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Showing below up to 50 results in range #251 to #300.

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  1. Ability Secondary Data: Jump Abilities‏‎ (8 links)
  2. Generate Crystal or Treasure‏‎ (8 links)
  3. Open File to RAM Centre‏‎ (8 links)
  4. P01 GetClut‏‎ (8 links)
  5. SYS StoreImage‏‎ (8 links)
  6. Find Unit's Misc Data Pointer and Load Spritesheet Value‏‎ (8 links)
  7. Set Unit Xmod, Y Mod and Height data from unit ID‏‎ (8 links)
  8. 50 Hit (MA+X)%‏‎ (8 links)
  9. Ability Secondary Data: Math Abilities‏‎ (8 links)
  10. Get BIN as TIM‏‎ (8 links)
  11. Update Status/Sprite/Animation Display By Unit Misc ID‏‎ (8 links)
  12. Validate Status Changes‏‎ (8 links)
  13. 2Truth/Formula 5E-5F Calculate damage‏‎ (8 links)
  14. 001afd90 - 001aff14‏‎ (8 links)
  15. 0B Hit F(MA+X)%‏‎ (8 links)
  16. 23 Heal (MA*Y)‏‎ (8 links)
  17. Special Status Flag Enabling‏‎ (8 links)
  18. 001a7f5c - 001a8668‏‎ (8 links)
  19. 61 –Brave (Y) Hit F(MA+X)%‏‎ (8 links)
  20. Complex Height Data from unit misc data and coordinates‏‎ (8 links)
  21. Ability Secondary Data: RSM Abilities‏‎ (8 links)
  22. Base XA Calculation‏‎ (8 links)
  23. Event Instruction 3D‏‎ (8 links)
  24. AI ability processing‏‎ (8 links)
  25. 0012df40 - 0012df64‏‎ (8 links)
  26. Magical XA * YA‏‎ (8 links)
  27. Event Instruction 22‏‎ (8 links)
  28. 1C Hit (X)%‏‎ (8 links)
  29. Calculate Physical? Target‏‎ (8 links)
  30. 62 –Brave (Y) Hit (MA+X)%‏‎ (8 links)
  31. Event Instruction 70‏‎ (8 links)
  32. Ability Secondary Data: Throw Abilities‏‎ (8 links)
  33. Elemental XA * YA‏‎ (8 links)
  34. Weather Elemental effects‏‎ (8 links)
  35. Event Instruction 46‏‎ (8 links)
  36. Critical Hit Calculation‏‎ (8 links)
  37. Image loading setup? (0x14a834)‏‎ (8 links)
  38. Some event data setting routine‏‎ (8 links)
  39. Item Attribute‏‎ (8 links)
  40. Check if any units are in range (0019b30c)‏‎ (8 links)
  41. Set damage display type based on ability‏‎ (8 links)
  42. C52 Free but with extra steps‏‎ (8 links)
  43. Get DAT as WD‏‎ (8 links)
  44. Store unit names and some event block data‏‎ (8 links)
  45. Event Instruction 58‏‎ (8 links)
  46. In between turn events‏‎ (8 links)
  47. Store AT list ID = 0‏‎ (8 links)
  48. Pass/Fail Roll‏‎ (8 links)
  49. Elemental Absorb and status roll‏‎ (8 links)
  50. Store units coordinates‏‎ (8 links)

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