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[PSX] FFT Cerabow's Mod

Started by Cerabow, April 28, 2020, 09:40:07 pm

Cerabow

April 28, 2020, 09:40:07 pm Last Edit: August 28, 2020, 06:50:26 pm by Cerabow Reason: Update for new features and Glains newly added hacks
The Link
Website: http://fft.cerabow.net
Download link is available at the above site and will change with new versions.

The Info
A rebalance patch for the PS1 FFT which buffs underpowered skills, nerfs overpowered skills, and aims to create a more balanced, interesting, and slightly more challenging experience. The mod takes inspiration from several other projects and weaves in a number of different core balancing concepts.

FFT Cerabow's Mod includes a rebalancing of the entire game, including buffing underpowered skills, nerfing overpowered skills, and many other changes. The mod is not designed to be a difficulty hack, but instead fixes numerous issues with the original and opens the door to a variety of new strategies. Overall, units have more HP, deal less damage, and it's uncommon for 1-hit kills to occur. The enemy AI has access to far more skills than they did in vanilla, so just because you petrified half their team doesn't mean they won't remove it and then hit you back with it. Various strategies which were overshadowed by broken skills in vanilla are now very viable in the game now. Bosses which previously had laughably low HP now challenge your ability to setup a party for an enduring fight. Healing and MP restoration are nearly a requirement now in some form, and status effects can easily swing the tide in anyone's favor. Grinding for skills is not nearly as necessary, as the JP cost of skills have been drastically reduced, with many basic skills only costing 20 JP, and the strongest abilities in the game costing a maximum of 500 JP. The in-game help text has also been updated drastically to provide the player with as much information as possible, including hinting at whether an ability is physical or magical, or if it uses Faith at all.

In general, there are WAY too many tiny changes across the entire game to specifically mention. Some big highlights are:
  • Reduced JP costs
  • +1 movement to all
  • Increased HP and MP values
  • Lowered damage values
  • Reduced the chance for one-hit KOs (still possible but very uncommon)
  • Removed Zodiac Compatibility
  • Standardized unit stat growth
  • War Trophies, Move-find Items, and Poaching items don't suck
  • Multiple Quality of Life hacks added courtesy of the amazing people on this site

Several "challenge" runs have been completed with the mod, including 4/5 magic class focus (only one unit using "physical" job classes), 100% physical classes only (and item), Squire and Chemist only plus Agrias, and more. Challenges like Archer Solo Single Class Challenge (SSCC) are likely impossible with the mod or are at the very least not fun.

This mod has been in development on and off since 2009. Between July 2018 and December 2019 it underwent extensive closed-beta testing. Closed beta testers had their names added to the FFT random name pool. They might show up in battles and try to kill you! It is currently in open-beta as of January 2020.

The Contributors (Whether they know it or not)
I did not make this mod by myself, but I compiled it alone. Below is a list of everyone who made something I used from the FFHacktics website and I want to do my best to give credit where it is due.

I want to specifically call out Xifanie, Elric, and Celdia for their help with some of my questions!

Thanks to Zozma for making the Beatrix sprite. (according to the FFhacktics website)
Thanks to Kuraudo Sutoraifu for making the Cloud Advent Children sprite. (according to the FFhacktics website)
Thanks to Wiz for digging out the WotL DK sprites and making the video I followed for adding unit palettes.

------------------------------------------

Thanks to everyone who made and/or documented ASM hacks including:
Xifanie
  Soldier Office Upgrade hack
  Smart Encounters
  Incremental Jump Range
  move-find is player only
  Cross Skip (super speed text)
  Set title screen default to Continue
  Remove permanent brave alteration
  Remove permanent faith alteration
  Elemental Fix (v3) OIL fix / float takes increased wind dmg
  Remove forced slowdown for Math Skill
Pokeytax
  Inherent RSM Limitation Hack (makes it so you can't equip supports which are innate i.e. chemist throw item)
  CT Save documentation
Razele
  Death Sentence - Ignore Cancel:Dead
  AI attacks transparent
  JP scroll glitch fix
  Special Characters can do propositions
  Soldier office can rename any units
  Secret Hunt ability isn't needed to enter Fur Shop
  Require sword - require weapons --- allow katana for sword skills
  Undead units ignore Phoenix Down
Glain
  Random Unit Gear based on story progression
  Random Unit Gear more selective
  Fix Reraise Graphic Width
  Disable paging on JP confirm menu
  Switch unit roster numbers in Formation (L1/R1)
  Equipment duplication glitch fixes
  Instant abilities flash red with insufficient MP
Choto
  No Zodiac Compatibility
nates1984
  Weapon XA Rewrite (weapon formula rewrites)
Emmy
  Documentation for Auto-Protect/Auto-Shell/Auto-Haste
FFTMaster
  Abandon multiplier change
dw6561
  Abandon multiplier change

------------------------------------------

Thanks to everyone who made the easy-to-use tools to help mod FFT!
Xifanie
melonhead
Glain
Ganon
RavenOfRazgriz
Starbee
Paradox
TWoeMS
Mr 273
victoraldecoa

Thanks to all my testers for helping me polish the hack and fix issues!

Thanks to anyone else I may have missed!
  • Modding version: PSX
--
Robert'); DROP TABLE Students;--
  • Discord username: Cerabow

GarenBeoulve

Hello, Cerabow! How are you?
I thought about taking a look at the forum and I discovered another mod that I find very interesting, by the way. I'll try it out (I love new mods), even though I'm enjoying "Durai Records 2.1". Thank you!
  • Modding version: Other/Unknown
Guns require no charge time. Simply aim and fire!

Bonesy

April 29, 2020, 12:10:45 am #2 Last Edit: April 29, 2020, 03:38:18 am by Bonesy
I am interested but it not working in Mednafen is kind of a pain for me right now. Anyone able to poke around and figure out why?

In the meantime if i get some free time in the next whenever, I will try to poke at XEBRA/ARBEX and PCSX-R-PGXP to see if those will run it as well.

EDIT: Works fine in PCSX-R-PGXP with mild plugin finagling!
  • Modding version: Other/Unknown
  • Discord username: Bonesy#9386

Cerabow

Quote from: Bonesy on April 29, 2020, 12:10:45 amI am interested but it not working in Mednafen is kind of a pain for me right now. Anyone able to poke around and figure out why?

So I don't know definitively what causes it to not work with Mednafen. It's likely one of the ASM hacks I use, but I don't know for certain. I haven't had much time or a huge desire to delve into what might be causing it yet. But since there's so many emulation options out there, I wasn't worrying too much about it yet.
  • Modding version: PSX
--
Robert'); DROP TABLE Students;--
  • Discord username: Cerabow

Bonesy

Sadly I'm in the midst of getting a new computer so my time to check more of this out in PCSXR-PGP is kinda low right now. But what I was able to test out seems really neat!
  • Modding version: Other/Unknown
  • Discord username: Bonesy#9386

Aiolon

Congratulations! I personally don't enjoy rebalance patches. i prefer mods with more complexity.
(Item rework, Job reworks, ENTD rework, Some crazy Xif's Hacks)
But it has been a while since i last played a vanilla run and i find this mod as a perfect excuse to run it again.
You seem to have put a lot of time and effort into this project, you even made a cool looking website for it.
I am downloading it and will be playing it right now!

QuoteIn general, there are WAY too many tiny changes across the entire game to specifically mention. Some big highlights are:
    • Reduced JP costs
    • +1 movement to all
    • Increased HP and MP values
    • Lowered damage values
    • Reduced the chance for one-hit KOs (still possible but very uncommon)
    • Removed Zodiac Compatibility
    • Standardized unit stat growth
    • War Trophies, Move-find Items, and Poaching items don't suck


This has caught my eye. I have tried making this work and i have failed everytime. there are NO defensive values in this game. Zodiac compatibility plays a very important role as a mechanic. So much that a large part of the game balance is affected by it.
I am really interested to see how you worked it out.
  • Modding version: PSX
Wizzard: I have returned once again.
Chocobo: Wark?
Wizzard: yes.

Cerabow

Quote from: Aiolon on May 01, 2020, 12:46:07 pmThis has caught my eye. I have tried making this work and i have failed every time. there are NO defensive values in this game. Zodiac compatibility plays a very important role as a mechanic. So much that a large part of the game balance is affected by it.
I am really interested to see how you worked it out.

Believe it or not, I found Zodiac compatibility to cause excess randomization of damage (and other things) on numerous occasions, allowing for unusually high damage output if min-maxed. Removing it gets rid of the artificial "randomizing" of buffs/damage/healing and allows you a stronger foundation in building a decent team and promotes changing up strategies rather than being locked into a particular setup because of your zodiac signs.

Also, Protect/Shell/Regen and Defense Up / Magic Defend Up are defensive components that should not be ignored.
  • Modding version: PSX
--
Robert'); DROP TABLE Students;--
  • Discord username: Cerabow

nitwit

IIRC Zodiac compatibility modifies damage/hit-rate from 50% to 150%. That's so significant I remember building teams with the best compatibilities. A better variation is +-12.5% or +-6.25%; enough to influence the outcomes of individual actions, but not enough to change the outcome of a single battle.
  • Modding version: PSX

Bonesy

Before anyone tries: this doesn't work on Duckstation.
  • Modding version: Other/Unknown
  • Discord username: Bonesy#9386

Bonesy

DUCKSTATION UPDATE

if, like me, you are adamant about not using ePSXe or pSX

(i don't think there's anything like this settings-wise in Mednafen but I may be wrong!)

you will need to go to Console Settings and set the "CPU Emulation" to Recompiler (fastest)

if we have any ps1 emulator buffs around here feel free to tell me what a shitty idea this is and why lmao
  • Modding version: Other/Unknown
  • Discord username: Bonesy#9386

Cerabow

New update available - 0.11.2600
(use link in OP)

Biggest highlight is adding in Xifanie's Soldier Office Upgrade hack, making the Soldier Office useful!
Also various bugfixes, balance adjustments, and tweaks.
  • Modding version: PSX
--
Robert'); DROP TABLE Students;--
  • Discord username: Cerabow