• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
November 24, 2020, 03:54:13 am

News:

Please use .png instead of .bmp when uploading unfinished sprites to the forum!


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Elric

1
Help! / Re: Imported effects that freeze or crash
November 21, 2020, 05:38:54 pm
Quote from: CONMAN on November 21, 2020, 05:35:49 pmI recently started using Xifanie's ISO manager again (it's awesome).  I was importing some new effects and some would take while others wouldn't.  That was when I remembered that effects such as summons and draw outs (and apparently limits) simply don't seem to work.  I was a little disappointed that I couldn't use an Alexander summon that I created from Ifrit nor could I use "marsil" which was from Meteorain.  Granted, I could just replace the original files (they work fine in the original slots), but that sort of ruins the whole venture with the iso manager. 

I have successfully imported and used other effects before with no issue.  I was curious if anyone had ever figured this out?  Effect files seem to have a lot of unknowns and digging through the message board and wiki didn't solve it for me.

Hey buddy, we gotta get ya onto Discord mang. Anyway, this is likely due to the sizes of the effects. We also have an alexander and phoenix summon for Jot5 that i had to make new files for. However its been like 5 years since i set that up and cant recall whether it was tested or not.

Unfortunately i think there is like maybe 2 people who have used that tool (both of us included, lol)
2
Quote from: Samson on November 14, 2020, 09:02:26 pmThat sucks, the brave story record does say he was slain. I thought it made no mention of his death, must've been a Mandela effect. Dang.

Pretty much everyone you meet in the vanilla game, who isnt recognized as "one of the good guys" dies
3
Quote from: Samson on November 14, 2020, 06:16:40 pmYou see him while he's bleeding to death, but he's still alive and talking. After the roof scene, he's nowhere to be found. Whether he actually dies or not is left inconclusive. Furthermore, the stone is left right beside him when Vormav kidnaps Alma. We even see the stone shining. Anything could've happened.

You are misremembering. He takes his last breath and drops the stone before alma is kidnapped. Post roof scene we see him again, there dead when Ramza runs into that very same room looking for Alma, AFTER Malak is revived.

You can also read his biography after this point. He is very much dead.
4
Quote from: Samson on November 14, 2020, 06:12:30 pmI'm quite certain that the cloaked stranger is Izlude. He technically never "dies", although the game hints that he does, he's still alive during his final scene, so perhaps he could've somehow survived. Perhaps when Malak was revived by the stone, so was Izlude.

Its not Izlude, he very much dies and takes his final breath in vanilla FFT
5
PSX FFT Hacking / Re: cant save/load
November 09, 2020, 12:09:15 am
Quote from: witchofdread on November 05, 2020, 05:54:50 pmso currently using PCSXR to play FFT, went to save and now its just flashing 'checking memory card'. Any ideas? Im currently using Cerabow's Mod.

No idea, even if he changed the SCUS it should still work fine with saving. Sounds more like an emulator issue. Have you tried another emulator to verify it does save? I know nothing of PCSXR except for on my raspberry pi.
6
Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
October 26, 2020, 01:22:52 pm
Quote from: Aiolon on October 25, 2020, 09:47:03 amDead, not death. Whatever happened to my english there.
Dead as in removed from the game.
so no more secret hunt?

Its been changed to Scavenge. Which allows you to use it on dead monsters to get ingredients for synthing.
7
Now it loads
8
New Project Ideas / Re: FFTP Consolidation Project
October 19, 2020, 10:56:00 am
Quote from: Orkney on October 19, 2020, 01:48:42 amHi !

I have missed the release of this patch ? Or did the release take more time than initialy planned ?

I havent actually released it yet. All the fixes are includes in TLW and im using it as a base for another mod, however it should be out shortly after my vacation ends
9
Celdia's Complete Patch / Re: Crash on startup
October 16, 2020, 11:46:05 pm
Quote from: chaos128 on October 16, 2020, 07:42:25 pmHi Everyone, I am trying to play this mod, I have patched different FFT PSX bins that I've found online and I ePSXe 1.5.0 but everyone I run the bin the emulator crashes.  I am familiar with patching bins and isos, but I've never run across this problem before, any help would be greatly appreciated!

Is there a reason you are using such an old version of ePSXe? While i don't see why that would be an issue, I would say to try ePSXe 2.0. However due to the load delay caused by ALMA (one of the ASM hacks used in this mod) it will likely freeze in some spots. I recommend you use the emulator pSX (or pSXFin) to play the mod. It's lightweight, requires no plugins, and is proven to be able to play the mod without issue.
10
Quote from: hndsmdvl on October 16, 2020, 10:38:35 amI created this account because it was Chrono.

Or Dart. It wouldn't make any sense if it was Dart so I'm changing my answer to Dart, the Red Dragoonranger

While these are both valid guesses, they are incorrect
11
Quote from: Hyraldelita on September 20, 2020, 06:04:52 pmWhere is the "like" button?XD

Right under his post, lol
12
Quote from: Dakitty on October 06, 2020, 02:58:53 pmJob slots 3D, 3F, 42, 44, 46, & 47 are actual unique classes for the odd case of unobtainable undead generics. They appear in three maps in the whole game, then disappear back into the greasy void ghosts tend to dwell... But we already have generics and undead rings. It doesn't seem to hurt anything to replace them with generics equipped with a little unlife-granting jewelry. If you want to break the jewel and bring them back to life so you can charm them, you deserve the generic!

The maps, by the by, are Yuguewood (1AE), Lake Poescas (15C), and one of the boss fights (1C9)

Some of these are also used in the tutorial... TLW already fixes and consolidates all of that
13
Quote from: Galebolg on September 12, 2020, 04:55:24 pmI'm trying to add certain characters through ENTD but when I check the join after event box, nothing happens, like after Zieke Falls, I have Ovilia tring to join but she does as a guest but not playable character. Any help on how to add them?

This is not the right place for this as it is not a bug, but rather a lack of understanding on how events work... An event has to have a specific set of commands at the end of it for a unit to even be able to join up. In the future make a new thread in the help section...
14
Completed Mods / Re: Mod Index
September 12, 2020, 08:54:57 pm
Quote from: Desocupado on September 12, 2020, 02:42:03 pmI'd suggest full job change mods to have a specific mod type for that.
In fact full job replacement and partial job replacement would be more descriptive.

That would fall under rework/re-balance. Given that items/battle/abilities/etc is the only thing in the game to re-balance, I feel like it fits under that category quite well.
15
Help! / Re: Trying to play Mods on ePSXe
September 05, 2020, 10:14:53 pm
Quote from: RavenCurow on September 05, 2020, 10:04:34 pmAlso, you might need an asm hack to align the unused sprite with the job as if I remember right they don't line up right in the unit and wldface bin with the empty job slots.

You can do this in the newest FFTP, thanks to Glain
16
Help! / Re: Trying to play Mods on ePSXe
September 05, 2020, 09:19:52 pm
Quote from: Trick Track on September 05, 2020, 05:28:09 pmI'm just trying to run the Lion War mod.

TLW runs on modded ps1 system (actual system, not the turd sony put out last year) just fine. So itll run on anything that can run a ps1 rom
17
Help! / Re: Trying to play Mods on ePSXe
September 05, 2020, 04:58:14 pm
Quote from: Trick Track on September 05, 2020, 04:12:04 pmAh, what emulator can I use then? Also has anyone tried running modded roms on a hacked PS1 classic?

Some will work. Some will not. Depends on the ASMs used and also which emulator fhe ps1 classic runs off of
18
Completed Mods / Re: FFT WoTL Custom Mod
September 03, 2020, 02:09:38 am
Quote from: Xane on September 02, 2020, 11:58:04 amIs this still active? It won't let me PM foreclosure. And the UMDGen part baffles me. (Super new to modding)

Is there a reason you didnt just post your question in the thread?
19
The Lion War / Re: The Lion War 1.06 - DOWNLOAD HERE!
September 01, 2020, 01:32:31 am
Quote from: blood_falcon on August 31, 2020, 10:08:25 pm@Elric When I tried to start the sidequest in Goug, the scene locked on loading screen. Is there any way around for this issue?

Youll need to show some video of this or something, because there is no reason this should happen unless you changed something
20
Help! / Re: FFT Some Skill Animation Freeze the Game
August 31, 2020, 08:58:20 pm
Quote from: NewbeeFFModder on August 31, 2020, 05:37:28 amSome of the event effect are usable in skill like Zodiac Lucavi Transform animation and Fort Zeakden Huge Explosion, so I'm wondering is there any way to use the event effect that freeze the game if used by normal method

No, not unless you edit the effect file itself, which will also derp the game