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Messages - Elric

Pages: 1 ... 165 166 [167] 168 169 ... 180
3321
Journey of the Five Ch.1 / Re: FFT - The Journey of the Five
« on: December 10, 2011, 07:40:12 PM »
Tynar Rogue was more me trying to put in something from the past (Her Birthday Event) I just wanted to put it in there lol

Anyway... On to Brawler:

Brawler

11 Action Abilities and 1R/2S/1M

Action Abilities

R/S/M

I love BoF series and actually the rest of the Brawler moveset kinda reminds me of some moves from SaGa Froniter :P This weekend is unexpectedly busy for me so i will update all these to the main post hopefully tomorrow or monday  :mrgreen: (Once they've been checked by Durbs anyway lol)

3322
Journey of the Five Ch.1 / Re: FFT - The Journey of the Five
« on: December 10, 2011, 04:28:26 AM »
I definitely agree about the Rouge skillset, especially the Trip, Shove, Knick, Smash. Lol awesome

3323
Journey of the Five Ch.1 / Re: FFT - The Journey of the Five
« on: December 10, 2011, 02:03:52 AM »
Agrias

Vanilla Description - Devoted knight baptized by the church.  Draws 'Holy Sword' skill from the weapon under divine
protection of God.

Vanilla Skillset

I'll be making her focus on offense more than defense. She'll also be an EMERGENCY support unit, far inferior
to White Mages. Will she have generic classes availiable?



11 Action Abilities, 1R/2S/2M

Action Abilities

Support abilities

This was by far the hardest skillset to make >_> I couldn't decide on anything that really fit her at all.. Sorry.

MD!! Your amazing spitting these wonderful ideas out like they are nuthing  :mrgreen: Once again awesome Job! One thing to keep in mind about Agrias is that her Job has changed to Holy Sabre but otherwise i think it looks great (Not sure about the charm tho, only since i don't know if anyone but Cloud or enemies will actually be getting this just yet)

And to answer your Question Yes, all uniques and characters that are FROM Ivalice (NOT Link, Cloud, Dante or Snake) Will have all generic classes avaliable from the get-go barring Red Mage since there base job overwrites it, So Red Mage will almost be a unique class for the generics, (Also Mid-class Allies, such as Bandits won't have the Red Mage class either as it will be (in the Bandit's case) Rebellion)

3324
Journey of the Five Ch.1 / Re: FFT - The Journey of the Five
« on: December 10, 2011, 01:22:53 AM »
Rogue - Innate: Speed Save

12 Action Abilities, 0R/0S/1M Abilities

Action Abilities

R/S/M


Awesome job MD! Only 2 more Generic classes left to go!  :mrgreen:

3325
Bugs and Suggestions / Re: Subforum Proposal
« on: December 09, 2011, 04:18:25 PM »
I fully support this idea and will help in anyway i can :mrgreen:

3326
The Lounge / Re: Meet the new guy!
« on: December 09, 2011, 03:48:49 PM »
I've already volunteered for Elric
When?

And Welcome to FFH!

3327
Journey of the Five Ch.1 / Re: FFT - The Journey of the Five
« on: December 09, 2011, 11:28:33 AM »
I like the idea of having a free job tree, that way you customize your people to fit better in some situation in battle and can focus only on lvling up and learning abilities. About the video, that job tree still doesn't make much sense to me, but i'm starting to get along with it, the sprites you used are realy good Elric. Maybe we could think of a few more job options to give the player more options in game and the lvling up last for longer in the game.
Adding anymore jobs would be quite difficult since I'm almost at RADS capacity since Link, Dante, Snake and Cloud each have 3 jobs of there own  :mrgreen:

Also the job tree probably looks weird just cuz you aren't used to it, because honestly the only one out of place is the Red Mage. As Lancer Stayed the Same, Priest is White mage, Wizard is Black Mage, Knight is Guardian, Monk is Brawler, Geomancer is Elementalist, Thief is Rogue. and they all stayed in there same spots, expect for Red Mage which replaced squire. It just looks most weird because Red Mage isn't next to the other mages and your not used to it yet :P

EDIT: Technically we could still have 5 more extra jobs in RAD 3, so either Link, Snake, Cloud and Dante could each have 4 skillsets instead of three, (which i don't really think is necessary) OR we could add up to 5 more classes (which is also don't think is necessary, since everything is pretty much covered in what we have except for things like math skills and such) but unless someone comes up with a REALLY good idea for some kind of NEW Generic Job I would still love to hear ideas on them. Otherwise the last 5 jobs will either not be used or will be saved for some secret characters later on  :mrgreen:

3328
Spam / Re: Raging Rentless Rant on FFH's Rarely worked on Hacks
« on: December 09, 2011, 10:30:27 AM »
hahaha

3329
Help! / Re: convert *.bin to *.iso
« on: December 09, 2011, 09:33:11 AM »
thanks alot

No problem

Oh.. And Welcome to FFH! Where all your dreams come true.

3330
Help! / Re: convert *.bin to *.iso
« on: December 09, 2011, 09:22:24 AM »
1 - I'm sorry for my english  :oops:
2 - Do I have to use *. ISO or can I use *. bin image that I would have improved the final fantasy to CELDIA'S CLASS PATCH?
3 - For this I need only disk image and PPF-O-MATIC?
4 - If you need a sure *. ISO, what program can I use to convert?

You can use a bin the same as you would use a .iso I personally only use a .bin  so you should no problem patching it with Ppf-o-matic

3331
Spam / Re: Raging Rentless Rant on FFH's Rarely worked on Hacks
« on: December 09, 2011, 08:15:22 AM »
I was going to ask the same thing

3332
Help! / Re: Ramza Help.. I must be missing something..
« on: December 09, 2011, 07:21:54 AM »
Check my Workbooks.  Pre-Raw Editor should include a section that changes Ramza's starting gear, as well as his Brave, Faith, MA, PA, etc.
Awesome can i change what jobs are avaliable to him at the start as well? The archer is showing up in his list and according to RAD 3 it shouldn't so i can only assume it's something like ENTD related, so i will go check your workbooks again

3333
Help! / Re: Ramza Help.. I must be missing something..
« on: December 09, 2011, 06:43:38 AM »
Maybe you are choosing the wrong orbonne, or didn't do it to both or however many there are.
Well Ramza isnt actually in the Orbonne event anymore, He doesnt come in until later on since those first few events are used for my character intros.

3334
Help! / Ramza Help.. I must be missing something..
« on: December 09, 2011, 06:17:54 AM »
How do i go about changing what equipment Ramza starts with? I changed it in the ENTD same as i did for everyone else but he still always starts with crap, I mostly care because it's also making him show up with a job that i don't want him to have :/

3335
Bugs and Suggestions / Re: Choose your skill down avatar ?
« on: December 09, 2011, 05:59:05 AM »
Done. Personal Text under your profile.
Awesome

3336
Journey of the Five Ch.1 / Re: FFT - The Journey of the Five
« on: December 09, 2011, 05:49:35 AM »
Here's a small video i made after finally applying all the changes that pokeytax so kindly answered every single one of my million questions about using RAD 3. This is the Complete Generic Job wheel, I'm not showing abilities since they havent been made yet, but as you can see, Link, Cloud, Dante and Snake all only have 1 job, while the rest have all the generic jobs unlocked. So this is working exactly how it should for the time being, I'm not going to put this video onto the main post as of yet since it's not a huge update, but i thought some people may like to take a look  :mrgreen:


http://www.youtube.com/watch?v=S9sKtAqw8Tw

3337
FFT: Parted Ways / Re: A Very Special PW Update!
« on: December 08, 2011, 09:23:04 PM »
Leaning more towards using defensive Blue Magic or Percentile skills that don't really rely on a solid stat. Not 100% sure yet, but I know that'll be his theme.
Ah that's neat, Durbs had a similar idea as well for a Beastmaster type Generic that wouldn't be available to the player but would be sort of like this, to appear in random battles with monsters to buff them up as well as provide monster skill to give them that extra move.

3338
FFT: Parted Ways / Re: A Very Special PW Update!
« on: December 08, 2011, 09:13:54 PM »
I've also decided on Gerard and Quinn's skillsets.

Gerard (Beastmaster) is going to have Innate: Tame, and a variety of learn-on-hit Monster Skills, very similar to a Blue Mage. He'll use Knives, Flails, and Bows and will be obtained at Sweegy Woods. Although he'll start crappy, if you put effort into filling out his skillset, he'll be great all through the game.

Quinn (Ecclesian Sage) is going to use Vanilla Math Skill, albeit with a heavier focus on defensive magicks. I plan for her to be in three battles- Orbonne Third Floor, Orbonne First Floor, and Outside Murond Cathedral.

I'm also toying with the idea of making Accessories omniclass again, like they are in Vanilla. Thoughts?

I really like your ideas here, especially the Beastmaster/Blue Mage. But i must ask, how will you get over the weakness of the monster skills that you mentioned to me on IRC the other day when i was talking about Cloud having an Enemy Skill Class?

3339
The Lounge / Re: Rick Perry's New Ad
« on: December 08, 2011, 08:37:24 PM »
Wow over 230,000 dislikes to like 4,000 likes... Fail haha

3340
Help! / Re: Attempt to change the game music
« on: December 08, 2011, 08:25:59 PM »
From what I've heard, At this point in time it is still not possible to do. I would love it if i was wrong tho

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