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Showing below up to 50 results in range #701 to #750.
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- SaveEVTCHRClear (5 links)
- Store Name and data of unit selected by cursor (5 links)
- FFTPatcher Suite (5 links)
- Image loading setup (0x14a834) (5 links)
- Check if another unit is on the same Tile (5 links)
- Event Instruction 9B (5 links)
- 00073250 - 000732c4 (5 links)
- Check target type (5 links)
- 001a5798 - 001a5b44 (5 links)
- Move-HP Up, Move-MP Up, Gained Exp Up (5 links)
- Get Existent Battle Unit Pointer (5 links)
- Some targetability setting (5 links)
- Event Instruction C2 (5 links)
- Spread Move to West Preset (5 links)
- Calculate Tile Ceiling (5 links)
- World Map Script 0x25 (5 links)
- Text Format String Fetching (5 links)
- Open Zodiac.BIN and move to Frame buffer (5 links)
- Attack Preparation (5 links)
- Player Skill Set (5 links)
- 00123430 - 00123504 (5 links)
- AI Depth Elemental Monster Skill Use Check (0019b4f4) (5 links)
- Run Menu Thread (WORLD.BIN) (5 links)
- Display Menu Text Entry (WORLD.BIN) (5 links)
- Monster Skill check prep (5 links)
- World Map Script 0x26 (5 links)
- 00188888 - 00188960 (5 links)
- P19 SetPolyGT4 (5 links)
- Event Instruction 9C (5 links)
- Get Final Height data from unit misc data (5 links)
- Calculate Hit % (5 links)
- 00177c08 - 00177e60 (5 links)
- Called by Nullify Action (5 links)
- 000f3718 - 000f4ac8 (5 links)
- Get Unit Misc Data Pointer from Unit ID (5 links)
- Null some Tile Data (192dd9) (5 links)
- JOBSTTS.OUT Get first job that matches Skillset ID (5 links)
- 0014a6e4 - 0014a7a4 (5 links)
- Three Angle Sine and Cosine Maths (5 links)
- 001ad828 - 001ad940 (5 links)
- Ability Usage Checks and MP Reduction (5 links)
- SEQ & Animation info page (5 links)
- World Map Script 0x27 (5 links)
- Death sentence, crystalization, treasurization, etc (5 links)
- Event Instruction 43 (5 links)
- Event Instruction 9D (5 links)
- Initialise Secondary Effect (5 links)
- Set Arcing Trajectory (5 links)
- Event Instruction B4 (5 links)
- RNG (5 links)