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Showing below up to 50 results in range #71 to #120.
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- Reactions (15:34, 9 January 2011)
- Longbow, Knife, and Ninja Blade formula becomes PA*WP (08:52, 24 January 2011)
- Rod formula becomes MA*WP (09:05, 24 January 2011)
- Pole (Stick) formula becomes PA*WP (09:06, 24 January 2011)
- Ability and Spell Animations (05:25, 20 May 2011)
- Monster Animations (22:20, 29 June 2011)
- Player Unit Order (03:07, 15 February 2012)
- Checking known abilities? (04:18, 16 February 2012)
- "Speed" display (04:23, 16 February 2012)
- "CT" display (04:24, 16 February 2012)
- "Br" display (04:24, 16 February 2012)
- "Fa" display (04:25, 16 February 2012)
- "Attack" Sword display (04:25, 16 February 2012)
- "Magic" Rod display (04:25, 16 February 2012)
- "Missed" display (04:26, 16 February 2012)
- "Guarded" display (04:26, 16 February 2012)
- "Caught?" display (04:27, 16 February 2012)
- *One-Digit JP* (04:30, 16 February 2012)
- Check whose turn it is? (04:33, 16 February 2012)
- Deals with map coordinates 3 (14:21, 16 February 2012)
- Uknown 2 (14:27, 16 February 2012)
- Some kind of ENTD/Unit manipulation (22:40, 17 February 2012)
- *"No Target" Display* (04:29, 18 February 2012)
- *Two-Digit JP* (04:30, 18 February 2012)
- *"Silenced" Display* (04:30, 18 February 2012)
- *"No MP" Display* (04:31, 18 February 2012)
- LEDecoder (14:43, 21 February 2012)
- Palette Editor (02:35, 22 February 2012)
- Move HP / MP Up (15:01, 22 February 2012)
- Find Skillset's Job ID (Not used?) (02:17, 23 February 2012)
- ? (removed code?) (02:35, 23 February 2012)
- Item and Shop Workbook Compilation (14:11, 23 February 2012)
- Skill and Skillset Workbook Compilation (14:12, 23 February 2012)
- Game Progression Workbook Compilation (14:13, 23 February 2012)
- EvtchrView (14:19, 23 February 2012)
- Attack.Out GUI (14:55, 23 February 2012)
- Event Instruction Main Routine 3 (15:31, 24 February 2012)
- Traps Routine (15:40, 24 February 2012)
- Dividend * 4 / Divisor (16:13, 24 February 2012)
- Part of the Weapon Inventory (16:15, 24 February 2012)
- Jump 2 (16:18, 24 February 2012)
- Starting Inventory Rewrite (13:53, 26 February 2012)
- Compatibility Rewrite/Hack (14:05, 26 February 2012)
- Equippable Item Setting Rewrite/Hack (14:13, 26 February 2012)
- Initialize Status Check Data (23:44, 28 February 2012)
- Initialize Party ID to FF (23:46, 28 February 2012)
- Find Free Party Slot (00:33, 29 February 2012)
- Out of Battle Unit Generation (00:44, 29 February 2012)
- Prep for Generating Base Raw Stats (00:50, 29 February 2012)
- Generate Unit's Base Raw Stats (00:52, 29 February 2012)