A new version of FFTPatcher is available! (0.492)
Started by philsov, October 11, 2009, 04:38:12 pm
Quote from: "philsov"Maybe even a new ending
Quoteif abilities which can lower Br/Fa make a comeback, abilities to rise it must come back. There's no sense in only being able to lose it and not being able to recover; it's like insta-reset for most of the cases.
QuotePlease, 3 base move to "melee" oriented units and 2 base move to "ranged" oriented units!
QuoteOne thing I always, always, always say and no one listens: mage's charge time! They're awesome in the early game, and then in mid CH2 / early CH3 you're forced to give them Short Charge as support, or else they'll always be killed / critic'ed before successfully casting. IIRC there was some kind of hack that involved speed or the unit's level into the formula to solve this... is this a possible (wanted?) change? Or is this straying too far from the aim of the patch?
QuoteMaybe adding a small MP cost, or adding a very small charge time...
Quote@ Br / Fa: you're saying that the modding would only last for the actual battle? That's fine IMO. However, we would be losing Threaten/Cheer up/Scream/etc as they are now?
QuoteYOU'RE LEAVING MOVE+1 ON THE SQUIRE SKILLSET AND MOVE+2 ON THIEF SKILLSET THOUGH, RIGHT?
QuoteMultiple reactions ...how does that work? If a chocobo has counter and counter tackle, 70 Br and I attack him, he'd have, 70% chance of using counter and then another 70% chance to use counter tackle? That seems a little too much... =/
QuoteOne thing I always, always, always say and no one listens: mage's charge time!
QuoteGreat posts, keep em up @ Short Charge for Sages: yay! Raven agrees too, see? ^^
Quote from: "philsov"Great posts, keep em up
Quote from: "philsov"1) Obviously the name of the ability is going to be changed into something more fitting. Guns are staying at 8 range. But elemental guns + 108 gems is possible for anything anyways. But a support than enables robe equipment? Why not?
Quote from: "philsov"2) No, weapon guard doesn't override the equipped reaction. The priest in the 4th video uses both weapon guard and auto-potion. And, yes, weapon evasion numbers will be reworked, along with shields/mantles to prevent all this from becoming absurd.
Quote from: "philsov"3) I think 2x on spear jumps is OP, but spears/lancers need a review anyways. Maybe +PA to spears...
Quote from: "philsov"4) yes, most magic is getting down to 3 range. Only exceptions (iirc) are holy and flare. Some of the defensive spells like protect and haste that used to be 3 range are now 2.
Quote from: "philsov"5) If you know how to alter teleport, you're welcome to show me how >_<.
Quote from: "philsov"6) Terror got erased from the game already, but keeping the old skills just means that the events at Mandalia/Zeakden/Zaland have no effect on Br values...
Quote from: "philsov"7) Knight swords are forced 2H and do not receive the 2H bonus. Katana is br-based but also is boosted by 2H. The perk of knight swords is their status and synergy with special characters, not direct damage. As for bows, nah, devalues the archer too much. But, longbows are getting equippable via support, so if you're going for RP that's still possible :p
Quote from: "philsov"8) Under the current numbers, a ninja has 30% class evasion while a wizard has 5%. Global class evasion means that class evasion also occurs on all sides with diminished results -- 50% effectiveness on sides and 25% effectiveness on the back. Wizards thus gain 1-2% evasion on back attacks while ninjas get 7-8%. This is of course current numbers, these too are getting adjusted to prevent stupidness. But if nothing else this is a welcome change for monsters, imo.
Quote from: "Sephirot24"@ Equip shield and mages: allowing wizards/mage classes the use of shields? The same way a ninja with 30% EV and a Wizard with only 5% makes sense, you'll have to admit that a shield is big and heavy, and not only needs strength but also dexterity (two stats which mages lack horribly). Even if you allowed them to use only early shields (example: up to mythril shields) I still don't agree with this one.
Quote from: "Sephirot24"Well... recently in 1.3 SQUIRES have been given the ability to equip shields... SQUIRES!!!If you're giving mages the ability to equip shields, you have to give every other class the ability to do so. That + base move revamp + Global evasion + innate weapong guard = melee units missing 3/4 of their attacks because every damn unit has crazy evasion.Also, nice thought about base move revamp. Removing move+2 and move+3 and leaving the other stuff as it is may also be useful... but let's see what Philsov thinks.
Quote from: "Sephirot24"My concern is that, if evasion is getting buffed, magic gets better because WG doesn't give M-ev and C-ev doesn't have M-ev either. And the only decent M-ev shield is Aegis, which you get later in the game.
Quote from: "Sephirot24"Also, I forgot to say that I totally agree with you about Hamedo being as broken (if not more in a lot of situations) as Blade Grasp.
Quote from: "philsov"possibly making Two Swords and Two hands no longer innate to samu/ninja.
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