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Showing below up to 50 results in range #351 to #400.
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- Memset (7 links)
- Post Movement Display (7 links)
- 5B Dragon: Heal (Y)% 100% Add Status (7 links)
- Range 1 Ability Used (7 links)
- AI Initial Targeting Selection (7 links)
- Dragon Check (7 links)
- Ability animation (7 links)
- 4C Heal (MA*Y) (7 links)
- Calculate Unit's Abilities (7 links)
- 02 Dmg (Weapon) (7 links)
- SYS MoveImage (7 links)
- 0A Hit F(MA+X)% (7 links)
- Main reaction routine? (7 links)
- 12 Set Quick Hit F(MA+X)% (7 links)
- Jump to 68d08 (7 links)
- 22 Hit (100%) Status (7 links)
- Add Unit to Party/Store Unit's Party Data (7 links)
- 000ee95c - 000eeaf4 (7 links)
- Select Random Tile For Random Fire Abilities (7 links)
- Poison Marsh Routine (7 links)
- Game Flow Control routine (7 links)
- 54 HealMP (MA*Y) (7 links)
- 5C Dragon: +Brave (X) +PA/MA/SP(Y) (7 links)
- 64 Dmg (PA * WP); if using Spear (PA * 3/2 * WP); if weaponless (PA * Brave /100 * WP) (7 links)
- AT List Check if Unit is Charging Ability (7 links)
- Action phase control (7 links)
- OPEN.BIN 00068638 - 00068680 (7 links)
- 000685e0 - 0006863c (7 links)
- Calculate Clockticks Until Unit Acts (7 links)
- Event Instruction 59 (7 links)
- Set r5 as New Variable Value (7 links)
- Get Item Data Pointer (7 links)
- Find Address for Polygons by Depth (7 links)
- 0014a578 - 0014a594 (7 links)
- 2B Hit (PA+X)% // -PA/MA/SP (X) (7 links)
- Process Single Unit Movement (7 links)
- Modify Status Inflictions (7 links)
- P16 SetPolyF4 (7 links)
- Set Rotation matrix elements (7 links)
- 34 Heal (PA*Y) HealMP (PA*Y/2) (7 links)
- Set Animation/Facing for Mounted Units (7 links)
- Slope Calculations (7 links)
- SYS ClearOtag (7 links)
- 4E Dmg (MA*Y) (7 links)
- Event Instruction 49 (7 links)
- Event Instruction 51 (7 links)
- 24 Dmg ((PA+Y)/2*MA) (7 links)
- Event Instruction 6B (7 links)
- Set some data for Mounted Units (7 links)
- Event Instruction 2E (7 links)