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Messages - Elric

1
Quote from: Ansehelm on Today at 04:18:15 amOk, that makes some sense.  I imagine the conflict is not in the free space then, since it looks like this: https://ibb.co/WVf53gm

I don't really get how free space works, much less why ASMS are written in anything that's not the free space (unless it's prohibitively small).  All that's kind of over my head right now, but it seems like the conflicting data could just be moved if there's space, even if it's done manually.  I'll probably reach out to Pride, and see if he can look into moving that section if it's possible, unless you're familiar with how that might be done.

Because sometimes it makes more sense to edit the data directly. Depending on exactly what the asm is trying to accomplish
2
News / New Hack to "Expand" Vanilla Roster!
July 02, 2020, 12:29:11 am
Hey everyone! Today I am very happy to announce that Glain has finished his newest hack which can finally help you get more than 16 units on the PS1 version of Final Fantasy Tactics, in fact it allows you to have up to 26 units, with one small catch. You'll have to bench 10 of those units.

In Glain's newest hack, titled 'Unit Bench Hack (10 extra unit slots!)' you have the ability to bench up to 10 of your units to create space for new units. Units can also be swapped out with Benched units, at the cost of the currently earned, but unspent JP. Of course you should not be expecting to be able to bench Ramza or Guest units, but you will also not be able to bench units who are set to Missing, currently on a proposition, or with ??? stats. Rule of thumb seems to be, if benching the unit would break the game, then you cannot bench that unit.


Why do we have to give up Unspent JP you may ask? Well, for space of course. Like everything awesome that is done here, space is always a concern. I am definitely not an ASMer, and won't pretend to know how this all works. However unspent JP was the easiest, or at least the least intrusive thing to get rid of while still retaining the remaining data and having enough space to bench 10 units, the alternative was keeping unspent JP and reducing the bench-able units to 6.

If you don't understand what unspent JP is, think of it like this. You had 154 JP, you used 150 of it on an ability, and have 4 left over that you cannot spend since nothing costs 4 JP. Those 4 JP are lost when benching a unit, so make sure to spend any JP you are able to before benching your unit!

All in all, this hack is a HUGE improvement to the current roster limitations. I cannot tell you how many times when I used to play Vanilla, that I wished I had more space for generics to do propositions, but that I could still keep some of my unique units on the back-burner. Glain has more than accomplished this! To go along with this hack, he has also released another new beta of FFTP .493, so be sure to check it out and show him some thanks!

You can find the 'Unit Bench Hack (10 extra unit slots!)' packed with the newest FFTP HERE, or you can download the updated Glain.xml HERE
3
Post them in discord, Nyzer, lol.
4
PSX FFT Hacking / Re: ASM Requests
June 28, 2020, 10:05:59 pm
Request: ASM to bring the original Zodiac Calendar over to the NTSC-U version, from the Japanese and PSP versions of the game

As some of you already know, I'm working on a WotL version of FFT - The Lion War. This will add more content, such as the rendezvous missions, as well as the WotL translation of the game. I've covered quite a bit already that never made it into FFT: Complete, due to when it was created and what we had available at the time.

However one thing we still haven't gotten working yet is the proper Zodiac calendar as displayed here:


This was most commonly seen in English format, on the PSP version of the game, however this data is also from the Japanese version of the PS1 game.

There are a few pieces to this puzzle, the former being less important than the latter.

1. The Japanese PS1 game, and the PSP game, both show the Solar and Zodiac Calendar dates when selecting your birthday, where as the English PS1 version does not. As seen below:
vs
As we can see here. Line 1 is January 1st for both the Japanese and English release of the game, but the Japanese release also shows that January 1, is Capricorn 10, on the Zodiac calendar.

So ideally, we would have the same thing here. I can tell you, thanks to Glain that the date data for this in the English version is located at 0xCF33 in OPEN.BIN, but I've been able to find the same data in another location in the Japanese version of the game's OPEN.BIN. and the portion with the second box does not seem to be controlled here...

This part is not 100% essential, as long as even via the solar calendar, the world map displays correctly and compat is unaffected.

2. The most important part. The onscreen display for the date on the world map. In the PS1 English version of the game, you start on January 1st. In the Japanese version and the PSP version of the game, you start on Aries 1, which is actually March 21st. The days would need to be the correct amount of days as well...

As far as I can find, i see no differences in the data for these between the Japanese and English versions of the game. However, while I do a lot around here, ASM is not, and likely never will be something I know much about, due to time constraints and the projects I'm working on...  Also, thanks to Glain, we know that the world map date location is 569CE in SCUS.

If someone find the time to figure out this mess and possibly even bring over the routines used for this from the Japanese or PSP version of the game, I would be eternally grateful.

If this request is at all unclear, please PM me or contact me on our discord channel for clarification, as I'm well aware that articulating my thoughts and requests is not always my strongest attribute.

I do have a modified version of the town names thanks to some help from one of Xifanie's sheets, as well as some of the old image from FFT: Complete. I've personally also added the Zodiac names to this to replace the months, which I'm fairly certain I can work out with some other locations that Glain supplied us with. But getting it working as intended is paramount to even worrying about the images/month names themselves.

From what I can gather, all the info for the Zodiac calendar is still in the English version, I'm just not sure how they call that on the world map, instead of the Solar calendar like we have in the English version

Thank you for your time.
5
Help! / Re: FFT(JAP) translation.
June 28, 2020, 07:02:28 pm
Quote from: botik on June 28, 2020, 03:21:13 pmChallenge is difficult
The operation of the disk does not depend on the file names and their number. Reading info takes place via LBA. I made a patch to delete files. Files will be deleted but the disk image will remain working.

Well the reason i ask is because there IS actually something I need to get working in the USA version that was in the Japanese version, which is the birthday screen showing both the Solar and Zodiac calender and the worldmap using the zodiac calender.
6
Quote from: Dorkistan on June 20, 2020, 11:53:46 pmNo I've tried them both, they both have the same result on two different emulators (screen just goes blank).

I'm able to load other patches just fine.

Well, the mod works, as i just tested it, so its definitely user error, just because it works with other mods doesnt mean there is nothing wrong with the image
7
Help! / Re: FFT(JAP) translation.
June 20, 2020, 06:34:39 pm
Quote from: botik on June 20, 2020, 04:51:11 pmWhat files do you need to take from a FFT(USA) disk in order to inject it in a FFT(JAP)?
I want to make a FFT(JAP) with an English translation.


For what reason?
8
Quote from: Dorkistan on June 20, 2020, 02:56:36 amI can't get this patch to work. I've tried two different emulators and both versions of the patch. Any idea what I'm doing wrong? I'm following the guide here: https://ffhacktics.com/smf/index.php?topic=9379.0

You probably have the wrong region image.
9
Quote from: nisennenmondai on June 14, 2020, 07:48:36 amHello,

I am playing this mod using emulator lr-pcsxrearmed on retropie and I get the following bug where I can't see the world map unless I am moving the cursor. Does anyone know what could this be?

Thank you in advance
Nisen



This has to do with your emulator settings. Not the mod itself.
10
The Lion War / Re: TLW box and disc art
June 13, 2020, 08:43:37 pm
Quote from: Hippogrypgh on June 13, 2020, 07:59:01 pmI also scrapped together CD case artwork inline with the original PS1 style for Retropie, if anyone is interested. :D

Noice. I much prefer this older style. I have one for Jot5 for retro pie too, in the Jot5 section
https://ffhacktics.com/smf/index.php?topic=12316.0
11
New Project Ideas / Re: FFTP Consolidation Project
June 12, 2020, 05:37:31 pm
Quote from: Heisho on June 12, 2020, 12:56:00 amQuick question on job slot 7B: Is the Wildbow duplicated somewhere else?

Ill have to double check that one. I think thats the one monster job that isnt ever called in a event, and was only in the dummy/test data of a ENTD, while still obtainable via breeding. Which would mean that that one job, would not actually be free
12
Quote from: jeoken on June 12, 2020, 06:15:33 amCan i play with installing the visual novels?

Your question makes no sense.
13
New Project Ideas / Re: FFTP Consolidation Project
June 06, 2020, 05:42:22 am
This should be out sometime this weekend, got just about everything worked out and just need to do one more run thru. I've also managed to free up 4 ability slots by moving the Altima teleport moves, using 2 of Xifanie's ASMs, as we did for TLW. We also use her Special Snowflakes hack here, to free up some job slots and also fix the tutorial. As it stands the consolidation will be as follows

14
This will be out in a few days. Forgot i needed to make a few tactext edits to include with the mod, in order to fully show the freed up space.
15
Quote from: Whale Slippers on May 24, 2020, 05:23:46 pmHad a strange bug happen using Mednafen in a fresh save and using a clean ISO as per usual. The issue didn't appear while using pSX, though, so I'm not quite sure what the problem is.


That would have to either be an issue with your image file or the emulator itself, ive never seen that happen in a battle before and no one else ever reported an error like that
16
You want Extra job hack version 1.9, not 1.7. Get the more up to date resources for TLW.

As for the conflict, someone would need to move the ASM, likely pride
17
Quote from: Timbo on May 20, 2020, 05:36:23 pmWhat is your plan with the bio abilities?

I dont have one. Everything in this patch, consolidates without affecting vanilla at all. Something like consolidating bio, would have to be done by people using it, since it can affect gameplay
18
I've just released this merged into TLW. Tomorrow night I will do another run through of the vanilla game with consolidation, and then I'll upload a purely vanilla versiom here as well
19
I HAVE ONCE AGAIN PURGED THIS THREAD FOR THE RELEASE OF THE LION WAR 1.06. PLEASE CONTINUE REPORTING ANY CURRENT BUGS HERE. THANK YOU
20
News / Re: The Lion War Released!
May 20, 2020, 06:55:14 am
Version 1.06 of The Lion War, is now live! Download and patch to a new clean image and then you should be fine to load your hardsaves (not savestates) to see what was fixed, visit the bug reports and current version changelog thread HERE

You can also get the resources for version 1.06 HERE

Be sure to read up on the changes since there was not only a bunch of fixes, but a ton of consolidation done to free up even more space for more jobs, skillsets, and more!