• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
March 28, 2020, 04:04:26 am

News:

Please use .png instead of .bmp when uploading unfinished sprites to the forum!


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Elric

1
The Lion War / Re: TLW resource editing questions
March 26, 2020, 10:38:28 pm
Quote from: RetroTypes on March 26, 2020, 05:26:00 pmElric, I'll ask this here instead of making a whole other thread about it: how did you get Bremondt and Aliste's portraits to show in the Brave Story section? You used previously unused slots for them and they show up in the Brave Story fine, so can we edit which Brave Story entries use which files in Wldface.bin? If so that'll be the fix for Simon using the female DK portrait, and it'll let me use way more UWEntries slots since guests are no longer seen in the party (but still use the same portrait for their Brave Story entry).

Also Xif I have no idea how your Snowflake spreadsheet works lmao I'll keep playing with it but any pointers would be great.  :p

Tactext to edit brave story ports. Bios
2
Quote from: Verdeni on March 23, 2020, 04:55:47 pmHmm... I can't imagine the map itself is the issue. It most likely has to do with the way the event was pieced together--even something as simple as not including the relative wait command for a specific instruction can cause issues.

Can you upload the text file of your event?

Who are you and why do you know things? *stares suspiciously*
3
Quote from: Porklin on March 23, 2020, 06:31:23 pmAha! That was absolutely it.

I ended up just deleting the effect and that solved it.

Thanks!

Effects can be finicky. I recommend you do like I did when I started out (I've made more events than square did at this point!) and make yourself a cheat sheet of easily to copy/paste commands. I'll post mine here, maybe I'll make a thread for things like this in the future. I apologize if it looks wonky, as it is being copy/paste from one of my excel docs.

I do have a example of a standard effect in here, as i use them frequently, however keep in mind that event with this setup, you may have to increase/reduce the wait time or add one between the start and end of the effect.

ELRIC'S COPY/PASTE EVENT HELPER
(UNIT IDs HIGHLIGHTED IN RED)
------------------------------
------------------------------

ADD A UNITS DATA BACK TO THE MAP AFTER REMOVE/TELEPORT/NOT PRESET
(UNIT MUST BE IN EVENTS ENTD)

AddUnitStart()
AddUnit(x01,x00,x01)
AddUnitEnd()
WaitAddUnitEnd()
------------------------------

WARPUNIT TO SPECIFIC COORDINATES 00,01,02,03 = S,W,N,E
WarpUnit(x0D,x00,002,000,x00,x02)
------------------------------

WALK IN FROM SOUTHERN EDGE OF MAP
(THIS SETUP ASSUMES THE UNIT IS PRESENT BUT NOT DRAWN)

SpriteMove(x01,x00,+00000,+00000,-00014,x00,x01,+00000)
ColorUnit(x01,x00,x01,-006,-004,-002,000)
Wait(00002)
Draw(x01,x00)
ColorUnit(x01,x00,x08,+000,+000,+000,004)
SpriteMove(x01,x00,+00000,+00000,+00000,x00,x01,+00014)
WaitSpriteMove(x01,x00)
WalkTo(x01,x00,001,005,x00,x00,+008,x01)
WaitWalk(x01,x00)
UnitAnim(x01,x00,x0002,x00)
RotateUnit(x01,x00,x00,x00,x00,x00)
WaitRotateUnit(x01,x00)
------------------------------

CAMERA SETUP FOR FADE IN
Camera(+00225,-00048,+00600,+00302,-00512,+00000,+04096,+00001)
Reveal(120)
WaitForInstruction(x04,x00)
------------------------------

WALKTO COMMAND SET
WalkTo(x01,x00,006,000,x00,x00,+008,x01)
WaitWalk(x01,x00)
------------------------------

ROTATE COMMAND SET
RotateUnit(x01,x00,x08,x00,x00,x00)
WaitRotateUnit(x01,x00)
------------------------------

ANIMATION
UnitAnim(x01,x00,x0002,x00)
------------------------------

FACEUNIT COMMAND
FaceUnit(x01,x00,x00,x01,x00,x00,x00)
------------------------------

FACEUNT (ONLY LIVING UNITS) BOTH TEAMS TO UNIT 60
UnitAnim(x03,x01,x02,x00,x00)
UnitAnim(x01,x01,x02,x00,x00)
FaceUnit(x60,x00,x03,x01,x00,x00,x04)
FaceUnit(x60,x00,x01,x01,x00,x00,x04)
------------------------------

DISPLAY MESSAGE BELOW CHARACTER
DisplayMessage(x10,x12,x0001,x01,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
------------------------------

DISPLAY MESSAGE W/ CHANGEDIALOG SETUP
DisplayMessage(x10,x92,x0001,x01,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
ChangeDialog(x02,x0002,x00,x00)
WaitForInstruction(x01,x00)
ChangeDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
------------------------------

DISPLAY MESSAGE (NO PORT W/ ARROW)
DisplayMessage(x10,x11,x0001,x01,x00,x09,+00000,+00000,+00000,x10)
WaitForInstruction(x01,x00)
------------------------------

END NORMAL CUTSCENE EVENT
FadeSound(x00,060)
ColorScreen(x02,000,000,000,255,255,255,+00060)
Wait(00050)
EventEnd()
------------------------------

NON LUCAVI/EVENTSPEED EFFECT
Effect(x00AD,x15,007,005,x00)
EffectStart()
EffectEnd()
Wait(00050)
4
Quote from: yamish on March 17, 2020, 09:54:18 pmShishi wouldn't open my unit.bin and i didn't see it readily in when i opened the iso.  But i resolved the issue.

So you alter the image as normal: setting it to 4bpp, no dither, type A.  Then click the down arrow by palettes and removed unused colors.  Saving this will result in the issue I am having. Rather:
Choose to export the image with these options.
Type: Multiple Files (Combined File will not work)
File Name: doesn't matter
Prefix: whatever you want to name your file
Filetype: *.bmp
Alpha Channel: output as BMP
Trim: leave this unchecked
Frame options: leave this unchecked

This results in a bmp that is not preserving the color depth of the original file

.... just open the fft image in shishi, go to other images, and scroll to unit.bin
5
Quote from: Punkioinapit713 on March 15, 2020, 10:36:58 pmSorry. I'm use to installing and playing mods on stuff like Skyrim and Mass Effect. I'm not used to patching and with the game save editing, It was easier on Mass Effect... So, can  anybody point me in the right direction for some guides for patching and games save editing for FFT and FFT WoTL on PSP. Also how to get FFT working on the ePSXe so like Elric said I can learn to bugtest and memory edit on pSX and play on ePSXe.. Sorry for asking a lot, I'm just not used to trying to get thing working on this platform. Like I said it was easier on the other games I play. Cause of Nexu Mods and all. Thank you for all the help you guys have given me...

Well bethesda games are made to be modded and does most of the things for you.

This is a whole different world. Ive modded fallout games for years. Lol there are tutorials on patching, in the tutorials section.
6
Quote from: Punkioinapit713 on March 15, 2020, 12:08:54 pmI was wondering what is better to use... pSX or ePSXe? What's the difference... do you guys and gals use ePSXe?

If you have to choose between those two:

ePSXe, playing the game
pSX, bugtesting/memory editing
7
Help! / Re: Decision oddities
March 14, 2020, 05:36:40 am
Quote from: FickleLemon on March 14, 2020, 05:11:22 amOkay Elric, the 5% possibility was what ended up being the problem. I changed the lines to those which went below the original character counts, meaning that I was able to get the text box for the decisions. Thank you all.

Yeah no... What you just said still makes it seem more like it was the first one. The text offset probably wasn't removed before recompiling... This would mean that more text than the original would cause a derp, while less would not.
8
Quote from: Squaresoft on March 13, 2020, 09:37:24 amHello there.
How comes there is a version v0.492 and this "STICKY" only links to older versions?,

Because we have a tools section, and when I'm not made aware of a new release, or asked to update the link, it doesn't happen.

Glain is the one who currently works with FFTP and he is not the OP of this thread, so he is unable to update the OP...
9
Help! / Re: Decision oddities
March 14, 2020, 02:17:25 am
95% - You didn't remove the text offset before recompiling.. (can't be sure cuz you didnt show the full event)
5% - Line could be too long, causing it to pick the first choice and skip the rest. (dialogue DOES have character limits per line, which is why we have {br})

It's one of those 2 things, but I'm leaning toward the former.
10
Event Editing / Re: Event Editing Gibberish
March 13, 2020, 04:10:57 am
Goltana's nothing but idiots!
11
Help! / Re: Battle Event Editing
March 10, 2020, 06:26:50 am
Quote from: DarthFutuza on March 10, 2020, 02:19:24 amSo after reading more posts on the forums and doing more searches it looks like there's no way to add new events given that the scenario list is full and the unused ones are apparently unusable (at least without doing some very drastic assembly hacking which is probably not worth the work to me) :(  I can however, replace the tutorial events so there's at least some room to work with since that won't affect the main game itself.  Guess I'll try that first. :)

You cant use the tutorial events. Those slots are not useable as we previously thought... You can use TLW, is has a lot of free event slots.
12
The Lion War / Re: TLW resource editing questions
March 07, 2020, 02:39:29 am
Quote from: RetroTypes on March 04, 2020, 11:50:15 pmSo I've been making my own mod with TLW as a base, and I'm having trouble with a few things, hoping someone can help me out here. For some base info, I'm adding in some other ASM's and changing a decent amount of stuff in the patcher, but I'm not getting any conflicts in FFTorgASM (other than the level down fix ASM conflicting with itself) and nothing else is screaming errors or otherwise showing signs of not working as far as I can tell.

1. When editing the mini-ARH spreadsheet, I've made a few extra requirements such as requires shield, or requires spear, etc. But every time I set an ability to have these requirements, they disappear from the ability list entirely, even when I have the required item equipped. I'll post my edited spreadsheet if it'll help, but any idea why my edits cause this?

2. More of a generic patcher question, but is it possible to make a unit either not appear in a battle or be unconscious the whole battle, but join the party afterwards as a fully-functional special unit? I know you can set their job to be Teta's for the fight (aka innate dead) but then they keep it after joining until you switch it, so I don't really wanna go with that.

3. I'm pretty sure I've got this worked out, but just to be sure, with guests no longer appearing in the formation party roster in TLW, their unit/wildface pics can be safely replaced and rerouted via UWEntries, correct?

4. This is just for curiosity's sake, as I plan to experiment on my own with this once I've got everything else fully functional, but if you can use the other half of the Bard and Dancer's jobs to make a new job, why not move them both to a single job slot via the same hack and then open up a complete job slot that would allow it to show to the opposite gender once unlocked for one person? Was it just easier to leave those in place and combine the unused halves?

[EDIT]
5. If I'm replacing some generic classes with new classes, where do I edit the screen that's displayed when viewing what classes pieces of equipment are available to? (The one with two-letter abbreviations for each class) I'm not seeing it in the large batch of pics exported from the other images tab of Shishi.

I cannot answer all of these at this moment, but as for number 5. I'm not 100% sure what you mean, but what you are describing sounds like text, not a image. You should find that in tactext
13
The Lion War / Re: The Lion War - FAQs
March 05, 2020, 09:37:24 pm
Quote from: Jordan95 on March 05, 2020, 06:36:43 amI was working with events in ATTACK.OUT, TEST.EVT, Battle Conditions, etc.. and I noticed the event for Bethla Sluice (Hint) was just completely removed. Was there a reason for this or just something that was missed? I've been trying to add it back in myself but I don't have the knowledge. Seems to be something I'm missing in ATTACK.OUT or the conditions

I could be mistaken, but if i recall correctly, the hint was just rolled into the text in the opening event before the bsttle starts. This was to save on event space before we figured out how to remove the setup events
14
The Lion War / Re: BUG REPORTS
March 05, 2020, 09:28:39 pm
Quote from: RetroTypes on March 05, 2020, 08:15:07 pmThink I found a tiny bug, in the Balthier battle, once you win and get the congrats message, your units don't stop moving like they do in every other battle. Guessing someone forgot a line at the end of the event? Not super important regardless, everything still works as intended.

Thats vanilla lol. The battle and victory events are direct cuts from the wotl test.evt
15
Quote from: Jordan95 on March 01, 2020, 10:01:42 amI think I found a slight issue with the Ashley Riot opening for ENTD 1E2. When it gets to Ramza's message the DisplayMessage location is a bit off. I will show with this picture.





My guess is in the TEST.EVT when DisplayMessage is used it is using the wrong Unit ID, which is currently x02, but not sure what the correct Unit ID would be.

Is this just me?

Edit: I'm sorry I just realized this is the wrong place and should be in the Bug Reports thread

Nyzer is correct in what he said.

Do not assume youve found a bug instead its during normal gameplay... you are manipulating my data to do a thing, of course its not gonna behave correctly while you have the wrong Ramza ID. You would never normally encounter that scene while having ch1 ramza
16
Event Editing / Re: Testing Late Game TEST.EVT Changes
February 29, 2020, 07:00:37 pm
Quote from: Jordan9232 on February 29, 2020, 05:23:39 pmSweet, I just tried it and that worked. I only started modding like a month ago and haven't needed to change the ATTACK.OUT file yet. But seemed pretty simple. Thank you!

Yup, this is the method I used for many years. There is also savestate eventing which helps a lot and can be used in conjuction with this trick to sort of build the event in something closer to real time
17
The Lion War / Re: The Lion War - FAQs
February 26, 2020, 01:35:50 am
Quote from: Jordan9232 on February 25, 2020, 11:58:33 pmSorry if this already been answered elsewhere but I can't seem to find what I'm looking for in this post or any others.

Does this include fixing some of the bugs that exist in PSX version? Like item duplication glitch, JP scroll glitch, and whatever other ones there may be. I know there are ASMs to fix these issues, so if they're not included in this, I assume I can just apply my own patch as described in the The Lion War Base Patch Resources topic and just include those ASMs as well?

If it's not in that list, then no, it's not used. No we didn't make fixes to vanilla aside from the DEB victory condition.
18
The Lion War / Re: BUG REPORTS
February 24, 2020, 05:46:44 am
Quote from: Drjebus on February 24, 2020, 12:27:41 amHey gang, went looking through the Brave Story after the first fight at Zirekile Falls, and Simon's portrait is replaced with some other unit.  See link: https://drive.google.com/open?id=1ixcVCs6KuE0QFQ6LXErlzfhsmwVXQ7rc

Interesting. Ill report that to Choto, since i dont believe its caused by UWEntries. But we will see.
19
Hacking/Patching Tools / Re: translate to Indonesian
February 23, 2020, 03:47:11 am
Quote from: Joneszt Beoulve on February 23, 2020, 12:11:59 amIn this case is not support the symbol ' - ' ?
for - you have to use instead {D11D}
20
Bugs and Suggestions / Re: Custom Sprite Page Down
February 22, 2020, 02:39:45 am
Quote from: Paheej on February 22, 2020, 01:39:48 amIt looks like the custom sprite page is down?
https://ffhacktics.com/sprites.php

Yes, it was already mentioned and explained in the newest news topic..