Animations

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for a more in depth breakdown see Unit Animations & Weapon Animations

  • 0x00: Vanish
  • 0x01: Standing
  • 0x02: Standing
  • 0x03: Walk
  • 0x04: Walk Fast
  • 0x05: Walk Slow
  • 0x06: Walking Frame (Standing)
  • 0x07: Walking Frame (Standing)
  • 0x08: Walking Frame (Standing)
  • 0x09: Float
  • 0x0A: Float Fast
  • 0x0B: Float Slow
  • 0x0C: Walk Fast
  • 0x0D: Run
  • 0x0E: Walk
  • 0x0F: Walking Frame (Standing)
  • 0x10: Walking Frame (Standing)
  • 0x11: Walking Frame (Standing)
  • 0x12: Walk Fast
  • 0x13: Run
  • 0x14: Walk
  • 0x15: Counter-Clockwise Spinning
  • 0x16: Critical/Bow
  • 0x17: Defend
  • 0x18: Dodge
  • 0x19: In Pain (Loop)
  • 0x1A: Dead
  • 0x1B: Raise Hands/Jump (Frame Only)
  • 0x1C: Level Up (Loop)
  • 0x1D: Job Level Up (Loop)
  • 0x1E: Jump Animation (For use with SpriteMove)
  • 0x1F: Flying?
  • 0x20: Pickup (Stone, Not Treasure)
  • 0x21: Charge
  • 0x22: Charge
  • 0x23: Walking Frame (Right Foot Out)
  • 0x24: Bow/Critical
  • 0x25: Confusion
  • 0x26: Walking Frame (Standing)
  • 0x27: Walking Frame (Standing)
  • 0x28: Sing
  • 0x29: Dance
  • 0x2A: Charge Spell
  • 0x2B: Chant Spell
  • 0x2C: Found Item
  • 0x2D: Walking Frame (Standing)
  • 0x2E: Walking Frame (Standing)
  • 0x2F: Walking Frame (Standing)
  • 0x30: Walking Frame (Left Foot Out)
  • 0x31: Walking Frame (Right Foot Out)
  • 0x32: Vanish
  • 0x33: Found Item (Hands Stay up)
  • 0x34: Character Death
  • 0x35: Bow then Stand
  • 0x36: Bow
  • 0x37: Struck + Dodge
  • 0x38: Struck + Dodge
  • 0x39: Raise Hands (Sticks)
  • 0x3A: Walking Frame (Standing)
  • 0x3B: Vanish
  • 0x3C: Teleport From & Teleport To
  • 0x3D: Attack High
  • 0x3E: Attack Middle
  • 0x3F: Attack Low
  • 0x40: Attack High (With Temp Weapon)
  • 0x41: Attack Middle (With Temp Weapon)
  • 0x42: Attack Low (With Temp Weapon)
  • 0x43: Throw Animation
  • 0x44: Throwing Frame 1?
  • 0x45: Throw Animation
  • 0x46: Throw Animation
  • 0x47: Throwing Frame 2?
  • 0x48: Throw Animation
  • 0x49: Throw Animation
  • 0x4A: Throwing Frame 3
  • 0x4B: Throw Animation
  • 0x4C: Throw (No Temp Weapon) (Throw Stone?)
  • 0x4D: Throw Animation
  • 0x4E: Throw Animation
  • 0x4F: Throw Animation
  • 0x50: Throw Animation
  • 0x51: Throw Animation
  • 0x52: Spear?
  • 0x53: Bow
  • 0x54: Crossbow?
  • 0x55: Gun
  • 0x56: Book Strike
  • 0x57: Harp
  • 0x58: Upper Weapon Guard
  • 0x59: Middle Weapon Guard
  • 0x5A: Lower Weapon Guard
  • 0x5B: Cast With Sword?
  • 0x5C: Cast With Sword?
  • 0x5D: Cast With Sword?
  • 0x5E: In Shock, Step Back?
  • 0x5F: In Shock, Step Back?
  • 0x60: In Shock, Step Back?
  • 0x61: Draw Weapon Back
  • 0x62: Draw Weapon Back
  • 0x63: Draw Weapon Back
  • 0x64: Flip Switch On Ground
  • 0x65: Raise Hands (Sticks until next Animation)
  • 0x66: Raise 1 Hand, Cast
  • 0x67: Spin Fist
  • 0x68: Quad Strike
  • 0x69: Cast Revive?
  • 0x6A: Push out both hands
  • 0x6B: Book Strike or Talk Skill?
  • 0x6C: Talk Fast (less than 1 second)
  • 0x6D: Slowly Bow
  • 0x6E: Normal attack w/ Temp Weapon
  • 0x6F: Pause during Dance
  • 0x70: Spin, Dance Fast then Pause (Casting Dance)
  • 0x71: Steal
  • 0x72: Steal Heart
  • 0x73: Draw Out (uses Temp weapon in Event)
  • 0x74: Level Up freeze, slightly in air
  • 0x75: Jump (Lancer Jump)
  • 0x76: Land Jump ?
  • 0x77: High Throw? (Buggy uses Temp Weapon)
  • 0x78: Mid Throw? (Buggy uses Temp Weapon)
  • 0x79: Low Throw? (Buggy uses Temp Weapon)
  • 0x7A: Walking Frame (Standing)
  • 0x7B: Walking Frame (Standing)
  • 0x7C: Walking Frame (Standing)
  • 0x7D: Gobin Punch (Spin then Punch)