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Showing below up to 50 results in range #251 to #300.
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- Set damage display type based on ability (8 links)
- AI ability processing (8 links)
- Some event data setting routine (8 links)
- Ability Secondary Data: Math Abilities (8 links)
- Get BIN as TIM (8 links)
- Store unit names and some event block data (8 links)
- 27 StealGil (CasLVL*SP) Hit (SP+X)% (8 links)
- 2F AbsMP (PA*WP) (8 links)
- 57 +Lvl(1) NS 100% Add Status on Caster (8 links)
- 0F AbsMP (Y)% Hit F(MA+X)% (8 links)
- Event Instruction C4 (8 links)
- Elemental XA * YA (8 links)
- Store AT list ID = 0 (8 links)
- Open File to RAM Centre (8 links)
- 00086b44 - 00086dc0 (8 links)
- In between turn events (8 links)
- Formulas (8 links)
- Ability Secondary Data: RSM Abilities (8 links)
- Store units coordinates (8 links)
- Set Unit Xmod, Y Mod and Height data from unit ID (8 links)
- Check if any units are in range (0019b30c) (8 links)
- 30 AbsHP (PA*WP) (8 links)
- 50 Hit (MA+X)% (8 links)
- 0012df40 - 0012df64 (8 links)
- Critical Hit Calculation (8 links)
- 10 AbsHP (Y)% Hit F(MA+X)% (8 links)
- Magic Attack Up routine (8 links)
- Ability Secondary Data: Throw Abilities (8 links)
- Store units small in battle display data (8 links)
- 61 –Brave (Y) Hit F(MA+X)% (8 links)
- Jump to post action display (8 links)
- Elemental Absorb and status roll (8 links)
- Event Instruction 3D (8 links)
- Load Unit graphics from sprite sheet (8 links)
- 001b0818 - 001b0a8c (8 links)
- Store status,modified ENTD for current attack (8 links)
- Get DAT as WD (8 links)
- Event Instruction 22 (8 links)
- Check if unit can react (8 links)
- 62 –Brave (Y) Hit (MA+X)% (8 links)
- Select Target Tile (8 links)
- Calculate Physical? Target (8 links)
- Usable Ability Setting/ENTD AI Calculations (8 links)
- Set Game Flow Variable to 0 (8 links)
- Event Instruction 70 (8 links)
- Event Instruction 46 (8 links)
- Pass/Fail Roll (8 links)
- 23 Heal (MA*Y) (8 links)
- Image loading setup? (0x14a834) (8 links)
- Compare Set Highest Unit Target Priority (00196fc4) (8 links)