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Showing below up to 50 results in range #301 to #350.

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  1. Load Unit graphics from sprite sheet‏‎ (8 links)
  2. Current Action Ability Data Setting / Multi Hit Formulas‏‎ (8 links)
  3. Jump to post action display‏‎ (8 links)
  4. 23 Heal (MA*Y)‏‎ (8 links)
  5. Ability Secondary Data: Throw Abilities‏‎ (8 links)
  6. Select Target Tile‏‎ (8 links)
  7. Event Instruction 58‏‎ (8 links)
  8. Usable Ability Setting/ENTD AI Calculations‏‎ (8 links)
  9. Store status,modified ENTD for current attack‏‎ (8 links)
  10. 0B Hit F(MA+X)%‏‎ (8 links)
  11. Set Game Flow Variable to 0‏‎ (8 links)
  12. 1C Hit (X)%‏‎ (8 links)
  13. Find Unit's Misc Data Pointer and Load Spritesheet Value‏‎ (8 links)
  14. Get DAT as WD‏‎ (8 links)
  15. Generate Crystal or Treasure‏‎ (8 links)
  16. Calculate Physical? Target‏‎ (8 links)
  17. Pass/Fail Roll‏‎ (8 links)
  18. Find Highest Target Priority in Ability Range (0019bf2c)‏‎ (7 links)
  19. Memset‏‎ (7 links)
  20. Event Instruction 49‏‎ (7 links)
  21. 3D Hit (MA+X)%‏‎ (7 links)
  22. Event Instruction 51‏‎ (7 links)
  23. Mark Thread As Stopped‏‎ (7 links)
  24. Event Instruction 6B‏‎ (7 links)
  25. AI Check if Unit is a Crystal/Treasure (0019bb20)‏‎ (7 links)
  26. Event Instruction 2E‏‎ (7 links)
  27. Add Unit to Party/Store Unit's Party Data‏‎ (7 links)
  28. Maps/Mesh‏‎ (7 links)
  29. Deals with map coordinates 1‏‎ (7 links)
  30. Calculate Unit's Abilities‏‎ (7 links)
  31. SYS MoveImage‏‎ (7 links)
  32. Main reaction routine?‏‎ (7 links)
  33. Jump to 68d08‏‎ (7 links)
  34. Event Instruction 8C‏‎ (7 links)
  35. Add price of item / 4 to total gil‏‎ (7 links)
  36. Perform reaction abilities‏‎ (7 links)
  37. Event Instruction 4A‏‎ (7 links)
  38. Event Instruction C3‏‎ (7 links)
  39. Call Attack Preparation (AT list preview)‏‎ (7 links)
  40. Set some target coordinates/attacker animation, others‏‎ (7 links)
  41. OPEN.BIN 00068638 - 00068680‏‎ (7 links)
  42. 000685e0 - 0006863c‏‎ (7 links)
  43. Emitter Control Routine‏‎ (7 links)
  44. Get Item Data Pointer‏‎ (7 links)
  45. Find Address for Polygons by Depth‏‎ (7 links)
  46. 47 AbsHP (Y)% 100% Status‏‎ (7 links)
  47. P16 SetPolyF4‏‎ (7 links)
  48. 'Reflect', Blade Grasp, and Arrow Guard‏‎ (7 links)
  49. Set Rotation matrix elements‏‎ (7 links)
  50. 17 Dmg (TarCurHP-1) Hit F(MA+X)%‏‎ (7 links)

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