Difference between revisions of "March"

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(Created page with "= {80} {{IE_80}} = Make units start their walking animation; ready to fight. Even if not called, this instruction is automatically executed when a battle starts with 0 frames ...")
 
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== Targeting : Byte (hex) ==
+
== Multi Targeting : Byte (hex) ==
 
If Unit ID is set to x00:
 
If Unit ID is set to x00:
 
*x00 Affect every team's units
 
*x00 Affect every team's units
 
*x01 Affect only the player team's units
 
*x01 Affect only the player team's units
 
  
 
== Time : Byte (unsigned) ==
 
== Time : Byte (unsigned) ==

Revision as of 20:48, 31 December 2013

{80} March

Make units start their walking animation; ready to fight. Even if not called, this instruction is automatically executed when a battle starts with 0 frames between units.


See Also: {28} WalkTo{29} WaitWalk


Unit ID : Byte (hex)

ID of the unit specified in the ENTD.

  • x00 Affect all units on the field.


Multi Targeting : Byte (hex)

If Unit ID is set to x00:

  • x00 Affect every team's units
  • x01 Affect only the player team's units

Time : Byte (unsigned)

Time between each unit to start marching in frames (1/60th second).

  • 012 = 0,2 second
  • 030 = 0,5 second
  • 060 = 1 second
  • 120 = 2 seconds
  • 180 = 3 seconds
  • 240 = 4 seconds