Difference between revisions of "Monster Animations"

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(Created page with "<table> <tr> <td width=5><b>Hex <td width=450>Front <td>Back</b> </tr><tr> <td>00 <td>1*3, 2*9, 3*1, 6*1, 7*3, 6*3 <td>8*3, 9*9, 10*1, 13*1, 14*3, 13*3 </tr><tr> <td>01...")
 
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This is the list of monster animations for .SPR files. The key is at the bottom of the page. The byte value is the second byte set in the [[FFTPatcher]] under the [[Animations (Tab)]].
 
<table>
 
<table>
 
<tr>
 
<tr>
 
<td width=5><b>Hex
 
<td width=5><b>Hex
<td width=450>Front
+
<td width=500>Front
 
<td>Back</b>
 
<td>Back</b>
 
</tr><tr>
 
</tr><tr>
Line 422: Line 423:
 
</tr><tr>
 
</tr><tr>
 
<td>68
 
<td>68
<td>A> Ch*9, R> Ch*3, F> Ch*1, M> Ch*6, R> Ch*1, M> Ch*3, D> Ch*11
+
<td>A> Ch*9, R> Ch*3, F> Ch*1, M> Ch*6, R> Ch*1, M> Ch*3, D> Ch*11
        <td>A> Ch*9, D> Ch*1, M> Ch*2, F> Ch*1, M> Ch*3, R> Ch*4, M> Ch*3, D> Ch*11
+
<td>A> Ch*9, D> Ch*1, M> Ch*2, F> Ch*1, M> Ch*3, R> Ch*4, M> Ch*3, D> Ch*11
 
</tr><tr>
 
</tr><tr>
 
<td>69
 
<td>69
Line 446: Line 447:
 
</tr><tr>
 
</tr><tr>
 
<td>6E
 
<td>6E
<td>R> Ch*4, F> Ch*4, S> Ch*10 R> Ch*3, F> Ch*5, S> Ch*10
+
<td>R> Ch*4, F> Ch*4, S> Ch*10
 +
<td>R> Ch*3, F> Ch*5, S> Ch*10
 
</tr><tr>
 
</tr><tr>
 
<td>6F
 
<td>6F
<td>Ch*28 Ch*28
+
<td>Ch*28
 +
<td>Ch*28
 
</tr><tr>
 
</tr><tr>
 
<td>70
 
<td>70
<td>Ch*58 Ch*58
+
<td>Ch*58
 +
<td>Ch*58
 
</tr><tr>
 
</tr><tr>
 
<td>71
 
<td>71
Line 1,030: Line 1,034:
 
<td>8*3, 9*9, 10*1, 11*1, 12*3, 11*3
 
<td>8*3, 9*9, 10*1, 11*1, 12*3, 11*3
 
</tr></table>
 
</tr></table>
Key
+
<br>Key
A> Ascending Straight Up
+
<br>A> Ascending Straight Up
D> Descending Straight Down
+
<br>D> Descending Straight Down
M> Floating in midair
+
<br>M> Floating in midair
B> Bouncing
+
<br>B> Bouncing
J> Jming onto target
+
<br>J> Jming onto target
L> Landing after J>
+
<br>L> Landing after J>
F> Forward
+
<br>F> Forward
R> Reverse
+
<br>R> Reverse
S> Standing Still
+
<br>S> Standing Still
(V) Vertical Shift (front/back)
+
<br>Nv          Invisible/No Sprite, just shadow
(H) Horizontal Shift (left/right)
+
<br>(V) Vertical Shift (front/back)
IL: [] Infinite Loop
+
<br>(H) Horizontal Shift (left/right)
 +
<br>IL: [] Infinite Loop
 +
<br>Jm/Walk Similar to walking, except it cycles through ++,Jm,-- instead of ++,+,0,-,--
 +
<br>[[File:Monster_Animation.png]]

Latest revision as of 22:20, 29 June 2011

This is the list of monster animations for .SPR files. The key is at the bottom of the page. The byte value is the second byte set in the FFTPatcher under the Animations (Tab).

Hex Front Back
00 1*3, 2*9, 3*1, 6*1, 7*3, 6*3 8*3, 9*9, 10*1, 13*1, 14*3, 13*3
01 Lv*2 Lv*2
02 0*3 0*3
03 Ch*2 Ch*1, 0*2
04 0*2 Ch*2
05 Ch*1, 0*2 Ch*1
06 0*2 0*2
07 Ch*1 Ch*1
08 Ch*1, 0*2 0*2
09 Ch*2 Ch*2
0A Ch*2 Ch*3
B Ch*2 Ch*3
C -*2 +*2
D -*1, --*1 +*1, ++*1
E -*3 +*2
F -*3 +*2
10 -*3 +*2
11 -*3 +*3
12 Jm*2 Jm*2
13 Jm*2 Jm*2
14 Jm*2 Jm*2
15 0*3 0*3
16 Ch*2 Ch*3
17 Dg*2 Dg*2
18 Ch*3 Ch*2
19 Dm*2 Dm*2
1A KO*2 KO*2
1B Lv*2 Lv*2
1C 0*2 0*2
1D Ch*3 Ch*1
1E 0*2 0*2
1F Jm*2 Jm*2
20 --*1, Ch*1 ++*1, Ch*1
21 Ch*2 Ch*3
22 Ch*2 Ch*2
23 -*1 +*2
24 Cr*2 Cr*2
25 Dm*2 Dm*2
26 Ch*2 Ch*2
27 Ch*3 Ch*2
28 Ch*3 Ch*2
29 Ch*3 Ch*2
2A Lv*2 Lv*2
2B Ch*1 Ch*2
2C Ch*3 Ch*3
2D Ch*3 Ch*3
2E Ch*2 Ch*2
2F Ch*2 Ch*1
30 --*3 ++*3
31 ++*3 --*3
32 Ch*1 Ch*3
33 0*2 0*3
34 Cr*2 Cr*2
35 KO*2 KO*2
36 Dm*3 (V) --*3
37 Dm*1 Dm*3 (V)
38 Dm*2 Dm*2
39 Lv*2 Lv*2
3A Ch*3 Ch*2
3B Nv*2 Nv*2
3C Ch*2, Teleport [1], Ch*3 Ch*2, Teleport [8], Ch*2
3D 0*1, Ch*5, A> Jm*2, 1*2, 2*2, M> 2*3, 3*1, 4*1, D> 5*3, 4*2, Ch*2 0*1, Ch*5, A> Jm*2, 8*2, M> 9*5, 10*1, 11*1, D> 12*3, 11*2, Ch*2
3E 1*3, 2*9, 3*1, 4*1, 5*3, 4*3 8*3, 9*9, 10*1, 11*1, 12*3, 11*3
3F 1*3, 2*9, 3*1, 6*1, 7*3, 6*3 8*3, 9*9, 10*1, 13*1, 14*3, 13*3
40 1*3, 2*9, 3*2, 4*1, 5*5, 4*3 8*3, 9*9, 10*2, 11*1, 12*5, 11*3
41 0*1, A> -*2, +*4, D> Ch*3 0*1, A> +*2, -*, D> Ch*3
42 0*1, A> Jm*6, D> Ch*6 0*1, A> Jm*6, D> Ch*6
43 1*3, 2*9, 3*1, 6*1, 7*3, 6*2 8*3, 9*9, 10*1, 13*1, 14*3, 13*2
44 0*3, Lv*4, 0*2, Ch*2 4*3, 8*4, 4*2, 7*2
45 J> 1*3, 2*9, M> 3*1, 6*1, 7*2, L> 7*9, S> 6*3 J> 8*3, 9*9, M> 10*1, 13*1, 14*2, L> 14*9, S> 13*3
46 7*3, 6*2, 3*2, 1*3, 2*35, 6*4, 7*1, 6*5 14*3, 13*2, 8*2, 9*3, 10*35, 13*4, 14*1, 13*5
47 1*3, 2*9, 3*1, 4*1, 5*3, 4*3 8*3, 9*9, 10*1, 11*1, 12*3, 11*3
48 Ch*5, 1*3, 2*9, 3*1, 4*1, 5*3, 4*3 Ch*5, 8*3, 9*9, 10*1, 11*1, 12*3, 11*3
49 Ch*3, J> Jm/Walk*12, M> Jm/Walk*18, L> Jm/Walk*12 Ch*3, J> Jm/Walk*12, M> Jm/Walk*18, L> Jm/Walk*12
4A --*1, Jm*5, A> Jm*1, ++*2, 1*2, M> 2*4, 3*1, 6*1, D> 7*3, 6*2 S> ++*2 ++*1, Jm*4, A> Jm*2, --*1, 8*2, M> 9*4, 10*1, 13*1, 14*3, D> 13*2, --*2, Jm*2, S> ++*4
4B 1*3, 2*9, 3*1, 4*1, 5*3, 4*5 8*3, 9*9, 10*1, 11*1, 12*3, 11*4
4C Dm*3, Ch*3, A> Jm*5, D> Jm*2 M> Jm*8, Nv*1 Dm*3, Cr*3, A> Jm*5, D> Jm*3, M> Jm*8, Nv*1
4D 1*4, 2*4, 3*4, 6*4, 7*4, 6*4 8*4, 9*4, 10*4, 13*4, 14*4, 13*5
4E 1*3, 2*9, 3*1, 6*1, 7*3, 6*5 8*3, 9*9, 10*1, 13*1, 14*3, 13*5
4F Ch*50, A> Jm*5, M> Jm*2, Ch*2, D> Ch*3, B> Ch*10 Ch*50, A> Jm*5, M> Jm*2, Ch*3, D> Ch*3, B> Ch*8
50 0*4, Dg*8, 0*1, Ch*19 0*4, Dg*8, 0*1, Ch*19
51 R> Ch*4, F> 0*4, S> Lv*21, 0*3, Ch*4 R> Ch*4, F> 0*4, S> LU*21, 0*3, Ch*10
52 1*3, 2*9, 3*1, 4*1, 5*3, 4*3 8*3, 9*9, 10*1, 11*1, 12*3, 11*5
53 1*3, 2*9, 3*1, 4*1, 5*3, 4*3 8*3, 9*9, 10*1, 11*1, 12*3, 11*3
54 Ch*3 Ch*3
55 Ch*2, A> Jm*2, F> Jm*2, Ch*3, M> Ch*3, --*1, -*2, R> 0*3 Ch*2, A> Jm*2, F> Jm*2, Ch*3, M> Ch*3, ++*2, +*2, 0*3
56 1*3, 2*9, 3*1, 4*1, 5*3, 4*5 8*3, 9*9, 10*1, 11*1, 12*3, 11*5
57 R> Ch*4, F> Ch*3, S> Dm*2, Lv*7, Dm*4 R> Ch*4, F> Ch*1, S> Dm*2, Lv*7, Dm*3
58 1*3, 2*9, 3*1, 4*1, 5*3, 4*3 8*3, 9*9, 10*1, 11*1, 12*3, 11*3
59 1*3, 2*9, 3*1, 4*1, 5*11, 4*5 8*3, 9*9, 10*1, 11*1, 12*11, 11*5
5A Ch*3 Ch*3
5B 1*3, 2*9, 3*1, 6*1, 7*3, 6*3 8*3, 9*9, 10*1, 13*1, 14*3, 13*3
5C 0*5, R> 0*2, Lv*2, F> Lv*2 0*2, R> 0*2, Ch*1, F> Ch*3
5D 1*3, 2*9, 3*1, 4*1, 5*3, 4*5 8*3, 9*9, 10*1, 11*1, 12*3, 11*4
5E 1*3, 2*9, 3*1, 4*1, 5*3, 4*4 8*3, 9*9, 10*1, 11*1, 12*3, 11*4
5F Ch*1 Ch*3
60 Ch*3 Ch*3
61 Ch*37, Nv*1 Ch*37, Nv*2
62 Ch*25 Ch*24
63 Ch*9 Ch*9
64 Ch*4, A> Ch*7, D> Ch*7, S> Ch*7 Ch*4, A> Ch*7, D> Ch*7, S> Ch*7
65 A> Ch*8, R> Ch*3, F> Ch*1, M> Ch*6, R> Ch*1, M> Ch*2, D> Ch*13 A> Ch*8, D> Ch*3, F> Ch*3, R> Ch*9, D> Ch*11
66 A> Ch*6, D> Ch*6, M> Ch*3, A> Ch*5, D> Ch*14 A> Ch*6, D> Ch*6, F> Ch*1, M> Ch*3, A> Ch*5, D> Ch*13
67 A> Ch*15, D> Ch*2, A> Ch*6, D> Ch*10, A> Ch*6, D> Ch*1 A> Ch*11, M> Ch*3, D> Ch*2, A> Ch*3, M> Ch*3, D> Ch*10, M> Ch*2, A> Ch*3, D> Ch*2
68 A> Ch*9, R> Ch*3, F> Ch*1, M> Ch*6, R> Ch*1, M> Ch*3, D> Ch*11 A> Ch*9, D> Ch*1, M> Ch*2, F> Ch*1, M> Ch*3, R> Ch*4, M> Ch*3, D> Ch*11
69 Ch*40 Ch*40
6A Ch*23 Ch*23
6B Ch*38 Ch*38
6C Ch*28 Ch*28
6D Ch*43 Ch*43
6E R> Ch*4, F> Ch*4, S> Ch*10 R> Ch*3, F> Ch*5, S> Ch*10
6F Ch*28 Ch*28
70 Ch*58 Ch*58
71 Ch*17, A> Ch*3, D> Ch*2, S> Ch*3 Ch*17, A> Ch*3, D> Ch*2, S> Ch*3
72 Ch*33 Ch*33
73 Ch*20 Ch*20
74 Ch*20 Ch*20
75 Ch*33 Ch*33
76 Ch*20 Ch*11
77 Nv*3 Nv*3
78 Nv*2 Nv*2
79 Nv*3 Nv*3
7A Nv*1 Nv*2
7B Nv*3 Nv*3
7C Nv*2 Nv*2
7D Nv*2 Nv*3
7E Nv*3 Nv*3
7F Nv*3 Nv*2
80 Nv*2, Glitch*2 Nv*2, Glitch*1
81 Nv*2 --*2 (V)
82 --*2 0*2 (H)
83 0 (V) 0*2 (H)
84 IL: [--*2, 0*2, --*2, 0*2 (H)] IL: [0*2 (H), ++*7, 0*3 (H), -*3 (V)]
85 IL: [--*1, 0*4, --*1, 0*2 (H)] IL: [0*1 (H), ++*4, 0*1 (H), -*2 (V)]
86 IL: [--*3, 0*12, --*4, 0*5 (H)] IL: [0*3 (H), ++*12, 0*4 (H), -*5 (V)]
87 IL: [--*7, 0*9, --*7, 0*9 (H)] IL: [0*7 (H), ++*9, 0*7 (H), -*9 (V)]
88 IL: [--*3, 0*5, --*3, 0*5 (H)] IL: [0*3 (H), ++*5, 0*3 (H), -*5 (V)]
89 IL: [--*11, 0*13, --*11, 0*13 (H)] IL: [0*11 (H), ++*13, 0*11 (H), -*13 (V)]
8A IL: [-*2, --*2, 0*2, 0*2 (H), 0*2 (V), ++*2, 0*2 (R,M), ++*2 (V)] IL: [0*2 (V), 0*2 (HV), 0*2, ++*2 (V), 0*2 (H), ++*2, -*2 (V), --*2 (V)]
8B Ch*3 Ch*2
8C Ch*2 Ch*3
8D IL: [--*2, 0*6, --*2, 0*4 (H)] IL: [0*2 (H), ++*6, 0*2 (H), -*4 (V)]
8E IL: [--*1, 0*3, --*2, 0*2 (H)] IL: [0*1 (H), ++*3, 0*2 (H), -*2 (V)]
8F IL: [--*4, 0*13, --*5, 0*6 (H)] IL: [0*4 (H), 0*13, 0*5 (H), -*6 (V)]
90 IL: [--*3, 0*4, --*3, 0*4 (H)] IL: [0*3 (H), ++*4, 0*3 (H), -*4 (V)]
91 IL: [--*2, 0*2, --*2, 0*2 (H)] IL: [0*2 (H), ++*2, 0*2 (H), -*2 (V)]
92 IL: [--*6, 0*8, --*6, 0*8 (H)] IL: [0*6 (H), ++*8, 0*6 (H), -*8 (V)]
93 Ch*3 Ch*1
94 Ch*3 Ch*3
95 Ch*3 Ch*2
96 Ch*2 Lv*3 (V)
97 0*2 (H) -*1 (V)
98 0*3 (H) -*3 (V)
99 R> --*2, 0*2 (H), S> 0*7 (H), F> 0*2 (H), --*2 R> 0*2 (H), -*2 (V), S> -*7 (V), F> -*2 (V), 0*3 (H)
9A IL: [R> 0*1 (V), F> 0*1 (V)] IL: [+*1 (V)]
9B ++*3 +*2
9C -*2 (V) Jm*3 (HV)
9D IL: [A> 0*7, D> 0*4, S> 0*2 (H), --*3, 0*3 (H)] IL: [A> ++*6, D> ++*5, S> -*2 (V), 0*3 (H), -*3 (V)]
9E IL: [A> 0*7, D> 0*4, S> 0*2 (H), --*3, 0*3 (H)] IL: [A> ++*6, D> ++*5, S> -*2 (V), 0*3 (H), -*3 (V)]
9F --*3, 0*3 (H) 0*3 (H), -*3 (V), ++*1
A0 Ch*2 Ch*3
A1 0*1, 0*3 (H), --*10 ++*1, -*3 (V), 0*11 (H)
A2 -*2 (V) Jm (HV)
A3 IL: [-*1] IL: [A> Jm*1, D> Jm*1]
A4 --*2 0*2 (H)
A5 Jm*2 Dg*2 (V)
A6 IL: [--*3, 0*3, 0*5 (V), 0*3 (H)] IL: [0*3 (H), ++*3, +*5 (V), -*3 (V)]
A7 Ch*3 Ch*2
A8 Ch*2 Ch*2
A9 Ch*1 Ch*3
AA Ch*3 Ch*3
AB --*4, 0*1 (H) 0*4 (H), -*2 (V)
AC IL: [--*4, 0*4 (H)] IL: [0*4 (H), -*4 (V)]
AD --*1, -*5 (V), --*2, Jm*5 0*1 (H), Jm*5 (HV), 0*2 (H), Dg*6 (V)
AE Ch*3 Ch*1
AF Ch*2 Ch*3
B0 Ch*3 Ch*2
B1 0*2 ++*2
B2 0*2 ++*1
B3 Ch*2 Ch*2
B4 --*2, 0*4 (H), IL: [0*1] 0*2 (H), -*4 (V), IL: [++*1]
B5 0*6 (V), A> ++*3, D> ++*2, A> ++*1, D> ++*1, A> ++*1 +*6 (V), A> +*3, D> +*2, A> +*1, D> +*1, A> +*1
B6 ++*15, 0*3 (V), --*11 +*15, +*3 (V), 0*10 (H)
B7 0*2 (V) +*1 (V)
B8 R> 0*7 (V), F> 0*9 (V), S> 0*2 (V) R> 0*7, F> 0*8, S> 0*2
B9 R> 0*7 (V), F> 0*9 (V), S> 0*1 (V) R> +*8 (V), F> +*9 (V)
BA 0*2 ++*3
BB Ch*2 Ch*3
BC Nv*3 Nv*2
BD 0*5 (H), --*2, 0*2, Teleport [- (V)], 0*2, --*2, 0*3 (H) -*5 (V), 0*2 (H), ++*2, Teleport [Jm (HV)], ++*2, 0*2 (H), -*3 (V)
BE 0*3 (H), A> 0*5, M> --*1, R> -*2 (V), M> -*3 (V), F> --*2, M> Jm*4, D> 0*4, 0*3 (H) -*3 (V), A> ++*5, M> 0*1 (H), R> Jm*2 (HV), M> Jm*3 (HV), F> 0*2 (H), M> Dg*4 (V), D> ++*4, -*4 (V)
BF --*1, -*5 (V), --*2, Jm*4 0*1 (H), Jm*5 (HV), 0*2 (H), Dg*4 (V)
C0 --*1, R> -*2 (V), S> -*3 (V), F> --*2, Jm*2, S> Jm*2, R> Jm*2 0*1 (H), Jm*5 (HV), 0*2 (H), Dg*4 (V), R> Dg*1 (V)
C1 Nv*3 Nv*3
C2 Nv*2 Nv*2
C3 Nv*1 Nv*2
C4 Nv*3 Nv*2
C5 Nv*3 Nv*1
C6 Nv*2 Nv*3
C7 Nv*2 Nv*2
C8 Nv*2 Nv*3
C9 Nv*1 Nv*3
CA Nv*3 Nv*3
CB Nv*2 Nv*2
CC Nv*1 Nv*2
CD Nv*2 Nv*2
CE Nv*2 Nv*1
CF Nv*3 Nv*3
D0 Nv*2 Nv*3
D1 Nv*3 Nv*2
D2 Nv*2 Nv*2
D3 Nv*3 Nv*2
D4 Nv*2 Nv*3
D5 Nv*3 Nv*3
D6 Nv*2 Nv*3
D7 Nv*2 Nv*1
D8 Nv*2 Nv*2
D9 Nv*2 Nv*2
DA Nv*2 Nv*3
DB Nv*1 Nv*3
DC Nv*2 Nv*2
DD Nv*2 Nv*2
DE Nv*3 Nv*1
DF Nv*2 Nv*3
E0 Nv*3 Nv*3
E1 Nv*1 Nv*3
E2 Nv*3 Nv*2
E3 Nv*2 Nv*2
E4 Nv*2 Nv*2
E5 Nv*3 Nv*1
E6 Nv*2 Nv*2
E7 Nv*3 Nv*2
E8 Nv*2 Nv*2
E9 Nv*3 Nv*3
EA Nv*1 Nv*2
EB Nv*2 Nv*3
EC Nv*3 Nv*2
ED Nv*3 Nv*2
EE Nv*2 Nv*2
EF Nv*3 Nv*2
F0 Nv*2 Nv*1
F1 Nv*2 Nv*2
F2 Nv*3 Nv*3
F3 Nv*2 Nv*3
F4 Nv*2 Nv*1
F5 Nv*2 Nv*3
F6 Nv*2 Nv*2
F7 Nv*2 Nv*3
F8 Nv*2 Nv*2
F9 Nv*2 Nv*2
FA 0*2 (H) 0*3 (HV)
FB 0*1 (H) 0*2 (HV)
FC 0*3 (H) 0*3 (HV)
FD 0*2 (H) 0*2 (HV)
FE 0*2 (H) 0*1 (HV)
FF 0*3 (H) 0*3 (HV)
Counter 1*3, 2*9, 3*1, 4*1, 5*3, 4*3 8*3, 9*9, 10*1, 11*1, 12*3, 11*3


Key
A> Ascending Straight Up
D> Descending Straight Down
M> Floating in midair
B> Bouncing
J> Jming onto target
L> Landing after J>
F> Forward
R> Reverse
S> Standing Still
Nv Invisible/No Sprite, just shadow
(V) Vertical Shift (front/back)
(H) Horizontal Shift (left/right)
IL: [] Infinite Loop
Jm/Walk Similar to walking, except it cycles through ++,Jm,-- instead of ++,+,0,-,--
Monster Animation.png