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Showing below up to 50 results in range #551 to #600.

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  1. AI Target Unit for Direct vs Arc Attack (0019cd9c)‏‎ (5 revisions)
  2. Abandon Calculation‏‎ (5 revisions)
  3. Find Next Inactive Thread‏‎ (5 revisions)
  4. Set type of target for all targets‏‎ (5 revisions)
  5. REQUIRE.OUT Post battle equipment/unknown storing‏‎ (5 revisions)
  6. 63 Dmg (SP*WP)‏‎ (5 revisions)
  7. Update Unit Status And Staged Status Data‏‎ (5 revisions)
  8. ATTACK.OUT 001c3ecc - 001c3f40‏‎ (5 revisions)
  9. Set Post Effect Messages data‏‎ (5 revisions)
  10. T1 Low Mod Bow‏‎ (5 revisions)
  11. 26 Equipped: Steal Hit (SP+X)%‏‎ (5 revisions)
  12. Start searching for Highest Target Priority (0019c280)‏‎ (5 revisions)
  13. Calculate Tile Ceiling‏‎ (5 revisions)
  14. Level Up Section‏‎ (5 revisions)
  15. Hard reset SPU‏‎ (5 revisions)
  16. Poison Marsh Routine‏‎ (5 revisions)
  17. 0x93654‏‎ (5 revisions)
  18. 001a7f5c - 001a8668‏‎ (5 revisions)
  19. Main Post Movement‏‎ (5 revisions)
  20. Action phase control‏‎ (5 revisions)
  21. 0013d320 - 0013d4d8‏‎ (5 revisions)
  22. BGSound‏‎ (5 revisions)
  23. Elemental Strengthen‏‎ (5 revisions)
  24. BUNIT.OUT Calculate and Store Job Unlocks‏‎ (5 revisions)
  25. Initialize some AI Data (mount, base hit %)‏‎ (5 revisions)
  26. Set Tile Flags for Pathfinding‏‎ (5 revisions)
  27. Storyline Progression‏‎ (5 revisions)
  28. OPEN.BIN 00068684 - 000686d8‏‎ (5 revisions)
  29. Level Up Simulator‏‎ (5 revisions)
  30. Check for tile, status palette mod‏‎ (5 revisions)
  31. Set Animation/Facing for Mounted Units‏‎ (5 revisions)
  32. Attack Preview - Target stats‏‎ (5 revisions)
  33. Get Unit misc data pointer of ridden unit by r4‏‎ (5 revisions)
  34. Reveal‏‎ (5 revisions)
  35. 0007db1c - 0007e300‏‎ (5 revisions)
  36. Main Reaction subroutine - ENTD/ID stuff‏‎ (5 revisions)
  37. ENTD Open - Initialize Unit Data‏‎ (5 revisions)
  38. Spu Write‏‎ (5 revisions)
  39. Calculate MP% damage‏‎ (5 revisions)
  40. 04 Magic Gun‏‎ (5 revisions)
  41. SCUS Draw Now Loading Message‏‎ (5 revisions)
  42. Patch uninstall early card irq handler‏‎ (5 revisions)
  43. AI Ability Data Setting - Weapon Inventory‏‎ (5 revisions)
  44. 37 Dmg (Rdm(1…Y)*PA)‏‎ (5 revisions)
  45. Status Setting/Checking + Equip/R/S/M Stats Prep 2‏‎ (5 revisions)
  46. Set chosen ability/target for AI status‏‎ (5 revisions)
  47. Check target type‏‎ (5 revisions)
  48. Ability Data‏‎ (5 revisions)
  49. Monster Animations‏‎ (5 revisions)
  50. Disable Tile Flag 0x10 For Dead and Jumping Units‏‎ (5 revisions)

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