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October 30, 2020, 09:55:53 pm

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Messages - Elric

1
Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
October 26, 2020, 01:22:52 pm
Quote from: Aiolon on October 25, 2020, 09:47:03 amDead, not death. Whatever happened to my english there.
Dead as in removed from the game.
so no more secret hunt?

Its been changed to Scavenge. Which allows you to use it on dead monsters to get ingredients for synthing.
2
Now it loads
3
New Project Ideas / Re: FFTP Consolidation Project
October 19, 2020, 10:56:00 am
Quote from: Orkney on October 19, 2020, 01:48:42 amHi !

I have missed the release of this patch ? Or did the release take more time than initialy planned ?

I havent actually released it yet. All the fixes are includes in TLW and im using it as a base for another mod, however it should be out shortly after my vacation ends
4
Celdia's Complete Patch / Re: Crash on startup
October 16, 2020, 11:46:05 pm
Quote from: chaos128 on October 16, 2020, 07:42:25 pmHi Everyone, I am trying to play this mod, I have patched different FFT PSX bins that I've found online and I ePSXe 1.5.0 but everyone I run the bin the emulator crashes.  I am familiar with patching bins and isos, but I've never run across this problem before, any help would be greatly appreciated!

Is there a reason you are using such an old version of ePSXe? While i don't see why that would be an issue, I would say to try ePSXe 2.0. However due to the load delay caused by ALMA (one of the ASM hacks used in this mod) it will likely freeze in some spots. I recommend you use the emulator pSX (or pSXFin) to play the mod. It's lightweight, requires no plugins, and is proven to be able to play the mod without issue.
5
Quote from: hndsmdvl on October 16, 2020, 10:38:35 amI created this account because it was Chrono.

Or Dart. It wouldn't make any sense if it was Dart so I'm changing my answer to Dart, the Red Dragoonranger

While these are both valid guesses, they are incorrect
6
Quote from: Hyraldelita on September 20, 2020, 06:04:52 pmWhere is the "like" button?XD

Right under his post, lol
7
Quote from: Dakitty on October 06, 2020, 02:58:53 pmJob slots 3D, 3F, 42, 44, 46, & 47 are actual unique classes for the odd case of unobtainable undead generics. They appear in three maps in the whole game, then disappear back into the greasy void ghosts tend to dwell... But we already have generics and undead rings. It doesn't seem to hurt anything to replace them with generics equipped with a little unlife-granting jewelry. If you want to break the jewel and bring them back to life so you can charm them, you deserve the generic!

The maps, by the by, are Yuguewood (1AE), Lake Poescas (15C), and one of the boss fights (1C9)

Some of these are also used in the tutorial... TLW already fixes and consolidates all of that
8
Quote from: Galebolg on September 12, 2020, 04:55:24 pmI'm trying to add certain characters through ENTD but when I check the join after event box, nothing happens, like after Zieke Falls, I have Ovilia tring to join but she does as a guest but not playable character. Any help on how to add them?

This is not the right place for this as it is not a bug, but rather a lack of understanding on how events work... An event has to have a specific set of commands at the end of it for a unit to even be able to join up. In the future make a new thread in the help section...
9
Completed Mods / Re: Mod Index
September 12, 2020, 08:54:57 pm
Quote from: Desocupado on September 12, 2020, 02:42:03 pmI'd suggest full job change mods to have a specific mod type for that.
In fact full job replacement and partial job replacement would be more descriptive.

That would fall under rework/re-balance. Given that items/battle/abilities/etc is the only thing in the game to re-balance, I feel like it fits under that category quite well.
10
Help! / Re: Trying to play Mods on ePSXe
September 05, 2020, 10:14:53 pm
Quote from: RavenCurow on September 05, 2020, 10:04:34 pmAlso, you might need an asm hack to align the unused sprite with the job as if I remember right they don't line up right in the unit and wldface bin with the empty job slots.

You can do this in the newest FFTP, thanks to Glain
11
Help! / Re: Trying to play Mods on ePSXe
September 05, 2020, 09:19:52 pm
Quote from: Trick Track on September 05, 2020, 05:28:09 pmI'm just trying to run the Lion War mod.

TLW runs on modded ps1 system (actual system, not the turd sony put out last year) just fine. So itll run on anything that can run a ps1 rom
12
Help! / Re: Trying to play Mods on ePSXe
September 05, 2020, 04:58:14 pm
Quote from: Trick Track on September 05, 2020, 04:12:04 pmAh, what emulator can I use then? Also has anyone tried running modded roms on a hacked PS1 classic?

Some will work. Some will not. Depends on the ASMs used and also which emulator fhe ps1 classic runs off of
13
Completed Mods / Re: FFT WoTL Custom Mod
September 03, 2020, 02:09:38 am
Quote from: Xane on September 02, 2020, 11:58:04 amIs this still active? It won't let me PM foreclosure. And the UMDGen part baffles me. (Super new to modding)

Is there a reason you didnt just post your question in the thread?
14
The Lion War / Re: The Lion War 1.06 - DOWNLOAD HERE!
September 01, 2020, 01:32:31 am
Quote from: blood_falcon on August 31, 2020, 10:08:25 pm@Elric When I tried to start the sidequest in Goug, the scene locked on loading screen. Is there any way around for this issue?

Youll need to show some video of this or something, because there is no reason this should happen unless you changed something
15
Help! / Re: FFT Some Skill Animation Freeze the Game
August 31, 2020, 08:58:20 pm
Quote from: NewbeeFFModder on August 31, 2020, 05:37:28 amSome of the event effect are usable in skill like Zodiac Lucavi Transform animation and Fort Zeakden Huge Explosion, so I'm wondering is there any way to use the event effect that freeze the game if used by normal method

No, not unless you edit the effect file itself, which will also derp the game
16
Help! / Re: FFT Some Skill Animation Freeze the Game
August 31, 2020, 02:23:30 am
No, those are event effects, not battle effects, they aren't meant to clear out after they are used.
17
Help! / Re: Destroy Equipment Mechanism
August 24, 2020, 02:14:20 am
Quote from: Orkney on August 24, 2020, 01:57:44 amHi,

I think it won't work.
The ASM hardcoding for the break/steal slot, point to the ability ID not the formula or the effect.

You'll have to use a formula that call the break/steal routine from an ability hardcoded to steal or break the armor (i'm not even sure that you can break the armor instead of stealing it...)

For the sprite 3A, i'm not sure but there is a spreadsheet from Glain here : UWentries .
Apparently 8D should be the entry to be used... This hack is for special character (i guess the formation sprite will not change when changing job).

You can actually remap most of those UNIT.BIN/WLDFACE.BIN related stuff right in FFTP now in version .493 :)
18
Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
August 24, 2020, 12:47:16 am
19
Spam / Re: Hello FFH
August 09, 2020, 03:05:44 pm
Quote from: Kanbabrif on August 09, 2020, 10:39:09 amI'm a "ghost of christmas past" type, 'round these parts.

Just dropped by to say hello and see how the community is. Xif still running this, or uhhhh.. Who's the sheriff?

Xifanie, Angel, Nyzer and Myself are the admins.

Please take a look around as things have most definitely changed in more ways than one since you were last here.

Edit: Holycrapitsbastardpoetry... you are part of why i became an eventer. Thanks for writing the kanbabrif thing. We spoke long ago, but you probably dont remember that by now as it was nigh a decade ago
20
Spriting / Re: ek- Custom Sprites
August 07, 2020, 01:38:37 pm
Why are you using the Worker 8 sheet for these? There is only space for one sheet like that in the game and you havent given them any abilities that would justify needing that..