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FFT: ASM'D main info/discussion

Started by philsov, October 11, 2009, 04:38:12 pm

Archael

December 19, 2009, 12:06:08 pm #420 Last Edit: December 31, 1969, 07:00:00 pm by Archael
Concentrate is inferior to ATTACK UP in many situations

Zaen

December 19, 2009, 12:09:24 pm #421 Last Edit: December 31, 1969, 07:00:00 pm by Zaen
Ok, sorry about the redundancy, forgot that almost all of the ASM hacks are in here. Too many pages to check through, though and I usually just go to the current one.

As for Two Hands only Spears, that's... eh. They need a shield. Maybe compensate with +1 PA or something?
"Oh, God!! The Hokuten!!" ~Guard, Sand Rat Cellar

RavenOfRazgriz

December 19, 2009, 12:15:03 pm #422 Last Edit: December 31, 1969, 07:00:00 pm by RavenOfRazgriz
Quote from: "Voldemort"Concentrate is inferior to ATTACK UP in many situations

I agree.

I find Two Swords/Hands or Attack UP to be superior most of the time since good positioning can compensate for almost anything besides Mantle Evasion unless you're doing a blitzkrieg assassination.

At which point, it depends how much you want to reset for power vs accuracy since you're only killing one dude within one or two turns anyway.

Quote from: "Zaen"Ok, sorry about the redundancy, forgot that almost all of the ASM hacks are in here. Too many pages to check through, though and I usually just go to the current one.

As for Two Hands only Spears, that's... eh. They need a shield. Maybe compensate with +1 PA or something?

Spears in ASM'D already give +1 PA, IIRC.

Zaen

December 19, 2009, 08:08:58 pm #423 Last Edit: December 31, 1969, 07:00:00 pm by Zaen
BLJAKSHDFLAJSDhf.

I fail. Please ignore me until I read through all 22 pages.
"Oh, God!! The Hokuten!!" ~Guard, Sand Rat Cellar

Dokurider

December 19, 2009, 08:30:56 pm #424 Last Edit: December 31, 1969, 07:00:00 pm by Dokurider
Can't wait to get my grimy hands on this.

woodenbandman

December 19, 2009, 09:34:11 pm #425 Last Edit: December 31, 1969, 07:00:00 pm by woodenbandman
Quote from: "RavenOfRazgriz"I find Two Swords/Hands or Attack UP to be superior most of the time since good positioning can compensate for almost anything besides Mantle Evasion unless you're doing a blitzkrieg assassination.


For one unit. I generally prefer Concentrate, because if you have 4 units and they all attack one dude, that's 4 guaranteed hit, with attack up that's one 70% hit from the rear, and a few 50% hits from the sides.

philsov

December 19, 2009, 10:21:00 pm #426 Last Edit: December 31, 1969, 07:00:00 pm by philsov
QuoteRE: Spears: They're now pretty much the best melee weapon, with 2 range to prevent hamedo/concentrate from most people, and improving PA. I think that they should actually be forced 2 handed. Assuming Oberisk is still 12 WP and Holy Lance is still 14, I see little reason to choose a Rune blade or an Ice Brand over an equivalent spear. Ice Brand + 108 Gems is better than Oberisk, but then Holy Lances come into play and they get 108 gems and they're on top again.

And the only way to equip them is to either be a squire or lancer.  Who, btw, have inferior PA to the Knight class.  If any other classes chooses to equip a spear, to do so they must sacrifice a support slot.  Spears will not be going forced 2H.

QuoteThis makes me wonder if it'd be worth giving all classes innate Equip Change?

It's in line with the idea of this patch.  I'll think on if it can break the system and go from there.

QuoteAlso, can you fix Ramza/Delita to be able to equip Shields during Chapter 1 for the sake of consistency between Squires?

k


QuoteSwords given large weapon evade %, if possible make part of it apply to M-Ev.
Spears given a WP boost or Crossbows given a WP Nerf. Maybe 1 point of both.
Ninja Swords get status effects
Katanas have something unique, maybe like one has Always:Haste, and Initial: Death Sentence, or Always: Berserk and Regen

One thing to consider when discussing weapons is what classes they default to.  

Most the sword users in the game already has access to a shield (poor sage). Sword W.Ev is fine.  Wish I could somehow many weapon guard evade work with spells, too, but alas.  And, yes, the sword itself can get outclassed at the last 10% of the game, but squires have plenty of options, knights have knight swords, geomancers have axes, and sages will still probably stick with rune blade.  

Spears have +1 PA

Crossbows may warrant a WP nerf to retain doubleshot (which, btw, is a really cool thing and will be staying).

Ninja swords with status effects is a cool idea, but I'd really just prefer something with straight, high, predictable damage.  Daggers offer 100% accuracy at the expense of less damage and flails are rather random.

Similarly, I don't think the katana idea is feasible because it's the only thing samurai can equip.

QuoteNinja Swords do need something to compensate for Speed formula.

They already got a WP boost to compensate for the speed formula.

QuoteEither people need to read the OP or philsov needs to stop being a lazy fuck and update it.

The former :).  90%+ of the info is on there.

QuoteIs my previous suggestion of making all weapons work like accessories that modify PA, and making all weapons do damage as fists do, at all feasible? That way a sword would pretty much always do more damage than a spear, and it'd have a cool effect besides, like one sword has better evade, and one sword grants protect.

Wat.
Just another rebel plotting rebellion.

RavenOfRazgriz

December 19, 2009, 10:33:54 pm #427 Last Edit: December 31, 1969, 07:00:00 pm by RavenOfRazgriz
Quote from: "philsov"It's in line with the idea of this patch.  I'll think on if it can break the system and go from there.

Even if you were to do the really large "Equip Melee" thing I suggested, I don't think it would.

You'd need to either be a Squire or give up your Support slot to really gain benefits from it, as well as a turn that the enemy will be using to set up on you while you're busy juggling your shit.

Only problem I can see is a few Items that come with Initial: X being used to lead the battle then unequipped on the first turn, but with how much longer it takes to get into the action in ASM'D your status won't be lasting long once you're in the fray unless it's Reraise.

Quote from: "philsov"Crossbows may warrant a WP nerf to retain doubleshot (which, btw, is a really cool thing and will be staying).

I want to test rather extensively with these / Guns before touching those, since I should have time now that all my finals are done.

The only way I could see Crossbows truly becoming a problem is if Guns are an even bigger problem, so lets see how Gun abuse fares and go from there.

I mostly just spam Bow Gun and Throw Stone anyway until about Thieve's Fort in 1.3 anyway, so that's less a problem with ASM'D and just something that works anyway.  >_>;

QuoteThey already got a WP boost to compensate for the speed formula.

O.

Works for me.

Quote from: "philsov"
Quote from: "woodenbandman"Is my previous suggestion of making all weapons work like accessories that modify PA, and making all weapons do damage as fists do, at all feasible? That way a sword would pretty much always do more damage than a spear, and it'd have a cool effect besides, like one sword has better evade, and one sword grants protect.

Wat.

Wat.

Quote from: "woodenbandman"For one unit. I generally prefer Concentrate, because if you have 4 units and they all attack one dude, that's 4 guaranteed hit, with attack up that's one 70% hit from the rear, and a few 50% hits from the sides.

My melee units for 1.3 were a Two Swords Thief, a Two Hands Lancer, a Two Hands female Oracle w/ Stick, and Ramza.

The Lancer had Jump, lots of Move, and a Spear to ensure he could get around most problems.  If percents were really low, just bounce off its head like a plumber.  If they were reasonable, get on the side and OHKO.

My Thief just ran in with reckless abandon and didn't afraid of anything.  Then sometimes became my Chemist halfway through.

The female Oracle had Setiemson / Salty Rage / Magic Gauntlet + plenty of HP and Damage Split / Auto Potion depending on what point in the game it was, so she could go toe to toe a lot and then Don't Act a bitch if outright oneshotting it was a problem.

Ramza was Ramza, usually I kept him as a Geomancer with Two Swords IIRC just to have some more range and overall power.

My last unit was female Draw Out Samurai with Summon / Item secondary, so obviously she didn't give a shit about evasion.

Hence, no Concentrate besides the Thief's use of it innate.

philsov

December 19, 2009, 11:13:27 pm #428 Last Edit: December 31, 1969, 07:00:00 pm by philsov
QuoteOnly problem I can see is a few Items that come with Initial: X being used to lead the battle then unequipped on the first turn, but with how much longer it takes to get into the action in ASM'D your status won't be lasting long once you're in the fray unless it's Reraise.

Exactly.  So long as there is an initial round of setup action, this means the entire player team can rock reraise from angel ring and then swap into another accessory.  Was a rather common tactic in Super Tact :).  Also I'm a bit concerned how much (if any) this will negate enemies with battle skill and steal.  And then there's stone gun...

Edit:  Yeah, innate equip change sounds good, but it's too easy to abuse sadly.
Just another rebel plotting rebellion.

RavenOfRazgriz

December 20, 2009, 02:28:32 am #429 Last Edit: December 31, 1969, 07:00:00 pm by RavenOfRazgriz
Quote from: "philsov"Exactly.  So long as there is an initial round of setup action, this means the entire player team can rock reraise from angel ring and then swap into another accessory.  Was a rather common tactic in Super Tact :).  Also I'm a bit concerned how much (if any) this will negate enemies with battle skill and steal.  And then there's stone gun...

Edit:  Yeah, innate equip change sounds good, but it's too easy to abuse sadly.[/quote]

Reraise seems to be the biggest problem to me.

Units with Steal / Battle Skill (in my experience) seem to prefer casting Confuse / Slow whenever possible, at which point you're screwed anyway.

Initial: Haste will wear off too quickly in ASM'D to matter, and I can't think of any other good Initial: X's that this would be worth doing with.

I'd try suggesting -Reraise from Angel Ring / Chantage like the mentally insane champ I am, but I honestly have no idea what I'd make those items do instead anyway.

Sucks.  :/

Hm.

Innate Equip Change on Squire at least?  Lol.

IDK.

Zaen

December 22, 2009, 11:30:52 am #430 Last Edit: December 31, 1969, 07:00:00 pm by Zaen
Ok, having read the OP... Equip Change does seem a lot more useful now, with each dagger being actually useful, and so on.

I'd still say Equip Change on all, though. You know how horrible it is to have your armor/weapon broken/stolen, and no way to replace it. Thus, it brings us to the Angel ring/Chantage issue. Halve and absorb Dark? Cancel Holy? They have/seem to have divine intentions with the initial reraise and name(in Angel Ring's case), so protection from Dark, whether cancel or absorb?
"Oh, God!! The Hokuten!!" ~Guard, Sand Rat Cellar

philsov

December 22, 2009, 11:52:43 am #431 Last Edit: December 31, 1969, 07:00:00 pm by philsov
QuoteYou know how horrible it is to have your armor/weapon broken/stolen, and no way to replace it.

1) Its replacable after the battle, even rares.
2) It's replacable in battle, if you give up the support slot for it
3) I -like- people with broken stuff in battles.  Throw a few enemies knights at the party, have them break a few equipment pieces, and then the main enemy horde swoops in like vultures. I don't want that completely negated, for free, especially when the enemy will never do the same.
4) I like items with start:reraise on them, and would rather have those than everyone having innate equip change.
Just another rebel plotting rebellion.


Blank

December 23, 2009, 02:54:19 pm #433 Last Edit: December 31, 1969, 07:00:00 pm by Blank
This project seems really great. A lot of the changes feel like its definitely building up to be a different experience.

One thing I was wondering, is it possible to combine Move+ with other movement skills? That way, maybe change all the movement to 1 or 2, give squires free move+2, along with most/all movement skills giving innate move+2 and Thieves getting Move+3/4? The whole purpose being to add in a teleport that works off only 1 or 2 move, though it could be upped by accessories of course. If you're still keen on keeping teleport in any shape or form at least.

Also, I personally wish Magic Guns still ran on MA(Maybe with a different formula) and regular guns were made useful in their own way. I wasn't here for the discussion on that though and don't know the reason for the change.

philsov

December 24, 2009, 05:23:56 pm #434 Last Edit: December 31, 1969, 07:00:00 pm by philsov
Can't modify the move abilities, sadly.

But, uh, magic guns never were ma-based.
Just another rebel plotting rebellion.

Blank

December 24, 2009, 09:13:12 pm #435 Last Edit: December 31, 1969, 07:00:00 pm by Blank
Ah thats a shame to hear. I probably should've expected it otherwise you guys would have already been modifying teleport itself.

And my bad on the MA-based guns thing, I guess I was misinformed.

philsov

Hoo ok.  Making slow but present progress with this storyline business.   But I'm off on vacation to Keyna for the next two weeks in a day or two.  So best of luck to the beta testing Raven, and if anyone else has comments/questions/offerings of assistance for scenes/etc I'll get to them once I'm back and settled :)
Just another rebel plotting rebellion.

Asmo X

Movement abilities work just fine in the support slot. I dont know how they combine with other movement skills if you try to do this though

Dokurider

Quote from: "philsov"Hoo ok.  Making slow but present progress with this storyline business.   But I'm off on vacation to Keyna for the next two weeks in a day or two.  So best of luck to the beta testing Raven, and if anyone else has comments/questions/offerings of assistance for scenes/etc I'll get to them once I'm back and settled :)

Kenya? Are you a secret agent or something?

philsov

Nah, that was just a family vacation and belated christmas.  It was AWESOME though, saw all different kinds of kickass wildlife.  Oh, and then there was a small riot in Nairobi as we were leaving.  Either way, good times, I'll post some pics up later.  

But!  Back to work!  /flex
Just another rebel plotting rebellion.