• Welcome to Final Fantasy Hacktics. Please login or sign up.

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Elric

Quote from: Galebolg on September 12, 2020, 04:55:24 pmI'm trying to add certain characters through ENTD but when I check the join after event box, nothing happens, like after Zieke Falls, I have Ovilia tring to join but she does as a guest but not playable character. Any help on how to add them?

This is not the right place for this as it is not a bug, but rather a lack of understanding on how events work... An event has to have a specific set of commands at the end of it for a unit to even be able to join up. In the future make a new thread in the help section...
Completed Mods / Re: Mod Index
September 12, 2020, 08:54:57 pm
Quote from: Desocupado on September 12, 2020, 02:42:03 pmI'd suggest full job change mods to have a specific mod type for that.
In fact full job replacement and partial job replacement would be more descriptive.

That would fall under rework/re-balance. Given that items/battle/abilities/etc is the only thing in the game to re-balance, I feel like it fits under that category quite well.
Help! / Re: Trying to play Mods on ePSXe
September 05, 2020, 10:14:53 pm
Quote from: RavenCurow on September 05, 2020, 10:04:34 pmAlso, you might need an asm hack to align the unused sprite with the job as if I remember right they don't line up right in the unit and wldface bin with the empty job slots.

You can do this in the newest FFTP, thanks to Glain
Help! / Re: Trying to play Mods on ePSXe
September 05, 2020, 09:19:52 pm
Quote from: Trick Track on September 05, 2020, 05:28:09 pmI'm just trying to run the Lion War mod.

TLW runs on modded ps1 system (actual system, not the turd sony put out last year) just fine. So itll run on anything that can run a ps1 rom
Help! / Re: Trying to play Mods on ePSXe
September 05, 2020, 04:58:14 pm
Quote from: Trick Track on September 05, 2020, 04:12:04 pmAh, what emulator can I use then? Also has anyone tried running modded roms on a hacked PS1 classic?

Some will work. Some will not. Depends on the ASMs used and also which emulator fhe ps1 classic runs off of
Completed Mods / Re: FFT WoTL Custom Mod
September 03, 2020, 02:09:38 am
Quote from: Xane on September 02, 2020, 11:58:04 amIs this still active? It won't let me PM foreclosure. And the UMDGen part baffles me. (Super new to modding)

Is there a reason you didnt just post your question in the thread?
The Lion War / Re: The Lion War 1.06 - DOWNLOAD HERE!
September 01, 2020, 01:32:31 am
Quote from: blood_falcon on August 31, 2020, 10:08:25 pm@Elric When I tried to start the sidequest in Goug, the scene locked on loading screen. Is there any way around for this issue?

Youll need to show some video of this or something, because there is no reason this should happen unless you changed something
Help! / Re: FFT Some Skill Animation Freeze the Game
August 31, 2020, 08:58:20 pm
Quote from: NewbeeFFModder on August 31, 2020, 05:37:28 amSome of the event effect are usable in skill like Zodiac Lucavi Transform animation and Fort Zeakden Huge Explosion, so I'm wondering is there any way to use the event effect that freeze the game if used by normal method

No, not unless you edit the effect file itself, which will also derp the game
Help! / Re: FFT Some Skill Animation Freeze the Game
August 31, 2020, 02:23:30 am
No, those are event effects, not battle effects, they aren't meant to clear out after they are used.
Help! / Re: Destroy Equipment Mechanism
August 24, 2020, 02:14:20 am
Quote from: Orkney on August 24, 2020, 01:57:44 amHi,

I think it won't work.
The ASM hardcoding for the break/steal slot, point to the ability ID not the formula or the effect.

You'll have to use a formula that call the break/steal routine from an ability hardcoded to steal or break the armor (i'm not even sure that you can break the armor instead of stealing it...)

For the sprite 3A, i'm not sure but there is a spreadsheet from Glain here : UWentries .
Apparently 8D should be the entry to be used... This hack is for special character (i guess the formation sprite will not change when changing job).

You can actually remap most of those UNIT.BIN/WLDFACE.BIN related stuff right in FFTP now in version .493 :)
Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
August 24, 2020, 12:47:16 am
Spam / Re: Hello FFH
August 09, 2020, 03:05:44 pm
Quote from: Kanbabrif on August 09, 2020, 10:39:09 amI'm a "ghost of christmas past" type, 'round these parts.

Just dropped by to say hello and see how the community is. Xif still running this, or uhhhh.. Who's the sheriff?

Xifanie, Angel, Nyzer and Myself are the admins.

Please take a look around as things have most definitely changed in more ways than one since you were last here.

Edit: Holycrapitsbastardpoetry... you are part of why i became an eventer. Thanks for writing the kanbabrif thing. We spoke long ago, but you probably dont remember that by now as it was nigh a decade ago
Spriting / Re: ek- Custom Sprites
August 07, 2020, 01:38:37 pm
Why are you using the Worker 8 sheet for these? There is only space for one sheet like that in the game and you havent given them any abilities that would justify needing that..
Currently, no
Quote from: kontolgede on July 27, 2020, 11:35:31 amI've been tinkering with fftpatcher
Algus not leaving after ramza banish him.
Even at Chapter 2.
how to fix this?

Algus isnt even in formation in TLW. You broke something
Completed Mods / Re: Mod Index
July 25, 2020, 03:03:14 am
Completed Mods / Mod Index
July 25, 2020, 03:01:46 am

PSX Mods:

MOD NAME                                                        LATEST VERSION                AUTHOR                                          MOD TYPE
FFT - Journey of the Five1.97eElric & Team Jot5/XENAStory / Total Conversion
FFT - The Lion War1.06Elric & Team XENAExpansion
FFT - CCP (Celdia's Complete Patch)1.967CeldiaRework / Re-balance
FFT - CCP2 (Celdia's Complete Patch 2)BetaCeldiaRework / Re-balance
FFT - Arena1.43cPX_Timefordeath & FFMasterAI Tournament
FFT - Arena: Arrange Mode???saw2thAI Tournament
Call of PowerChapter 3KokojoStory / Total Conversion
FFT - Complete.50 BetaCheetahTranslation (WotL)
FFT - Cerabow's Mod0.10.2584CerabowRework / Re-balance / Expansion
FFT - type r???ruwinRework / Re-balance
FFT - RebirthLink Currently DeadPaheejRework / Re-balance
FFT - Changeup Class???dastandyRework / Re-balance
FFT - Heroes???aacrokeRework / Re-balance
FFT - Kind Of2.6EternalRework / Re-balance
Laggy Fantasy Tactics???LaggyRework / Re-balance
FFT - Proper1.10bjohnmysterRework / Re-balance
Name Fix PatchFinalChronosplitText Fix
Monster Tactics???EmmyRework / Re-balance / Expansion
FFT - _____???KouramaRework / Re-balance
FFT - FFXI.1 BetaApathy ManRework / Re-balance
FFT - War of the Gods5.1Bastard Poetry & JonRework / Re-balance
FFT - Anti-BreakingBetaRfhRework / Re-balance

PSP Mods:

MOD NAME                                                        LATEST VERSION                AUTHOR                                          MOD TYPE
FFT - Valeria2.2Windows XRework / Re-balance
FFT - WotL Custom Mod???ForeclosureRework / Re-balance
FFT - Git Gud Lite Edition0.9.81IldonRework / Re-balance
FFT - Emergence1-3-1BleuVIIRework / Re-balance
FFT - Tides of Fate1.3.1.3Windows XRework / Re-balance
FFT - Kind Of2.6EternalRework / Re-balance
FFT - Kind Of: Critical Mode.9EternalRework / Re-balance
FFT - WotL into Arabic.99aq8fftTranslation (Arabic)
FFT - Vanilla Bean???Stories8106Rework / Re-balance
Quote from: rnorphling on July 22, 2020, 10:59:19 pmI would like to start playing TLW mod (thanks Elric for working this out), however I want to have some quality of life asm hack which is missing in this mod, i.e. cross skip v3, and smart encounters (thanks Xifanie). I have close to 0 FFT hacking experience, so here is what I tried,
1. download FFTorgASM
2. patch TLW ppf to a clean FFT iso
3. tested the patched iso to make sure it is correctly patched
4. launch FFTorgASM, tick cross skip v3 and smart encounters, make sure there is no conflict
5. click patch iso and choose the TLW patched iso
6. launch game, and it works!

Now I want to change the brave of Ramza in the first battle to 85, so here is what i tried,
1. launch FFTPatcher
2. PSX > open patched iso, choose TLW patched iso with above asm hack
3. ENTD > 100 Orbonne Prayer and BS > Ramza
4. change brave to 85
5. PSX > patch iso, choose  TLW patched iso with above asm hack > OK
6. launch game, and it doesnt works!

Any idea?
Also once everything works for me, all I got is a patched iso for my own, so how I release this TLW with asm hacks and Brave 85 Ramza patch to others in ppf format so they can patch for themselves? Sorry for this lengthy post, all I want to understand is the step by step guide on modifying others patch and distribute.

You cant edit Ramza's starting stats in FFTP. You need to edit his pre-raw stats. There is a ASM somewhere around here for that
Quote from: Ansehelm on July 21, 2020, 11:22:33 pmYou're probably right; I'll have to look into it to figure out exactly where it's going wrong since it's possible that I'm using an old version of one of the hacks, or mixed something else up.  I currently use 2 hacks that relate to this, "Activated Paletted Portraits for Special Units," and "Sprite Hack (special units, generic humans, and generic monsters."  I'm aware of the limitation on the last 2 (although you could use them on enemy units with the "Immortal" flag, or as a boss unit).  I had a thread where I asked related issues in the past, and if I can't get it working, I can bring it up there.

Indeed, i think the issue is more with allowing recruitment of those units, since we dont have a good way of 100% remapping them using their 4-6th palette like that, to properly show up in formation as well as in battle.
I use the palette hack in Jot5 for more palettes and never had an issue. You made sure you set it up right, yes? Also the last 2 palettes cannot be used as the chests and crystals from them will freeze the game...

I wouldnt simply say its because of Xifanie's hack. The hack works fine as long as you read its description... you shouldnt be able to recruit monsters who are outside the first 3 palettes, unless you have a way to edit the UW to allow for that