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Messages - Elric

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3321
Journey of the Five Ch.1 / Re: FFT - The Journey of the Five
« on: November 02, 2011, 01:11:15 AM »
Newest and probably the most final:
I like this alot Durbs ill import it and use it in the next video with the opening so you can see it in action ;)

3322
New Project Ideas / Re: FFT: A Hero's Tale
« on: November 02, 2011, 01:10:15 AM »
I really advise you keep your projects small or they'll just die. Please read the "Why Your Project Won't Be Completed" thread. It may seem negative at first, but it gives really good tips on how to ensure your patch gets completed. It's also best to have a demo or some videos of your patch before asking for help- people are often busy with other projects and will need a good reason to help with someone else's. Good luck! :D
He is correct Shade, and you were doing a good job with your other mod you should really finish that first. for example i have 2 other mod ideas that are going to be quite cool, but they wont even begin until my current mod is done

3323
Old Project Ideas / Re: Descend To Darkness UPDATED!!! (v1.0 is now OUT)
« on: November 01, 2011, 01:53:00 AM »
thanks but i mean to switch the sprite to use a custom animation instead of using Evtchr do i need to go to every event that uses evtchr and change whatyou just told me?
Oh, every event is different and there are not regular animations for all evtchr, so u may have to
Either make own evtchars ehich i would also like to know how to do or edit the events a bit

3324
Old Project Ideas / Re: Descend To Darkness UPDATED!!! (v1.0 is now OUT)
« on: November 01, 2011, 01:24:00 AM »
another thing do i have to use the same text for every event that uses the EVTCHR?

no, you see at the bottom of the event where is says


This is all your text and they correspond to the
DisplayMessage(x10,x09,x0001,x0C,x00,x00,+00000,+00060,+00000,x00)

that you see in the event itself, you can edit and add these to your hearts content

I would personally have it setup like this tho
DisplayMessage(x10,x12,x0001,x0C,x00,x00,+00000,+00000,+00000,x00)

replace the 09 with a 12, and make the +00060 a +00000 so that the dialogue box is already centered
over the speaking characters head (which is the forth value in this case 0C which is Ovelia)

one thing you may want to look at it a guide that Kokojo made, I still use it from time to time upon starting a brand new event,
but it still has relevant information for your topic as well, check out the link:

http://ffhacktics.com/smf/index.php?topic=4067.msg89796#msg89796


 

3325
Old Project Ideas / Re: Descend To Darkness UPDATED!!! (v1.0 is now OUT)
« on: November 01, 2011, 01:14:23 AM »
thanks :mrgreen: that helped a lot also i will change them with the appropriate name soon. thanks for the help and information guys.
My pleasure

3326
Old Project Ideas / Re: Descend To Darkness UPDATED!!! (v1.0 is now OUT)
« on: November 01, 2011, 01:05:27 AM »
Shade I'll explain this as best i can but I'm going to do so in assuming you already know about EasyVent and that you know how to edit something in an event, use the compiler and reinsert the test.evt back into your iso

You won't be changing an EVTCHR, you will just be setting it to run a normal animation instead of the EVTCHAR

what you will need to do is in the Event 00004000 0x002 : Orbonne Prayer - there are 2 lines you need to change

The first one is:
UnitAnim(x02,x00,x61,x02,x00)

You will need to change it to:
UnitAnim(x02,x00,x24,x00,x00)

The second line is:
UnitAnim(x02,x00,x62,x02,x00)

You will need to change it to:
UnitAnim(x02,x00,x35,x00,x00)

Once you do this simply save as event.txt in same folder as the compiler and test.evt and runt he compiler and then insert updated TEST.EVT into the ISO
done :) incase you have trouble simply copy/paste everything in this spoiler section into a notepad document and call it event.txt. download the compiler/decompiler, use
CDMage to extract TEST.EVT and put it in the same folder, run the decompiler to generate PSXEvent.txt. Place the event.txt that you made earlier into the same folder, run compiler.
Reinsert TEST.EVT into ISO... Profit  :mrgreen:

IF you still can't do it what you can do is make a ppf of the most up to date patch you have and and send it to me then i can patch an iso, pull the test.evt and fix it for you, then make a ppf to send back to you.

If need any further help with events PM me and i will try my best to help :)

3327
Old Project Ideas / Re: Descend To Darkness UPDATED!!! (v1.0 is now OUT)
« on: November 01, 2011, 12:23:07 AM »
Any bugs I find i will put in this post

-In the Church at the Beginning, when Ramza, Gaf, and Rad walk in and Ramza kneels. If you change the animation to have him using a standard bow animation rather then the EVTCHR, the colors won't get messed up, it's really very simple, if you have trouble i can lend a hand with this.

-In the sprite you are using for the archers there are no Portraits, but also when they are in the dead animation is you look at them from different angles there is a line to the left of them, easily fixable but i thought I would mention it

3328
Old Project Ideas / Re: Descend To Darkness UPDATED!!! (v1.0 is now OUT)
« on: November 01, 2011, 12:00:18 AM »
if you find any bugs tell me please.
Will do :)

3329
Old Project Ideas / Re: Descend To Darkness UPDATED!!! (v1.0 is now OUT)
« on: October 31, 2011, 11:54:08 PM »
i got it off dafont.com also i can only upload it in rar for some reason. you heard that its now out.

good then that means its mostly likely one of the ones i downloaded last night but haven't tested yet, I'm downloading you patch now and im gonna burn it and test it out

3330
Old Project Ideas / Re: Descend To Darkness UPDATED!!!
« on: October 31, 2011, 11:31:00 PM »
sorry guys for some reason the webstie wont let me post the new ppf (which is making me very very angry)
i hope some how this can get fix. plus how do you guys think about this pick as my title screen.

Thats an awesome Title! Where did you find that Font!? Also try mediafire or megaupload you can do both for free, i have had to host ppf's there before as well, and if it gives you crap about it being a ppf then just put it in a rar file

3331
Help! / Re: Why is my Ramza a guest?
« on: October 31, 2011, 03:35:01 AM »
Thank you very much, I'll test that out right now, I figured it would be something small like that

3332
Old Project Ideas / Re: Descend To Darkness UPDATED!!! (New Video!)
« on: October 31, 2011, 03:04:23 AM »
So how about give him Shade's weaker skills and bard's stronger skills, along with ability to equip flutes?

I like this idea

3333
Help! / Why is my Ramza a guest?
« on: October 31, 2011, 03:00:05 AM »
Okay so in wanting to get closer to releasing a patch I decided I've wanted to now start linking battles to a few
of my events. (after which I will start on the world map and event conditionals)

The issue I'm having is that when I setup the battle everything works correctly, except that Ramza is a Guest,
I've tried quite a few things and can't seem to rectify this, I'm going to include pictures of the ENTD and Attack.out
setup I'm currently using, It may just be something with were my characters are set to start but I have no idea..

This is basicly the Welcome to Ivalice video i have, but i need make the battle at the end work

Map I'm Using-
Ramza in ENTD starts at 02,07 but I have him tele out and then warp to and tele back in at 06,07 which is were i
have the squad setup at in the Attack.out GUI

Attack.Out Gui
As you can see I'm currently using the blank squad which makes you not need a formation screen such as was in
the first battle at Orbonne (but Ramza is still a guest even when I give it a formation screen) I'm currently using 002-005
in the Attack.out Gui for this demostartion of my issue but it also happened when I had it set to work in Sweegy Woods.

ENTD
I have used 3 different ENTD's trying to making this work I am now using the original one that was set to the Orbonne Monastery
fight. (I had the same luck with the others i used)

I'm sure I'm missing something incredibly obvious but I just can't find it, any help at all will be greatly appreciated since this has
been holding us back on getting this part of the mod done for a while (tho because of this issue I've made many events in the mean time lol)

-Elric42

3334
Journey of the Five Ch.1 / Re: FFT - The Journey of the 5
« on: October 31, 2011, 01:55:13 AM »
Arches it is then. I'll add JotF to it and have it shortly.

EDIT: Nevermind, I won't. I need the right font first.

Unfortunatly i cannot find a FFT Font anywhere :/ we may have to wait for someone to point us in that direction

EDIT: we may also want to take out the japanese text below the Title since some of it was lost in the process anyway and that can be were the game title goes or something :)

EDIT: On a side note Raven informed me of my stupidity and I now know how to make battles work! Hooray for Progression!!!

3335
Journey of the Five Ch.1 / Re: FFT - The Journey of the 5
« on: October 31, 2011, 01:26:42 AM »
I really like them all especially the first one with the arches  :mrgreen:

3336
Journey of the Five Ch.1 / Re: FFT - The Journey of the 5
« on: October 31, 2011, 01:16:25 AM »
Alrighty, its no prob, i have the transparency's saved as both black and white

3337
Yea i saw that its outrageous, I've never spent close to that on any copy FF7 and its still no where near that, even the non greatest hits version Isn't that rare, how do they get business? Do people just not check prices before buy things?

3338
Journey of the Five Ch.1 / Re: FFT - The Journey of the 5
« on: October 31, 2011, 01:01:26 AM »
@Durbs
Something like this?
It would look better if i could make the lettering look more smoothed out like in the mercenaries one, but unfortunately I'm not great with stuff like that, maybe Kage can give a hand with that? Lol


In Game


@Darkshade These images are form the iso and the Logo is from the iso as well, they are far game, so long as you don't use the Clouds one :D then I'd have to hunt you down  :ban: lol

3339
Journey of the Five Ch.1 / Re: FFT - The Journey of the 5
« on: October 31, 2011, 12:53:32 AM »
These are amazing Durbs! question? after its all saved can u not just open it in paint and use floodfill to change the black to white? I will see what I can do to this and it'll be in there once I make the whole intro public :)
Still trying to figure out the answer to the great question of why Ramza is still a guest in the first fight or rather any fight, once i figure that out a patch release is close  :mrgreen:

-Elric42

EDIT: now i see why my floodfill idea wont work, no worrys ill make it white with the transparent image i still have and paste it over what you posted here :)

3340
The Lounge / Re: Pickle Girl Fanboy
« on: October 30, 2011, 08:20:18 PM »
*Waves*

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