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Showing below up to 50 results in range #701 to #750.

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  1. SaveEVTCHRClear‏‎ (5 links)
  2. Store Name and data of unit selected by cursor‏‎ (5 links)
  3. FFTPatcher Suite‏‎ (5 links)
  4. Image loading setup (0x14a834)‏‎ (5 links)
  5. Check if another unit is on the same Tile‏‎ (5 links)
  6. Event Instruction 9B‏‎ (5 links)
  7. 00073250 - 000732c4‏‎ (5 links)
  8. Check target type‏‎ (5 links)
  9. 001a5798 - 001a5b44‏‎ (5 links)
  10. Move-HP Up, Move-MP Up, Gained Exp Up‏‎ (5 links)
  11. Get Existent Battle Unit Pointer‏‎ (5 links)
  12. Some targetability setting‏‎ (5 links)
  13. Event Instruction C2‏‎ (5 links)
  14. Spread Move to West Preset‏‎ (5 links)
  15. Calculate Tile Ceiling‏‎ (5 links)
  16. World Map Script 0x25‏‎ (5 links)
  17. Text Format String Fetching‏‎ (5 links)
  18. Open Zodiac.BIN and move to Frame buffer‏‎ (5 links)
  19. Attack Preparation‏‎ (5 links)
  20. Player Skill Set‏‎ (5 links)
  21. 00123430 - 00123504‏‎ (5 links)
  22. AI Depth Elemental Monster Skill Use Check (0019b4f4)‏‎ (5 links)
  23. Run Menu Thread (WORLD.BIN)‏‎ (5 links)
  24. Display Menu Text Entry (WORLD.BIN)‏‎ (5 links)
  25. Monster Skill check prep‏‎ (5 links)
  26. World Map Script 0x26‏‎ (5 links)
  27. 00188888 - 00188960‏‎ (5 links)
  28. P19 SetPolyGT4‏‎ (5 links)
  29. Event Instruction 9C‏‎ (5 links)
  30. Get Final Height data from unit misc data‏‎ (5 links)
  31. Calculate Hit %‏‎ (5 links)
  32. 00177c08 - 00177e60‏‎ (5 links)
  33. Called by Nullify Action‏‎ (5 links)
  34. 000f3718 - 000f4ac8‏‎ (5 links)
  35. Get Unit Misc Data Pointer from Unit ID‏‎ (5 links)
  36. Null some Tile Data (192dd9)‏‎ (5 links)
  37. JOBSTTS.OUT Get first job that matches Skillset ID‏‎ (5 links)
  38. 0014a6e4 - 0014a7a4‏‎ (5 links)
  39. Three Angle Sine and Cosine Maths‏‎ (5 links)
  40. 001ad828 - 001ad940‏‎ (5 links)
  41. Ability Usage Checks and MP Reduction‏‎ (5 links)
  42. SEQ & Animation info page‏‎ (5 links)
  43. World Map Script 0x27‏‎ (5 links)
  44. Death sentence, crystalization, treasurization, etc‏‎ (5 links)
  45. Event Instruction 43‏‎ (5 links)
  46. Event Instruction 9D‏‎ (5 links)
  47. Initialise Secondary Effect‏‎ (5 links)
  48. Set Arcing Trajectory‏‎ (5 links)
  49. Event Instruction B4‏‎ (5 links)
  50. RNG‏‎ (5 links)

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