Current Ability Data section

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80193848 - (Data from 0x16e-0x182 of Unit Data)

80193860 - ? (set to 0 if an item is used on undead)

80193868 - Target hit by ability (0x10 bytes; amount of non-FF data is counted, and the data c/p to misc. unit data, 0x18e)

80193878 - Distribute Hit Counter

80193881 - start of some panel data (0x03 bytes each)

Start of Attacker's Data?
8019389c - Attacker's Facing (byte)
8019389d - (set to 1 when setting the weapon IDs)
8019389e - Attacker's RH Weapon
8019389f - Attacker's LH Weapon
801938a0 - Attacker's Team
801938a2 - X Distance between Attacker/Target (halfword)
801938a4 - Y Distance between Attacker/Target (halfword)
801938a6 - Attacker/Self ID
801938a7 - Used Skillset ID
801938a8 - Used Ability ID
801938aa - Calculator Type ID
801938ac - Calculator Multiplier ID
801938ae - Used Item/Equip ID
801938af - (0x177)
801938b0 - Reaction ID?/flags
801938b1 - Target ID?
801938b2 - Target X
801938b4 - Target Map Level
801938b6 - Target Y
801938b8 - (0x180)
801938b9 - (0x181) stepping stone flags?
801938ba - Mount Info
801938bb - 
801938bc - (word)
801938c0 - Attacker Unit ID
801938c1 - Target Unit ID
801938c2 - #Hits
801938c3 - Weapon Hand (0 = R, 1 = L) (fdc)
801938c4 - Primary Weapon ID (Also used for used item/weapon ID for Weapon Inventory)
801938c5 - Secondary Weapon ID
801938c6 - Reaction ID?


801938c8 - ? (Deals with elemental nullification)/poach (post action thing? used in reaction routine too)
801938ca - Target X Coordinate
801938cb - Target Y coordinate
801938cc - target elevation
801938cd - Caster Tile Type
801938ce - XA
801938d0 - YA
801938d2 - Defender's Effective Faith
801938d3 - Attacker's Effective Faith (set to 100 after checking faith)
801938d4 - Used Ability's Skillset

801938d6 - Used Ability ID?
801938d8 - Used Weapon ID
801938d9 - ? (01 = two-hands is in use?)

801938db - Used Item ID
801938dc - Base Hit

801938de - Accessory Evade
801938df - RH Evade
801938e0 - LH Evade
801938e1 - Class Evade
801938e2 - Facing Modifier (00 Front, 01 Side, 02 Back)

801938e4 - Charge's Power?
801938e5 - Ability Formula?

801938e7 - Earned Experience
801938e8 - Can earn EXP?
801938e9 - defaults to weapon attack? (default to attack flag?)
			0x01 - default to weapon attack?
			0x00 - don't default

801938eb - MP Used
801938ec - able to knock back? (checked in knockback calculation) / Hit Counter
801938ed - can poach? / fall damage flags (Post action flags?)
801938ee - ??height change?? (used in knockback 2)
801938ef - target ID (used in knockback 2)

801938f0 - Ability Range
801938f1 - Ability Effect Area
801938f2 - Ability Vertical
801938f3 - Ability Flags 1
801938f4 - Ability Flags 2
801938f5 - Ability Flags 3
801938f6 - Ability Flags 4
801938f7 - Ability Element
801938f8 - Ability Formula
801938f9 - Ability X
801938fa - Ability Y
801938fb - Ability Inflict Status ID
801938fc - Ability CT
801938fd - Ability MP Cost

801938ff - Weapon Characteristics

80193902 - WP

80193904 - Weapon's Element

80193906 - Status Infliction Type
80193907 - Status Set 1
80193908 - Status Set 2
80193909 - Status Set 3
8019390a - Status Set 4
8019390b - Status Set 5

8019390c - Ability Type
8019390d - Ability Element
8019390e - Ability Formula - used in poach/train?
8019390f - Ability Power 1 
80193910 - Ability Power 2
80193911 - Ability Inflict Status ID?
80193912 - Ability CT (?)
80193913 - Ability MP Cost