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Showing below up to 50 results in range #301 to #350.

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  1. Load Unit graphics from sprite sheet‏‎ (8 links)
  2. 001b0818 - 001b0a8c‏‎ (8 links)
  3. Event Instruction 3D‏‎ (8 links)
  4. Jump to post action display‏‎ (8 links)
  5. Elemental Absorb and status roll‏‎ (8 links)
  6. 0F AbsMP (Y)% Hit F(MA+X)%‏‎ (8 links)
  7. Check if unit can react‏‎ (8 links)
  8. Event Instruction 22‏‎ (8 links)
  9. 27 StealGil (CasLVL*SP) Hit (SP+X)%‏‎ (8 links)
  10. WORLD: 2 H/S Check on Equip‏‎ (8 links)
  11. 2F AbsMP (PA*WP)‏‎ (8 links)
  12. Select Target Tile‏‎ (8 links)
  13. Ability Secondary Data: Jump Abilities‏‎ (8 links)
  14. Open File to RAM Centre‏‎ (8 links)
  15. Usable Ability Setting/ENTD AI Calculations‏‎ (8 links)
  16. Store status,modified ENTD for current attack‏‎ (8 links)
  17. 62 –Brave (Y) Hit (MA+X)%‏‎ (8 links)
  18. P16 SetPolyF4‏‎ (7 links)
  19. AT List Check if Unit is Charging Ability‏‎ (7 links)
  20. Set some data for Mounted Units‏‎ (7 links)
  21. Action phase control‏‎ (7 links)
  22. Set Animation/Facing for Mounted Units‏‎ (7 links)
  23. Slope Calculations‏‎ (7 links)
  24. Game Flow Control routine‏‎ (7 links)
  25. Get Item Data Pointer‏‎ (7 links)
  26. Event Instruction 5F‏‎ (7 links)
  27. Calculate Clockticks Until Unit Acts‏‎ (7 links)
  28. 20 Dmg (MA*Y)‏‎ (7 links)
  29. Turn Preview Stats Window on/off‏‎ (7 links)
  30. Routine Locations‏‎ (7 links)
  31. Prep Current Action Data‏‎ (7 links)
  32. Store target coordinates, attack display types‏‎ (7 links)
  33. 5B Dragon: Heal (Y)% 100% Add Status‏‎ (7 links)
  34. 001764d8 - 001766b0‏‎ (7 links)
  35. SYS ClearOtag‏‎ (7 links)
  36. Get Unit misc data pointer of ridden unit by r4‏‎ (7 links)
  37. P17 SetPolyFT4‏‎ (7 links)
  38. Store/Generate Character Names‏‎ (7 links)
  39. 0014a578 - 0014a594‏‎ (7 links)
  40. 2B Hit (PA+X)% // -PA/MA/SP (X)‏‎ (7 links)
  41. Get Caster's Misc Data‏‎ (7 links)
  42. E03 SetDefDrawEnv‏‎ (7 links)
  43. 21 DmgMP (MA*Y)‏‎ (7 links)
  44. 54 HealMP (MA*Y)‏‎ (7 links)
  45. Load Data From Disc (0x11bd0)‏‎ (7 links)
  46. 41 Hit (MA+X)%‏‎ (7 links)
  47. 5C Dragon: +Brave (X) +PA/MA/SP(Y)‏‎ (7 links)
  48. Mark Thread As Stopped‏‎ (7 links)
  49. 4B Heal (Rdm(1..9)) 100% Status‏‎ (7 links)
  50. 64 Dmg (PA * WP); if using Spear (PA * 3/2 * WP); if weaponless (PA * Brave /100 * WP)‏‎ (7 links)

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