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Showing below up to 50 results in range #301 to #350.
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- Load Unit graphics from sprite sheet (8 links)
- Current Action Ability Data Setting / Multi Hit Formulas (8 links)
- Jump to post action display (8 links)
- 23 Heal (MA*Y) (8 links)
- Ability Secondary Data: Throw Abilities (8 links)
- Select Target Tile (8 links)
- Event Instruction 58 (8 links)
- Usable Ability Setting/ENTD AI Calculations (8 links)
- Store status,modified ENTD for current attack (8 links)
- 0B Hit F(MA+X)% (8 links)
- Set Game Flow Variable to 0 (8 links)
- 1C Hit (X)% (8 links)
- Find Unit's Misc Data Pointer and Load Spritesheet Value (8 links)
- Get DAT as WD (8 links)
- Generate Crystal or Treasure (8 links)
- Calculate Physical? Target (8 links)
- Pass/Fail Roll (8 links)
- Find Highest Target Priority in Ability Range (0019bf2c) (7 links)
- Memset (7 links)
- Event Instruction 49 (7 links)
- 3D Hit (MA+X)% (7 links)
- Event Instruction 51 (7 links)
- Mark Thread As Stopped (7 links)
- Event Instruction 6B (7 links)
- AI Check if Unit is a Crystal/Treasure (0019bb20) (7 links)
- Event Instruction 2E (7 links)
- Add Unit to Party/Store Unit's Party Data (7 links)
- Maps/Mesh (7 links)
- Deals with map coordinates 1 (7 links)
- Calculate Unit's Abilities (7 links)
- SYS MoveImage (7 links)
- Main reaction routine? (7 links)
- Jump to 68d08 (7 links)
- Event Instruction 8C (7 links)
- Add price of item / 4 to total gil (7 links)
- Perform reaction abilities (7 links)
- Event Instruction 4A (7 links)
- Event Instruction C3 (7 links)
- Call Attack Preparation (AT list preview) (7 links)
- Set some target coordinates/attacker animation, others (7 links)
- OPEN.BIN 00068638 - 00068680 (7 links)
- 000685e0 - 0006863c (7 links)
- Emitter Control Routine (7 links)
- Get Item Data Pointer (7 links)
- Find Address for Polygons by Depth (7 links)
- 47 AbsHP (Y)% 100% Status (7 links)
- P16 SetPolyF4 (7 links)
- 'Reflect', Blade Grasp, and Arrow Guard (7 links)
- Set Rotation matrix elements (7 links)
- 17 Dmg (TarCurHP-1) Hit F(MA+X)% (7 links)