• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
June 05, 2020, 03:01:54 am

News:

Please use .png instead of .bmp when uploading unfinished sprites to the forum!


FFT: WotL - Tides of Fate 1.3.1.3v

Started by Windows X, October 27, 2019, 06:08:53 pm

Windows X



Hi. While I was updating Valeria 1.5.3, I also worked on some 1.3 mods too. That's why it took so long to update lol. It took me a while to decide whether I should work on 1.3.1.3 Beta 5 which is the last update from Dr. Bretto or 1.3.1.0 which is considered last stable update.

After playing and comparing both versions for a while, I decided to work on 1.3.1.3 which has some interesting developments for higher HP fight with traps. I'll start with only ability re-balance related to damage factor and hit rate so it won't affect the game mechanics significantly. I may need to revise some abilities like Chant to 100% revive rendering Phoenix Down useless to 140 faith based so zodiac compatibility will play bigger role here.

I must say 1.3 isn't really my cup of tea with my experience from both PSX/PSP releases. I dislike how archer has so many abilities to manipulate status effects making mages kinda useless. They can also hit hard and can cancel charging skill from distance too. It's very annoying but I'll maintain 1.3 elements as is for the first release. You can read changelog below for changes from 1.3.1.3 Beta 5.

[Squire]
-Target has maximum hit count increased (3 -> 4)
-Revert changed to maximum damage of Stone
-Chant will revive fallen ally with 10% of maximum HP using faith based success rate (140)
-Cheer Up will heal 10% of maximum HP with regen status with success rate changed to 65%+PA
-Beat Down has damage percentage decreased (50 -> 35) and success rate increased (60 -> 65)

[Knight]
-Magicksap has MP reduction percentage decreased (50 -> 35)
-Sap abilities has success rate increased by 5%

[Archer]
-Decrease damage factor of Timed Strike (4 -> 2) but no longer evadeable
-Stunning Strike will no longer cancel Defending unit and have success rate decreased (55 -> 50) without evasion used in calculation
-Cursed Strike will no longer apply Poison status
-Paralyzing Strike has success rate decreased (75 -> 50) without evasion used in calculation
-Heartache Strike has success rate increased (60 -> 65)

[White Mage]
-Decrease healing factor of Cure (20 -> 18)
-Increase damage factor of Holy Strike (6 -> 8)
-Increase healing factor of Rejuvenate (30 -> 36)
-Decrease success rate of Arise (190 -> 180)

[Black Mage]
-Decrease damage factor of Explosion (22 -> 20)
-Increase damage factor of Chain Lightning (12 -> 14)
-Increase damage factor of Mjollnir (30 -> 32)
-Increase damage percentage of Bio (33 -> 35) and increase hit rate (190 -> 200)

[Monk]
-Increase damage factor of Pummel ability (2 -> 4)
-Decrease success rate of Doom Fist (70 -> 65) and use evasion in calculation
-Decrease success rate of Revive (70 -> 65) and increase amount of HP restoration percentage (20 -> 25)

[Thief]
-Increase sucess rate of Steal Heart (40 -> 50)
-Steal equipment abilities has success rate decreased by 10%

[Time Mage]
-Decrease success rate of Reflect (220 -> 200)
-Decrease success rate of Stop (170 -> 160)
-Increase success rate of Haste (180 -> 200)
-Increase success rate of Quick (110 -> 140)

[Summoner]
-Moogle has healing factor decreased (16 -> 14)
-Shiva has damage factor increased (16 -> 18)
-Ramuh has damage factor increased (16 -> 18)
-Ifrit has damage factor increased (16 -> 18)
-Bahamut has damage factor increased (32 -> 36)
-Odin has damage factor increased (24 -> 28)
-Lich has damage factor increased (18 -> 22)
-Cyclops has damage factor increased (38 -> 40)
-Faerie has amount of HP restoration percentage increased (33 -> 35)
-Zodiark has healing factor decreased (75 -> 70)

[Orator]
-Entice has success rate increased (5 -> 15)
-Stall has success rate increased (20 -> 35)
-Intimidate has success rate increased (45 -> 50)
-Preach has success rate increased (40 -> 50)
-Condemn has success rate decreased (40 -> 30)

[Mystic]
-Umbra has success rate decreased (250 -> 200)
-Spell Absorb has success rate decreased (255 -> 180)
-Beast Mode has success rate decreased (255 -> 200)
-Zombie has success rate decreased (180 -> 140)

[Geomancer]
-Increase damage factor of Geomancy abilities (4 -> 7)

[Dragoon]
-Changed horizontal jump to 2-4-6 vertical to 3-5-8

[Samurai]
-Decrease damage factor of Osafune (12 -> 8)
-Increase damage factor of Murasame (9 -> 10)
-Increase damage factor of Ama-no-Murakumo (10 -> 12)
-Increase damage factor of Muramasa (10 -> 14)
-Increase damage factor of Kiku-Ichimonji (10 -> 12)
-Decrease damage factor of Chirijiraden (20 -> 18)

[Arithmetician]
-Arithmetician no longer has innate status Oil
-Decrease HP damage percentage of Gravija (66 -> 65)
-Decrease damage factor of Flareja (44 -> 42)
-Decrease success rate of Celestial Stasis (65 -> 50)

[UberSquire - Ramza]
Arterial Strike has success rate decreased (55 -> 50) without evasion used in calculation
Increase damage factor of Heretic Sword (14 -> 16)
Decrease damage factor of Ultima (36 -> 32)

[Paladin - Agrias]
-Increase damage factor of Hallowed Bolt (1 -> 2)
-Increase damage factor of Divine Ruination (2 -> 4)
-Replace White Magicks abilities with Heal/Cheer Up/Chant

[Machinist - Mustadio]
-Mosfungus Bomb/Arm Shot/Seal Evil has success rate increased by 5%

[Skyseer - Rapha]
-Increase damage factor scaling of Skyseer abilities to (8/10/12/14/8/16) and have chance to hit up to 10 times

[Netherseer - Marach]
-Increase damage factor scaling of Netherseer abilities to (36/42/48/54/30/60)

[Dragonkin - Reis]
-Ice/Fire/Thunder Breath will have the same damage factor as dragon's form
-Increase damage factor of Holy Breath (15 -> 16)

[Soldier - Cloud]
-Fixed some abilities not requiring Materia Blade
-Increase damage factor of Meteorain (7 -> 8)
-Decrease damage factor of Omnislash (25 -> 21)
-Decrease damage factor of Cherry Blossom (28 -> 25)


Download: https://www.mediafire.com/file/0l2tflt55zcrcht (Clean EUR ISO only)

Please let me know what you guys think about it. Since there's no successor who'll maintain 1.3 mods for WOTL anymore, I'll try to improvise and improve based on received suggestions and testing for better gameplay.
  • Modding version: WotL

Nyzer

Not sure if this will last long, considering 1.3 was pulled from FFH by request of the guy making it. Granted, it seems like he's nuked his own site and stopped caring about the mod forever ago...
  • Modding version: PSX & WotL
  • Discord username: Nyzer

Windows X

Yeah. It's been years since this project was abandoned so I tried to tidy up his legacy a little bit here.
  • Modding version: WotL