Difference between revisions of "Event Instruction 82"

From Final Fantasy Hacktics Wiki
Jump to navigation Jump to search
(Created page with "= {82} = {{IE_82_ex}} {{IE_82_desc}} See also: {43} {{IE_43}}{49} {{IE_49}}{4A} {{IE_4A}}")
 
(No difference)

Latest revision as of 18:09, 15 January 2014

{82}

{82}()

Unknown. Only ever used inside {49} AddUnitStart + {4A} AddUnitEnd blocks. Outside of those blocks, seems to simulate a brief Wait period. High tendency to break the game when {43} CallFunction(x06) is used afterwards. Even though the original game achieves this without crashing, the procedure is unknown.


See also: {43} CallFunction{49} AddUnitStart{4A} AddUnitEnd