Difference between revisions of "PostEvent"

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(Created page with "= {CD} {{IE_CD}} = {{IE_CD_ex}} {{IE_CD_desc}} Sets the action to take after an event has completed and no other event conditionals can successfully trigger. See also: Ev...")
 
m (Xifanie moved page Event Instruction CD to PostEvent)
 
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{{IE_CD_desc}}
 
{{IE_CD_desc}}
 
Sets the action to take after an event has completed and no other event conditionals can successfully trigger.
 
  
 
See also: [[Event_Instruction_7D|{7D} {{IE_7D}}]] ― [[Event_Instruction_CE|{CE} {{IE_CE}}]]
 
See also: [[Event_Instruction_7D|{7D} {{IE_7D}}]] ― [[Event_Instruction_CE|{CE} {{IE_CE}}]]

Latest revision as of 05:04, 23 February 2021

{CD} PostEvent

PostEvent(xAC,xSCEN)

Sets the action to take after an event has completed and no other event conditionals can successfully trigger.

See also: {7D} ShowGraphic{CE} LoadConditionals


Action : Byte (hex)

  • 0x00: Check for Conditionals / If none trigger, battle
  • 0x80: Go back to the World Map
  • 0x81: Load Next Scenario (defined in the next parameter)
  • 0x82: Reset Game (to be included after Game Over screen usinf {7D} ShowGraphic)

Scenario ID : Half-Word (hex)

The Scenario List ID to load, as defined in ATTACK.OUT Editor Special Awesome.

Leave as x0000 if not using "0x81: Load Next Scenario"