Difference between revisions of "Animations (Tab)"

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(Created page with "The newest addition that comes with latest version of FFTPatcher, this tab allows one to edit the animations of all abilities in the game. Animations are different from the eff...")
 
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The newest addition that comes with latest version of FFTPatcher, this tab allows one to edit the animations of all abilities in the game.  
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The values listed for entries in this tab in FFTPatcher refer to the actual character sprite's movements when using any Ability as well as the movements of that character's sprite while playing the Effect (List here: [[Ability_and_Spell_Animations]] ) of the associated Ability as set in FFTPatcher on the Abilities tab.
  
Animations are different from the effects that attacks have as they deal with how the sprite using the ability acts.
+
To clarify, an Animation would be the casting pose of a Wizard casting Fire and the Effect would be the visual representation of the Fire spell when it resolves. Another example would be the twirling-in-place dance of a Dancer while in Performing status as well as the arm-raised pose while the Dance's Effect resolved on screen.
  
To clarify, an animation would be the casting post of a Wizard casting Fire and the effect would be the visual representation of the Fire spell when it resolves.
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Thus, the wrong Animation data is far more likely to cause (minor) glitches in sprites than the wrong Effect. This is most easily seen in a human unit trying to use most Monster Abilites, which is something that a Blue Mage class would have to account for if you wanted to add such.
  
Thus, the wrong animation are far more likely to cause (minor) glitches in sprites than the wrong effect. This is most easily seen in things like using crossbows and longbows with the Ruin abilities that 1.3 Knights possess or a human trying to use most monster skills, which is something that a Blue Mage class would have to get over if you wanted to patch one.
 
  
 +
== List of All Ability Animations ==
 +
For each ability there is a set of 3 hex values that manage the sprite's animations before the Effect is played. This animation persists during Charging/Performing status.
  
== List of all Active Ability Animations ==
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000: <Nothing>; 00 2C 00
There are 24 unlabeled columns that can be checked off here followed by 3 more columns that display some type of numerical output in hexadecimal. I'll be doing the number of the columns in decimal--the first column that numbers the abilities is of course in hex:
 
  
000 - <Nothing>; 11, 13 & 14 are checked; Output is 00 2C 00.
+
001: Cure; 01 2C 00  
  
001 - Cure; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
002: Cure 2; 01 2C 00  
  
002 - Cure 2; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
003: Cure 3; 01 2C 00  
  
003 - Cure 3; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
004: Cure 4; 01 2C 00  
  
004 - Cure 4; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
005: Raise; 01 2C 00  
  
005 - Raise; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
006: Raise 2; 01 2C 00  
  
006 - Raise 2; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
007: Reraise; 01 2C 00  
  
007 - Reraise; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
008: Regen; 01 2C 00  
  
008 - Regen; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
009: Protect; 01 2C 00  
  
009 - Protect; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
00A: Protect 2; 01 2C 00  
  
00A - Protect 2; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
00B: Shell; 01 2C 00  
  
00B - Shell; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
00C: Shell 2; 01 2C 00  
  
OOC - Shell 2; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
00D: Wall; 01 2C 00  
  
00D - Wall; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
00E: Esuna; 01 2C 00  
  
00E - Esuna; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
00F: Holy; 01 2C 00  
  
00F - Holy; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
010: Fire; 01 2C 00
  
010 - Fire; 08, 11, 13 & 14 are checked; Output is 01 2C 00
+
011: Fire 2; 01 2C 00  
  
011 - Fire 2; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
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012: Fire 3; 01 2C 00  
  
012 - Fire 3; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
013: Fire 4; 01 2C 00  
  
013 - Fire 4; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
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014: Bolt; 01 2C 00  
  
014 - Bolt; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
015: Bolt 2; 01 2C 00  
  
015 - Bolt 2; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
016: Bolt 3; 01 2C 00  
  
016 - Bolt 3; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
017: Bolt 4; 01 2C 00  
  
017 - Bolt 4; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
018: Ice; 01 2C 00  
  
018 - Ice; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
019: Ice 2; 01 2C 00  
  
019 - Ice 2; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
01A: Ice 3; 01 2C 00  
  
01A - Ice 3; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
01B: Ice 4; 01 2C 00  
  
01B - Ice 4; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
01C: Poison; 01 2C 00  
  
01C - Poison; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
01D: Frog; 01 2C 00  
  
01D - Frog; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
01E: Death; 01 2C 00  
  
01E - Death; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
01F: Flare; 01 2C 00  
  
01F - Flare; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
020: Haste; 01 2C 00  
  
020 - Haste; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
021: Haste 2; 01 2C 00  
  
021 - Haste 2; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
022: Slow; 01 2C 00  
  
022 - Slow; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
023: Slow 2; 01 2C 00
  
023 - Slow 2; 08, 11, 13 & 14 are checked; Output is 01 2C 00
+
024: Stop; 01 2C 00  
  
024 - Stop; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
025: Don't Move; 01 2C 00  
  
025 - Don't Move; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
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026: Float (Ability); 01 2C 00  
  
026 - Float (Ability); 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
027: Reflect; 01 2C 00  
  
027 - Reflect; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
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028: blank (Effect 02B Summon Demon); 01 2C 00  
  
028 - blank (Effect 02B Summon Demon); 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
029: Quick; 01 2C 00  
  
029 - Quick; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
02A: Demi; 01 2C 00
  
02A - Demi; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
02B: Demi 2; 01 2C 00  
  
02B - Demi 2; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
02C: Meteor; 01 2C 00  
  
02C - Meteor; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
02D: blank (Effect 11F); 01 74 00  
  
02D - blank (Effect 11F); 08, 10, 11, 12 & 14 are checked; Output is 01 74 00.
+
02E: Blind (Oracle); 01 74 00  
  
02E - Blind (Oracle); 08, 10, 11, 12 & 14 are checked; Output is 01 74 00.
+
02F: Spell Absorb; 01 74 00  
  
02F - Spell Absorb; 08, 10, 11, 12 & 14 are checked; Output is 01 74 00.
+
030: Life Drain; 01 74 00  
  
030 - Life Drain; 08, 10, 11, 12 & 14 are checked; Output is 01 74 00.
+
031: Pray Faith; 01 74 00  
  
031 - Pray Faith; 08, 10, 11, 12 & 14 are checked; Output is 01 74 00.
+
032: Doubt Faith; 01 74 00  
  
032 - Doubt Faith; 08, 10, 11, 12 & 14 are checked; Output is 01 74 00.
+
033: Zombie (Oracle); 01 74 00  
  
033 - Zombie (Oracle); 08, 10, 11, 12 & 14 are checked; Output is 01 74 00.
+
034: Silence Song; 01 74 00  
  
034 - Silence Song; 08, 10, 11, 12 & 14 are checked; Output is 01 74 00.
+
035: Blind Rage; 01 74 00  
  
035 - Blind Rage; 08, 10, 11, 12 & 14 are checked; Output is 01 74 00.
+
036: Foxbird; 01 74 00  
  
036 - Foxbird; 08, 10, 11, 12 & 14 are checked; Output is 01 74 00.
+
037: Confusion Song; 01 74 00  
  
037 - Confusion Song; 08, 10, 11, 12 & 14 are checked; Output is 01 74 00.
+
038: Dispel Magic; 01 74 00  
  
038 - Dispel Magic; 08, 10, 11, 12 & 14 are checked; Output is 01 74 00.
+
039: Paralyze; 01 74 00  
  
039 - Paralyze; 08, 10, 11, 12 & 14 are checked; Output is 01 74 00.
+
03A: Sleep (Oracle); 01 74 00  
  
03A - Sleep (Oracle); 08, 10, 11, 12 & 14 are checked; Output is 01 74 00.
+
03B: Petrify; 01 74 00  
  
03B - Petrify; 08, 10, 11, 12 & 14 are checked; Output is 01 74 00.
+
03C: Moogle; 02 2C 00  
  
03C - Moogle; 07, 11, 13 & 14 are checked; Output is 02 2C 00.
+
03D: Shiva; 02 2C 00  
  
03D - Shiva; 07, 11, 13 & 14 are checked; Output is 02 2C 00.
+
03E: Ramuh; 02 2C 00  
  
03E - Ramuh; 07, 11, 13 & 14 are checked; Output is 02 2C 00.
+
03F: Ifrit; 02 2C 00  
  
03F - Ifrit; 07, 11, 13 & 14 are checked; Output is 02 2C 00.
+
040: Titan; 02 2C 00  
  
040 - Titan; 07, 11, 13 & 14 are checked; Output is 02 2C 00.
+
041: Golem; 02 2C 00  
  
041 - Golem; 07, 11, 13 & 14 are checked; Output is 02 2C 00.
+
042: Carbunkle; 02 2C 00
  
042 - Carbunkle; 07, 11, 13 & 14 are checked; Output is 02 2C 00.
+
043: Bahamut; 02 2C 00  
  
043 - Bahamut; 07, 11, 13 & 14 are checked; Output is 02 2C 00.
+
044: Odin; 02 2C 00  
  
044 - Odin; 07, 11, 13 & 14 are checked; Output is 02 2C 00.
+
045: Leviathan; 02 2C 00  
  
045 - Leviathan; 07, 11, 13 & 14 are checked; Output is 02 2C 00.
+
046: Salamander; 02 2C 00  
  
046 - Salamander; 07, 11, 13 & 14 are checked; Output is 02 2C 00.
+
047: Silf; 02 2C 00  
  
047 - Silf; 07, 11, 13 & 14 are checked; Output is 02 2C 00.
+
048: Fairy; 02 2C 00  
  
048 - Fairy; 07, 11, 13 & 14 are checked; Output is 02 2C 00.
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049: Lich; 02 2C 00  
  
049 - Lich; 07, 11, 13 & 14 are checked; Output is 02 2C 00.
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04A: Cyclops; 02 2C 00  
  
04A - Cyclops; 07, 11, 13 & 14 are checked; Output is 02 2C 00.
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04B: Zodiac; 02 2C 00  
  
04B - Zodiac; 07, 11, 13 & 14 are checked; Output is 02 2C 00.
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04C: Asura; 03 73 00  
  
04C - Asura; 07, 08, 10, 11, 12, 15 & 16 are checked; Output is 03 73 00.
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04D: Koutetsu; 03 73 00
  
04D - Koutetsu; 07, 08, 10, 11, 12, 15 & 16 are checked; Output is 03 73 00.  
+
04E: Bizen Boat; 03 73 00   
  
04E - Bizen Boat; 07, 08, 10, 11, 12, 15 & 16 are checked; Output is 03 73 00
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04F: Murasame; 03 73 00  
  
04F - Murasame; 07, 08, 10, 11, 12, 15 & 16 are checked; Output is 03 73 00.
+
050: Heaven's Cloud; 03 73 00
  
050 - Heaven's Cloud; 07, 08, 10, 11, 12, 15 & 16 are checked; Output is 03 73 00.  
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051: Kiyomori; 03 73 00   
  
051 - Kiyomori; 07, 08, 10, 11, 12, 15 & 16 are checked; Output is 03 73 00.  
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052: Muramasa; 03 73 00   
  
052 - Muramasa; 07, 08, 10, 11, 12, 15 & 16 are checked; Output is 03 73 00.  
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053: Kikuichimoji; 03 73 00   
  
053 - Kikuichimoji; 07, 08, 10, 11, 12, 15 & 16 are checked; Output is 03 73 00.  
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054: Masamune; 03 73 00   
  
054 - Masamune; 07, 08, 10, 11, 12, 15 & 16 are checked; Output is 03 73 00
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055: Chirijiraden; 03 73 00  
  
055 - Chirijiraden; 07, 08, 10, 11, 12, 15 & 16 are checked; Output is 03 73 00.
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056: Angel Song; 0D 28 00
  
056 - Angel Song; 05, 06, 08, 11 & 13 are checked; Output is 0D 28 00.
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057: Life Song; 0D 28 00  
  
057 - Life Song; 05, 06, 08, 11 & 13 are checked; Output is 0D 28 00.
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058: Cheer Song; 0D 28 00  
  
058 - Cheer Song; 05, 06, 08, 11 & 13 are checked; Output is 0D 28 00.
+
059: Battle Song; 0D 28 00  
  
059 - Battle Song; 05, 06, 08, 11 & 13 are checked; Output is 0D 28 00.
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05A: Magic Song; 0D 28 00  
  
05A - Magic Song; 05, 06, 08, 11 & 13 are checked; Output is 0D 28 00.
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05B: Nameless Song; 0D 28 00  
  
05B - Nameless Song; 05, 06, 08, 11 & 13 are checked; Output is 0D 28 00.
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05C: Last Song; 0D 28 00  
  
05C - Last Song; 05, 06, 08, 11 & 13 are checked; Output is 0D 28 00.
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05D: Witch Hunt; 0E 6F 00  
  
05D - Witch Hunt; 05, 06, 07, 10, 11, 13, 14, 15 & 16 are checked; Output is 0E 6F 00.
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05E: Wiznaibus; 0E 6F 00  
  
05E - Wiznaibus; 05, 06, 07, 10, 11, 13, 14, 15 & 16 are checked; Output is 0E 6F 00.
+
05F: Slow Dance; 0E 6F 00  
  
05F - Slow Dance; 05, 06, 07, 10, 11, 13, 14, 15 & 16 are checked; Output is 0E 6F 00.
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060: Polka Polka; 0E 6F 00  
  
060 - Polka Polka; 05, 06, 07, 10, 11, 13, 14, 15 & 16 are checked; Output is 0E 6F 00.
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061: Disillusion; 0E 6F 00  
  
061 - Disillusion; 05, 06, 07, 10, 11, 13, 14, 15 & 16 are checked; Output is 0E 6F 00.
+
062: Nameless Dance; 0E 6F 00  
  
062 - Nameless Dance; 05, 06, 07, 10, 11, 13, 14, 15 & 16 are checked; Output is 0E 6F 00.
+
063: Last Dance; 0E 6F 00  
  
063 - Last Dance; 05, 06, 07, 10, 11, 13, 14, 15 & 16 are checked; Output is 0E 6F 00.
+
064: Spin Fist; 04 67 00  
  
064 - Spin Fist; 06, 10, 11, 14, 15 & 15 are checked; Output is 04 67 00.
+
065: Repeating Fist; 04 68 00  
  
065 - Repeating Fist; 06, 10, 11 & 13; Output is 04 68 00.
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066: Wave Fist; 04 3E 00  
  
066 - Wave Fist; 06, 11, 12, 13, 14 & 15 are checked; Output is 04 3E 00.
+
067: Earth Slash; 04 3E 00  
  
067 - Earth Slash; 06, 11, 12, 13, 14 & 15 are checked; Output is 04 3E 00.
+
068: Secret Fist; 04 3E 00  
  
068 - Secret Fist; 06, 11, 12, 13, 14 & 15 are checked; Output is 04 3E 00.
+
069: Stigma Magic; 04 69 00  
  
069 - Stigma Magic; 06, 10, 11, 13 & 16 are checked; Output is 04 69 00.
+
06A: Chakra; 04 69 00  
  
06A - Chakra; 06, 10, 11, 13 & 16 are checked; Output is 04 69 00.
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06B: Revive; 04 69 00  
  
06B - Revive; 06, 10, 11, 13 & 16 are checked; Output is 04 69 00.
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06C: Gil Taking; 11 71 00  
  
06C - Gil Taking; 04, 08, 10, 11, 12 & 16 are checked; Output is 11 71 00.
+
06D: Steal Heart; 11 72 00
  
06D - Steal Heart; 04, 08, 10, 11, 12 & 15 are checked; Output is 11 72 00.
+
06E: Steal Helmet; 11 71 00  
  
06E - Steal Helmet; 04, 08, 10, 11, 12 & 16 are checked; Output is 11 71 00.
+
06F: Steal Armor; 11 71 00  
  
06F - Steal Armor; 04, 08, 10, 11, 12 & 16 are checked; Output is 11 71 00.
+
070: Steal Shield; 11 71 00  
  
070 - Steal Shield; 04, 08, 10, 11, 12 & 16 are checked; Output is 11 71 00.
+
071: Steal Weapon; 11 71 00  
  
071 - Steal Weapon; 04, 08, 10, 11, 12 & 16 are checked; Output is 11 71 00.
+
072: Steal Accessory; 11 71 00  
  
072 - Steal Accessory; 04, 08, 10, 11, 12 & 16 are checked; Output is 11 71 00.
+
073: Steal Exp; 11 71 00  
  
073 - Steal Exp; 04, 08, 10, 11, 12 & 16 are checked; Output is 11 71 00.
+
074: Invitation; 06 6C 06
  
074 - Invitation; 06, 07, 10, 11, 13, 14, 22 & 23 are checked; Output is 06 6C 06.
+
075: Persuade; 06 6C 00
  
075 - Persuade; 06, 07, 10, 11, 13 & 14 are checked; Output is 06 6C 00.
+
076: Praise; 06 6C 00  
  
076 - Praise; 06, 07, 10, 11, 13 & 14 are checked; Output is 06 6C 00.
+
077: Threaten; 06 6C 00
  
077 - Threaten; 06, 07, 10, 11, 13 & 14 are checked; Output is 06 6C 00.
+
078: Preach; 06 6C 00  
  
078 - Preach; 06, 07, 10, 11, 13 & 14 are checked; Output is 06 6C 00.
+
079: Solution; 06 6C 00  
  
079 - Solution; 06, 07, 10, 11, 13 & 14 are checked; Output is 06 6C 00.
+
07A: Death Sentence (Mediator, Effect 075); 06 6C 00  
  
07A - Death Sentence (Mediator, Effect 075); 06, 07, 10, 11, 13 & 14 are checked; Output is 06 6C 00.
+
07B: Negotiate; 06 6C 00  
  
07B - Negotiate; 06, 07, 10, 11, 13 & 14 are checked; Output is 06 6C 00.
+
07C: Insult; 06 6C 0E
  
07C - Insult; 06, 07, 10, 11, 13, 14, 21, 22 & 23 are checked; Output is 06 6C 0E.
+
07D: Mimic Daravon; 06 6C 0F
  
07D - Mimic Daravon; 06, 07, 10, 11, 13, 14, 21, 22, 23 & 24 are checked; Output is 06 6C 0F.
+
07E: Pitfall; 03 2C 00
  
07E - Pitfall; 07, 08, 11, 13 & 14 are checked; 0utput is 03 2C 00.
+
07F: Water Ball; 03 2C 00  
  
07F - Water Ball; 07, 08, 11, 13 & 14 are checked; 0utput is 03 2C 00.
+
080: Hell Ivy; 03 2C 00  
  
080 - Hell Ivy; 07, 08, 11, 13 & 14 are checked; 0utput is 03 2C 00.
+
081: Care Model; 03 2C 00  
  
081 - Care Model; 07, 08, 11, 13 & 14 are checked; 0utput is 03 2C 00.
+
082: Local Quake; 03 2C 00  
  
082 - Local Quake; 07, 08, 11, 13 & 14 are checked; 0utput is 03 2C 00.
+
083: Kamaitachi; 03 2C 00  
  
083 - Kamaitachi; 07, 08, 11, 13 & 14 are checked; 0utput is 03 2C 00.
+
084: Demon Fire; 03 2C 00  
  
084 - Demon Fire; 07, 08, 11, 13 & 14 are checked; 0utput is 03 2C 00.
+
085: Quicksand; 03 2C 00  
  
085 - Quicksand; 07, 08, 11, 13 & 14 are checked; 0utput is 03 2C 00.
+
086: Sand Storm; 03 2C 00  
  
086 - Sand Storm; 07, 08, 11, 13 & 14 are checked; 0utput is 03 2C 00.
+
087: Blizzard; 03 2C 00  
  
087 - Blizzard; 07, 08, 11, 13 & 14 are checked; 0utput is 03 2C 00.
+
088: Gusty Wind; 03 2C 00
  
088 - Gusty Wind; 07, 08, 11, 13 & 14 are checked; 0utput is 03 2C 00
+
089: Lava Ball; 03 2C 00  
  
089 - Lava Ball; 07, 08, 11, 13 & 14 are checked; 0utput is 03 2C 00.
+
08A: Head Break; 07 00 00
  
08A - Head Break; 06, 07 & 08 are checked; Output is 07 00 00.
+
08B: Armor Break; 07 00 00  
  
08B - Armor Break; 06, 07 & 08 are checked; Output is 07 00 00.
+
08C: Shield Break; 07 00 00  
  
08C - Shield Break; 06, 07 & 08 are checked; Output is 07 00 00.
+
08D: Weapon Break; 07 00 00  
  
08D - Weapon Break; 06, 07 & 08 are checked; Output is 07 00 00.
+
08E: Magic Break; 07 00 00  
  
08E - Magic Break; 06, 07 & 08 are checked; Output is 07 00 00.
+
08F: Speed Break; 07 00 00  
  
08F - Speed Break; 06, 07 & 08 are checked; Output is 07 00 00.
+
090: Power Break; 07 00 00  
  
090 - Power Break; 06, 07 & 08 are checked; Output is 07 00 00.
+
091: Mind Break; 07 00 00  
  
091 - Mind Break; 06, 07 & 08 are checked; Output is 07 00 00.
+
092: Accumulate; 07 16 00  
  
092 - Accumulate; 06, 07, 08, 12, 14 & 15 are checked; Output is 07 16 00.
+
093: Dash; 04 6A 00  
  
093 - Dash; 06, 10, 11, 13 & 15 are checked; Output is 04 6A 00.
+
094: Throw Stone; 11 4C 00  
  
094 - Throw Stone; 04, 08, 10, 13 & 14 are checked; Output 11 4C 00.
+
095: Heal; 03 66 16
  
095 - Heal; 07, 08, 10, 11, 14, 15, 20, 22 & 23 are checked; Output is 03 66 16.
+
096: Yell; 03 66 00
  
096 - Yell; 07, 08, 10, 11, 14 & 15 are checked; Output is 03 66 00.
+
097: Cheer Up; 03 66 00  
  
097 - Cheer Up; 07, 08, 10, 11, 14 & 15 are checked; Output is 03 66 00.
+
098: Wish; 03 66 00  
  
098 - Wish; 07, 08, 10, 11, 14 & 15 are checked; Output is 03 66 00.
+
099: Scream; 11 22 19
  
099 - Scream; 04, 08, 11, 15, 20, 21 & 24; Output is 11 22 19.
+
09A: Ultima (lvl1); 01 2C 00
  
09A - Ultima (lvl1); 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
09B: Statis Sword; 07 00 00  
  
09B - Statis Sword; 06, 07 & 08 are checked; Output is 07 00 00.
+
09C: Split Punch; 07 00 00  
  
09C - Split Punch; 06, 07 & 08 are checked; Output is 07 00 00.
+
09D: Crush Punch; 07 00 00  
  
09D - Crush Punch; 06, 07 & 08 are checked; Output is 07 00 00.
+
09E: Lightning Stab; 07 00 00  
  
09E - Lightning Stab; 06, 07 & 08 are checked; Output is 07 00 00.
+
09F: Holy Explosion; 07 00 00  
  
09F - Holy Explosion; 06, 07 & 08 are checked; Output is 07 00 00.
+
0A0: Shellbust Stab; 07 00 00  
  
0A0 - Shellbust Stab; 06, 07 & 08 are checked; Output is 07 00 00.
+
0A1: Blastar Punch; 07 00 00  
  
0A1 - Blastar Punch; 06, 07 & 08 are checked; Output is 07 00 00.
+
0A2: Hellcry Punch; 07 00 00  
  
0A2 - Hellcry Punch; 06, 07 & 08 are checked; Output is 07 00 00.
+
0A3: Icewolf Bite; 07 00 00  
  
0A3 - Icewolf Bite; 06, 07 & 08 are checked; Output is 07 00 00.
+
0A4: Dark Sword; 07 00 00  
  
0A4 - Dark Sword; 06, 07 & 08 are checked; Output is 07 00 00.
+
0A5: Night Sword; 07 00 00  
  
0A5 - Night Sword; 06, 07 & 08 are checked; Output is 07 00 00.
+
0A6: Dark Holy; 01 2C 00  
  
0A6 - Dark Holy; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
0A7: Deathspell 2; 01 2C 00  
  
0A7 - Deathspell 2; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
0A8: Galaxy Stop; 01 2C 00  
  
0A8 - Galaxy Stop; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
0A9: Heaven Thunder; 06 65 00  
  
0A9 - Heaven Thunder; 06, 07, 10, 11, 14 & 16 are checked; Output is 06 65 00.
+
0AA: Asura; 06 65 00
  
0AA - Asura; 06, 07, 10, 11, 14 & 16 are checked; Output is 06 65 00.
+
0AB: Diamond Sword; 06 65 00
  
0AB - Diamond Sword; 06, 07, 10, 11, 14 & 16 are checked; Output is 06 65 00.  
+
0AC: Hydragon Pit; 06 65 00   
  
0AC - Hydragon Pit; 06, 07, 10, 11, 14 & 16 are checked; Output is 06 65 00.  
+
0AD: Space Storage; 06 65 00   
  
0AD - Space Storage; 06, 07, 10, 11, 14 & 16 are checked; Output is 06 65 00.  
+
0AE: Sky Demon; 06 65 00   
  
0AE - Sky Demon; 06, 07, 10, 11, 14 & 16 are checked; Output is 06 65 00.  
+
0AF: Heaven Bolt Back; 06 65 00   
  
0AF - Heaven Bolt Back; 06, 07, 10, 11, 14 & 16 are checked; Output is 06 65 00.  
+
0B0: Asura Back; 06 65 00   
  
0B0 - Asura Back; 06, 07, 10, 11, 14 & 16 are checked; Output is 06 65 00.  
+
0B1: Diamond Sword Back; 06 65 00   
  
0B1 - Diamond Sword Back; 06, 07, 10, 11, 14 & 16 are checked; Output is 06 65 00
+
0B2: Hydragon Pit Back; 06 65 00  
  
0B2 - Hydragon Pit Back; 06, 07, 10, 11, 14 & 16 are checked; Output is 06 65 00.
+
0B3: Space Storage Back; 06 65 00
  
0B3 - Space Storage Back; 06, 07, 10, 11, 14 & 16 are checked; Output is 06 65 00.  
+
0B4: Sky Demon Back; 06 65 00   
  
0B4 - Sky Demon Back; 06, 07, 10, 11, 14 & 16 are checked; Output is 06 65 00
+
0B5: Seal (Assassin, Effect 0BD); 05 6D 00  
  
0B5 - Seal (Assassin, Effect 0BD); 06, 08, 10, 11, 13, 14 & 16 are checked; Output is 05 6D 00.
+
0B6: Shadow Stitch; 05 6D 00  
  
0B6 - Shadow Stitch; 06, 08, 10, 11, 13, 14 & 16 are checked; Output is 05 6D 00.
+
0B7: Stop Bracelet; 05 3E 00  
  
0B7 - Stop Bracelet; 06, 08, 11, 12, 13, 14 & 15 are checked; Output is 05 3E 00.
+
0B8: blank (0C0 Summon Angel); 03 2C 00  
  
0B8 - blank (0C0 Summon Angel); 07, 08, 11, 13 & 14 are checked; Output is 03 2C 00.
+
0B9: Shock (Byblos); 03 2C 00  
  
0B9 - Shock (Byblos); 07, 08, 11, 13 & 14 are checked; Output is 03 2C 00.
+
0BA: Difference; 03 2C 00  
  
0BA - Difference; 07, 08, 11, 13 & 14 are checked; Output is 03 2C 00.
+
0BB: Seal (Zodiac, Effect 0C3); 03 2C 00  
  
0BB - Seal (Zodiac, Effect 0C3); 07, 08, 11, 13 & 14 are checked; Output is 03 2C 00.
+
0BC: Chicken Race; 03 2C 00  
  
0BC - Chicken Race; 07, 08, 11, 13 & 14 are checked; Output is 03 2C 00.
+
0BD: Hold Tight; 03 2C 00  
  
0BD - Hold Tight; 07, 08, 11, 13 & 14 are checked; Output is 03 2C 00.
+
0BE: Darkness; 03 2C 00
  
0BE - Darkness; 07, 08, 11, 13 & 14 are checked; Output is 03 2C 00.
+
0BF: Lose Voice; 03 2C 00  
  
0BF - Lose Voice; 07, 08, 11, 13 & 14 are checked; Output is 03 2C 00.
+
0C0: Loss; 03 2C 00  
  
0C0 - Loss; 07, 08, 11, 13 & 14 are checked; Output is 03 2C 00.
+
0C1: Spell; 03 2C 00  
  
0C1 - Spell; 07, 08, 11, 13 & 14 are checked; Output is 03 2C 00.
+
0C2: Nightmare; 03 2C 00  
  
0C2 - Nightmare; 07, 08, 11, 13 & 14 are checked; Output is 03 2C 00.
+
0C3: Death Cold; 03 2C 00  
  
0C3 - Death Cold; 07, 08, 11, 13 & 14 are checked; Output is 03 2C 00.
+
0C4: Magic Ruin; 01 00 00  
  
0C4 - Magic Ruin; 08 is checked; Output is 01 00 00.
+
0C5: Speed Ruin; 01 00 00
  
0C5 - Speed Ruin; 08 is checked; Output is 01 00 00.
+
0C6: Power Ruin; 01 00 00
  
0C6 - Power Ruin; 08 is checked; Output is 01 00 00.
+
0C7: Mind Ruin; 01 00 00
  
0C7 - Mind Ruin; 08 is checked; Output is 01 00 00.
+
0C8: Blood Suck (Elmdor, Effect 0D2); 11 16 23
  
0C8 - Blood Suck (Elmdor, Effect 0D2); 04, 08, 12, 14, 15, 19, 23 & 24 are checked; Output is 11 16 23.
+
0C9: Allure; 03 2C 03
  
0C9 - Allure; 07, 08, 11, 13, 14, 23 & 24 are checked; Output is 03 2C 03.
+
0CA: Bio (Effect 0D4 Bio, green); 01 2C 00
  
0CA - Bio (Effect 0D4 Bio, green); 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
0CB: Bio (Effect 0D5 Bio); 01 2C 00  
  
0CB - Bio (Effect 0D5 Bio); 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
0CC: Bio (Effect 0D6 Bio); 01 2C 00  
  
0CC - Bio (Effect 0D6 Bio); 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
0CD: Bio 2 (Effect 0D7 Bio 2); 01 2C 00  
  
0CD - Bio 2 (Effect 0D7 Bio 2); 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
0CE: Bio 2 (Effect 0D8 Bio 2); 01 2C 00  
  
0CE - Bio 2 (Effect 0D8 Bio 2); 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
0CF: Bio 2 (Effect 0D9 Bio 2); 01 2C 00  
  
0CF - Bio 2 (Effect 0D9 Bio 2); 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
0D0: Bio 2 (Effect 0DA Bio 2); 01 2C 00  
  
0D0 - Bio 2 (Effect 0DA Bio 2); 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
0D1: Bio 3 (Effect 0DB Bio 3); 01 2C 00  
  
0D1 - Bio 3 (Effect 0DB Bio 3); 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
0D2: Bio 3 (Effect 0DC Bio 3); 01 2C 00  
  
0D2 - Bio 3 (Effect 0DC Bio 3); 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
0D3: Bio 3 (Effect 0DD Bio 3); 01 2C 00  
  
0D3 - Bio 3 (Effect 0DD Bio 3); 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
0D4: Magic Barrier; 01 2C 00
  
0D4 - Magic Barrier; 07, 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
0D5: Leg Aim; 07 00 1F
  
0D5 - Leg Aim; 06, 07, 08, 20, 21, 22, 23 & 24 are checked; Output is 07 00 1F.
+
0D6: Arm Aim; 07 00 1E
  
0D6 - Arm Aim; 06, 07, 08, 20, 21, 22 & 23 are checked; Output is 07 00 1E.
+
0D7: Seal Evil; 07 00 27
  
0D7 - Seal Evil; ; 06, 07, 08, 19, 22, 23 & 24 are checked; Output is 07 00 27.
+
0D8: Melt; 01 2C 00  
  
0D8 - Melt; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
0D9: Tornado; 01 2C 00  
  
0D9 - Tornado; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
0DA: Quake; 01 2C 00  
  
0DA - Quake; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
0DB: blank (Effect 0E7 Teleport 3: Send); 01 2C 00  
  
0DB - blank (Effect 0E7 Teleport 3: Send); 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
0DC: blank (Effect 0E8 Teleport 3: Arrive); 01 2C 00  
  
0DC - blank (Effect 0E8 Teleport 3: Arrive); 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
0DD: Toad 2; 01 2C 00  
  
0DD - Toad 2; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
0DE: Gravi 2; 01 2C 00  
  
0DE - Gravi 2; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
0DF: Flare 2; 01 2C 00  
  
0DF - Flare 2; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
0E0: Blind 2; 01 2C 00  
  
0E0 - Blind 2; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
0E1: Small Bomb (OED Small Bomb (blue)); 0A 41 00  
  
0E1 - Small Bomb (OED Small Bomb (blue)); 05, 07, 10 & 16 are checked; Output is 0A 41 00.
+
0E2: Small Bomb (0EE Small Bomb (black)); 0A 41 00  
  
0E2 - Small Bomb (0EE Small Bomb (black)); 05, 07, 10 & 16 are checked; Output is 0A 41 00.
+
0E3: Confuse 2; 01 2C 00  
  
0E3 - Confuse 2; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
0E4: Sleep 2; 01 2C 00  
  
0E4 - Sleep 2; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
0E5: Ultima (0F1 Ultima (lvl2)); 01 2C 00  
  
0E5 - Ultima (0F1 Ultima (lvl2)); 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
0E6: All-Ultima; 01 2C 00  
  
0E6 - All-Ultima; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
0E7: Mute; 01 2C 00  
  
0E7 - Mute; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
0E8: Despair 2; 01 2C 00  
  
0E8 - Despair 2; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
0E9: Return 2; 01 2C 00  
  
0E9 - Return 2; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
0EA: Blind (Beowulf); 01 00 00
  
0EA - Blind (Beowulf); 08 is checked; Output is 01 00 00.
+
0EB: Aspel; 01 00 00  
  
0EB - Aspel; 08 is checked; Output is 01 00 00.
+
0EC: Drain; 01 00 00  
  
0EC - Drain; 08 is checked; Output is 01 00 00.
+
0ED: Faith; 01 00 00  
  
0ED - Faith; 08 is checked; Output is 01 00 00.
+
0EE: Innocent; 01 00 00  
  
0EE - Innocent; 08 is checked; Output is 01 00 00.
+
0EF: Zombie (Beowulf); 01 00 00  
  
0EF - Zombie (Beowulf); 08 is checked; Output is 01 00 00.
+
0F0: Silence; 01 00 00  
  
0F0 - Silence; 08 is checked; Output is 01 00 00.
+
0F1: Berserk; 01 00 00  
  
0F1 - Berserk; 08 is checked; Output is 01 00 00.
+
0F2: Chicken; 01 00 00  
  
0F2 - Chicken; 08 is checked; Output is 01 00 00.
+
0F3: Confuse; 01 00 00  
  
0F3 - Confuse; 08 is checked; Output is 01 00 00.
+
0F4: Despair; 01 00 00  
  
0F4 - Despair; 08 is checked; Output is 01 00 00.
+
0F5: Don't Act; 01 00 00  
  
0F5 - Don't Act; 08 is checked; Output is 01 00 00.
+
0F6: Sleep (Beowulf); 01 00 00  
  
0F6 - Sleep (Beowulf); 08 is checked; Output is 01 00 00.
+
0F7: Break; 01 00 00  
  
0F7 - Break; 08 is checked; Output is 01 00 00.
+
0F8: Ice Bracelet (Reis); 08 65 00  
  
0F8 - Ice Bracelet (Reis); 05, 10, 11, 14 & 16 are checked; Output is 08 65 00.
+
0F9: Fire Bracelet (Reis); 08 65 00  
  
0F9 - Fire Bracelet (Reis); 05, 10, 11, 14 & 16 are checked; Output is 08 65 00.
+
0FA: Thunder Bracelet (Reis); 08 65 00  
  
0FA - Thunder Bracelet (Reis); 05, 10, 11, 14 & 16 are checked; Output is 08 65 00.
+
0FB: Dragon Tame; 06 66 28
  
0FB - Dragon Tame; 06, 07, 10, 11, 14, 15, 19 & 21 are checked; Output is 06 66 28.
+
0FC: Dragon Care; 06 66 00
  
0FC - Dragon Care; 06, 07, 10, 11, 14 & 15 are checked; Output is 06 66 00.
+
0FD: Dragon Power Up; 06 66 00
  
0FD - Dragon Power Up; 06, 07, 10, 11, 14 & 15 are checked; Output is 06 66 00.
+
0FE: Dragon Level Up; 06 66 00  
  
0FE - Dragon Level Up; 06, 07, 10, 11, 14 & 15 are checked; Output is 06 66 00.
+
0FF: Holy Bracelet; 08 65 00  
  
0FF - Holy Bracelet; 05, 10, 11, 14 & 16 are checked; Output is 08 65 00.
+
100: Shock (Beowulf); 01 00 00  
  
100 - Shock (Beowulf); 08 is checked; Output is 01 00 00.
+
101: Braver; 07 00 00  
  
101 - Braver; 06, 07 & 08 are checked; Output is 07 00 00.
+
102: Cross Slash; 07 00 00  
  
102 - Cross Slash; 06, 07 & 08 are checked; Output is 07 00 00.
+
103: Blade Beam; 07 00 00  
  
103 - Blade Beam; 06, 07 & 08 are checked; Output is 07 00 00.
+
104: Climhazzard; 07 00 00  
  
104 - Climhazzard; 06, 07 & 08 are checked; Output is 07 00 00.
+
105: Meteorain; 07 00 00  
  
105 - Meteorain; 06, 07 & 08 are checked; Output is 07 00 00.
+
106: Finish Touch; 07 00 00  
  
106 - Finish Touch; 06, 07 & 08 are checked; Output is 07 00 00.
+
107: Omnislash; 07 00 00  
  
107 - Omnislash; 06, 07 & 08 are checked; Output is 07 00 00.
+
108: Cherry Blossom; 07 00 00  
  
108 - Cherry Blossom; 06, 07 & 08 are checked; Output is 07 00 00.
+
109: Choco Attack; 0A 00 00  
  
109 - Choco Attack; 05 & 07 are checked; Output is 0A 00 00.
+
10A: Choco Ball; 0A 41 00  
  
10A - Choco Ball; 05, 07, 10 & 16 are checked; Output is 0A 41 00.
+
10B: Choco Meteor; 0B 42 00  
  
10B - Choco Meteor; 05, 07, 08, 10 & 15 are checked; Output is 0B 42 00.
+
10C: Choco Esuna; 0B 44 00  
  
10C - Choco Esuna; 05, 07, 08, 10 & 14 are checked; Output is 0B 44 00.
+
10D: Choco Cure; 0B 44 00  
  
10D - Choco Cure; 05, 07, 08, 10 & 14 are checked; Output is 0B 44 00.
+
10E: Tackle; 0A 6A 00  
  
10E - Tackle; 05, 07, 08, 10, 13 & 15 are checked; Output is 0A 6A 00.
+
10F: Goblin Punch; 0A 7D 00  
  
10F - Goblin Punch; 05, 07, 10, 11, 12, 13, 14 & 16 are checked; Output is 0A 7D 00.
+
110: Turn Punch; 0A 67 00  
  
110 - Turn Punch; 05, 07, 10, 11, 14, 15 & 16 are checked; Output is 0A 67 00.
+
111: Eye Gouge; 0A 00 00
  
111 - Eye Gouge; 05 & 07 are checked; Output is 0A 00 00.
+
112: Mutilate; 0A 6A 00  
  
112 - Mutilate; 05, 07, 10, 11, 13 & 15 are checked; Output is 0A 6A 00.
+
113: Bite; 0A 00 00
  
113 - Bite; 05 & 07 are checked; Output is 0A 00 00.
+
114: Small Bomb (Effect 147 Small Bomb (red)); 0A 41 00  
  
114 - Small Bomb (Effect 147 Small Bomb (red)); 05, 07, 10 & 16 are checked; 0utput is 0A 41 00.
+
115: Self Destruct; 0A 61 24
  
115 - Self Destruct; 05, 07, 10, 11, 16, 19 & 22 are checked; 0utput is 0A 61 24.
+
116: Flame Attack; 0A 42 00
  
116 - Flame Attack; 05, 07, 10 & 15 are checked; Output is 0A 42 00.
+
117: Spark; 0B 62 00  
  
117 - Spark; 05, 07, 08, 10, 11 & 15 are checked; Output is 0B 62 00.
+
118: Scratch; 0A 43 00  
  
118 - Scratch; 05, 07, 10, 15 & 16 are checked; Output is 0A 43 00.
+
119: Cat Kick; 0A 63 00  
  
119 - Cat Kick; 05, 07, 10, 11, 15 & 16 are checked; Output is 0A 63 00.
+
11A: Blaster; 04 22 00  
  
11A - Blaster; 06, 11 & 15 are checked; Output is 04 22 00.
+
11B: Poison Nail; 0A 45 00  
  
11B - Poison Nail; 05, 07, 10, 14 & 16 are checked; Output is 0A 45 00.
+
11C: Blood Suck (Vampire); 04 22 00  
  
11C - Blood Suck (Vampire); 06, 11 & 15 are checked; Output is 04 22 00.
+
11D: Tentacle (Pisco); 0A 00 00  
  
11D - Tentacle (Pisco); 05 & 07 are checked; Output is 0A 00 00.
+
11E: Black Ink; 0C 65 00  
  
11E - Black Ink; 05, 06, 10, 11, 14 & 16 are checked; Output is 0C 65 00.
+
11F: Odd Soundwave; 0B 29 00  
  
11F - Odd Soundwave; 05, 07, 08, 11, 13 & 16 are checked; Output is 0B 29 00.
+
120: Mind Blast; 0B 2C 2A
  
120 - Mind Blast; 05, 07, 08, 11, 13, 14, 19, 21 & 23 are checked; Output is 0B 2C 2A.
+
121: Level Blast; 0B 2C 00
  
121 - Level Blast; 05, 07, 08, 11, 13 & 14 are checked; Output is 0B 2C 00.
+
122: Knife Hand; 0A 3D 00  
  
122 - Knife Hand; 05, 07, 11, 12, 13, 14 & 16 are checked; Output is 0A 3D 00.
+
123: Thunder Soul; 0A 65 00  
  
123 - Thunder Soul; 05, 07, 10, 11, 14 & 16 are checked; Output is 0A 65 00.
+
124: Aqua Soul; 0A 65 00  
  
124 - Aqua Soul; 05, 07, 10, 11, 14 & 16 are checked; Output is 0A 65 00.
+
125: Ice Soul; 0A 65 00  
  
125 - Ice Soul; 05, 07, 10, 11, 14 & 16 are checked; Output is 0A 65 00.
+
126: Wind Soul; 0A 65 00  
  
126 - Wind Soul; 05, 07, 10, 11, 14 & 16 are checked; Output is 0A 65 00.
+
127: Throw Spirit; 0A 46 00  
  
127 - Throw Spirit; 05, 07, 10, 14 & 15 are checked; Output is 0A 46 00.
+
128: Zombie Touch; 0A 47 00  
  
128 - Zombie Touch; 05, 07, 10, 14, 15 & 16 are checked; Output is 0A 47 00.
+
129: Sleep Touch; 0A 47 00  
  
129 - Sleep Touch; 05, 07, 10, 14, 15 & 16 are checked; Output is 0A 47 00.
+
12A: Drain Touch; 0A 47 00  
  
12A - Drain Touch; 05, 07, 10, 14, 15 & 16 are checked; Output is 0A 47 00.
+
12B: Grease Touch; 0A 48 00  
  
12B - Grease Touch; 05, 07, 10 & 13 are checked; Output is 0A 48 00.
+
12C: Wing Attack; 0A 49 00  
  
12C - wing Attack; 05, 07, 10, 13 & 16 are checked; Output is 0A 49 00.
+
12D: Look of Devil; 0B 64 00  
  
12D - Look of Devil; 05, 07, 08, 10, 11 & 14 are checked; Output is 0B 64 00.
+
12E: Look of Fright; 0B 64 00  
  
12E - Look of Fright; 05, 07, 08, 10, 11 & 14 are checked; Output is 0B 64 00.
+
12F: Circle; 0B 64 00  
  
12F - Circle; 05, 07, 08, 10, 11 & 14 are checked; Output is 0B 64 00.
+
130: Death Sentence; 0B 64 00  
  
130 - Death Sentence; 05, 07, 08, 10, 11 & 14 are checked; Output is 0B 64 00.
+
131: Scratch Up; 0A 65 00  
  
131 - Scratch Up; 05, 07, 10, 11, 14 & 16 are checked; Output is 0A 65 00.
+
132: Beak; 0A 00 00
  
132 - Beak; 05 & 07 are checked; Output is 0A 00 00.
+
133: Shine Lover; 0A 66 00  
  
133 - Shine Lover; 05, 07, 10, 11, 14 & 15 are checked; Output is 0A 66 00.
+
134: Feather Bomb; 0A 67 00  
  
134 - Feather Bomb; 05, 07, 10, 11, 14, 15 & 16 are checked; Output is 0A 67 00.
+
135: Beaking; 0A 68 00  
  
135 - Beaking; 05, 07, 10, 11 & 13 are checked; Output is 0A 68 00.
+
136: Straight Dash; 0A 69 00  
  
136 - Straight Dash; 05, 07, 10, 11, 13 & 16 are checked; Output is 0A 69 00.
+
137: Nose Bracelet; 0A 6A 00  
  
137 - Nose Bracelet; 05, 07, 10, 11, 13 & 15 are checked; Output is 0A 6A 00.
+
138: Oink; 0A 4B 00  
  
138 - Oink; 05, 07, 10, 13, 15 & 16 are checked; Output is 0A 4B 00.
+
139: Pooh; 0A 6B 00  
  
139 - Pooh; 05, 07, 10, 11, 13, 15 & 16 are checked; Output is 0A 6B 00.
+
13A: Please Eat; 0A 4C 00  
  
13A - Please Eat; 05, 07, 10, 13 & 14 are checked; Output is 0A 4C 00.
+
13B: Leaf Dance; 0B 4D 00  
  
13B - Leaf Dance; 05, 07, 08, 10, 13, 14 & 16 are checked; Output is 0B 4D 00.
+
13C: Protect Spirit; 0B 4D 00  
  
13C - Protect Spirit; 05, 07, 08, 10, 13, 14 & 16 are checked; Output is 0B 4D 00.
+
13D: Calm Spirit; 0B 4D 00  
  
13D - Calm Spirit; 05, 07, 08, 10, 13, 14 & 16 are checked; Output is 0B 4D 00.
+
13E: Life Spirit; 0B 4D 00  
  
13E - Life Spirit; 05, 07, 08, 10, 13, 14 & 16 are checked; Output is 0B 4D 00.
+
13F: Magic Spirit; 0B 4D 00  
  
13F - Magic Spirit; 05, 07, 08, 10, 13, 14 & 16 are checked; Output is 0B 4D 00.
+
140: Shake Off; 0A 00 00  
  
140 - Shake Off; 05 & 07 are checked; Output is 0A 00 00.
+
141: Wave Around; 0A 6C 00  
  
141 - Wave Around; 05, 07, 10, 11, 13 & 14 are checked; Output is 0A 6C 00.
+
142: Mimic Titan; 0A 4F 00  
  
142 - Mimic Titan; 05, 07, 10, 13, 14, 15 & 16 are checked; Output is 0A 4F 00.
+
143: Gather Power; 0A 50 00  
  
143 - Gather Power; 05, 07, 10 & 12 are checked; Output is 0A 50 00.
+
144: Blow Fire; 0C 51 00  
  
144 - Blow Fire; 05, 06, 10, 12 & 16 are checked; Output is 0C 51 00.
+
145: Tentacle (Morbol); 0A 00 00  
  
145 - Tentacle (Morbol); 05 & 07 are checked; Output is 0A 00 00.
+
146: Lick; 0A 53 00  
  
146 - Lick; 05, 07, 10, 12, 15 & 16 are checked; Output is 0A 53 00.
+
147: Goo; 0A 6D 00  
  
147 - Goo; 05, 07, 10, 11, 13, 14 & 16 are checked; Output is 0A 6D 00.
+
148: Bad Bracelet; 0A 6D 00  
  
148 - Bad Bracelet; 05, 07, 10, 11, 13, 14 & 16 are checked; Output is 0A 6D 00.
+
149: Moldball Virus; 0A 6D 2B
  
149 - Moldball Virus; 05, 07, 10, 11, 13, 14, 16, 19, 21, 23 & 24 are checked; Output is 0A 6D 2B.
+
14A: Stab Up; 0A 6E 00
  
14A - Stab Up; 05, 07, 10, 11, 13, 14 & 15 are checked; Output is 0A 6E 00.
+
14B: Sudden Cry; 0A 6F 00  
  
14B - Sudden Cry; 05, 07, 10, 11, 13, 14, 15 & 16 are checked; Output is 0A 6F 00.
+
14C: Hurricane; 0B 54 00  
  
14C - Hurricane; 05, 07, 08, 10, 12 & 14 are checked; Output is 0B 54 00.
+
14D: Ulmaguest; 0B 54 00  
  
14D - Ulmaguest; 05, 07, 08, 10, 12 & 14 are checked; Output is 0B 54 00.
+
14E: Giga Flare; 0B 54 00  
  
14E - Giga Flare; 05, 07, 08, 10, 12 & 14 are checked; Output is 0B 54 00.
+
14F: Dash; 0A 55 00  
  
14F - Dash; 05, 07, 10, 12, 14 & 16 are checked; Output is 0A 55 00.
+
150: Tail Swing; 0A 00 00
  
150 - Tail Swing; 05 & 07 are checked; Output is 0A 00 00.
+
151: Ice Bracelet (Dragon); 0C 57 00  
  
151 - Ice Bracelet (Dragon); 05, 06, 10, 12, 14, 15 & 15 are checked; Output is 0C 57 00.
+
152: Fire Bracelet (Dragon); 0C 57 00  
  
152 - Fire Bracelet (Dragon); 05, 06, 10, 12, 14, 15 & 15 are checked; Output is 0C 57 00.
+
153: Thunder Bracelet (Dragon); 0C 57 00  
  
153 - Thunder Bracelet (Dragon); 05, 06, 10, 12, 14, 15 & 15 are checked; Output is 0C 57 00.
+
154: Triple Attack; 0A 58 00  
  
154 - Triple Attack; 05, 07, 10, 12 & 13 are checked; Output is 0A 58 00.
+
155: Triple Bracelet; 0C 59 00  
  
155 - Triple Bracelet; 05, 06, 10, 12, 13 & 16 are checked; Output is 0C 59 00.
+
156: Triple Thunder; 0B 70 00  
  
156 - Triple Thunder; 05, 07, 08, 10, 11 & 12 are checked; Output is 0B 70 00.
+
157: Triple Flame; 0B 70 00  
  
157 - Triple Flame; 05, 07, 08, 10, 11 & 12 are checked; Output is 0B 70 00.
+
158: Dark Whisper; 0B 70 00  
  
158 - Dark Whisper; 05, 07, 08, 10, 11 & 12 are checked; Output is 0B 70 00.
+
159: Snake Carrier; 01 00 00  
  
159 - Snake Carrier; 08 is checked; Output is 01 00 00.
+
15A: Poison Frog; 01 2C 00  
  
15A - Poison Frog; 08, 11, 13 & 14 are checked; Output is 01 2C 00.
+
15B: Midgar Zolom; 0B 2C 00  
  
15B - Midgar Zolom; 05, 07, 08, 11, 13 & 14 are checked; Output is 0B 2C 00.
+
15C: Lifebreak; 0B 00 00
  
15C - Lifebreak; 05, 07 & 08 are checked; Output is 0B 00 00.
+
15D: Nanoflare; 0B 72 00  
  
15D - Nanoflare; 05, 07, 08, 10, 11, 12 & 15 are checked; Output is 0B 72 00.
+
15E: Grand Cross; 0B 72 00  
  
15E - Grand Cross; 05, 07, 08, 10, 11, 12 & 15 are checked; Output is 0B 72 00.
+
15F: Destroy; 0A 73 00  
  
15F - Destroy; 05, 07, 10, 11, 12, 15 & 16 are checked; Output is 0A 73 00.
+
160: Compress; 0A 74 00  
  
160 - Compress; 05, 07, 10, 11, 12 & 14 are checked; Output is 0A 74 00.
+
161: Dispose; 0A 75 00  
  
161 - Dispose; 05, 07, 10, 11, 12, 14 & 16 are checked; Output is 0A 75 00.
+
162: Crush; 0A 76 00  
  
162 - Crush; 05, 07, 10, 11, 12, 14 & 15 are checked; Output is 0A 7600.
+
163: Energy; 0A 5C 00
  
163 - Energy; 05, 07, 10, 12, 13 & 14 are checked; Output is 0A 5C 00.
+
164: Parasite; 0A 71 00  
  
164 - Parasite; 05, 07, 10, 11, 12 & 16 are checked; Output is 0A 71 00.
+
165: blank (Unused, Ability); 00 2C 00
  
165 - blank (Unused, Ability); 11, 13 & 14 are checked; Output is 00 2C 00.
+
166: blank (Unused, Ability); 00 2C 00  
  
166 - blank (Unused, Ability); 11, 13 & 14 are checked; Output is 00 2C 00.
+
167: blank (Unused, Ability); 00 2C 00  
  
167 - blank (Unused, Ability); 11, 13 & 14 are checked; Output is 00 2C 00.
+
168: blank (Unused, Ability); 00 2C 00  
  
168 - blank (Unused, Ability); 11, 13 & 14 are checked; Output is 00 2C 00.
+
169: blank (Unused, Ability); 00 2C 00  
  
169 - blank (Unused, Ability); 11, 13 & 14 are checked; Output is 00 2C 00.
+
16A: blank (Unused, Ability); 00 2C 00  
  
16A - blank (Unused, Ability); 11, 13 & 14 are checked; Output is 00 2C 00.
+
16B: blank (Unused, Ability); 00 2C 00  
  
16B - blank (Unused, Ability); 11, 13 & 14 are checked; Output is 00 2C 00.
+
16C: blank (Unused, Ability); 00 2C 00  
  
16C - blank (Unused, Ability); 11, 13 & 14 are checked; Output is 00 2C 00.
+
16D: blank (Unused, Ability); 00 2C 00  
  
16D - blank (Unused, Ability); 11, 13 & 14 are checked; Output is 00 2C 00.
+
16E: blank (Unused, Ability); 00 2C 00  
  
16E - blank (Unused, Ability); 11, 13 & 14 are checked; Output is 00 2C 00.
+
16F: blank (Attack); 00 00 00
  
16F - blank (Attack); nothing is checked; Output is 00 00 00.
+
170: Potion; 09 01 00  
  
170 - Potion; 05, 08 & 16 are checked; Output is 09 01 00.
+
171: Hi-Potion; 09 01 00  
  
171 - Hi-Potion; 05, 08 & 16 are checked; Output is 09 01 00.
+
172: X-Potion; 09 01 00  
  
172 - X-Potion; 05, 08 & 16 are checked; Output is 09 01 00.
+
173: Ether; 09 01 00  
  
173 - Ether; 05, 08 & 16 are checked; Output is 09 01 00.
+
174: Hi-Ether; 09 01 00  
  
174 - Hi-Ether; 05, 08 & 16 are checked; Output is 09 01 00.
+
175: Elixir; 09 01 00  
  
175 - Elixir; 05, 08 & 16 are checked; Output is 09 01 00.
+
176: Antidote; 09 01 00  
  
176 - Antidote; 05, 08 & 16 are checked; Output is 09 01 00.
+
177: Eye Drop; 09 01 00  
  
177 - Eye Drop; 05, 08 & 16 are checked; Output is 09 01 00.
+
178: Echo Grass; 09 01 00  
  
178 - Echo Grass; 05, 08 & 16 are checked; Output is 09 01 00.
+
179: Maiden's Kiss; 09 01 00  
  
179 - Maiden's Kiss; 05, 08 & 16 are checked; Output is 09 01 00.
+
17A: Soft; 09 01 00  
  
17A - Soft; 05, 08 & 16 are checked; Output is 09 01 00.
+
17B: Holy Water; 09 01 00  
  
17B - Holy Water; 05, 08 & 16 are checked; Output is 09 01 00.
+
17C: Remedy; 09 01 00  
  
17C - Remedy; 05, 08 & 16 are checked; Output is 09 01 00.
+
17D: Phoenix Down; 09 01 00  
  
17D - Phoenix Down; 05, 08 & 16 are checked; Output is 09 01 00.
+
17E: Shuriken; 12 4C 00  
  
17E - Shuriken; 04, 07, 10, 13 & 14 are checked; Output is 12 4C 00.
+
17F: Knife; 12 4C 00  
  
17F - Knife; 04, 07, 10, 13 & 14 are checked; Output is 12 4C 00.
+
180: Sword; 12 4C 00  
  
180 - Sword; 04, 07, 10, 13 & 14 are checked; Output is 12 4C 00.
+
181: Hammer; 12 4C 00  
  
181 - Hammer; 04, 07, 10, 13 & 14 are checked; Output is 12 4C 00.
+
182: Katana; 12 4C 00  
  
182 - Katana; 04, 07, 10, 13 & 14 are checked; Output is 12 4C 00.
+
183: Ninja Sword; 12 4C 00  
  
183 - Ninja Sword; 04, 07, 10, 13 & 14 are checked; Output is 12 4C 00.
+
184: Axe; 12 4C 00  
  
184 - Axe; 04, 07, 10, 13 & 14 are checked; Output is 12 4C 00.
+
185: Spear; 12 4C 00  
  
185 - Spear; 04, 07, 10, 13 & 14 are checked; Output is 12 4C 00.
+
186: Stick; 12 4C 00  
  
186 - Stick; 04, 07, 10, 13 & 14 are checked; Output is 12 4C 00.
+
187: Knight Sword; 12 4C 00  
  
187 - Knight Sword; 04, 07, 10, 13 & 14 are checked; Output is 12 4C 00.
+
188: Dictionary; 12 4C 00  
  
188 - Dictionary; 04, 07, 10, 13 & 14 are checked; Output is 12 4C 00.
+
189: Ball; 12 4C 00  
  
189 - Ball; 04, 07, 10, 13 & 14 are checked; Output is 12 4C 00.
+
18A: Level Jump2; 0F 76 00  
  
18A - Level Jump2; 05, 06, 07, 08, 10, 11, 12, 14 & 15 are checked; Output is 0F 76 00.
+
18B: Level Jump3; 0F 76 00  
  
18B - Level Jump3; 05, 06, 07, 08, 10, 11, 12, 14 & 15 are checked; Output is 0F 76 00.
+
18C: Level Jump4; 0F 76 00  
  
18C - Level Jump4; 05, 06, 07, 08, 10, 11, 12, 14 & 15 are checked; Output is 0F 76 00.
+
18D: Level Jump5; 0F 76 00  
  
18D - Level Jump5; 05, 06, 07, 08, 10, 11, 12, 14 & 15 are checked; Output is 0F 76 00.
+
18E: Level Jump8; 0F 76 00  
  
18E - Level Jump8; 05, 06, 07, 08, 10, 11, 12, 14 & 15 are checked; Output is 0F 76 00.
+
18F: Vertical Jump2; 0F 76 00  
  
18F - Vertical Jump2; 05, 06, 07, 08, 10, 11, 12, 14 & 15 are checked; Output is 0F 76 00.
+
190: Vertical Jump3; 0F 76 00  
  
190 - Vertical Jump3; 05, 06, 07, 08, 10, 11, 12, 14 & 15 are checked; Output is 0F 76 00.
+
191: Vertical Jump4; 0F 76 00  
  
191 - Vertical Jump4; 05, 06, 07, 08, 10, 11, 12, 14 & 15 are checked; Output is 0F 76 00.
+
192: Vertical Jump5; 0F 76 00  
  
192 - Vertical Jump5; 05, 06, 07, 08, 10, 11, 12, 14 & 15 are checked; Output is 0F 76 00.
+
193: Vertical Jump6; 0F 76 00  
  
193 - Vertical Jump6; 05, 06, 07, 08, 10, 11, 12, 14 & 15 are checked; Output is 0F 76 00.
+
194: Vertical Jump7; 0F 76 00  
  
194 - Vertical Jump7; 05, 06, 07, 08, 10, 11, 12, 14 & 15 are checked; Output is 0F 76 00.
+
195: Vertical Jump8; 0F 76 00  
  
195 - Vertical Jump8; 05, 06, 07, 08, 10, 11, 12, 14 & 15 are checked; Output is 0F 76 00.
+
196: Charge +1; 00 00 00
  
196 - Charge +1; nothing is checked; Output is 00 00 00.
+
197: Charge +2; 00 00 00  
  
197 - Charge +2; nothing is checked; Output is 00 00 00.
+
198: Charge +3; 00 00 00  
  
198 - Charge +3; nothing is checked; Output is 00 00 00.
+
199: Charge +4; 00 00 00  
  
199 - Charge +4; nothing is checked; Output is 00 00 00.
+
19A: Charge +5; 00 00 00  
  
19A - Charge +5; nothing is checked; Output is 00 00 00.
+
19B: Charge +7; 00 00 00  
  
19B - Charge +7; nothing is checked; Output is 00 00 00.
+
19C: Charge +10; 00 00 00  
  
19C - Charge +10; nothing is checked; Output is 00 00 00.
+
19D: Charge +20; 00 00 00  
  
19D - Charge +20; nothing is checked; Output is 00 00 00.
+
19E: CT; 00 2C 00  
  
19E - CT; 11, 13 & 14 are checked; Output is 00 2C 00.
+
19F: Level; 00 2C 00  
  
19F - Level; 11, 13 & 14 are checked; Output is 00 2C 00.
+
1A0: Exp; 00 2C 00  
  
1A0 - Exp; 11, 13 & 14 are checked; Output is 00 2C 00.
+
1A1: Height; 00 2C 00  
  
1A1 - Height; 11, 13 & 14 are checked; Output is 00 2C 00.
+
1A2: Prime Number; 00 2C 00  
  
1A2 - Prime Number; 11, 13 & 14 are checked; Output is 00 2C 00.
+
1A3: 5; 00 2C 00  
  
1A3 - 5; 11, 13 & 14 are checked; Output is 00 2C 00.
+
1A4: 4; 00 2C 00  
  
1A4 - 4; 11, 13 & 14 are checked; Output is 00 2C 00.
+
1A5: 3; 00 2C 00  
  
1A5 - 3; 11, 13 & 14 are checked; Output is 00 2C 00.
+
1A6: A Save; 10 69 00
  
 +
1A7: MA Save; 10 69 00
  
(I, The Damned, also did all R/S/M abilities, but the Wiki is saying the page may already be too long and those seem relatively unimportant, so I will omit them for now.)
+
1A8: Speed Save; 10 69 00
  
The Damned [[User:69.181.97.2|69.181.97.2]] 09:32, 23 March 2010 (EDT)
+
1A9: Sunken State; 10 6D 00
 +
 
 +
1AA: Caution; 10 6D 00
 +
 
 +
1AB: Dragon Spirit; 10 69 00
 +
 
 +
1AC: Regenerator; 10 69 00
 +
 
 +
1AD: Brave Up; 10 69 00
 +
 
 +
1AE: Face Up; 10 69 00
 +
 
 +
1AF: HP Restore; 10 69 00
 +
 
 +
1B0: MP Restore; 10 69 00
 +
 
 +
1B1: Critical Quick; 10 69 00
 +
 
 +
1B2: Meatbone Slash; 10 00 00
 +
 
 +
1B3: Counter Magic; 10 69 00
 +
 
 +
1B4: Counter Tackle; 10 69 00
 +
 
 +
1B5: Counter Flood; 10 69 00
 +
 
 +
1B6: Absorb Used MP; 10 69 00
 +
 
 +
1B7: Gilgame Heart; 10 69 2F
 +
 
 +
1B8: Reflect; 10 69 00
 +
 
 +
1B9: Auto Potion; 10 69 00
 +
 
 +
1BA: Counter; 10 00 00
 +
 
 +
1BB: (blank); 10 69 00
 +
 
 +
1BC: Distribute; 10 69 00
 +
 
 +
1BD: MP Switch; 10 69 00
 +
 
 +
1BE: Damage Split; 10 69 00
 +
 
 +
1BF: Weapon Guard; 10 69 00
 +
 
 +
1C0: Finger Guard; 10 69 00
 +
 
 +
1C1: Abandon; 10 69 00
 +
 
 +
1C2: Catch; 10 69 00
 +
 
 +
1C3: Blade Grasp; 10 69 00
 +
 
 +
1C4: Arrow Guard; 10 69 00
 +
 
 +
1C5: Hamedo; 10 69 00
 +
 
 +
(Thanks to The Damned for assembling this list originally.)
 +
 
 +
== List of 1st Byte Animation Values ==
 +
 
 +
This is a list of values and the associated sprite animation seen (and held while Charging/Performing) used in the FIRST byte only of the above-listed 3-byte sets.  
 +
 
 +
00 -  Crouch Charging
 +
 
 +
01 -  Spell Charging
 +
 
 +
02 -  Summon Charging (bubble effect at end)
 +
 
 +
03 -  Spell Charging
 +
 
 +
04 - Crouch Charging
 +
 
 +
05 -  Spell Charging
 +
 
 +
06 -  Crouch Charging
 +
 
 +
07 -  Crouch Charging
 +
 
 +
08 -  Crouch Charging
 +
 
 +
09 -  Spell Charging
 +
 
 +
0A -  Crouch Charging
 +
 
 +
0B -  Spell Charging
 +
 
 +
0C -  Crouch Charging
 +
 
 +
0D -  Sing Charging
 +
 
 +
0E -  Dance Charging
 +
 
 +
0F -  Spell Charging
 +
 
 +
10 -  Spell Charging
 +
 
 +
11 -  Kneeling
 +
 
 +
12 -  Crouch Charging
 +
 
 +
13 -  Crouch Charging
 +
 
 +
14 -  Spell Cast (game freezes upon animation 2)
 +
 
 +
15 -  Walk (normal speed) (game freezes upon animation 2)
 +
 
 +
16 -  Walk (haste speed) (game freezes upon animation 2)
 +
 
 +
17 -  Spinning Clockwise (game hangs upon animation 2)
 +
 
 +
18 -  Kneeling(poison trap, the actual graphical effect of the poison rising appears wherever the skill was targeted)(game hangs upon animation 2)
 +
 
 +
19 -  Walk (haste speed) (game hangs upon animation 2)
 +
 
 +
1A -  Defending (game hangs on animation 2)
 +
 
 +
1B -  Dodge (game hangs upon animation 2)
 +
 
 +
1C -  Walk (haste speed) (game hangs upon animation 2)
 +
 
 +
1D -  Struck Animation (game hangs upon animation 2)
 +
 
 +
1E -  Unconcious (game freezes upon animation 2)
 +
 
 +
1F -  Walk (haste speed) (game freezes upon animation 2)
 +
 
 +
20 -  Spell Cast (game hangs upon animation 2)
 +
 
 +
21 -  Similar to 2nd part of speechcraft but it looks like he's reading from a book. (No visible book)(game hangs upon animation 2)
 +
 
 +
22 -  Spell Cast with Poison needle trap effect (game hangs on animation 2)
 +
 
 +
23 -  Dance Charging switches to cast animation though if your turn comes up again before the spell/attack resolves (game freezes upon animation 2)
 +
 
 +
24 -  Raises arm like charging spell but then the animation keeps looping (game freezes upon animation 2)
 +
 
 +
25 -  Spell Cast (game freezes upon animation 2)
 +
 
 +
26 -  Spell Cast (game hangs upon animation 2)
 +
 
 +
27 -  Spell Cast (game hangs upon animation 2)
 +
 
 +
28 -  Spell Cast (game hangs upon animation 2)
 +
 
 +
29 -  Spell Cast (game hangs upon animation 2)
 +
 
 +
2A -  Freezes in place in whatever part of the walk animation they were in (game hangs upon animation 2)
 +
 
 +
2B -  Spell Cast (game hangs upon animation 2)
 +
 
 +
2C -  Spell Cast (game hangs upon animation 2)
 +
 
 +
2D -  Standing (game hangs upon animation 2)
 +
 
 +
2E -  Spell Cast (game hangs upon animation 2)
 +
 
 +
2F -  Spell Cast (loop)
 +
 
 +
30 -  Standing
 +
 
 +
== List of 2nd Byte Animation Values ==
 +
 
 +
A list of values and the associated sprite animation seen as the ability Effect is played on screen can be found in [[Animations]]. It correlates to the table used by the [11 UnitAnim] Event Command.
 +
 
 +
Video example of these animations here: http://www.youtube.com/watch?v=nuy1yEL_Nhk (Thanks, Elric!)

Revision as of 17:44, 4 December 2021

The values listed for entries in this tab in FFTPatcher refer to the actual character sprite's movements when using any Ability as well as the movements of that character's sprite while playing the Effect (List here: Ability_and_Spell_Animations ) of the associated Ability as set in FFTPatcher on the Abilities tab.

To clarify, an Animation would be the casting pose of a Wizard casting Fire and the Effect would be the visual representation of the Fire spell when it resolves. Another example would be the twirling-in-place dance of a Dancer while in Performing status as well as the arm-raised pose while the Dance's Effect resolved on screen.

Thus, the wrong Animation data is far more likely to cause (minor) glitches in sprites than the wrong Effect. This is most easily seen in a human unit trying to use most Monster Abilites, which is something that a Blue Mage class would have to account for if you wanted to add such.


List of All Ability Animations

For each ability there is a set of 3 hex values that manage the sprite's animations before the Effect is played. This animation persists during Charging/Performing status.

000: <Nothing>; 00 2C 00

001: Cure; 01 2C 00

002: Cure 2; 01 2C 00

003: Cure 3; 01 2C 00

004: Cure 4; 01 2C 00

005: Raise; 01 2C 00

006: Raise 2; 01 2C 00

007: Reraise; 01 2C 00

008: Regen; 01 2C 00

009: Protect; 01 2C 00

00A: Protect 2; 01 2C 00

00B: Shell; 01 2C 00

00C: Shell 2; 01 2C 00

00D: Wall; 01 2C 00

00E: Esuna; 01 2C 00

00F: Holy; 01 2C 00

010: Fire; 01 2C 00

011: Fire 2; 01 2C 00

012: Fire 3; 01 2C 00

013: Fire 4; 01 2C 00

014: Bolt; 01 2C 00

015: Bolt 2; 01 2C 00

016: Bolt 3; 01 2C 00

017: Bolt 4; 01 2C 00

018: Ice; 01 2C 00

019: Ice 2; 01 2C 00

01A: Ice 3; 01 2C 00

01B: Ice 4; 01 2C 00

01C: Poison; 01 2C 00

01D: Frog; 01 2C 00

01E: Death; 01 2C 00

01F: Flare; 01 2C 00

020: Haste; 01 2C 00

021: Haste 2; 01 2C 00

022: Slow; 01 2C 00

023: Slow 2; 01 2C 00

024: Stop; 01 2C 00

025: Don't Move; 01 2C 00

026: Float (Ability); 01 2C 00

027: Reflect; 01 2C 00

028: blank (Effect 02B Summon Demon); 01 2C 00

029: Quick; 01 2C 00

02A: Demi; 01 2C 00

02B: Demi 2; 01 2C 00

02C: Meteor; 01 2C 00

02D: blank (Effect 11F); 01 74 00

02E: Blind (Oracle); 01 74 00

02F: Spell Absorb; 01 74 00

030: Life Drain; 01 74 00

031: Pray Faith; 01 74 00

032: Doubt Faith; 01 74 00

033: Zombie (Oracle); 01 74 00

034: Silence Song; 01 74 00

035: Blind Rage; 01 74 00

036: Foxbird; 01 74 00

037: Confusion Song; 01 74 00

038: Dispel Magic; 01 74 00

039: Paralyze; 01 74 00

03A: Sleep (Oracle); 01 74 00

03B: Petrify; 01 74 00

03C: Moogle; 02 2C 00

03D: Shiva; 02 2C 00

03E: Ramuh; 02 2C 00

03F: Ifrit; 02 2C 00

040: Titan; 02 2C 00

041: Golem; 02 2C 00

042: Carbunkle; 02 2C 00

043: Bahamut; 02 2C 00

044: Odin; 02 2C 00

045: Leviathan; 02 2C 00

046: Salamander; 02 2C 00

047: Silf; 02 2C 00

048: Fairy; 02 2C 00

049: Lich; 02 2C 00

04A: Cyclops; 02 2C 00

04B: Zodiac; 02 2C 00

04C: Asura; 03 73 00

04D: Koutetsu; 03 73 00

04E: Bizen Boat; 03 73 00

04F: Murasame; 03 73 00

050: Heaven's Cloud; 03 73 00

051: Kiyomori; 03 73 00

052: Muramasa; 03 73 00

053: Kikuichimoji; 03 73 00

054: Masamune; 03 73 00

055: Chirijiraden; 03 73 00

056: Angel Song; 0D 28 00

057: Life Song; 0D 28 00

058: Cheer Song; 0D 28 00

059: Battle Song; 0D 28 00

05A: Magic Song; 0D 28 00

05B: Nameless Song; 0D 28 00

05C: Last Song; 0D 28 00

05D: Witch Hunt; 0E 6F 00

05E: Wiznaibus; 0E 6F 00

05F: Slow Dance; 0E 6F 00

060: Polka Polka; 0E 6F 00

061: Disillusion; 0E 6F 00

062: Nameless Dance; 0E 6F 00

063: Last Dance; 0E 6F 00

064: Spin Fist; 04 67 00

065: Repeating Fist; 04 68 00

066: Wave Fist; 04 3E 00

067: Earth Slash; 04 3E 00

068: Secret Fist; 04 3E 00

069: Stigma Magic; 04 69 00

06A: Chakra; 04 69 00

06B: Revive; 04 69 00

06C: Gil Taking; 11 71 00

06D: Steal Heart; 11 72 00

06E: Steal Helmet; 11 71 00

06F: Steal Armor; 11 71 00

070: Steal Shield; 11 71 00

071: Steal Weapon; 11 71 00

072: Steal Accessory; 11 71 00

073: Steal Exp; 11 71 00

074: Invitation; 06 6C 06

075: Persuade; 06 6C 00

076: Praise; 06 6C 00

077: Threaten; 06 6C 00

078: Preach; 06 6C 00

079: Solution; 06 6C 00

07A: Death Sentence (Mediator, Effect 075); 06 6C 00

07B: Negotiate; 06 6C 00

07C: Insult; 06 6C 0E

07D: Mimic Daravon; 06 6C 0F

07E: Pitfall; 03 2C 00

07F: Water Ball; 03 2C 00

080: Hell Ivy; 03 2C 00

081: Care Model; 03 2C 00

082: Local Quake; 03 2C 00

083: Kamaitachi; 03 2C 00

084: Demon Fire; 03 2C 00

085: Quicksand; 03 2C 00

086: Sand Storm; 03 2C 00

087: Blizzard; 03 2C 00

088: Gusty Wind; 03 2C 00

089: Lava Ball; 03 2C 00

08A: Head Break; 07 00 00

08B: Armor Break; 07 00 00

08C: Shield Break; 07 00 00

08D: Weapon Break; 07 00 00

08E: Magic Break; 07 00 00

08F: Speed Break; 07 00 00

090: Power Break; 07 00 00

091: Mind Break; 07 00 00

092: Accumulate; 07 16 00

093: Dash; 04 6A 00

094: Throw Stone; 11 4C 00

095: Heal; 03 66 16

096: Yell; 03 66 00

097: Cheer Up; 03 66 00

098: Wish; 03 66 00

099: Scream; 11 22 19

09A: Ultima (lvl1); 01 2C 00

09B: Statis Sword; 07 00 00

09C: Split Punch; 07 00 00

09D: Crush Punch; 07 00 00

09E: Lightning Stab; 07 00 00

09F: Holy Explosion; 07 00 00

0A0: Shellbust Stab; 07 00 00

0A1: Blastar Punch; 07 00 00

0A2: Hellcry Punch; 07 00 00

0A3: Icewolf Bite; 07 00 00

0A4: Dark Sword; 07 00 00

0A5: Night Sword; 07 00 00

0A6: Dark Holy; 01 2C 00

0A7: Deathspell 2; 01 2C 00

0A8: Galaxy Stop; 01 2C 00

0A9: Heaven Thunder; 06 65 00

0AA: Asura; 06 65 00

0AB: Diamond Sword; 06 65 00

0AC: Hydragon Pit; 06 65 00

0AD: Space Storage; 06 65 00

0AE: Sky Demon; 06 65 00

0AF: Heaven Bolt Back; 06 65 00

0B0: Asura Back; 06 65 00

0B1: Diamond Sword Back; 06 65 00

0B2: Hydragon Pit Back; 06 65 00

0B3: Space Storage Back; 06 65 00

0B4: Sky Demon Back; 06 65 00

0B5: Seal (Assassin, Effect 0BD); 05 6D 00

0B6: Shadow Stitch; 05 6D 00

0B7: Stop Bracelet; 05 3E 00

0B8: blank (0C0 Summon Angel); 03 2C 00

0B9: Shock (Byblos); 03 2C 00

0BA: Difference; 03 2C 00

0BB: Seal (Zodiac, Effect 0C3); 03 2C 00

0BC: Chicken Race; 03 2C 00

0BD: Hold Tight; 03 2C 00

0BE: Darkness; 03 2C 00

0BF: Lose Voice; 03 2C 00

0C0: Loss; 03 2C 00

0C1: Spell; 03 2C 00

0C2: Nightmare; 03 2C 00

0C3: Death Cold; 03 2C 00

0C4: Magic Ruin; 01 00 00

0C5: Speed Ruin; 01 00 00

0C6: Power Ruin; 01 00 00

0C7: Mind Ruin; 01 00 00

0C8: Blood Suck (Elmdor, Effect 0D2); 11 16 23

0C9: Allure; 03 2C 03

0CA: Bio (Effect 0D4 Bio, green); 01 2C 00

0CB: Bio (Effect 0D5 Bio); 01 2C 00

0CC: Bio (Effect 0D6 Bio); 01 2C 00

0CD: Bio 2 (Effect 0D7 Bio 2); 01 2C 00

0CE: Bio 2 (Effect 0D8 Bio 2); 01 2C 00

0CF: Bio 2 (Effect 0D9 Bio 2); 01 2C 00

0D0: Bio 2 (Effect 0DA Bio 2); 01 2C 00

0D1: Bio 3 (Effect 0DB Bio 3); 01 2C 00

0D2: Bio 3 (Effect 0DC Bio 3); 01 2C 00

0D3: Bio 3 (Effect 0DD Bio 3); 01 2C 00

0D4: Magic Barrier; 01 2C 00

0D5: Leg Aim; 07 00 1F

0D6: Arm Aim; 07 00 1E

0D7: Seal Evil; 07 00 27

0D8: Melt; 01 2C 00

0D9: Tornado; 01 2C 00

0DA: Quake; 01 2C 00

0DB: blank (Effect 0E7 Teleport 3: Send); 01 2C 00

0DC: blank (Effect 0E8 Teleport 3: Arrive); 01 2C 00

0DD: Toad 2; 01 2C 00

0DE: Gravi 2; 01 2C 00

0DF: Flare 2; 01 2C 00

0E0: Blind 2; 01 2C 00

0E1: Small Bomb (OED Small Bomb (blue)); 0A 41 00

0E2: Small Bomb (0EE Small Bomb (black)); 0A 41 00

0E3: Confuse 2; 01 2C 00

0E4: Sleep 2; 01 2C 00

0E5: Ultima (0F1 Ultima (lvl2)); 01 2C 00

0E6: All-Ultima; 01 2C 00

0E7: Mute; 01 2C 00

0E8: Despair 2; 01 2C 00

0E9: Return 2; 01 2C 00

0EA: Blind (Beowulf); 01 00 00

0EB: Aspel; 01 00 00

0EC: Drain; 01 00 00

0ED: Faith; 01 00 00

0EE: Innocent; 01 00 00

0EF: Zombie (Beowulf); 01 00 00

0F0: Silence; 01 00 00

0F1: Berserk; 01 00 00

0F2: Chicken; 01 00 00

0F3: Confuse; 01 00 00

0F4: Despair; 01 00 00

0F5: Don't Act; 01 00 00

0F6: Sleep (Beowulf); 01 00 00

0F7: Break; 01 00 00

0F8: Ice Bracelet (Reis); 08 65 00

0F9: Fire Bracelet (Reis); 08 65 00

0FA: Thunder Bracelet (Reis); 08 65 00

0FB: Dragon Tame; 06 66 28

0FC: Dragon Care; 06 66 00

0FD: Dragon Power Up; 06 66 00

0FE: Dragon Level Up; 06 66 00

0FF: Holy Bracelet; 08 65 00

100: Shock (Beowulf); 01 00 00

101: Braver; 07 00 00

102: Cross Slash; 07 00 00

103: Blade Beam; 07 00 00

104: Climhazzard; 07 00 00

105: Meteorain; 07 00 00

106: Finish Touch; 07 00 00

107: Omnislash; 07 00 00

108: Cherry Blossom; 07 00 00

109: Choco Attack; 0A 00 00

10A: Choco Ball; 0A 41 00

10B: Choco Meteor; 0B 42 00

10C: Choco Esuna; 0B 44 00

10D: Choco Cure; 0B 44 00

10E: Tackle; 0A 6A 00

10F: Goblin Punch; 0A 7D 00

110: Turn Punch; 0A 67 00

111: Eye Gouge; 0A 00 00

112: Mutilate; 0A 6A 00

113: Bite; 0A 00 00

114: Small Bomb (Effect 147 Small Bomb (red)); 0A 41 00

115: Self Destruct; 0A 61 24

116: Flame Attack; 0A 42 00

117: Spark; 0B 62 00

118: Scratch; 0A 43 00

119: Cat Kick; 0A 63 00

11A: Blaster; 04 22 00

11B: Poison Nail; 0A 45 00

11C: Blood Suck (Vampire); 04 22 00

11D: Tentacle (Pisco); 0A 00 00

11E: Black Ink; 0C 65 00

11F: Odd Soundwave; 0B 29 00

120: Mind Blast; 0B 2C 2A

121: Level Blast; 0B 2C 00

122: Knife Hand; 0A 3D 00

123: Thunder Soul; 0A 65 00

124: Aqua Soul; 0A 65 00

125: Ice Soul; 0A 65 00

126: Wind Soul; 0A 65 00

127: Throw Spirit; 0A 46 00

128: Zombie Touch; 0A 47 00

129: Sleep Touch; 0A 47 00

12A: Drain Touch; 0A 47 00

12B: Grease Touch; 0A 48 00

12C: Wing Attack; 0A 49 00

12D: Look of Devil; 0B 64 00

12E: Look of Fright; 0B 64 00

12F: Circle; 0B 64 00

130: Death Sentence; 0B 64 00

131: Scratch Up; 0A 65 00

132: Beak; 0A 00 00

133: Shine Lover; 0A 66 00

134: Feather Bomb; 0A 67 00

135: Beaking; 0A 68 00

136: Straight Dash; 0A 69 00

137: Nose Bracelet; 0A 6A 00

138: Oink; 0A 4B 00

139: Pooh; 0A 6B 00

13A: Please Eat; 0A 4C 00

13B: Leaf Dance; 0B 4D 00

13C: Protect Spirit; 0B 4D 00

13D: Calm Spirit; 0B 4D 00

13E: Life Spirit; 0B 4D 00

13F: Magic Spirit; 0B 4D 00

140: Shake Off; 0A 00 00

141: Wave Around; 0A 6C 00

142: Mimic Titan; 0A 4F 00

143: Gather Power; 0A 50 00

144: Blow Fire; 0C 51 00

145: Tentacle (Morbol); 0A 00 00

146: Lick; 0A 53 00

147: Goo; 0A 6D 00

148: Bad Bracelet; 0A 6D 00

149: Moldball Virus; 0A 6D 2B

14A: Stab Up; 0A 6E 00

14B: Sudden Cry; 0A 6F 00

14C: Hurricane; 0B 54 00

14D: Ulmaguest; 0B 54 00

14E: Giga Flare; 0B 54 00

14F: Dash; 0A 55 00

150: Tail Swing; 0A 00 00

151: Ice Bracelet (Dragon); 0C 57 00

152: Fire Bracelet (Dragon); 0C 57 00

153: Thunder Bracelet (Dragon); 0C 57 00

154: Triple Attack; 0A 58 00

155: Triple Bracelet; 0C 59 00

156: Triple Thunder; 0B 70 00

157: Triple Flame; 0B 70 00

158: Dark Whisper; 0B 70 00

159: Snake Carrier; 01 00 00

15A: Poison Frog; 01 2C 00

15B: Midgar Zolom; 0B 2C 00

15C: Lifebreak; 0B 00 00

15D: Nanoflare; 0B 72 00

15E: Grand Cross; 0B 72 00

15F: Destroy; 0A 73 00

160: Compress; 0A 74 00

161: Dispose; 0A 75 00

162: Crush; 0A 76 00

163: Energy; 0A 5C 00

164: Parasite; 0A 71 00

165: blank (Unused, Ability); 00 2C 00

166: blank (Unused, Ability); 00 2C 00

167: blank (Unused, Ability); 00 2C 00

168: blank (Unused, Ability); 00 2C 00

169: blank (Unused, Ability); 00 2C 00

16A: blank (Unused, Ability); 00 2C 00

16B: blank (Unused, Ability); 00 2C 00

16C: blank (Unused, Ability); 00 2C 00

16D: blank (Unused, Ability); 00 2C 00

16E: blank (Unused, Ability); 00 2C 00

16F: blank (Attack); 00 00 00

170: Potion; 09 01 00

171: Hi-Potion; 09 01 00

172: X-Potion; 09 01 00

173: Ether; 09 01 00

174: Hi-Ether; 09 01 00

175: Elixir; 09 01 00

176: Antidote; 09 01 00

177: Eye Drop; 09 01 00

178: Echo Grass; 09 01 00

179: Maiden's Kiss; 09 01 00

17A: Soft; 09 01 00

17B: Holy Water; 09 01 00

17C: Remedy; 09 01 00

17D: Phoenix Down; 09 01 00

17E: Shuriken; 12 4C 00

17F: Knife; 12 4C 00

180: Sword; 12 4C 00

181: Hammer; 12 4C 00

182: Katana; 12 4C 00

183: Ninja Sword; 12 4C 00

184: Axe; 12 4C 00

185: Spear; 12 4C 00

186: Stick; 12 4C 00

187: Knight Sword; 12 4C 00

188: Dictionary; 12 4C 00

189: Ball; 12 4C 00

18A: Level Jump2; 0F 76 00

18B: Level Jump3; 0F 76 00

18C: Level Jump4; 0F 76 00

18D: Level Jump5; 0F 76 00

18E: Level Jump8; 0F 76 00

18F: Vertical Jump2; 0F 76 00

190: Vertical Jump3; 0F 76 00

191: Vertical Jump4; 0F 76 00

192: Vertical Jump5; 0F 76 00

193: Vertical Jump6; 0F 76 00

194: Vertical Jump7; 0F 76 00

195: Vertical Jump8; 0F 76 00

196: Charge +1; 00 00 00

197: Charge +2; 00 00 00

198: Charge +3; 00 00 00

199: Charge +4; 00 00 00

19A: Charge +5; 00 00 00

19B: Charge +7; 00 00 00

19C: Charge +10; 00 00 00

19D: Charge +20; 00 00 00

19E: CT; 00 2C 00

19F: Level; 00 2C 00

1A0: Exp; 00 2C 00

1A1: Height; 00 2C 00

1A2: Prime Number; 00 2C 00

1A3: 5; 00 2C 00

1A4: 4; 00 2C 00

1A5: 3; 00 2C 00

1A6: A Save; 10 69 00

1A7: MA Save; 10 69 00

1A8: Speed Save; 10 69 00

1A9: Sunken State; 10 6D 00

1AA: Caution; 10 6D 00

1AB: Dragon Spirit; 10 69 00

1AC: Regenerator; 10 69 00

1AD: Brave Up; 10 69 00

1AE: Face Up; 10 69 00

1AF: HP Restore; 10 69 00

1B0: MP Restore; 10 69 00

1B1: Critical Quick; 10 69 00

1B2: Meatbone Slash; 10 00 00

1B3: Counter Magic; 10 69 00

1B4: Counter Tackle; 10 69 00

1B5: Counter Flood; 10 69 00

1B6: Absorb Used MP; 10 69 00

1B7: Gilgame Heart; 10 69 2F

1B8: Reflect; 10 69 00

1B9: Auto Potion; 10 69 00

1BA: Counter; 10 00 00

1BB: (blank); 10 69 00

1BC: Distribute; 10 69 00

1BD: MP Switch; 10 69 00

1BE: Damage Split; 10 69 00

1BF: Weapon Guard; 10 69 00

1C0: Finger Guard; 10 69 00

1C1: Abandon; 10 69 00

1C2: Catch; 10 69 00

1C3: Blade Grasp; 10 69 00

1C4: Arrow Guard; 10 69 00

1C5: Hamedo; 10 69 00

(Thanks to The Damned for assembling this list originally.)

List of 1st Byte Animation Values

This is a list of values and the associated sprite animation seen (and held while Charging/Performing) used in the FIRST byte only of the above-listed 3-byte sets.

00 - Crouch Charging

01 - Spell Charging

02 - Summon Charging (bubble effect at end)

03 - Spell Charging

04 - Crouch Charging

05 - Spell Charging

06 - Crouch Charging

07 - Crouch Charging

08 - Crouch Charging

09 - Spell Charging

0A - Crouch Charging

0B - Spell Charging

0C - Crouch Charging

0D - Sing Charging

0E - Dance Charging

0F - Spell Charging

10 - Spell Charging

11 - Kneeling

12 - Crouch Charging

13 - Crouch Charging

14 - Spell Cast (game freezes upon animation 2)

15 - Walk (normal speed) (game freezes upon animation 2)

16 - Walk (haste speed) (game freezes upon animation 2)

17 - Spinning Clockwise (game hangs upon animation 2)

18 - Kneeling(poison trap, the actual graphical effect of the poison rising appears wherever the skill was targeted)(game hangs upon animation 2)

19 - Walk (haste speed) (game hangs upon animation 2)

1A - Defending (game hangs on animation 2)

1B - Dodge (game hangs upon animation 2)

1C - Walk (haste speed) (game hangs upon animation 2)

1D - Struck Animation (game hangs upon animation 2)

1E - Unconcious (game freezes upon animation 2)

1F - Walk (haste speed) (game freezes upon animation 2)

20 - Spell Cast (game hangs upon animation 2)

21 - Similar to 2nd part of speechcraft but it looks like he's reading from a book. (No visible book)(game hangs upon animation 2)

22 - Spell Cast with Poison needle trap effect (game hangs on animation 2)

23 - Dance Charging switches to cast animation though if your turn comes up again before the spell/attack resolves (game freezes upon animation 2)

24 - Raises arm like charging spell but then the animation keeps looping (game freezes upon animation 2)

25 - Spell Cast (game freezes upon animation 2)

26 - Spell Cast (game hangs upon animation 2)

27 - Spell Cast (game hangs upon animation 2)

28 - Spell Cast (game hangs upon animation 2)

29 - Spell Cast (game hangs upon animation 2)

2A - Freezes in place in whatever part of the walk animation they were in (game hangs upon animation 2)

2B - Spell Cast (game hangs upon animation 2)

2C - Spell Cast (game hangs upon animation 2)

2D - Standing (game hangs upon animation 2)

2E - Spell Cast (game hangs upon animation 2)

2F - Spell Cast (loop)

30 - Standing

List of 2nd Byte Animation Values

A list of values and the associated sprite animation seen as the ability Effect is played on screen can be found in Animations. It correlates to the table used by the [11 UnitAnim] Event Command.

Video example of these animations here: http://www.youtube.com/watch?v=nuy1yEL_Nhk (Thanks, Elric!)