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Showing below up to 50 results in range #251 to #300.

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  1. Set damage display type based on ability‏‎ (8 links)
  2. AI ability processing‏‎ (8 links)
  3. Some event data setting routine‏‎ (8 links)
  4. Ability Secondary Data: Math Abilities‏‎ (8 links)
  5. Get BIN as TIM‏‎ (8 links)
  6. Store unit names and some event block data‏‎ (8 links)
  7. 27 StealGil (CasLVL*SP) Hit (SP+X)%‏‎ (8 links)
  8. 2F AbsMP (PA*WP)‏‎ (8 links)
  9. 57 +Lvl(1) NS 100% Add Status on Caster‏‎ (8 links)
  10. 0F AbsMP (Y)% Hit F(MA+X)%‏‎ (8 links)
  11. Event Instruction C4‏‎ (8 links)
  12. Elemental XA * YA‏‎ (8 links)
  13. Store AT list ID = 0‏‎ (8 links)
  14. Open File to RAM Centre‏‎ (8 links)
  15. 00086b44 - 00086dc0‏‎ (8 links)
  16. In between turn events‏‎ (8 links)
  17. Formulas‏‎ (8 links)
  18. Ability Secondary Data: RSM Abilities‏‎ (8 links)
  19. Store units coordinates‏‎ (8 links)
  20. Set Unit Xmod, Y Mod and Height data from unit ID‏‎ (8 links)
  21. Check if any units are in range (0019b30c)‏‎ (8 links)
  22. 30 AbsHP (PA*WP)‏‎ (8 links)
  23. 50 Hit (MA+X)%‏‎ (8 links)
  24. 0012df40 - 0012df64‏‎ (8 links)
  25. Critical Hit Calculation‏‎ (8 links)
  26. 10 AbsHP (Y)% Hit F(MA+X)%‏‎ (8 links)
  27. Magic Attack Up routine‏‎ (8 links)
  28. Ability Secondary Data: Throw Abilities‏‎ (8 links)
  29. Store units small in battle display data‏‎ (8 links)
  30. 61 –Brave (Y) Hit F(MA+X)%‏‎ (8 links)
  31. Jump to post action display‏‎ (8 links)
  32. Elemental Absorb and status roll‏‎ (8 links)
  33. Event Instruction 3D‏‎ (8 links)
  34. Load Unit graphics from sprite sheet‏‎ (8 links)
  35. 001b0818 - 001b0a8c‏‎ (8 links)
  36. Store status,modified ENTD for current attack‏‎ (8 links)
  37. Get DAT as WD‏‎ (8 links)
  38. Event Instruction 22‏‎ (8 links)
  39. Check if unit can react‏‎ (8 links)
  40. 62 –Brave (Y) Hit (MA+X)%‏‎ (8 links)
  41. Select Target Tile‏‎ (8 links)
  42. Calculate Physical? Target‏‎ (8 links)
  43. Usable Ability Setting/ENTD AI Calculations‏‎ (8 links)
  44. Set Game Flow Variable to 0‏‎ (8 links)
  45. Event Instruction 70‏‎ (8 links)
  46. Event Instruction 46‏‎ (8 links)
  47. Pass/Fail Roll‏‎ (8 links)
  48. 23 Heal (MA*Y)‏‎ (8 links)
  49. Image loading setup? (0x14a834)‏‎ (8 links)
  50. Compare Set Highest Unit Target Priority (00196fc4)‏‎ (8 links)

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