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Messages - Elric

Pages: 1 ... 165 166 [167] 168
Journey of the Five Ch.1 / Original Jot5 Thread
« on: October 24, 2011, 08:53:34 AM »

Release Date: On or before Friday 03/29/13

Spriting / Re: Official Sprite Request Section (Rarely fulfilled)
« on: October 22, 2011, 06:59:30 PM »
i know requests are rarely fulfilled and im willing to do any work myself if i have to do so, but i was wondering if there has ever been a Ganondorf or Zelda sprite made by anyone or if anyone can send me a link to something similar or easily converted into one of these 2? of course if someone was willing to make them for me that would be even better but I know the chances of that are slim

Help! / Re: Editing Attack.out
« on: October 20, 2011, 04:48:18 PM »
I wish i could be more help, but i haven't gotten to that point in my mod yet, since its something small that wont happen until i right before i release a patch. My suggestion would be to go to the tutorials section of the forums and look around there:

also heres a link to the hacking/patching tools and such

this was on the main page in tutorials so it might help

sorry i cant give a more definate answer, if you still have trouble figuring it out lemme know and ill do some more extensive searching for you. Best of luck on your mod :)

Spriting / Re: Official Sprite Competition: Decade of the Zombie
« on: October 20, 2011, 04:27:03 PM »
*looks at Pale Rider*


*looks at Zombie Michael Jackson*


*looks back at Pale Rider*

...god damnit, Kage.

*throws Zombie Michael in the trash*

Actually i could think of some pretty funny cutscenes involving Zombie Michael Jackson and the Pale Rider hahaha

Spriting / Re: Official Sprite Competition: Decade of the Zombie
« on: October 20, 2011, 04:06:20 PM »
Probably not, Elric. This is just one frame, and I surely don't intend to do a full sheet for this guy, haha. Glad you like it!
Aww, he would've made an Epic boss fight lol, but none the less awesome job, this is very impressive!

Spriting / Re: Official Sprite Competition: Decade of the Zombie
« on: October 20, 2011, 03:56:54 PM »
Holy shit Kage... that is one of the coolest things I've ever seen! (reminds me of Blue oyster Cult's Some Enchanted evening album cover) Is this going to be uploaded to the main page??

Help! / Re: Hello all, I need some starting help
« on: October 20, 2011, 03:43:24 AM »
Thats correct, with FFTactext you can change the name of the class as well as the skillset, abilities, descriptions and much more

The Lounge / Re: My LP's (Currently: Plants vs Zombies)
« on: October 20, 2011, 02:13:46 AM »
Haha, thanks for the compliment. I just watched your event vids and they're awesome as well <_<

Thank you  :D

The Lounge / Re: My LP's (Currently: Plants vs Zombies)
« on: October 19, 2011, 03:08:38 PM »
These are awesome Wiz, i love me some Plants vs Zombies, still can't get that song out of my head tho lol

Spriting / Re: Official Sprite Competition: Decade of the Zombie
« on: October 18, 2011, 10:22:56 PM »
Celdia, that has Win written all over it lol, awesome job!

Call of Power: Chapter 1 to 3 / Re: Drop your birthdate
« on: October 18, 2011, 12:42:19 AM »
April 25

ah okay thanks for correcting me on that, its useful information for me as well since ive only been working with events for far

you can change the order of events within the Attack.out editor, you also (i believe) need to edit the Attack.out conditionals or maybe its the worldmap2.0 which is another spreadsheet, (its all much easier then it sounds lol) lemme know if you make any progress on this or if you have any other questions ill try my best to assist you :)

FFT+ / Re: FFT: Plus 1.01 is OUT!
« on: October 12, 2011, 09:44:46 PM »
I cant believe i missed this yesterday, cant freakin wait to try it out

I play both CoP and FFT+ on my ps2, havent played the other one yet since i spend all my time developing my mod. So the answer to your question is yes, altho i cant confirm for the ones i havent played

PSX FFT Hacking / Re: Effect Testing in Cut Scenes
« on: October 05, 2011, 08:43:17 PM »
I normally would not revive such an old topic but these should really be avaliable for download other than just here, they are a MAJOR time saver and helps immensely when it comes to event editing

Help! / Re: How do i make a map black?
« on: October 03, 2011, 04:27:16 AM »
ahh that could be the issue when it said ID i automatically just used a character one which would be B1 instead by habit i guess and yea i suppose i could just do another event, hadn't realy thought of that, just more playing around til i get it perfect i guess lol, tho I did manage to start and finish event 3 of 4 opening events for the 4 characters im using while researching this issue and now i can hopefully go back and fix it lol, thanks again for the help :)

Help! / Re: How do i make a map black?
« on: October 03, 2011, 03:54:44 AM »
ive actually tried that.   According to EasyVent    ColorField(x1B,x00,-128,-128,-128,-050)     should make the map black (unless im reading it incorrectly which im unfortunately known to do) but instead it makes the map turn blueish, ive tested the colors on the event im currently working on as well and i just cant seem to get it right  :|,

And the reason im switching the map is because of the angel at which the sprites are moving once it switched looks like they are falling, which is what im trying to achieve, but the little blue desert in the background definately makes it look wrong lol

basicly talking on the first map
(???) (make map black)
happiness lol

Help! / How do i make a map black?
« on: October 02, 2011, 08:55:04 PM »
im trying to use Changemap to go to another map in a event, and i want the map i move to to be all black (like the deep dungeon so i can see see my characters) Is there a way to do this?

Help! / Re: 2 Quick Questions regarding events
« on: September 30, 2011, 10:34:59 PM »
thank you ill give that a shot
and i hadnt thought to try to use darkscreen for the alarm thank you very much for that idea   :D,
 and now i gotta ask, is there a way to change the color of the darkscreen?

what im also looking to do is make the entire map black, but not the characters, basicly the same way
as the deep dungeon since the characters are suppose to appear as falling through darkness, which i
have achieved. I just need to make the actual map itself black otherwise it definately doesn't look
right lol if anyone knows if it is a code in ATTACK.OUT that makes it black rather than part of the
event code edited in EasyVent i would be greatful for that information, i've put a lil over 30 hours into my
 events in the last 5 days (it would be more if i didnt work at 4am, i just cant get enough of all this) and its
actually quite difficult to spend hours searching for the solution to
one problem when i could be making or finishing an event (or finding other problems :P) lol.

So thats why i come here in search of help and knowledge from the people who do it best.

as always thanks in advice for any help anyone can provide

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