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Showing below up to 50 results in range #351 to #400.

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  1. Memset‏‎ (7 links)
  2. Post Movement Display‏‎ (7 links)
  3. 5B Dragon: Heal (Y)% 100% Add Status‏‎ (7 links)
  4. Range 1 Ability Used‏‎ (7 links)
  5. AI Initial Targeting Selection‏‎ (7 links)
  6. Dragon Check‏‎ (7 links)
  7. Ability animation‏‎ (7 links)
  8. 4C Heal (MA*Y)‏‎ (7 links)
  9. Calculate Unit's Abilities‏‎ (7 links)
  10. 02 Dmg (Weapon)‏‎ (7 links)
  11. SYS MoveImage‏‎ (7 links)
  12. 0A Hit F(MA+X)%‏‎ (7 links)
  13. Main reaction routine?‏‎ (7 links)
  14. 12 Set Quick Hit F(MA+X)%‏‎ (7 links)
  15. Jump to 68d08‏‎ (7 links)
  16. 22 Hit (100%) Status‏‎ (7 links)
  17. Add Unit to Party/Store Unit's Party Data‏‎ (7 links)
  18. 000ee95c - 000eeaf4‏‎ (7 links)
  19. Select Random Tile For Random Fire Abilities‏‎ (7 links)
  20. Poison Marsh Routine‏‎ (7 links)
  21. Game Flow Control routine‏‎ (7 links)
  22. 54 HealMP (MA*Y)‏‎ (7 links)
  23. 5C Dragon: +Brave (X) +PA/MA/SP(Y)‏‎ (7 links)
  24. 64 Dmg (PA * WP); if using Spear (PA * 3/2 * WP); if weaponless (PA * Brave /100 * WP)‏‎ (7 links)
  25. AT List Check if Unit is Charging Ability‏‎ (7 links)
  26. Action phase control‏‎ (7 links)
  27. OPEN.BIN 00068638 - 00068680‏‎ (7 links)
  28. 000685e0 - 0006863c‏‎ (7 links)
  29. Calculate Clockticks Until Unit Acts‏‎ (7 links)
  30. Event Instruction 59‏‎ (7 links)
  31. Set r5 as New Variable Value‏‎ (7 links)
  32. Get Item Data Pointer‏‎ (7 links)
  33. Find Address for Polygons by Depth‏‎ (7 links)
  34. 0014a578 - 0014a594‏‎ (7 links)
  35. 2B Hit (PA+X)% // -PA/MA/SP (X)‏‎ (7 links)
  36. Process Single Unit Movement‏‎ (7 links)
  37. Modify Status Inflictions‏‎ (7 links)
  38. P16 SetPolyF4‏‎ (7 links)
  39. Set Rotation matrix elements‏‎ (7 links)
  40. 34 Heal (PA*Y) HealMP (PA*Y/2)‏‎ (7 links)
  41. Set Animation/Facing for Mounted Units‏‎ (7 links)
  42. Slope Calculations‏‎ (7 links)
  43. SYS ClearOtag‏‎ (7 links)
  44. 4E Dmg (MA*Y)‏‎ (7 links)
  45. Event Instruction 49‏‎ (7 links)
  46. Event Instruction 51‏‎ (7 links)
  47. 24 Dmg ((PA+Y)/2*MA)‏‎ (7 links)
  48. Event Instruction 6B‏‎ (7 links)
  49. Set some data for Mounted Units‏‎ (7 links)
  50. Event Instruction 2E‏‎ (7 links)

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