*"No Target" Display*

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*"No Target" Display*
00080e3c: 00002821 addu r5,r0,r0      Section Counter = 0
00080e40: 2406fff2 addiu r6,r0,0xfff2      X Shift = -0x0e
00080e44: 2407ffe8 addiu r7,r0,0xffe8      Y Shift = -0x18
00080e48: 8e230008 lw r3,0x0008(r17)      Load Numerical? Display Pointer 1
00080e4c: 34020080 ori r2,r0,0x0080
00080e50: a0620002 sb r2,0x0002(r3)      Store Blue Shading = 128
00080e54: a0620001 sb r2,0x0001(r3)      Store Green Shading = 128
00080e58: a0620000 sb r2,0x0000(r3)      Store Red Shading = 128
00080e5c: 3402001a ori r2,r0,0x001a
00080e60: afa20010 sw r2,0x0010(r29)      Store X Location = 0x1a
00080e64: 340200db ori r2,r0,0x00db
00080e68: afa20014 sw r2,0x0014(r29)      Store Y Location = 0xdb
00080e6c: 34020025 ori r2,r0,0x0025
00080e70: afa20018 sw r2,0x0018(r29)      Store Image Width = 0x25
00080e74: 080203bd j 0x00080ef4
00080e78: 3402000a ori r2,r0,0x000a      Image Height = 0x0a