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Showing below up to 250 results in range #51 to #300.
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- ENTD Event Codes (20:36, 12 December 2010)
- Equip Change (20:36, 12 December 2010)
- Event Conditions (20:37, 12 December 2010)
- Immortal immunity (20:40, 12 December 2010)
- Item Attributes (20:40, 12 December 2010)
- Jobs (20:40, 12 December 2010)
- Magic Defense UP (20:41, 12 December 2010)
- Maps/Texture (20:41, 12 December 2010)
- Maximum levelup (20:41, 12 December 2010)
- Monster Skills (20:41, 12 December 2010)
- Move Find Item (20:41, 12 December 2010)
- Portrait Numbers (20:41, 12 December 2010)
- RNG (20:41, 12 December 2010)
- Remove target's faith from spell damage calculations (20:42, 12 December 2010)
- Selling Items at 1/4 Price (20:42, 12 December 2010)
- Skill Sets (20:42, 12 December 2010)
- Soldier Office Can Rename Any Unit (20:42, 12 December 2010)
- Status Effects (20:42, 12 December 2010)
- Transparent Lose 100% Hit Rate (20:42, 12 December 2010)
- 100 to 20 Bonus Money per level (20:43, 12 December 2010)
- Reactions (15:34, 9 January 2011)
- Longbow, Knife, and Ninja Blade formula becomes PA*WP (08:52, 24 January 2011)
- Rod formula becomes MA*WP (09:05, 24 January 2011)
- Pole (Stick) formula becomes PA*WP (09:06, 24 January 2011)
- Ability and Spell Animations (05:25, 20 May 2011)
- Monster Animations (22:20, 29 June 2011)
- Player Unit Order (03:07, 15 February 2012)
- Checking known abilities? (04:18, 16 February 2012)
- "Speed" display (04:23, 16 February 2012)
- "CT" display (04:24, 16 February 2012)
- "Br" display (04:24, 16 February 2012)
- "Fa" display (04:25, 16 February 2012)
- "Attack" Sword display (04:25, 16 February 2012)
- "Magic" Rod display (04:25, 16 February 2012)
- "Missed" display (04:26, 16 February 2012)
- "Guarded" display (04:26, 16 February 2012)
- "Caught?" display (04:27, 16 February 2012)
- *One-Digit JP* (04:30, 16 February 2012)
- Check whose turn it is? (04:33, 16 February 2012)
- Deals with map coordinates 3 (14:21, 16 February 2012)
- Uknown 2 (14:27, 16 February 2012)
- Some kind of ENTD/Unit manipulation (22:40, 17 February 2012)
- *"No Target" Display* (04:29, 18 February 2012)
- *Two-Digit JP* (04:30, 18 February 2012)
- *"Silenced" Display* (04:30, 18 February 2012)
- *"No MP" Display* (04:31, 18 February 2012)
- LEDecoder (14:43, 21 February 2012)
- Palette Editor (02:35, 22 February 2012)
- Move HP / MP Up (15:01, 22 February 2012)
- Find Skillset's Job ID (Not used?) (02:17, 23 February 2012)
- ? (removed code?) (02:35, 23 February 2012)
- Item and Shop Workbook Compilation (14:11, 23 February 2012)
- Skill and Skillset Workbook Compilation (14:12, 23 February 2012)
- Game Progression Workbook Compilation (14:13, 23 February 2012)
- EvtchrView (14:19, 23 February 2012)
- Attack.Out GUI (14:55, 23 February 2012)
- Event Instruction Main Routine 3 (15:31, 24 February 2012)
- Traps Routine (15:40, 24 February 2012)
- Dividend * 4 / Divisor (16:13, 24 February 2012)
- Part of the Weapon Inventory (16:15, 24 February 2012)
- Jump 2 (16:18, 24 February 2012)
- Starting Inventory Rewrite (13:53, 26 February 2012)
- Compatibility Rewrite/Hack (14:05, 26 February 2012)
- Equippable Item Setting Rewrite/Hack (14:13, 26 February 2012)
- Initialize Status Check Data (23:44, 28 February 2012)
- Initialize Party ID to FF (23:46, 28 February 2012)
- Find Free Party Slot (00:33, 29 February 2012)
- Out of Battle Unit Generation (00:44, 29 February 2012)
- Prep for Generating Base Raw Stats (00:50, 29 February 2012)
- Generate Unit's Base Raw Stats (00:52, 29 February 2012)
- Transfer Job's Growths/Mults to Unit (00:54, 29 February 2012)
- Store Ramza's Name/Birthday/Zodiac (13:51, 29 February 2012)
- ENTD Data Calculation (13:52, 29 February 2012)
- Prep for Initializing Unit's Job Data (13:53, 29 February 2012)
- Initialize Unit's Battle Data (13:55, 29 February 2012)
- Calculate ENTD Unit Jobs (13:56, 29 February 2012)
- Sprite Set and Random Secondary Job Calculation (13:58, 29 February 2012)
- Transfer Job's Data to Unit's Data (14:00, 29 February 2012)
- 11 (21:06, 29 February 2012)
- 13 (21:07, 29 February 2012)
- 18 (21:09, 29 February 2012)
- 19 (21:09, 29 February 2012)
- 46 (21:24, 29 February 2012)
- 4A Heal (100)% HealMP (100)% (21:25, 29 February 2012)
- Calculate Actual Stats (Used for Stat Capping as well) (00:37, 1 March 2012)
- Calculate Unit's Abilities (00:39, 1 March 2012)
- Monster Equipment Storing (00:41, 1 March 2012)
- Calculate/Store ENTD Unit Equipment (00:42, 1 March 2012)
- Equippable Item Setting (Support/Female-only) (00:45, 1 March 2012)
- Equipment Attribute Setting (00:49, 1 March 2012)
- Store/Generate Character Names (00:54, 1 March 2012)
- Calculate Highest Party Level (04:03, 1 March 2012)
- Calculate Learned Abilities (04:21, 1 March 2012)
- Calculate Unit's R/S/M (04:23, 1 March 2012)
- Status Initialization (04:25, 1 March 2012)
- Nullify CT/Initialize Death Counter (04:27, 1 March 2012)
- Float/Current Statuses/Status Immunities/Status CT (04:29, 1 March 2012)
- Status Setting/Checking + Equip/R/S/M Stats (04:35, 1 March 2012)
- Check if Unit Leveled UP (04:37, 1 March 2012)
- Store 3-Byte Data (04:51, 1 March 2012)
- Calculate Job Level (04:54, 1 March 2012)
- Initialize Unit's Job Levels (04:56, 1 March 2012)
- Initialize Some Unit Data (01:02, 2 March 2012)
- Get Unit's Portrait/Palette (02:08, 2 March 2012)
- Initialize Unit's X/Y+Facing/Battle Rewards (02:52, 2 March 2012)
- Get Lowest Order Status' 0x08 Check Data? (Status Checks 2) (02:53, 2 March 2012)
- Calculate Zodiac Symbol (02:55, 2 March 2012)
- Activates move/act (13:56, 2 March 2012)
- Maintence (16:47, 11 March 2012)
- Load Move Find-Item data to Current Map (03:00, 12 March 2012)
- Special Animation Usage in Storyline Battles (21:15, 16 March 2012)
- Calculate Random Equipment (19:52, 23 March 2012)
- Settings (14:38, 3 May 2012)
- Big routine before display data (18:30, 4 May 2012)
- Post Action Display Routine (18:31, 4 May 2012)
- Throw Determination Routine (03:23, 3 July 2012)
- Ramza Causes Game Over (15:20, 30 July 2012)
- Routine at 142508 (21:52, 30 July 2012)
- Auto Potion (22:36, 30 September 2012)
- Rider/Mount X/Y/Facing Setting? (20:36, 8 October 2012)
- Check if Facing Needs Changed? (20:36, 8 October 2012)
- Store Display Data (20:38, 8 October 2012)
- Store Item's Display Data (20:39, 8 October 2012)
- Post-Action Display Setup (20:40, 8 October 2012)
- MassHexASM (03:32, 27 October 2012)
- Skillsets (05:03, 27 November 2012)
- Current Ability Data section (14:22, 27 November 2012)
- Change of Turn check (17:44, 27 November 2012)
- Disable Green Panel Flags (00:09, 28 November 2012)
- Deals with map coordinates 2 (15:10, 28 November 2012)
- Return Various Tile Data (15:11, 28 November 2012)
- Clear r2 (14:02, 29 November 2012)
- Dismiss-able check (22:13, 11 December 2012)
- Hacked RAM (22:38, 13 December 2012)
- World Map Scripts (23:07, 13 December 2012)
- Store Script Data into r4 and r5 (00:43, 14 December 2012)
- World Map Script 0x01 (00:45, 14 December 2012)
- World Map Script 0x00 (00:47, 14 December 2012)
- World Map Script 0x14 and 0x15 (00:49, 14 December 2012)
- World Map Script 0x05 through 0x0B (00:51, 14 December 2012)
- World Map Script 0x17 (00:52, 14 December 2012)
- World Map Script 0x18 (00:53, 14 December 2012)
- World Map Script 0x02 (01:03, 14 December 2012)
- World Map Script 0x03 (01:07, 14 December 2012)
- WLDCORE Get Party Data (01:21, 14 December 2012)
- Attack.out info for raven (01:18, 17 December 2012)
- Final Fantasy Tactics A2: Grimoire of the Rift (22:08, 22 December 2012)
- Event Instruction Main Routine 2 (19:18, 16 January 2013)
- Sort equipment as weapon/shield/hat/body/other based on item number (01:17, 1 February 2013)
- Load Halfword (01:42, 21 February 2013)
- Math Skill (16:52, 24 February 2013)
- System function routine (15:58, 21 March 2013)
- Unit RGB/Sprite Type/? Initialization (13:55, 26 April 2013)
- Generate Crystal or Treasure (03:32, 20 June 2013)
- Item Inventory (21:02, 14 December 2013)
- Event Instruction 82 (18:09, 15 January 2014)
- Event Scripts and Scenario Order correlation (01:32, 20 January 2014)
- Game Flow Control Return Addresses (21:43, 1 February 2014)
- Offset Conversion (14:06, 3 February 2014)
- Set Rider/Mount's X/Y Data (04:24, 12 February 2014)
- Event Instruction 2F (14:53, 16 February 2014)
- Throw (15:43, 16 March 2014)
- Strike/Lunge Routine (18:26, 2 June 2014)
- Height vs Water and Float Routine (18:30, 2 June 2014)
- Remove Close Range Routine (18:31, 2 June 2014)
- Range Panel Validation (18:34, 2 June 2014)
- Can Select Target Tile Routine (18:35, 2 June 2014)
- Vertical Fixed Routine (18:41, 2 June 2014)
- Target Ally/Enemy with Range Routine (18:59, 2 June 2014)
- Identify Cross Sections Routine (19:15, 2 June 2014)
- Hex Hacking (08:09, 18 June 2014)
- FFTP Overview (08:13, 18 June 2014)
- Music/SMD (21:17, 30 June 2014)
- CD Index (21:15, 4 August 2014)
- BATTLE/ (21:18, 4 August 2014)
- EFFECT/ (21:20, 4 August 2014)
- EVENT/ (21:21, 4 August 2014)
- MENU/ (21:24, 4 August 2014)
- OPEN/ (21:25, 4 August 2014)
- SOUND/ (21:25, 4 August 2014)
- WORLD/ (21:26, 4 August 2014)
- CD Full Index (21:31, 4 August 2014)
- MAP/ (21:32, 4 August 2014)
- EVENT/REQUIRE.OUT (23:38, 4 August 2014)
- PSX SDK (12:04, 9 August 2014)
- Rad's Toolkit (12:34, 9 August 2014)
- World Map Instructions (22:06, 6 September 2014)
- Set used item based on skillset (14:45, 14 September 2014)
- EVENT/FRAME.BIN (22:22, 23 September 2014)
- Store ability/skillset data, set AI settings for ability? (02:50, 26 September 2014)
- Reset game if special keycode is pressed (16:09, 30 November 2014)
- Set Propositions based on location (16:09, 30 November 2014)
- Get Proposition? Data Pointer (16:10, 30 November 2014)
- Controller input for rumor/proposition lists (16:12, 30 November 2014)
- Graphic displays for units on proposition list (16:13, 30 November 2014)
- Set Proposition Status (Complete, failed, in progress) (16:13, 30 November 2014)
- Units to Send display? (16:14, 30 November 2014)
- Load Available units to send on proposition? (16:14, 30 November 2014)
- Controller input during proposition description? (16:20, 30 November 2014)
- Return from job processing (16:21, 30 November 2014)
- Proposition resolution (16:21, 30 November 2014)
- Return from job determinations (16:23, 30 November 2014)
- If preferred job for random success is present calculation (16:23, 30 November 2014)
- FFTPatcher (12:41, 2 December 2014)
- Shishi Sprite Editor (13:15, 2 December 2014)
- FFTOrgASM (13:28, 2 December 2014)
- Map2gl (06:19, 6 December 2014)
- Chotokukyan (14:42, 24 December 2014)
- 00000c88 - 00000e9c (23:01, 7 February 2015)
- 00000ea0 - 00000eac (23:01, 7 February 2015)
- 00000eb0 - 00000f28 (23:01, 7 February 2015)
- 00000f2c - 00000f3c (23:02, 7 February 2015)
- 00000f40 - 00001024 (23:02, 7 February 2015)
- 00001028 - 000010b4 (23:02, 7 February 2015)
- 000010b8 - 000010dc (23:02, 7 February 2015)
- 000010e0 - 00001138 (23:02, 7 February 2015)
- 0000113c - 00001170 (23:02, 7 February 2015)
- 00001174 - 00001404 (23:02, 7 February 2015)
- 00001408 - 00001418 (23:03, 7 February 2015)
- 0000141c - 00001440 (23:03, 7 February 2015)
- 00001444 - 00001504 (23:03, 7 February 2015)
- 00001508 - 000015d4 (23:03, 7 February 2015)
- 000015d8 - 000015f4 (23:03, 7 February 2015)
- 000015f8 - 00001610 (23:03, 7 February 2015)
- 00001614 - 000016a8 (23:03, 7 February 2015)
- 000016ac - 000016c0 (23:04, 7 February 2015)
- 000016c4 - 000016e0 (23:04, 7 February 2015)
- 000016e4 - 00001718 (23:04, 7 February 2015)
- 0000171c - 00001724 (23:04, 7 February 2015)
- 00001728 - 00001758 (23:04, 7 February 2015)
- 0000175c - 00001770 (23:04, 7 February 2015)
- 00001774 - 00001790 (23:04, 7 February 2015)
- 00001794 - 000017f0 (23:05, 7 February 2015)
- 000017f4 - 00001854 (23:05, 7 February 2015)
- 00001858 - 000018b8 (23:05, 7 February 2015)
- 000018bc - 0000191c (23:05, 7 February 2015)
- 00001920 - 00001954 (23:05, 7 February 2015)
- 00001958 - 0000198c (23:05, 7 February 2015)
- 00001990 - 000019c4 (23:05, 7 February 2015)
- 000019c8 - 000019fc (23:06, 7 February 2015)
- 00001a00 - 00001b1c (23:06, 7 February 2015)
- 00001b20 - 00001b40 (23:06, 7 February 2015)
- 00001b44 - 00001c58 (23:06, 7 February 2015)
- 00001c5c - 00001cfc (23:06, 7 February 2015)
- 00001d00 - 00001d6c (23:06, 7 February 2015)
- 00001d70 - 00001d88 (23:06, 7 February 2015)
- 00001d8c - 00001e18 (23:07, 7 February 2015)
- 00001e1c - 00001e40 (23:07, 7 February 2015)
- 00001e44 - 00001e7c (23:07, 7 February 2015)
- 00001e80 - 00001e94 (23:07, 7 February 2015)