Difference between revisions of "LoadConditionals"

From Final Fantasy Hacktics Wiki
Jump to navigation Jump to search
(Created page with "= {CE} {{IE_CE}} = {{IE_CE_ex}} {{IE_CE_desc}} See also: {CD} {{IE_CD}} == Conditional Set ID : Half-Word (hex) == The Slot to load from CONDITION...")
 
m (Xifanie moved page Event Instruction CE to LoadConditionals)
 
(One intermediate revision by the same user not shown)
Line 7: Line 7:
  
  
== Conditional Set ID : Half-Word (hex) ==
+
== Conditionals Slot ID : Half-Word (hex) ==
The Slot to load from CONDITIONALS.EVT.
+
The Slot to load from CONDITIONALS.EVT. 0x0000 to 0x01FF

Latest revision as of 05:04, 23 February 2021

{CE} LoadConditionals

LoadConditionals(xCOND)

Temporarily loads a sector from CONDITIONALS.EVT (patched through the Event Conditionals v2+ spreadsheet) then overwrites the active conditionals of the event for up to 16 different conditional sets and 512 bytes of conditional data. This temporarily pauses the game for 0-1 frames while the sector is loaded.

See also: {CD} PostEvent


Conditionals Slot ID : Half-Word (hex)

The Slot to load from CONDITIONALS.EVT. 0x0000 to 0x01FF