Difference between revisions of "WaitWalk"
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(Created page with "= WaitWalk = Pause and resume instructions when the unit with the given ID is finished walking. See Also: {28}WalkTo Event_Instruction_57|{57}Wai...") |
m (Xifanie moved page Event Instruction 29 to WaitWalk) |
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− | = | + | = {29} {{IE_29}} = |
− | + | {{IE_29_ex}} | |
+ | {{IE_29_desc}} | ||
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+ | See Also: [[Event_Instruction_28|{28} {{IE_28}}]] ― [[Event_Instruction_57|{57} {{IE_57}}]] ― [[Event_Instruction_64|{64} {{IE_64}}]] ― [[Event_Instruction_65|{65} {{IE_65}}]] ― [[Event_Instruction_6F|{6F} {{IE_6F}}]] ― [[Event_Instruction_80|{80} {{IE_80}}]] ― [[Event_Instruction_E5|{E5} {{IE_E5}}]] | ||
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+ | {{UnitID}} | ||
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− | + | {{x00}} |
Latest revision as of 14:57, 6 August 2020
{29} WaitWalk
WaitWalk(xID,x00)
Resumes instructions when the given unit arrives at destination.
See Also: {28} WalkTo ― {57} WaitFieldObject ― {64} WaitRotateUnit ― {65} WaitRotateAll ― {6F} WaitSpriteMove ― {80} March ― {E5} WaitForInstruction
Unit ID : Byte (hex)
ID of the unit specified in the ENTD.
x00 : Byte (hex)
This value is always set to x00 in the original game; it probably doesn't have a function.