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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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Messages - Elric

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Spriting / Re: Monster Sprites converted from other Games
« on: December 03, 2011, 11:31:43 AM »
I've always thought SMRPG Mario would fit oddly well as a FFT sprite.

Finish that one up someday.

Lol I intend to, It's just the making him look FFT that will be the issue, and because most of the missing frames don't exist in Mario RPG, they would have to be drawn and since i suck at spriting it will be a while, my first goal is to fix up Ifrit

EDIT: Carbuncle uploaded with Portrait (but it's not good lol)

^^ What he said

Spriting / Re: Monster Sprites converted from other Games
« on: December 02, 2011, 01:10:29 PM »
Yes, I mean only Odin, without his horse. Also look at horses legs, they are quite funky if you ask me, but I dunno if you will fix it.
Well i will definitely "Attempt" to fix it :P, but it probably won't be for some time, normally i would just let it go, but we need the espers for a series of side-quests  :mrgreen:

Spriting / Re: Monster Sprites converted from other Games
« on: December 02, 2011, 12:52:38 PM »
I told you in a PM what to do about the colors and RW sprites, so I won't repeat myself here. What surely needs some work is Odin, he is nice, but doesn't look FFT at all(the smallest monster, Uribo is bigger than him :/)
I can tell what you mean about Odin, and do you mean the person him self on the horse is smaller then Uribo? Becuase the Odin sprite itself takes up the entirety of almost every frame size wise

White Mage - 10 Action abilities; 4 cures, 4 revives, 3 supports.
            - 3 R/S/M, 1 of each.

(healer, support, good magical defense but lower hp)
Going with your Black Mage (no tier 1 skills)

Healing Spells

Revive Spells

Support Spells


I'd understand if you found these skills to be "Odd" but I'm trying to stay as far away from vanilla FFT as I can.

I really like these ones

Help! / Re: Help Patching
« on: December 02, 2011, 04:42:24 AM »
PSXfin. I tried ePSXe but it kept deleting itself. I could play for a little bit but when I'd exit my computer would say it was a threat and I'd delete it. And when I unzipped my ISO of Final Fantasy Tactics, it creates another zip file that I can't unzip, but I can play just fine before the patch.

Yeah I know, it's weird. But really, any help would be appreciated.
I'm not sure what you mean but i would download ePSXe 1.7 and follow this guide to get the plugins you need and set it up just as in the guide
also as said above, you may need to make ePSXe allowed in your anti-virus prog, I've been using it for a long time and can assure you it doesn't have a virus..
Unless you got it from somewhere strange..

Spriting / Re: Monster Sprites converted from other Games
« on: December 02, 2011, 04:25:48 AM »
You should at least try doing ports for these
I intend to, but I want to finish the Sprite sheets i have going first (and there is quite a few) since its the same process over n over and gets faster every time. Instead of doing the sheet and possibly taking days to get to the next one because of working on a portrait.. If that makes any kinda sense at all

On a side note i just posted Odin From Revnant Wings, I may actually use their portraits from that. Haven't decided yet

I won't lie, I didn't thoroughly look through your classes, I just looked for a red star XD
But yeah, feel free to rip em all you like.  I'll see what I can come up with for other classes after I.... examine them this time lol.

What type of character do you have in mind for Agrias? Support Tank? Spellblade?

Well she would retain of few previous abilities, the general idea for Returning chars is that it's been several years since the Lion War ended so while the characters may have honed certain skills, others may have gotten weaker

You can pick between the two, this isn't two separate classes, but more of a...separation of class. Feel free to change them or remove things however you wish. These are just suggestions after all :)

The layout is

Element type
Spell name - MP cost
Spell Description not spell quote
Causes (FFTA Route) or Notes (Apprentice)

Elementalist- FFTA Route - 13 action abilities, 4 R/S/M Abilities.

Elementalist - Apprentice - 17 action abilities, 2 R/S/M Abilities.

I like these my only issue is that we have a black mage and red mage already, that and I'm not certain what Durbs has in mind for the Elementalist skillset but there is a good possibility that we will use some of these

Spriting / Re: Monster Sprites converted from other Games
« on: December 02, 2011, 02:46:53 AM »
Some of these seem pretty sweet and definately viable.  I'm not sure I would use too many these, but Ifrit looks awesome :D!
That sucker is going to have find it's way into my own game! :twisted:  I imagine we will need to make portraits for these guys, but still cool.

All around good job!!!
:mrgreen: thank you CONMAN, I've asked Kagebunji to gimmie some pointers in making the colors look better, I'm currently working on porting Espers in one of the sidequests in JoT5 we are going to have use for them so i need quite a few. Hopefully once i get better at matching up colors they will be more FFT-ish

And yea i suck at Portraits lol so unless someone is willing to work with me on them them it'll be a while, unless i just convert the Portraits for the Revenant Wings ones, since they don't look to bad, but the disgaea and phantom brave ones are harder to work with

EDIT: I also uploaded a partially done LOL Mario Spritesheet, No one should probably ever use it since it will look really wierd but i just thought it would be funny to do :P

Help! / Re: Help Patching
« on: December 02, 2011, 02:39:40 AM »
I tried that. My emulator says it "cannot read .cue file"
Then don't load it through the cue file, once the bin/iso is patched successfully you should be able to load the bin/iso into ePSXe without issue.
What emulator are you using?

Spriting / Re: Monster Sprites converted from other Games
« on: December 02, 2011, 01:14:06 AM »
^The last one may not have anything, but I saw stuff at the other links.
d(^^)b Thumbs up PGF I will definitely Check these out, since i had only just started doing this in some of my downtime yesterday i had only been to the one site  :mrgreen:
The only issue i forsee is that they don't have walking frames, but i will what i can do  :mrgreen: :mrgreen:
I also just posted a new one of Ifrit from Revnant Wings, I just need to fix up the colors a bit, but since there are a couple unused ones it shouldn't be extremely difficult

EDIT: Also Posted Ramuh from Revnant Wings now

Journey of the Five Ch.1 / Re: FFT - The Journey of the Five
« on: December 02, 2011, 01:08:06 AM »
Just out of curiosity, are these going to be different sprites/recolours with different skill sets or the same sprite with different skill sets? Like using a green Link for the Ancient Tools, White for the musician and Yellow for the adventurer? Or Cloud's A.Children sprite, FFT sprite, and a new/changed one?

Also, are the materia going to be actual items? You could always make them items, and then require Cloud to equip them to be able to use his skills, like his Materia Blade in Vanilla. I think different equipment for the different classes would be cool too. Like Warrior Link can use Bows/KnightSwords and Heavy armour, the Adventurer can use Swords/Crossbows and Light armours, and the musician can use robes and.... instruments?

We haven't decided yet, Durbs thought it would be a good idea and i tend to agree i just don't know how to go about doing it, tho it would be nice to do that, my thought was because then Dante could have his last one be a devil trigger mode and he would be more demonic looking

Okay, cool. Just wonderin :) It looks like you guys are doing a fantastic job; keep it up, I'm excited to try this out.

Elementalist- FFTA route?
Low Damage, Debuffs, medium MP cost, fast cast, and a sub-par melee

Wind Slash - 10 MP
"A quick lash of wind to send opponents Flying"
Causes - Float/Knockback(?)


Elementalist - Apprentice
Medium MP costs, medium speeds, medium damage, and a decent melee

Wind Crush - 10MP
"Traps a foe between two large blasts of wind, suffocating the foe."
(No Debuff/Effect)

I can come up with a skill set if you decide you'd want to go with either one. It won't be a straight rip from FFTA either lol
Awesome! we are always open to new ideas :)

Hey guys im back plus i got some suggestions for the Generic Units

hope you like my suggestions

Guardian - if he is a holy unit
Holy Armor
Energize - heals a small amount of both hp and mp
Magic Ruin
Power Ruin
Speed Ruin
Mind Ruin
Armor Crush - Randomly destroys helm, armor or shield
Tool Crush - Randomly destroys weapon and accessories (name can be change to fit better)
a move that can make units defend

Guardian - if not a holy unit
Magic Ruin
Power Ruin
Speed Ruin
Mind Ruin
Armor Crush - Randomly destroys helm, armor or shield
Tool Crush - Randomly destroys weapon and accessories (name can be change to fit better)
a move that can make units defend
their own version of crush punch

I like these but at the same time we are trying to avoid trying to have to many "Holy Knight/Holy Sword" Type characters not only are they normally pretty gamebreaking they also seem to much alike, so the non Holy unit would probably be better. Lets see what the rest of the team has to say

Journey of the Five Ch.1 / Re: FFT - The Journey of the Five
« on: December 01, 2011, 10:51:55 PM »
Awesome job once again Durbs

And the reason i said that Ancient Tools sounded better is becuase most of them are tools rather then skills. The only probably i saw with it is that things like Bombs, Bommerang and Hammers aren't really Ancient. But then again since Ivalice was once thriving with technology and has since lost it, then i guess they would be considered Ancient. But these are just small details and aren't as important as the fact that the moveset themselves are getting done  :mrgreen:

Spriting / Re: Monster Sprites converted from other Games
« on: December 01, 2011, 10:37:24 PM »
Ever play any of the Ogre Battle games?
Well I played Ogre Battle on PSX and N64 and I played Tactics ogre on SNES PSX and PSP
But unfortunately there are no sprites for them on Spriters Resource

EDIT: Since I'm running out of space for attachments in the first post i will put Palette Example here.

Journey of the Five Ch.1 / Re: FFT - The Journey of the Five
« on: December 01, 2011, 01:15:00 PM »
1st - Each job need to have relationship with characters universe
2nd - Each job must be unique on some way

They sort of do, take Link's for example, almost every single move he has for all 3 sets are basicly different parts of what he learned (or acquired)  in his years in Ivalice

Then the original ideia for cloud would be a job with limits, a job with materia and a job using Advent Children Universe.
This is kinda what i was thinking as well as having 3 jobs instead of just 1 makes it alot easier to use one of the ideas Durbs gave for chapters 1's "other" side quest

Another ideia i had was a job with limit, one that merge two types of materia, and another that merge the other two types of materia ( the types that i mean are Green, Red, Yellow and purple )
The most common set in this case would be, one job that merge green and red ( a magical class ) and another that uses Yellow and Purple
With Yellow being either this set of Yellow materia:
- steal ( all steals here )
- DeathBlow ( double damage low %hit )
- Throw ( Ball and Shuriken)
- Manipulate ( give charm to one enemy )

Or could be used only one Yellow materia: Enemy skill ( and Cloud becomes a Blue Mage )

For purple materia i was thinking on innates for class + some supports and reaction, like HP+ ( 20% more HP ), Pre-Emptive ( Hamedo ), Speed Plus ( Speed Save ).

Actually, i did think on Cloud having Enemy Skill only just now, and i love Blue Mages... so i would go with along all the way, but i dont think that the purple materias are that good for Cloud, and i still couldnĀ“t think on anything better...

I REALLY like the idea of a Enemy Skill/Blue Mage type skillset. They have always been my favorite. 

Also when i use the rules for thinking about Dante and Snake, something like this pop in my head

Snake - a job for spy/stealh skills, second is for martial arts and the third is weaponry.
I was thinking this as well, but Durbs said he has some great ideas for Snake so i would wait until he posts them

Dante - a job for gun skills, another for the swords and itens, lastly the third we have Demons power
I was thinking this as well, but with at the same time implementing the equipment requirements that Eternal thought of, those would be awesome

Thats only ideias that may be usefull ( or not ) for you guys ^^
It's always useful  :mrgreen: the more ideas the better.

Spriting / Monster Sprites converted from other Games
« on: December 01, 2011, 12:36:41 PM »
These are some sprites I put together using spritesheets for other games found on spriters resource.
Keep in mind I suck at anything spriting and these are very little more then a simple cut and paste job.
Some may be sort of cartoony, but for anyone willing to look past that feel free to use them.
Also I can't guarantee that some may not be glitchy as I have only tested a few of them.
None of these have portraits either, if anyone knows where I can find concepts for these i would be greatful
Anyway, enjoy

Journey of the Five Ch.1 / Re: FFT - The Journey of the Five
« on: December 01, 2011, 10:26:29 AM »
Great ^^ each one of the specials will have more jobs, this will open for more combnations.

Liked most of link ideias, but as as ever, as the annoying guy i am, there some points that i need to comment 2 things:

- Warrior class command, as the way it is, could be called "Ancient Tools" instead of "Ancient Skills", more for the fact that they are more like tools than skills.

Actually.. You are completely right. Lol that will have to be adjusted

EX-SOLDIER;      Limit Break ( i always missed the "break" on skillset name, its Limit as we know )
Mako warrior;     Master Materia ( some magical skills, like thunder ones and summons )
Advent Children; Fusion Sword ( Skills based on each part of his Fusion sword, a little like Sword spirit from samurai, and would have his ultimate skill OmniSlash version 6 )

I like the Mako warrior, not so sure about Advent Children besides the fact that it is to long and won't fit

The Lounge / Re: Mootheroo Says Hi To You
« on: December 01, 2011, 05:01:02 AM »
I don't want to start a new thread for what is a very short question, so thought I might as well place it here.

In the original PSX version, there are 12 special characters, including Ramza? Or 12 in addition to Ramza? Because I've seen both 12 and 13 mentioned online.

I am asking because I need to know whether I have 3 or 4 spots left for generics and monsters, before I start the game, so I can plan things out accordingly.

(I know I could find my answer in one of the FAQs but not having finished the game yet, I don't want to spoil myself and read about all the special chars)
I thought the limit was 16? and there is also an ASM hack around here somewhere (Roster Hack IIRC) that makes it 20 i think

The Lounge / Re: Mootheroo Says Hi To You
« on: November 30, 2011, 06:54:27 PM »
Welcome to FFH!
And just because don't know about programming or anything like that doesn't mean you can't make a mod :). There are many wonderful tools here to help you achieve this goal

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