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Topics - Elric

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News / The Lion War Resources Released!!
« on: December 03, 2019, 10:08:06 AM »
The resources for The Lion War, have finally come along far enough to become public. I know several people have been waiting to use TLW as a base patch to build upon, and now they can do exactly that!
Download the resources for The Lion War HERE

In addition to that, The Lion War 1.04 has released today as well, which fixes nearly every still existing bug that I know about.
Check out The Lion War v1.04 HERE

And lastly, since some bugs existed in a couple events in EasyVent 2.0, I released a Unofficial update to EasyVent. EasyVent 2.1 fixes a few events with incorrect commands that would cause the game to freeze. In addition to that, I've added the TEST.EVT from TLW, as well as added it's events to the event directory that was made for TLW before EVSP 2.0 was released.
Upgrade to the Unofficial EasyVent Super Perfect 2.1 HERE

The Lion War / The Lion War - FAQs
« on: September 28, 2019, 12:59:34 PM »
This will be updated as new questions come up, currently I'm just posting what I project to be the most asked questions.

How do I get to see the Agrias Birthday Event?
You need to land on Warjilis on June 22nd, with at least 500,000 gil as well as Lavian and Alicia in your party. We found no good way to add this to all towns, without eating up precious worldmap space.

We don't have the derpy extremely OP lipstick item in the PSX version, what do I get for the Agrias Birthday event?
A free Setiemson.

I can only use 2 of Ashley Riots moves! Help!
Yes, while Ashley Riot has 10 abilities in his skillset, he can only use 2 at a time, based on the type of weapon he has equipped. You can view the specific weapon requirements in the ability descriptions. This is why Ashley Riot comes with innate Equip/Change.

What are the requirements to unlock the Dark Knight job?
Level 8 Knight & Level 8 Wizard.

Why can't I preview the Dark Knight as a male when a female has unlocked it, or vice versa?
The Extra Job hack we use uses the Unused Gender data from Bard and Dancer to create the additional class. As such, you will not see Dark Knight for preview on female when unlocking it as a male, and vice versa. This is not a bug. It's the way the hack functions.

Did you guys add in the increased JP cost for abilities and such from WotL?
No, we did not.

The Lion War / The Lion War Base Patch Resources v1.05
« on: September 28, 2019, 12:40:25 PM »

As The Lion War was designed to be a patch as a starting point for future patches, I will be releasing the resources created to build it here. I will write a small tutorial on the correct order in which to build TLW, as well as how to use it's tools, including the Dark Knight hack, as well as provide a updated version of EVSP both here and in the EVSP thread.

(Resources) TLW Spreadsheets
(Tools) TLW Tools & Progs
1. Shishi New Sprites
2. Shishi Other Images Dump
3. Event Stuff
4. WotL Movies
5. Patcher Files
6. ASMs

The above list is how your TLW Resources folder should appear after extracting it. The Resources folder is not necessary for a new build, but instead, changing and updating several of the ASMs used in TLW. The Tools folder contains any special tools or programs used in building TLW

The other folders are numbered in order of when they should be patched. This is not entirely necessary, however, Event Stuff should always be patched before the Patcher Files folder, which should always be patched before the ASMs folder. As long as those 2 rules are followed, there should not be much issue.

The Tactext file must always be edited with the TLW - FFTText Editor excel sheet, and then exported with it's current settings, and then patched with Tactext .457, both of which are found in the resources download below.

By downloading these resources, you agree that when you use this as a base and release a project, that you will credit those listed in the 'TLW Staff for Credits' thread, for the work they did in creating TLW.

News / The Lion War Released!
« on: September 28, 2019, 12:38:16 PM »
After many years of work (and admittedly some downtime) Final Fantasy Tactics - The Lion War is finally released for the public!

Please make sure to read the ENTIRE description, as well as the README.txt (or nfo). If you have any questions, please post them, and report any bugs you may find, as this is version 1.00 of the public TLW release, and no matter how many testers you have, things do sometimes get overlooked.

You can download The Lion War NOW, by clicking THIS LINK

Journey of the Five Ch.1 / For Anyone Using A Loader
« on: September 22, 2019, 05:39:29 AM »
Anyone who may be using something like RetroPie or Launchbox to play Jot5, has permission to use this. Not sure if I posted it before or not. TLW work is wrapping up, so Jot5 will be in full swing again soon

New Project Ideas / MOVED: FFT - The Lion War
« on: September 21, 2019, 10:34:35 PM »

The Lion War / BUG REPORTS
« on: September 21, 2019, 10:26:07 PM »
All bugs will be added to this post for easy tracking for fixes


Current Bugs
- Zalera does not float in his battle, even though he has the float status.
  - (Cause currently unknown, suspected to be the event slot itself. Not Related to ASM, Event or lack of Setup event.)



- Fixes units not being able to learn new abilities.

The Lion War / The Lion War 1.05 - DOWNLOAD HERE!
« on: September 21, 2019, 10:20:31 PM »

Have you ever wanted to see the extra content in War of the Lions, but couldn't stand the slowdown, or the weird, faux old
English speak? Did you ever hear of Japanese content that was cut from the English release of FFT, and wonder why we never got
to see any of it? Do you hate the DEB 'feature' from vanilla? If so, then Final Fantasy Tactics - The Lion War, has you covered!

Finally after years of production and many many scrapped and remade builds, The Lion War is finally available for download!
Featuring all of the extra scenes and battles with De-WotLized speech, intro and opening movies and extra units from War of the Lions,
with the addition of Ashley Riot instead of Luso. You can even get Dark Knights as a generic class in The Lion War!
(Luso will be included in a different version of TLW, to replace Ashley Riot.)

In addition to the above, we've changed up the vanilla sidequest requirements a bit. See the Changelog thread for more info on this.

This is also the first mod to have fully functioning, english sound novels working in game! That's right, no softlocking, or google translate here.
We currently have 3 of the 4 novels, tested and curated over several years, completely functional, and we have a translator working on
getting the 4th one in proper english as well.

This is also the first mod to ever have the translated generic unit quotes added back in for all generic units in the game.
This feature, like the Sound Novels, was dummied out of the english version of the game, and never included in WotL. You can now
click start on any units name in the formation window to see their unique quote.

A lot of work went into making this all function correctly, and for anyone who wants to use TLW as a base for their own FFT mod, resources
will soon be supplied for a full build. We've also saved you ~130 event slots, so you can easily expand upon the story, add marks,
or whatever else you may want to use the space for.

This mod must be patched to an UNEXPANDED .bin/.iso/.img file.
Make sure to read the README.txt (or .nfo) to learn how to install the two ported WotL Movies

As with all initial releases of mods, there will likely be a bug or two lingering. Make sure to post any you find in the Bug Reporting Thread!!

(NOTE: New Game Plus is not yet complete for TLW, as we are perfectionists, and don't like releasing things in a half-arsed manner,
so the initial release will not contain this. A new Roster hack is still in the works as well, which will also be released at a later date.)

The Lion War / TLW Staff for Credits
« on: September 21, 2019, 09:46:42 PM »
So you want to use TLW as a base for your mod? Cool. Make sure to add the people in this thread to the credits section of your mod.

Any mod that uses TLW as a base, or aspects of it, must be hosted on FFH. It can be posted on other sites, but it must also be posted on FFH as well.

TLW Staff

  • Attack.out Rebuild, Spreadsheet & GUI
  • Worldmap Rebuild
  • WotL Event Additions & Fixes
  • Mod Organization
  • Vanilla Event Fixes and Jumps
  • ASM Setup, Application & Testing
  • Sound Novel fixes and Implimentation
  • Bugtesting

  • Initial Attack.out Rebuild, Spreadsheet & GUI
  • Initial Worldmap Rebuild
  • Sidequest Changes & WotL Implimentation

  • ASM - Altima Teleport
  • ASM - Event Instruction Upgrade Hack
  • ASM - Extra Abilities Effects Hack
  • ASM - Map 120 Edits
  • ASM - Unit Restriction & Guests in Randoms
  • New Game Plus Work (not yet complete)
  • Squashing some bugs

  • De-WotLize Dialogue in WotL Event Ports
  • Translated & Fixed Sound Novel Images
  • Title Screen & Lead-in frames from WotL Movie to Title Screen

  • ASM - Rumor Edits
  • ASM - ARH Lite - TLW Edition

  • ASM - 1E4 & 1E5 Become Adeptness & Sturdy
  • ASM - Barrage & Weapon Strike Rewrite
  • ASM - Extra Generic Class

  • ASM - Bravestory Fix
  • ASM - UWEntries

  • Sprite Fixes & Edits

  • New Ashley Riot Sprite

  • WotL Opening & Intro Movie Ports

  • Nyzer
  • HebrewToYou
  • Blue
  • Ansehelm
  • NinjaWeazel

News / TLW Beta Testing Submissions
« on: September 18, 2019, 12:06:23 AM »
It's just about time to start the FFT - The Lion War, beta test, there is still a couple minor bugs, and we need your help to locate and document them!

I have already made a spreadsheet to track nearly everything added to the game, so that would be filled out while playing the game, and making saves between each battle.

For more details, please PM me on this site!

- Member of FFH for at least 1 year & has at least made some posts or contributed to the site in some way in the past.
- Mostly the person must be trustworthy so I know they aren't going to leak anything until the release is finalized.

Spriting / Sprite Thread Links
« on: September 12, 2019, 07:46:09 AM »
Decided to make one of these threads as I noticed that we sorely neglected the spriting section back when Raven and I redid all the link threads. If anyone else has any links to spriting threads that should be shared, post them here and I will add them, and then remove the link to keep the thread as clean as possible.

Also, note that some images from these threads have been removed or lost, so if anyone happens to have them still in a backup somewhere (I know I have some), let me know and I'll edit the posts associated with them and add the images in. Thanks!

Member Specific Sprite Threads
Silent One
Theultrawolf 2

Spriting Contest
Ivalicians Abroad

Journey of the Five Chapter 1
7 Ports in 7 Days

Non-FFT Modding / Elric's Fallout 4 Mods
« on: October 29, 2018, 01:35:22 PM »
I know this thread won't get much attention, nor do I expect it to, but since it is a collection of other works I have done, I thought I would share it here as well.


STS Base Game (Core mod for Scrap that Settlement!)        PS4 | XB1
STS Vault Tec Workshop (addon for STS)  PS4 | XB1
STS Nuka World (addon for STS)  PS4 | XB1
STS Far Harbor (addon for STS)  PS4 | XB1
STS Automatron (addon for STS)  PS4 | XB1
STS All-In-One  PS4 | XB1
STS Extras - Living & Dead (Base Game)  PS4 | XB1
STS Extras - Living & Dead (Season Pass)  PS4 | XB1

For more info, see the FAQs HERE

The list of remaining addons/versions is as follows:

    STS: Structures, Walkways, Light Sources & Idle Markers
    STS: Structures, Walkways, Light Sources & Idle Markers: Season Pass Edition
    STS: Bonuses (includes STS: Structures, Walkways, etc + Living & Dead)
    STS: AIO GOLD (includes AIO &  STS: Bonuses)


PAWA Base Game (Power Armored Wasteland Adventures)  PS4 | XB1
PAWA Collectibles  PS4 | XB1
PAWA AWKCR 4.0+ Compatibility Patch  XB1
PAWA Bounty Hunting  Still in Development
PAWA Brotherhood of Steel Restructure  Still in Development

PAWA is a mod that does quite a few things, including but not limited to adding 100+ new Paintjobs/Coatings for Power Armor & Much More!
FAQs for this mod can be found HERE


Cages Overhauled & More (Wasteland Workshop)                 PS4 | XB1
Cages Overhauled & More (Season Pass)  PS4 | XB1

This mod adds hundreds of new cages to catch just about everything in the wasteland and in varying sizes.
FAQs for this mod can be found HERE


Manufacturing Overhauled (Contraptions)  PS4
Manufacturing Overhauled (Season Pass)                             PS4

This mod adds ~60 new Builders for the Contraptions, giving you much more freedom when it comes to factory builds.
FAQs for this mod can be found HERE


Standalone Shipment Packager                                            PS4 | XB1

A standalone version of the Shipment Packager, which normally only comes with Manufacturing Overhauled (by request).


Power Armor Frame Crafting & Moving (Base Game)  PS4 | XB1
Power Armor Frame Crafting & Moving (Season Pass)           PS4 | XB1

The main function of this mod is actually that it lets you not only scrap frames to create new ones, but that it also lets you pick up and move power armor frames around in your settlements. I know some other mods do this, but most of those only work with the frames you are able to create via the mod itself, rather than all the frames in the game.


Wild Plants, Drinks & Chems for Settlements (Base Game)  PS4 | XB1
Wild Plants, Drinks & Chems for Settlements (Season Pass)  PS4 | XB1

My first Fallout 4 mod. This mod allows you to plant wild plants in your settlements, craft any alcohol, soda or chem, that wasn’t previously craftable, as well as their ice cold variants.


Whispering Pines                                                                 Still in Development

This is a story/new worldspace mod loosely based on Silent Hill. We’ve currently got a worldspace built, along with a town layout and a large portion of the town itself, as well as many interior cells and quite a bit of navmeshing. There is still much to be done, but we are moving along steadily.

The Lion War / Changelog
« on: September 13, 2018, 11:34:06 AM »
This post is to list all of the changes from vanilla that TLW makes.

News / Auto-SCC Patch Release!
« on: September 09, 2018, 04:15:31 PM »
If you are a fan of SCC challenges, be sure to check out the new Auto-SCC patch by Glain.

This completely removes any hassle from having to unlock whatever class you are doing your playthrough as and also eliminates any need to self impose limits in said playthrough!

Be sure to give feedback and thank Glain for the work he did to make this patch possible!

Event Editing / Bravestory Shenanigans
« on: August 18, 2018, 09:46:45 PM »
While working on TLW, I have come across some trouble with bravestory events, and rather than keeping the info on this on IRC/Discord, or to myself and the others involved, as is the norm these days, I thought I would chronicle the findings here, incase anyone ever gets the urge to try to make a tool to get around the seemingly weird hardcoding that is related to events and their bravestory counterparts.

So basically this was the issue:

STEP 1: I finished rearranging all the events for TLW. Removed all the setup events, redid the entire attack.out (both GUI and spreadsheet event conditions), and the worldmap. Tested the entire game from start to finish and verified that all events played where and when they should according to WotL, plus our changes. This was a success.

STEP 2: Redoing the attack.out slot calls for the Bravestory events. This was pretty easy stuff, since it was just matching up the event slots with my own workbook that I made for tracking the events. However, this is where the trouble started.

Now, we know that the Bravestory events are supposed to skip variables when replayed, so that they don't change story/shop/etc variables and muck up the playthru. However, upon testing scenes in the Bravestory in TLW, this was NOT happening. You can view story progress via pSX (aka PSXFin) by monitoring r3000 and watching offset 0x800578D4 in the memory window. I was able to watch the Balbanes death event revert the story progress, which at the time, was at 0F, back to 02. So something was definitely wrong.

At this point, I went WTF at Xifanie, Raven and Pride. After Xif spent a while trying to decipher wtf is going on, she ended up running out of time and we decided to go with a solution presented by Pride, which was to simply use this setup to control variable calls/saves/etc. for the end of Bravestory events:

//Variables changes

With ???? being the value before the change

And this was working PERFECTLY, until of course I hit the inevitable wall. This wall being the interrogation scene in the broken down shed, at the end of the Dorter Slums battle in Chapter 1. I tried a bunch of stuff, but no matter what, the story would not progress past 6E = 5. Pride then said I should try to zero out the variables 0000 and 0001, and try again. Lo and behold, this solved the issue... for now... I was able to progress past this event and then progress the story. I then viewed the event via the bravestory and verified that it indeed, did not reset the story progress in any way. So success. This made the new standard setup for these events, as follows:

//Variables changes

I have not yet tested the rest of the game. However, I wanted to document this as this sort of thing happens ALOT while working on both TLW and Jot5, which most people don't ever realize or even consider in the grand scope of things how something so small can fuck us so hard during testing.

I've also made this post in an effort to provide as much info as possible incase someone, at some point, wants to find whatever table or hardcoding controls these event slots.

So, why did this happen? Well, I don't have an answer for that, but I can provide a couple of would be reasons, for anyone looking for a more permanent solution in the future.

- We removed the setup events (we already know that this will mess with saves that lead directly to battle formation without a roster/equipment formation screen in between the save and the battle, ie: academy into the gariland battle, which we now have a standard formation seperating to combat this. Without the setup event, upon loading a save that didn't have a formation (variable 55) between it, the battle formation screen will be completely derped, and any attack.out set portraits will not hold)

- We redid the attack.out/event slot order. Obviously this needed to be done since we made space for more events by removing setups, however if there is indeed hardcoding for the event slots themselves, to control the bravestory viewed versions of the events, and their variable calls, then this would have been mucked up by our rearranging.

I'm inclined to believe that the issue is the latter rather than the former, but at this point, I cannot say for sure what the hell was going on, and I am glad to have the fix we currently have, at least.

I know this post was extremely convoluted and for 99.9% of people, completely unnecessary, but hey, that's the name of the game when it comes to doing things others haven't before. Hopefully someone can find some sort of use of this information and the pain suffered to acquire it.

I will update this thread with more info as it comes about (if it does) likewise, i invite Xifanie, Raven or Pride to offer more insight on this if they so choose (or any other ASMer/Modder who might also have some ideas on this).

News / *New* Index of Xifanie's Hacks & Tools
« on: May 23, 2016, 12:36:15 PM »
For the last week or so, I've been working to compile all of Xifanie's hacks, tools, spreadsheets into one nice thread, since it was sorely needed, and should help people out quite a bit when it comes to finding what they are looking for.

You'll also find a few new things here as well! There is a list and description of every hack in the new Xifanie.xml file, (You can also find the new Phoenix Formula here as well as some of the other Jot5 Hacks, including the Proposition hack that we use to create Marks, for which I've written a short tutorial.) as well as a list of all Xifanie's spreadsheet hacks and tools. Many of these are newer tools designed to make your life easier when it comes to modding FFT, so be sure to take advantage of the amazing work she has done for the community, and don't forget to give her some serious props!

You can find the new index of Xifanie's Hacks and Tools HERE.

News / Call of Power Chapter 3 & A Stone's Ripple Updates!
« on: December 27, 2015, 12:30:49 AM »
Hello everyone, after a long time in development I would like to announce that Kokojo has release Chapter 3 of Final Fantasy Tactics - Call of Power! In addition Jumza has also released a demo of his own story mod called Final Fantasy Tactics - A Stone's Ripple!

I've asked both Kokojo and Jumza to write a short summary to post here for anyone who is unfamiliar with these mods or perhaps just wants a refresher, I will also provide links to both of these mods, so be sure to check them out! LPs are a wonderful way to gain popularity on these and we also always encourage forum comments, as most of our motivation comes from these things! The more comments and interest mods get, the more motivation we have to work on them, so be sure to give some huge props to both Kokojo and Jumza.

Now, without further adieu:

Kokojo on FFT - Call of Power

Hello everyone! I am pleased to announce that Chapter 3 of Call of Power is out for everyone to enjoy, just in time for the holidays!

Not only is there a completely new chapter with new story and events, there is also a small overhaul of other events, some map changes, and a medium sized-overhaul of many skills and jobs, notably the Golem, Thaumaturge and Mindmaster!

The job wheel has been expanded a little to make the game flow better, and the difficulty has been adjusted too. Most notably, there is now a small tutorial to explain most of the basics of CoP, making it better for new players.

Please be sure to post any feedback you may have in the Call of Power section, including but not limited to bugs, suggestions, and LPs or Battle Logs, I'd love to hear from you!

Jumza on FFT - A Stone's Ripple

Final Fantasy Tactics: A Stone's Ripple is a project made by Jumza that changes just about everything from the original. Story, Jobs, World Map, Items, it's all getting redone! In this re-imagining of Ivalice, the Holy Stone's existence are common knowledge. They are powerful magic items that are used by the church to keep many towns and cities across the country safe from monsters and disease. The "Church" as it will be referred to for the entirety of the game rules the land. There is no king, just a Pope who leads Ivalice along it's religious path.

Zoom in on the slums of Zarghidas, where the story begins. A young man (the main character) is on patrol when he runs into a newly appointed Church Surveyor investigating some strange events in Zarghidas, curiously she had no idea that the once glorious port town was now a slum. Much plot ensues.

Please be sure to post any feedback you may have in the FFT - A Stone's Ripple thread!

Again I would like to thank Kokojo and Jumza for the serious amount of work they've put into their respective projects, story mods are no easy task to make or even work on, and the dedication that comes with doing so is not something that most people can handle, make sure to give them some kudos even if you don't have time to play the mods right away!

You can download FFT - Call of Power here:

You can download FFT - A Stone's Ripple Demo here:

PS: One of the events from Call of Power Chapter 3 was actually a collaboration event between Kokojo, Jumza and Myself, can you spot which one it is? Make a post in the CoP section if you think you found which one it is, I'm curious to see who guesses correctly first! And congrats once again to Kokojo and Jumza!

Journey of the Five Ch.1 / Sound Novel Testers Wanted!
« on: October 15, 2015, 05:05:41 PM »
As some of you have probably already noticed. I've been working on the inputting the Sound Novels into the game in English. (3 out of 4 are in english now)

Due to how busy most of the team is with what they are already working on for Jot5 we would like some people to volunteer to test some of these. All of them function as intended, the testing is mainly for any spelling errors or bad delays in text (or anything else that seems out of place). Nyzer and Jumza have been doing a lot of testing on these and have found most of the bugs. However I can only ask them to test and re-test so many times.

If you are interested in helping out with these, there are a few conditions:

- Your account must have been active for at least 60 days
- You need to have had some kind of interaction with people on the forum or IRC
- You must not have any warnings

I only say this, because this work is still in Beta and I don't want it released until it is ready to be so. I would prefer members that have been around a while to help out with something like this as I feel I could trust them a bit more than someone who just registers and offers to help without any credibility.

If you meet these, and are interested send me a PM. I may send you 1, 2 or all 3 of the novels. I should respond within a few hours, or no more than half a day (only because I am currently very sick)

Serious members only! If you end up wanting to help and I send you the files, I expect to hear back from you within 1 day. I make updates and fixes as soon as I receive them and at that time I make a new patch for them.

-HUGE credits to Xifanie for making an absolutely amazing tool that I used to put these in game, but I won't spoil anything on that until it's finished and avaliable. Just know that without her, this would have taken me months/years instead of weeks.

-Translation credits go to Heian (aka DuranBubba) I've only changed some wording to either make it fit in the allotted space to make it make more sense, due to them having to be translated out of page order.

Journey of the Five Ch.1 / Re-Release Info and Changes
« on: July 04, 2015, 12:16:32 AM »
I'm doing lots and lots of little changes and fixes to Ch1 to make the re-release even better when it does come out.

Even Duke Seymour is working hard on the re-release!

EDIT: Added image of edited Swamp map.

Currently working on:
Adding back in the Generic Unit Quotes that Square was too lazy to do for the PSX version.
Minor Ch1 event fixes, dialogue n such

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