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The Lion War - FAQs

Started by Elric, September 28, 2019, 08:59:34 am

Elric

September 28, 2019, 08:59:34 am Last Edit: October 20, 2019, 04:28:14 am by Elric
This will be updated as new questions come up, currently I'm just posting what I project to be the most asked questions.


How do I get to see the Agrias Birthday Event?
You need to land on Warjilis on June 22nd, with at least 500,000 gil as well as Lavian and Alicia in your party. We found no good way to add this to all towns, without eating up precious worldmap space.

We don't have the derpy extremely OP lipstick item in the PSX version, what do I get for the Agrias Birthday event?
A free Setiemson.

I can only use 2 of Ashley Riots moves! Help!
Yes, while Ashley Riot has 10 abilities in his skillset, he can only use 2 at a time, based on the type of weapon he has equipped. You can view the specific weapon requirements in the ability descriptions. This is why Ashley Riot comes with innate Equip/Change.

What are the requirements to unlock the Dark Knight job?
Level 8 Knight & Level 8 Wizard.

Why can't I preview the Dark Knight as a male when a female has unlocked it, or vice versa?
The Extra Job hack we use uses the Unused Gender data from Bard and Dancer to create the additional class. As such, you will not see Dark Knight for preview on female when unlocking it as a male, and vice versa. This is not a bug. It's the way the hack functions.

Did you guys add in the increased JP cost for abilities and such from WotL?
No, we did not.

  • Modding version: PSX
<@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.


Journey of the Five Youtube ChannelThe Lion War Current Status
  
Jot5 Leader :: Eventer :: OtherTLW Leader :: Eventer :: Other

fennieyuen

Is it me, or is the difficulty of TLW easier than Wotl?
I remember having difficulty in the random encounters in Wotl 😅😅
  • Modding version: Other/Unknown

Nyzer

When Elric and I were discussing this, the plan was to make it level 8 Wizard and Knight.

The WotL requirements for Dark Knights are complete bullshit. Unless you're berserk frog farming or getting a LOT of multiplayer in, you simply will not unlock the job. And while it's certainly a powerful enough job, when you compare it to the requirements for the Arithmetician, or even certain special characters' base jobs... it's beyond laughable.
  • Modding version: PSX & WotL
  • Discord username: Nyzer

TerrorSkeith

will there eventually be an option with WoTL's translation? or will you be keeping the patch only with the PSX translation?
  • Modding version: Other/Unknown

Elric

Quote from: TerrorSkeith on October 06, 2019, 02:30:30 am
will there eventually be an option with WoTL's translation? or will you be keeping the patch only with the PSX translation?


Someone else can make one using this as a base. I hated the WotL translation, so the chances of that happening are very very low
  • Modding version: PSX
<@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.


Journey of the Five Youtube ChannelThe Lion War Current Status
  
Jot5 Leader :: Eventer :: OtherTLW Leader :: Eventer :: Other

lokisage

whats the expected reward for Agrias Birthday Event? Tynar Rouge is exclusive to Wotl right?
  • Modding version: PSX

Elric

Its one of the perfumes. Its listed in the bug reporte section, as it was added to version 1.02...
  • Modding version: PSX
<@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.


Journey of the Five Youtube ChannelThe Lion War Current Status
  
Jot5 Leader :: Eventer :: OtherTLW Leader :: Eventer :: Other

Nyzer

Setiemson or w/e the name is
  • Modding version: PSX & WotL
  • Discord username: Nyzer

DarthFutuza

There's no onion knights right?  Also is there a full change log/feature list somewhere or is digging through this thread basically it?
  • Modding version: PSX

Elric

There is a thread called changelog, in this section...
  • Modding version: PSX
<@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.


Journey of the Five Youtube ChannelThe Lion War Current Status
  
Jot5 Leader :: Eventer :: OtherTLW Leader :: Eventer :: Other

DarthFutuza

For those who are apparently as blind as me.
  • Modding version: PSX

ibostyle11

First I'd like to thank you all for this once again. It's an insane amount of work to do as much as you all do. Definitely doesn't fall upon blind eyes with me!

I read through all 17 pages of the initial discussion, the changelog, the base patch resource folder structure breakdown, and the download thread; so forgive me if I've still managed to miss the answer to the questions I'm about to ask...

1. I saw that Elric said he had no idea about the formulas used for 19 and 46, but is it possible for Choto to chime in on what the formulas are?

2. Meliadhoul's skillset - Is it still as in vanilla, or is it set as it was with the PSP version?

Maybe I should ask these next questions in the resource thread, but I'm already asking questions here so...

3. I see that the newly added Dark Knight skills say formula 00 while having sword required. But they're absent from the ARH. Are these hardcoded, or can I switch the formula used in the patcher and still have it work accordingly?

4. Considering the fact that sword required and Materia Blade required look to be changed in the base version, would using an ASM hack that changes the materia blade require to something else being required conflict with the changes you put in place?

5. Considering the built in changes to formulas that this copy has, would ASMs that alter formulas 11 and 13 conflict with anything that you didn't mention within the changes made?

Thanks in advance for the heads up on these things.

Nyzer

I'm pretty sure the new Dark Knight skills just point at the regular Weapon Damage formula, but don't quote me on that. AFAIK there shouldn't be a problem with changing their formula, as their weapon requirements ought to be dependent on their ability slots rather than their formula.

I'm sure that another hack to change any further weapon requirements would cause a conflicting error, as, given Ashley Riot's moveset, I expect the ARH hack from Jot5 is involved. It would be best to make any further adjustments in that, and I'm sure there's a spreadsheet for that. I just haven't tinkered myself.

Elric would definitely know more about these points than I would though :P
  • Modding version: PSX & WotL
  • Discord username: Nyzer

Elric

ARH controls all of ashley riots skills and ALSO sets the requirements for the sword skills from vanilla. They are unchecked in fftp because thats how ARH has always worked, it may be a mini version of ARH, but that is still the same.  So yes, changed will conflict, make your changes in ARH instead.

Meliadoul didnt change
  • Modding version: PSX
<@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.


Journey of the Five Youtube ChannelThe Lion War Current Status
  
Jot5 Leader :: Eventer :: OtherTLW Leader :: Eventer :: Other

ibostyle11

Quote from: Nyzer on December 14, 2019, 02:09:25 pm
I'm pretty sure the new Dark Knight skills just point at the regular Weapon Damage formula, but don't quote me on that. AFAIK there shouldn't be a problem with changing their formula, as their weapon requirements ought to be dependent on their ability slots rather than their formula.


Yeah, it looks like it is just using the 00 formula. I was a little bit skeptical because that was the case for Crushing Blow, which used the 2D formula in WOTL; so it seemed odd that it had 00 on TLW.

Quote from: Elric on December 14, 2019, 08:45:29 pm
ARH controls all of ashley riots skills and ALSO sets the requirements for the sword skills from vanilla. They are unchecked in fftp because thats how ARH has always worked, it may be a mini version of ARH, but that is still the same.  So yes, changed will conflict, make your changes in ARH instead.


Ah gotcha. I wasn't sure since ARH seemed to affect all the sword skills except for the ruin skills and new dark knight skills, that still has  requires sword checked off in FTP. Made me question if ARH was independent of everything else, or if/how there was overlap.

I get the vibe that ARH is like an expansion of the requires materia blade to requires weapon ASM that now gives options for multiple weapons. If so, can I add to it to include more weapons besides the axe, mace, lance, dagger, & crossbow? Or has it already reached the limit of how many weapons you can make required?

deadlyace85

Should I patch it to an US or EU iso file?
  • Modding version: PSX & WotL

Elric

  • Modding version: PSX
<@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.


Journey of the Five Youtube ChannelThe Lion War Current Status
  
Jot5 Leader :: Eventer :: OtherTLW Leader :: Eventer :: Other

RetroTypes

So I'm gonna go out on a limb here and assume more complicated ASM's like RAD 3 wouldn't work in conjunction to the TLW patch? A quick try produced broken results for me, from abilities not being moved around like I'm trying, to sprites changing to vastly different ones mid scene/battle. But maybe (likely lol) I'm missing something?
  • Modding version: PSX

Elric

Quote from: RetroTypes on January 11, 2020, 08:20:54 pm
So I'm gonna go out on a limb here and assume more complicated ASM's like RAD 3 wouldn't work in conjunction to the TLW patch? A quick try produced broken results for me, from abilities not being moved around like I'm trying, to sprites changing to vastly different ones mid scene/battle. But maybe (likely lol) I'm missing something?


I mean... did you check that your RAD3 XML wasn't conflicting with other ASMs in the packed in resources?

First and foremost, you cannot simply just add stuff to TLW. If you want to do that, you're gonna need to download the resources pack and make a new image yourself with my instructions, and include any new ASMs you want to add.

I'm going to assume you did not do this, hence the issues you are having... RAD3 is a very broken ASM, and you are almost certainly correct in that it's not going to work with TLW. Considering how large the DK hack is, and how much space RAD3 takes up.

I would not recommend RAD3 tbh, but to each their own. Remnants of that mod were in the initial build of Jot5, and caused many issues even without conflicts.

It's also entirely possible that you simply did not setup RAD3 correctly, so it could be a combo of both. However without you checking the conflict checker in orgASM with your RAD3 xml, against the TLW ASMs, there is no way of knowing, and i don't have time to test that myself, which is why we released the resources.
  • Modding version: PSX
<@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.


Journey of the Five Youtube ChannelThe Lion War Current Status
  
Jot5 Leader :: Eventer :: OtherTLW Leader :: Eventer :: Other

RetroTypes

Quote from: Elric on January 11, 2020, 08:49:55 pm
I mean... did you check that your RAD3 XML wasn't conflicting with other ASMs in the packed in resources?

First and foremost, you cannot simply just add stuff to TLW. If you want to do that, you're gonna need to download the resources pack and make a new image yourself with my instructions, and include any new ASMs you want to add.

I'm going to assume you did not do this, hence the issues you are having... RAD3 is a very broken ASM, and you are almost certainly correct in that it's not going to work with TLW. Considering how large the DK hack is, and how much space RAD3 takes up.

I would not recommend RAD3 tbh, but to each their own. Remnants of that mod were in the initial build of Jot5, and caused many issues even without conflicts.

It's also entirely possible that you simply did not setup RAD3 correctly, so it could be a combo of both. However without you checking the conflict checker in orgASM with your RAD3 xml, against the TLW ASMs, there is no way of knowing, and i don't have time to test that myself, which is why we released the resources.


I assumed since the ASM's were applied last that adding more could be done by just patching the ISO again, but I guess it makes sense that it doesn't work like that. I'll give it a go using the resources provided but I'm going to assume it still wont work lol. I'm not advanced enough yet to be able to look at multiple ASM's or the conflict checker and know what's wrong, so no idea there.

Maybe not the place to ask this, but since we're already here and talking about it, what alternatives do you recommend for achieving something similar to the RAD3 functionality? It works absolutely perfectly for the white mage upgrade I wanna make, but with TLW being out now I cant *not* start a project with it as a base lol (which, thank you again for all the hard work you put into it, btw).
  • Modding version: PSX