
and will (instead of 1 single fan) have 2 dual fans (originally custom fans for the Xbox360) with green LED's
mounted on the left and right of the top of the console.

I know there is a lot more fancy mods out there than this, but I wanted a more OEM look than something that
no longer looks like an Xbox. If anyone has any other ideas or color schemes feel free to post em, I'll try anything
once.
27
Recruitment / Need Video Editors for FFT - The Lion War
January 12, 2014, 11:47:27 pm


Thanks to FFMaster we have been able to import the PSP Intro Movie into the PSX Version of FFT.
See an example of his work below:


[/spoiler]

The reason I'm making this thread is because we need someone who can help with cropping the
videos correctly, you can see/get a high quality version of the cut scenes HERE. As you can
see the intro is already done, but the other videos are a bit more complex with how they are made.
We need to achieve a proper 4:3 aspect ratio while trying to retain as much of the video quality as
possible.

The ones we would need would be the rest of the intro videos, from before the game starts, and
the End Game video. The cut scenes that play during the game cannot be added as no cut scenes
originally existed there in Vanilla.

Anyone interested in helping out with this feel free to respond here, or join IRC and talk to
FFMaster or myself.
28


What is FFT - The Lion War:
Final Fantasy Tactics - The Lion War is a mod that attempts to add content from War of the Lions to the
PSX version of Final Fantasy Tactics while keeping the original translation intact. This will also feature a
few of the newer console friendly ASMs to increase fun factor and add more re-playability to the game we
all know and love. As well as removing setup events and giving you much more room to play with, when
using TLW as a Base image, for your own mods.

Changes, Additions & Subtractions:

Event Related:

  • Add Wiegraf & Rofel scene

  • Add the two Playable Delita/Ovelia scenes

  • Add Delita and Ovelia chat scene

  • Add Undead Algus battle

  • Add Kletian vs Meliadoul battle

  • Add Agrias and Ovelia reunion scene

  • Add Reis kidnapped scene

  • Add Aliste battle

  • Add Bremondt Battle

  • Add Reis rescued scene

  • Add battle with Northern Sky

  • Add Mustadio's present for Agrias scene

  • Add Balthier scenes and Joinup

  • Add Ashley Riot in lieu of Luso

- Conditions to get the Mustadio's present for Agrias scene will have to change into something that the PSX
version supports, likewise the item received will have to be something we can manage in PSX and may just
be one of the rarer perfumes in the game.

- The Multiplayer missions will not be included.



ASMs:

  • Add Dark Knight in Job Wheel thanks to Chotos Extra Job ASM

  • Add Party Roster Hack Needs a better functioning Hack

  • Add New Game + Option Coming Later



Other Stuff:

  • Formation Screen Unit Quotes Translated & Restored.

  • Sound Novels Playable, 3 of the 4 in english, in game, for the first time ever.

  • DEB properly changed to 'Defeat Zalbag'



Subtractions:

  • Guests will not be in formation, allowing full use of the Roster Hack a future Roster Hack

    • They can still be recruited if they'd normally do so.








EXTRA EVENT PROGRESS & ORGANIZATION
























#   EVENT                                  ENTD#        ATTACK#        OFFSET#          EDITS MADE     INFO
01Delita Falls Battle1DD1B8------Yes / DoneYes
02Wiegraf & Rofel1DC1BB------Yes / DoneYes
03Balthier Battle1E01BD------Yes / DoneYes
04Balthier Post1DF1C0------Yes / DoneYes
05Ashley Riot Battle1E21C2------Yes / DoneYes
06Ashley Riot Post1E11C5------Yes / DoneYes
07Delita/Ovelia Assassin Battle1DE1C7------Yes / DoneYes
08Delita/Ovelia Chat1E31CA------Yes / DoneYes
09Undead Algus Battle1E41CC------Yes / DoneYes
10Kletian vs Meliadoul1E51D1------Yes / DoneYes
11Agrias and Ovelia1E61D5------Yes / DoneYes
12Reis Kidnapped1E71D7------Yes / DoneYes
13Battle Aliste1E81D9------Yes / DoneYes
14Bremondt Battle1E91DF------Yes / DoneYes
15Reis Rescued1EA1E4------Yes / DoneYes
16Hokuten Battle1EB1E6------Yes / DoneYes
17Present for Agrias1EC1E9------Yes / DoneYes



















STATUS:   IN PROGRESS
ATTACK.OUT GUI        100%
ATTACK.OUT XML        100%
WORLDMAP XML        100%
EVENT EDIT/FIX        100%
EVTCHR FIX/PORT        100%
OFFSETS REDO        100%
EVENTS MERGED        100%
FFTACTEXT        100%
FFTPATCHER        100%
RUMOR/TRIGGERS        100%












VIDEOS/ART:   IN PROGRESS
TITLE SCREENS FIX   100%
INTRO MOVIE   100%
OPENING MOVIE   100%

29
Event Editing / Save / Formation
November 29, 2013, 11:23:41 pm
Xifanie made this guide a while ago and I posting it here so it doesn't get lost.

Save/Formation screens
This is a little guide to help you control the formation/save screens after events.

The ATTACK.OUT portion would be applied to the last event slot;
- 2nd, after the setup, in a normal event
- For battles, during the victory event

The event instructions are usually at the very end of the event, right before EventEnd()


  LEGEND
     @ = Attack Out
  ???? = Scenario setup ID


No Save/Formation
    @ Go to next scenario [scenario setup ID]
    -no- ZERO/ADD(x0055)
    -no- CallFunction(x06)
       
Save Screen
    @ Go to next scenario [scenario setup ID]
    CallFunction(x06)
    -no- ZERO/ADD(x0055)
   
Formation
    @ Go to world map
    ZERO(x0055)
    ADD(x0055,x????)
    -no- CallFunction(x06)

Save Screen + Formation
    @ Go to world map
    ZERO(x0055)
    ADD(x0055,x????)
    CallFunction(x06)

Save party (Inside a dark screen)
    DisplayConditions(x07,060)
    WaitForInstruction(x38,x00)
30
Recruitment / Wanted: Additional Eventers for Jot5
October 17, 2013, 07:49:50 pm


I thought I would throw this out there once again, since I've seen several other people eventing lately.
Chapter 2 is now about halfway done storyline wise (in which there is about 60 total, more if you count battles)
However, there is another ~30 events or so in what would be considered bonus material; bonus scenes, marks,
etc.

There were several other people set to event for Ch2, but due to IRL issues, there hasn't been much work done
eventwise aside from my own (of the events done, 4 of them were not done by myself)

Prior eventing knowledge not required as long as you have free time and are able to follow directions. The Attack.out/
ENTD's/Music/Scripts/Offsets, are already chosen/written, so there isn't much in terms of having to do anything besides the
actual eventing.

As always, Jot5 will get done with or without the extra eventing help, but some help would certainly speed up the
process.

Anyone interested, please PM me or reply to this thread.