Difference between revisions of "WaitWalk"

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(Created page with "= WaitWalk = Pause and resume instructions when the unit with the given ID is finished walking. See Also: {28}WalkTo Event_Instruction_57|{57}Wai...")
 
m (Xifanie moved page Event Instruction 29 to WaitWalk)
 
(2 intermediate revisions by the same user not shown)
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= WaitWalk =
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= {29} {{IE_29}}  =
Pause and resume instructions when the unit with the given ID is finished walking.
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{{IE_29_ex}}
  
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{{IE_29_desc}}
  
See Also: [[Event_Instruction_28|{28}WalkTo]]  [[Event_Instruction_57|{57}WaitFieldObject ★]]  [[Event_Instruction_64|{64}WaitRotateUnit ★]]  [[Event_Instruction_65|{65}WaitFaceUnit ★]]  [[Event_Instruction_6F|{6F}WaitSpriteMove ★]]  [[Event_Instruction_80|{80}March]]  [[Event_Instruction_E5|{E5}WaitForInstruction]]
 
  
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See Also: [[Event_Instruction_28|{28} {{IE_28}}]] ― [[Event_Instruction_57|{57} {{IE_57}}]] ― [[Event_Instruction_64|{64} {{IE_64}}]] ― [[Event_Instruction_65|{65} {{IE_65}}]] ― [[Event_Instruction_6F|{6F} {{IE_6F}}]] ― [[Event_Instruction_80|{80} {{IE_80}}]] ― [[Event_Instruction_E5|{E5} {{IE_E5}}]]
  
== Unit ID : Byte (hex) ==
 
ID of the unit specified in the ENTD.
 
  
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{{UnitID}}
  
== Unknown 1 : Byte (hex) ==
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Always x00.
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{{x00}}

Latest revision as of 14:57, 6 August 2020

{29} WaitWalk

WaitWalk(xID,x00)

Resumes instructions when the given unit arrives at destination.


See Also: {28} WalkTo{57} WaitFieldObject{64} WaitRotateUnit{65} WaitRotateAll{6F} WaitSpriteMove{80} March{E5} WaitForInstruction


Unit ID : Byte (hex)

ID of the unit specified in the ENTD.


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.