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Showing below up to 50 results in range #351 to #400.

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  1. Prepare pointers for Text Format String Fetching‏‎ (7 links)
  2. Main reaction routine?‏‎ (7 links)
  3. Routine Locations‏‎ (7 links)
  4. Add Unit to Party/Store Unit's Party Data‏‎ (7 links)
  5. 000ee95c - 000eeaf4‏‎ (7 links)
  6. Select Random Tile For Random Fire Abilities‏‎ (7 links)
  7. Poison Marsh Routine‏‎ (7 links)
  8. Game Flow Control routine‏‎ (7 links)
  9. Event Instruction 10‏‎ (7 links)
  10. Event Instruction 18‏‎ (7 links)
  11. AT List Check if Unit is Charging Ability‏‎ (7 links)
  12. Action phase control‏‎ (7 links)
  13. 59 –Lvl(1) Hit (MA+X)%‏‎ (7 links)
  14. 00175ea0 - 00175fa0‏‎ (7 links)
  15. 21 DmgMP (MA*Y)‏‎ (7 links)
  16. Calculate Clockticks Until Unit Acts‏‎ (7 links)
  17. 41 Hit (MA+X)%‏‎ (7 links)
  18. Event Instruction 45‏‎ (7 links)
  19. 4B Heal (Rdm(1..9)) 100% Status‏‎ (7 links)
  20. Set r5 as New Variable Value‏‎ (7 links)
  21. 000773f8 - 0007775c‏‎ (7 links)
  22. Get Item Data Pointer‏‎ (7 links)
  23. 0014a578 - 0014a594‏‎ (7 links)
  24. 2B Hit (PA+X)% // -PA/MA/SP (X)‏‎ (7 links)
  25. Process Single Unit Movement‏‎ (7 links)
  26. Modify Status Inflictions‏‎ (7 links)
  27. P16 SetPolyF4‏‎ (7 links)
  28. Event Instruction 33‏‎ (7 links)
  29. Effect Graphics‏‎ (7 links)
  30. 0A Hit F(MA+X)%‏‎ (7 links)
  31. Event Instruction 5F‏‎ (7 links)
  32. 001764d8 - 001766b0‏‎ (7 links)
  33. Set Animation/Facing for Mounted Units‏‎ (7 links)
  34. 12 Set Quick Hit F(MA+X)%‏‎ (7 links)
  35. Slope Calculations‏‎ (7 links)
  36. SYS ClearOtag‏‎ (7 links)
  37. 22 Hit (100%) Status‏‎ (7 links)
  38. Turn Preview Stats Window on/off‏‎ (7 links)
  39. 4C Heal (MA*Y)‏‎ (7 links)
  40. Set some data for Mounted Units‏‎ (7 links)
  41. 02 Dmg (Weapon)‏‎ (7 links)
  42. Store target coordinates, attack display types‏‎ (7 links)
  43. Prep Current Action Data‏‎ (7 links)
  44. Background Tile Color For Targeting/Movement‏‎ (7 links)
  45. Get Caster's Misc Data‏‎ (7 links)
  46. P17 SetPolyFT4‏‎ (7 links)
  47. 5B Dragon: Heal (Y)% 100% Add Status‏‎ (7 links)
  48. Store/Generate Character Names‏‎ (7 links)
  49. Charge Calculation‏‎ (7 links)
  50. ATTACK.OUT Copy Unit Data to Status Billboard‏‎ (7 links)

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