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Messages - 3lric

4061
Quote from: Durbs on November 28, 2011, 08:19:50 pm
Well, looks like we have some job options opening up for our protagonists (except Ramza, who will only have his own and the generic jobs). :mrgreen:

http://ffhacktics.com/smf/index.php?topic=7031.100

What we can do for alternate jobs, too, is a simple palette to differentiate from the base class.

Fuck yea!, and do we really need to change what the 5 (except Ramza) look like from job to job? wouldn't you rather just have them stay as normal like other uniques normally would?

So here is what we need now  :mrgreen:

Link-
       Warrior       -  Ancient Skills
       ???            -  ???
       ???            -  ???

Snake-
       SPEC OPS   -  Stealth
       ???            -  ???
       ???            -  ???

Cloud-
       EX-Soldier    -  Limit
       ???             -  ???
       ???             -  ???

Dante-
       Half-Demon   -  Devil Cry
       ???              -  ???
       ???              -  ???
4062
Quote from: Joseph Strife on November 28, 2011, 11:12:31 am
Holy Shit! A hell of luck you could recover everything.

Yup, now I'm going to backup everything on 3 different drives nightly and make a DVD backup atleast once a week  :mrgreen:
4063
OMG today a bunch of shit that i was working from was randomly deleted from my PC and i had an open remote desktop in my taskmanager. So i dunno how i got jacked but i did, After several hours of Recovering files then formatting my HDD, reinstalling windows, installing tons of peer-blocking and anti-virus crap then sorting through the remains of the mess that was JoT5.. LUCKILY with everything i was able to recover we are right back where we were so finally we can start progressing again  :mrgreen:   :mrgreen:
4064
Quote from: Lucifer_zero on November 27, 2011, 09:15:10 amTonberry is one of my favorites enemies on FF-series

Mine too  :mrgreen:

Quote from: Lucifer_zero on November 27, 2011, 09:15:10 am
- IMHO, Tonberries are: Low mov creatures that don´t stop coming for you, with absurd damage potential when they get to you, and counter with some powerfull skills, they can take easily one person at time, but that their weakness, only hitting one, even it is almost sure death, with that ideia in mind i did make for each tier a powerfull atack,

This is exactly as it should be, great job!

Quote from: Lucifer_zero on November 27, 2011, 09:15:10 amIt would be more FF-like if there was some formula that use some information on game, like number of enemy slain, hours played, Battles doned, elc.

- Give him a exclusive counter, listed as Karma, as the same skill it have, triggered by any form of damage so every damage you give it will make it make you lose all HP already lost, for a more powerfull aproach, if Karma can be done as a counter, then i would surely put it on Innate bellow Damage Split, so theres a chance to it hurt you before he makes you lose more HP

- If possible, i would put every Tonberry with 100 Brave + Damage Split + Karma as counter, that means if you attack a tonberry without killing it, then he could recover half that damage and give you the Damage you gave him + all that you lost before, he IS the king of counters after all...


If it could be done that would be fantastic but i think this would take a large amount of ASMing. which i know nothing about :/

Quote from: Lucifer_zero on November 27, 2011, 09:15:10 amDeath Light      -  affects all in range of 3, very high currentlyHP reduction (70~90%) that cancel every positive buff, but can only affect characters that have at least one positive buff.

I like this one

Quote from: Lucifer_zero on November 27, 2011, 09:15:10 amAnother Idea for King Presence is removing golem from game ( if it isnt already ) and make King Presence Golem.

Now this is something i can do  :mrgreen:

EDIT: THIS HAS ALL BEEN UPDATED TO THE MAIN POST
4065
Awesome again Lucifer_zero  :mrgreen: I will update these into the main page later today once i have slept.
I also came up with a moveset for the Bandits that are listed on the main page and sent it to Durbs to look at, it should be on there later today

EDIT: Werewolf and Bandit Movesets added to first post
4066
The Lounge / Re: FFH Community Picture Gallery
November 26, 2011, 07:44:01 am
Quote from: Joseph Strife on November 26, 2011, 05:42:20 am
You realy think? I saw the video you PM me and i didn't saw much similarity.

maybe it's just me, i think everyone looks like someone lol
4067
Quote from: Lucifer_zero on November 26, 2011, 05:38:42 am
Hum... yeah, i do remember that what i´m doing is a separete class as 4th tier, i know that there is a limit on job that can be created, but for now, correct me if i´m wrong, Byblos, worker 8 and Divine Dragon ( or whareter it was called ) wont be in this game, right ? That make at least 3 jobs that can be changed into 4th tier jobs, also also on worst case you could trash some other monsters that wont be using...

And not every monster should have a 4th tier, i´m giving the ideias for 4th, as they could end being side quest bosses


I still like the idea and yea i hadn't thought of doing it that way, that should work just fine  :mrgreen:

Do you have any ideas for the Werewolf yet?
4068
Quote from: Lucifer_zero on November 25, 2011, 09:20:20 pm
Time for Lamia


Tier 1 - Siren - Innate Move on water / Immune: Silence, Charm, Dont Act /
"A creature with a beautiful voice that put anyone to sleep and not awake"

*Calm voice  ("A tender voice that makes enemies calm and more slowly" )
3 Range atack, small chance to slow

*Lullaby
5 range around self, mid chance (30%+MA) to put everyone on sleep

*Perish song
Only around, inflict Death Sentence



Tier 2 - Lamia - Innate Move on Water / Immune: Silence, Charm, Dont Act
"The ones who hear it´s song end up losing all the sanity"

*Voice of Fury
3 Range Attack, small chance to  Berseker

*Mental Noise
5 range around self, mid chance (30%+MA) to put everyone on confuse

*Perish song
Only around, inflict Death Sentence



Tier 3 - Valkyre - innate Fly / Immune: Silence, Charm, Dont Act
"The voice of an angel with the spirit of a demon, countless were deceveid by it voice"


*Angel voice ("A voice from heavens, that can even make you belive that 1+1=0") [pun intend with my college, i do math]
3 Range Attack, small chance to Charm

*Heaven Choir
4 range around self, low~mid heal on every ally on range ( not reversal on undead )

*Perish song
Only around, inflict Death Sentence



Tier 4 - Lilith - Innate MOV-HP UP/ Always: Regen / Immune: all except confusion and dont move
"The mother of all lamiae, they say it songs can even change a human itself"

*Perish song
*Calm voice
*Lullaby
*Voice of Fury
*Mental Noise
*Angel voice
*Heaven Choir
*Poison Frog
4 Range 2 AOE, inflict poison + frog with mid~high chance ( 45%+MA )



For this setup Lamiae are basically Debuffer with not so much atack power, also dont mind the names, i dont have a good imagination for they, talking about it, this is what i thought when doing the tiers

Tier 1 is kinda classical lullaby, making they lose time, making they acting late than foreseen, thats way i put slow together

Tier 2 is to try to waste turns, berseker and confusion goes well with that ideia.

Tier 3 is something more diferent, if something have angel voice, it voice should heal, not only that, a voice from heaven can make you belive and follow thing you never would do before, so charm ( and, again, never get tired of saying, its so much powerfull debuff )

Poison Frog is kinda old on FF serie, if some monster use music as wapon, then one should have this skill, nothing better than putting it on the BOSS tier.


Well, Perish song is meh, but i didnt thought on anything better yet, ill still keep thinking on something on lamiae


:mrgreen: This is awesome Lucifer_zero, I will update these ones to the main page as well tomorrow once I'm back to my computer and not on my phone. I'm going to have to also ask Kagebunji how we can go about have a 4th monster Tier since in the case of Reis or Byblos they were actually separate classes. But other than that your doing a great job with this, we may need some other older monsters to have different abilities as well to change them up from vanilla. And as more monster sprites are made they will be added to they mod as well, I know CONMAN was working a few good looking monster sprites

EDIT:  Movesets updated in Main Post
4069
The Lounge / Re: FFH Community Picture Gallery
November 25, 2011, 06:46:54 pm
Quote from: Kagebunji on November 23, 2011, 02:00:59 pm
You are a pierced beast, Elric, haha.

And me
http://i40.tinypic.com/2i6ywlu.jpg

:mrgreen: Pierced and Tattooed

@ Kagebunji, you look just like my buddy Spikes lol

@ Joseph Strife I still think you look like the singer from Local H with shorter hair haha
4070
@Lucifer_zero i will add some of those Tortoise movesets to the main post either by tonight or tomorrow

I'm more busy with the holiday weekend then i thought I would be and I still want to finish up 2 more events by the end of the weekend.

@Durbs, I've been looking at the RAD 3 spreadsheet for a little while now and if/when pokeytax responds with a positive yes or no on weather it can be done, as long as he can provide me with at least one example then I can get the rest all finished.

Working on finishing up 2 or 3 events Durbs has already sent me the scripting for and once they are done, we have the boss fight and a couple events for the 2 sidequests. Then we can spend a week or so getting all the moves worked out and most likely another week of testing and bug fixing (provided there is nothing major) after which we should finally have that demo release we have been promising you all! Keep looking forward, the time is drawing closer!

-Elric42
4071
Quote from: Celdia on November 25, 2011, 03:13:02 am
MG was suggesting a change to the site where you can list what you do here - spriter, portraitist, ASM hacker, patcher, playtester, etc., so it would be visible for others to see what you're good at/what you work on. At least that was how I read it.

Ooooh, i get it thank you for clearing that up. That's not a bad idea
4072
Spam / Re: It's finally here....
November 25, 2011, 01:38:08 am
You can also play it on a PS2 with a bit of softmodding.. thats what i do.
There are only a few patches that can't be played on a console
4073
Quote from: MasterGrand on October 18, 2011, 06:25:22 pm
Hello guys

Do you like put your skill type  ?

what is skills type , sample : sprite or portrait or hack...etc

best regards

Maybe I'm missing something.. but i don't get it...?
4074
Quote from: Durbs on November 24, 2011, 08:47:33 pm
Yeah, I agree; it was just an idea. I posted in the RAD thread to see if we can use that to give each character different jobs, so when Poketax comes on next hopefully we'll have an answer. We can always sacrifice unused skillsets and job classes in the original game to give the 4 each at least 2 classes instead of just 1 (while retaining generics).


Yea you are correct i think i may have read it incorrectly in my turkey induced state :P.
My very original idea when first starting the mod was to do exactly that, have each of the 4 that aren't from Ivalice have there own Job tiers, like 3 or 4 since Dante (in DMC 3 anyway since i never played anyone past that) Has Gunslinger, Trickster and Sword Master I believe, Also it would be good since each person already had equip/change innate since for example Link's skills will either involve a bow or sword but doing it this way we can have a secondary class for his bow moves and other jobs which would include his songs, same with the other characters. The more i think about it, the more I'm loving this idea.

I've been reading in the RAD 3 Topic and it seems like this might be doable but being as we are still focusing on events i don't personally have the time to verify that so hopefully you are correct and Pokeytax can give us the info we need to make it happen  :mrgreen:

Quote from: Eternal248 on November 24, 2011, 10:15:52 am
Make bullet-esque skills by using Draw Out, and having the Break Rate for each Katana be 100%. Make all Guns one-handed with Innate: Dual Wield. From here, make each Draw Out skill require having a certain Bullet (Katana) equipped to use that skill.


And Eternal thank you for bringing up the fact that i could make guns 1 handed and make him innate dual wield, i was wondering if that was possible since Dante needs 2 guns rather then just one, after all you can't have Ebony without Ivory  :mrgreen:. I must ask tho, why do you think we should use the Drawout rather then modifiying the Items or the Ninja abilities? I only ask becuase i heard there was some issues when it comes to modifing the Samurai skills

Quote from: Kagebunji on November 24, 2011, 02:23:06 pm
Ok, here is a small preview. Note that the dress still needs to be changed on two of those frames.


Good God Kagebunji that is awesome! Your doing a fantastic job so far  :mrgreen:

Quote from: Lucifer_zero on November 24, 2011, 12:19:42 pm
Oh, i just putted those two to know make sure it was something like that ^^

Hum... when i had read your description it looked as one esuna for one and a nerfed esuna for a group, so thats basically why i´ve thought on this, especially on 10, something that cure Undead/Blood Suck is really welcome, but having it on something that remove almost other thing is strong ( that would make a skill that takes strenght from moves that, for instance, gives Undead + Poison one someone ) mine concern isnt the only the strenght of the skill alone, but what it-ll reflect on others skills -_-

IMHO, Regen + Haste is too powerfull, on true Haste alone is something kinda broken in this game when used with high speed characters / too much strong,

Maybe if my 14 worked, it could be Wishga ? What you think ?

YEah, i know what you mean, but i didnt mean to have exactly throw stone, but something like what i proposed, maybe something like "Vacuum Blade", and add Wind elemental to the skill.

About 11, 12, 13, i´ve trhought on something that would make me use this skillset, without removing some possibility of the secondary, if you have skillset to much like one from priest, you end rarely using white magic cuz you can do almost everything you need with your main skillset, so i tried to focus on having skills alike priest one, but that dont make all priest could do ( this remind me of Tactics Ogre, where Cleric have Area Heal and Priest have Revive and Heal All, they are two jobs that are too much alike, but each one does what the other dont so you end up using both instead of only one of they )

==================

For Tortoise, Big ____ i think its better than having low %HIT, having a huge MP cost, so enemy can cast they only two times at max on begining ( i dont remeber if someone did get MP costs work for monsters ) and this ONLY if you couldn´t invite monster, as tortoise could have immune charm ( i think charm is one of most breaking status in game... )

If you could invite enemy, then i agree that they hit should be something like 50%+MA ( also Tortoise are mean to be slow Tank, so they will need something a little more strong to compensate that )

[ at least Big Guard+ should stay 100%, as it would be one "Boss" skills, boss are mean to be more hard ]

================

The ideia of everyone of the 5 having 3~4 jobs is great ! If this could be make itll be better than having generics, and... what about making ( if its possible, of course ) they have all 2 main jobs, and the other one or two being one "generic" job, that you could find on battles, but its exclusive for they, for instance, lets say Ramza have Duke and Defender as mais jobs, and Mediator as a third job, no one from other five will have mediator as possible class, but you can find enemies as mediator

And more, instead of having one recruit ofice, you can only get generic through certain random battle wher they join you, with the job locked
This way they end up worse than the 5 stars, as they´ll be not so versatile, but generics needs that drawback, as the game want you to play with the 5 stars; at same time, having Ramza and one Mediator could prove more usefull than having Dante on team, for instance, or even will be better than giving the mediator´command to Ramza when you need his Duke AND Defender skills.

Also some jobs should be generic only.
And another thing, the 5 star having 3~4 class will make less needy of 16 skills per skillset!, so one jog Snake have his Spy skills, and on another he have his weapons.


I love that you keep giving these long posts full of ideas  :mrgreen: Its great. Tho i will still let Durbs do the deciding with you on Ramza, since you guys both have excellent ideas and with my head so wrapped around event editing I would need to push some knowledge out before i could take this all in HAHA
4075
Quote from: Durbs on November 24, 2011, 11:29:18 am
I like this idea, but not necessarily for the entire main set. Is there a way that we can get him to be able to switch to a second class?

Actually, that brings up some interesting ideas... what if each of them (Ramza included) had 3-4 job classes that they could switch between? We'd probably have to eliminate the current system of generics to do this and make a series of enemy-only classes, but I kinda like the idea.

Thoughts?

Normally I can go for just about anything, but you already convinced me once that we NEED to have generics and that's why we are building the battles the way we have been, and i've really liked it that way, I would really hate to get rid of them now, While i can agree that the main characters may need a bit of something extra, to complete remove the generic classes would be changing a lot
4076
Quote from: Eternal248 on November 24, 2011, 09:34:33 am
You guys need to come on IRC more. :(

Sorry Eternal I shall try to come on more often, been real busy on the mod + finally just beat Skyward Sword ( :mrgreen:)and got over being really sick

Quote from: Durbs on November 24, 2011, 09:46:52 am
I don't know about ammunition, especially if we're already doing something like this for Dante (eg moves are ALMA based).


I'm not sure about Lucifer_zero but i was referring to actually modifiying the Item abilities such as potion, phoenix down antidote and giving some to Snake as attack abilities, like grenades and things like that that need to actually be bought such as the ninja's ice/fire/thunder balls.

And I honestly don't know what ALMA is but if your refering to Dantes moves that require different equipment to use that not quite the same thing as modifying some of the item abilities themselves (or even the ninjas) to be use for snake such as bullets or grenades.

Hope that clears up any confusion  :mrgreen:
4077
Quote from: Lucifer_zero on November 24, 2011, 07:17:49 am
Yeah, right that ^^, except for the Roundrouse Kick and the ones that work only when invisible, all other would end up having ammo ( item ) instead of MP cost.

I really like that
4078
Quote from: Lucifer_zero on November 24, 2011, 06:08:20 am
Hum, as i dont know what part from snake you didnt get, ill try to explain everything that on my head:

When i said about how character learn their skill was for one thing basically: to not get some power skill from grinding JP, even if you putted some high JP cost if you grind enough you could have the non secret skills right on the start, so learning they at some point of game is another way to limit what you can use ^^

For snake, the ammunition would be like item, i mean, basically ammo, you need to have some item in inventory to be able to use the skill, every time you use, you spent one of that item, when i said to trash some item, was to remove some item from game to make the item for ammo to snake


Oh i get it now, an yea i see what your saying, some skills will be limited, and the whole making them acquire after certain events would be great, my main issue is, other then making them learn by crystal I don't know how to make someone learn a secret skill, so if you know how I would welcome the knowledge. The only other way i could think of to do that (unlock different ones from chapter to chapter such as Ramza learning Scream) would be to make a completely separate skillset for chapter 2 and so on as they did in vanilla, and when you consider doing that for 5 separate people, that eats up alot of skillsets

Also the more I think it over, the more I'm liking the idea of Snake having some moves like either the throw moves that the ninjsa have or Item moves could probably be modified to do about the same, if this is what you mean?
===============================
Quote

For Tortoise, what i have thought on so far is something like:

1st Tier
Stelltoise - innate = defense UP , cannot enter water, mov HP UP / Weak: Water, Absorb: Ligthing
"A Tortoise soo hard that it cant event enter on water without drown and rust"

* HardShell Strike
An attack with knockback efect, close range
* Big Protect
Protect on every member of the team
* Revenge
HPmax - HPactual, range 3

2nd tier
MyrithlToise - innate MagDefUP, ignore height, move on water / Weak: earth, Absorb: Wind
"A Tortoise born from the famous magical metal, that is so light that their feet dont even touch the ground"

* HardShell Strike
An attack with knockback efect, close range
* Big Shell
Shell on every member of the team
* Diference
the skill from Byblos

3rd tier
Adamantoise - Innate DefUP, MagDefUP, cannot enter water, move on lava / Strong: Fire, Water, Wind
"Made from the legenday metal, Adamantoise is barely hurt from slashes or magic, even lava is nothing for it"

* HardShell Strike
An attack with knockback efect, close range
* Big Guard
Protect + Shell on every member of the team
* Last Resort
Self cast, only on critical, gives full HP + Berseker + Protect + Shell + Haste

4th tier, THE BOSS
Unknowtoise - innate DefUP, MDefUP, MovHPup, move everywhere / Always: Protect, Shell, Start: Reraise / Immune: dead, Dont Act, Dont Move, Charm / Strong: every element Null: Dark
"They cant say of what this Tortoise is made, some say its a material from another world"

Skill set - Metal Shell ( i know, gotta work on this name )

- HardShell Strike
- Revenge
- Diference
- Last Resort
- Big Guard+  ( shell + protect + regen on everyone on team )


Also everyone of the Tortoise would me immune to Charm, so you cant have they cast their Big skill for your team, didnt think much more from this

Still didnt thought on specific counter to Tortoises, i dont even thought if they sould have a specific counter or each Tier one type of counter.

I´m already thinking on something for Werewolfs, so far each one will have one Claw attack that inflict some a status, each tier one different debuff ( poison, Charm, undead, Blood Suck) and Howling Moon, a self cast Haste... and right now thinking on what could be last attack, and names on they.


For Lamia surely they will use at least one song skill that inflict bad stats ( the classical Sleep and Poison+frog ) and from then i didnt think nothing yet -_-


well, thats for now.


I like the tortoise moves you came up with here and as long as there's no objections from any of the team i will post them to the first post tomorrow with the rest of the moveset
4079
Quote from: Lucifer_zero on November 23, 2011, 09:11:05 pm

6) Wish - Instant Revive with really low HP, always a need on some suport, but close range
7) Wishga - revive with 75% HP, high MP and/or CT = Raise, that way it will at leat be better than Raise, but still close range as wish
8) Calm Body - remove, on self and around, body stats debuff: Don´t Move, Dont Act, Silence, Darkness, Petrify, Poison, stop, slow and Oil.
9) Tranquil Mind - only on one, remove mind debuff: Berseker, Sleep, Confuse and Charm
10)Purish Soul - only on one, remove soul debuff: Death Sentence, Undead, Blood Suck and Frog
11)Protecure - only hit one with small HP recover (cure 1) + protect
12)Reshell - only hit one, Regen + Shell
13)X-Cure - Cure 3 on one character
14)Arise - Reraise if not dead, Raise 2 if dead
15)Purifying Hymn- Adds regen, protect, shell, and haste on one unit ( Mag Barrieeerrrr ^^ )
16)THROW STONE - just kidding, to tell true i was thinking on another ranged skill that have 100% knockback AND cancel charge, but didnt think on one good name,


Some of these seem very similar to what Durbs had thought up, the Arise is quite a interesting idea, I really like the last onewith 100% knockback and cancelcharge i could see that being extremely useful and i also agree that he would need atleast one simple type of throw stone move, also atleast 1 of Ramza's will have to be learned from a boss crystal in a "kill all enemies" battle (such as when you kill gafgarion) but otherwise lets see what he has to say about the changes you've made, since he thought up the movelist originally.


QuoteAnother thing i was thinking is on how each char could learn they skills
Dante is dependent of equip, great ! ^^
Link could be the event like i said
Cloud i thought on something like reading rumors on some guy on black that liberate a fight on some place that you can only enter with Cloud, like a duel, as if Cloud was seacrhing after the rumor being something on Sephiroth, there he would battle someone and start next to some crystal with the new skill.


Alot of character abilities will be available from just having JP to buy them tho they won't be cheap JP or MP wise but some will be learned from bosses.
I like the whole thing with a rumor but that unfortunately at this time isn't something i can do more then vanilla already had (Nelveska Temple & Goland Coal City) because I don't know how to link other rumors to things like that and unfortunately i have a subquest in mind for using a rumor later on, so that would remove that possibility, but i do like the idea of having a duel with some characters, and there are other ways go about doing sidequests that I've thought of as well  :mrgreen:

QuoteSnake, AMMUNITION ! ( trash some itens, make they into the skill and plan where they could be avaible )

I'm not sure what you mean here

QuoteAlso, monsters would be tammed on this game ? If not, Tortoise could have something like
* HardShell Strike
An attack with knockback efect
* Big Guard
Protect+Shell on EVERY ENEMY
* Revenge
HPmax - HPactual
And more, will they have tiers as Vanilla ? if Yes, what about to make some a 4th Tier thats like Byblos/Worker 8, i mean, special monsters, that have acess to every attack from they and buffs ?


There may be a skill to tame monsters, we haven't really done alot regarding the generic classes, but since the game will have generics i suppose we should work on that as well.
Also yes the custom monsters do have tiers same as in vanilla  :mrgreen: and a 4th Tier would be quite interesting indeed

Quote1- someone with group buff + atack would end to much versatile, that can make it a little broken, and if you put the group buff with low hit hate, then people would just not use they, or use only when there was not anything else to do
2- Thats the charm on secondary moveset, you can focus the first one on one thing and the other on what you need to complement the first.


This makes a lot of sense actually

Thank you very much for all your ideas! Keep them coming  :mrgreen:
4080
In UnitAnim
01
02

Are all standing animations tho they make them stand at a Angle and need to adjusted by the person editing the event, these would be the correcting standing poses versus 06, 07, 08 since those are for when they stand still in battle.

Just thought i would let you know  :mrgreen:

EDIT: I made a video of all the Character Unitanim (since some monsters are different) they are numbered rather then named but they should be pretty simple to figure out.
You can see it here: