Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.
Started by FFMaster, July 13, 2010, 07:56:57 pm
Quote from: Malroth on June 05, 2014, 06:26:20 pmBerserk really needs an overhaul, We can't give it a CT that wears off and on mages it pretty much is a 100% instant nonrevivable death. My fix would be to have it curable by all the things that cure Charm and adjust the equipment that gives it on purpose to have ALWAYS instead of INITIAL berserk
Quote from: JamesOnyx on June 23, 2014, 11:46:37 pmAnd I agree with Malroth for the most part on adjusting Berserk, but any Mage should probably be wearing equipment to protect themselves from it in the first place. Or at least have an item bot that resists it to heal them if needed. Mages (besides Priests) seem to have the hardest time in 1.38 though so perhaps some general adjusting is in order.
Quote from: FFMaster on October 02, 2014, 06:53:20 am139 will be ready to be released soon, hopefully by the end of the week if there are no problems. Here is what has been changed: spoiler Changelog (139)EQUIPMENTKnives- Dual Cutters WP increased to 8- Mage Masher proc rate reduced to 25%- Air Knife WP decreased to 12, now properly adds sleep- Orichalcum, Katar and Air Knife all lose 2HNinja Swords- Hidden Knife WP increased to 10, W-EV reduced to 0 and loses 1 speed- Short Edge Oil proc chance increased to 100%- Ninja Edge WP reduced to 10, W-EV increased to 10, proc chance increased to 50%- Spell Edge loses 1 MA, proc changed to 100% Add: FaithSwords, not words!- Phoenix Blade remade: 16 WP, 25 W-EV, -1 Speed, Fire Element, Initial: Reraise, No 2S/2HSTILL NEED TO DO -1 SPEED- Tactician's Blade W-EV increased to 20- Parry Edge replaced with Mystic Blade: 9 WP, 10 W-EV, 1 PA, 1 MA, 2H- Coral Sword WP increased to 11, loses proc, no longer 2H/2S- Shieldrender WP reduced to 7- Lionheart W-EV increased to 10K"night" Swords- Defender WP increased to 16- Save the Queen WP reduced to 15, W-EV reduced to 10, Initial: Protect changed to Always: Protect- Excalibur WP increased to 14- Ragnarok WP reduced to 15, W-EV reduced to 10, Initial: Shell changed to Always: ShellKatanas- Muramasa gains 1 MA, proc changed to 50% Cast: Spell Absorb- Masamune now has -2 Speed, Initial:Haste changed to Always: Haste, loses proc- Chirijiraden gains 1 Speed, Initial: Berserk and loses Strengthen: Earth, Wind, WaterAxes- Slasher is now 2-swordable, W-EV reduced to 20Rods- Thunder Rod WP increased to 6- Ice Rod WP increased to 7Staves- White Staff WP increased to 8, gains Holy Element- Healing Staff gains 1 Speed- Rainbow Staff WP increased to 12, gains Immune: Oil- Wizard Staff WP increased to 9- Gold Staff W-EV increased to 20Guns- Stone Gun, Blaze Gun, Blast Gun and Glacier Gun are now 4 range, forced 2HCrossbows- Silencer WP increased to 12Bows- Long Bow gains 1 Move, range increased to 7, WP reduced to 12- Silver Bow gains 1 MA, range increased to 6- Ice Bow gains 1 Speed, range increased to 6, WP reduced to 12- Lightning Bow gains 1 Speed, range increased to 6, WP reduced to 12- Windslash Bow gains 1 Speed, range increased to 6, WP reduced to 12- Mythril Bow replaced with Athiest Bow: 15 WP, 4 range, 100% Add: Innocent- Ultimus Bow WP reduced to 14Harps- Ramia Harp gains 2 MA, loses procShields- Diamond Shield now has Absorb: Dark, Weak: Holy- Platina Shield now has Absorb: Holy, Weak: Dark- Crystal Shield gains Immune: Oil, P-EV increased to 30, M-EV reduced to 5- Kaiser Plate now has Strengthen: Wind, Ice, DarkHelmets- Mythril Helm loses Immune: Stop, gains Immune: Faith, Innocent- Cross Helm HP increased to 120, MP increased to 50- Platina Helm loses Immune: Slow, gains Immune: Stop- Grand Helm HP increased to 150Hats- Twist Headband HP increased to 70- Holy Miter HP increased to 70- Black Hood MP increased to 30- Golden Hairpin loses 1 MA- Flash Hat loses Immune: Innocent, gains Half: Earth, Wind, Water- Thief Hat loses Half: Earth, Wind, WaterHeadbands- Choice Band remade: 60 HP, Initial: Haste, Immune: Dead, Death SentenceArmor- Genji Armor remade: 80 HP, 1 Speed- Maximillian HP increased to 160Clothes- Brigandine HP increased to 130- Santa Outfit MP increased to 10- Earth Clothes MP increased to 20- Secret Clothes HP increased to 70- Black Costume MP increased to 10- Rubber Costume MP increased to 10Robes- Silk Robe MP increased to 40Accessories- Sprint Shoes gains Immune: Slow- Power Wrist P-EV increased to 30- Genji Gauntlet M-EV increased to 30- Defense Ring is now Immune: Silence, Berserk, Sleep, Absorb: Wind, Lightning- Magic Ring loses Absorb: Wind, gains Absorb: Earth- Jade Armlet is now Absorb: Ice, Water, Immune: Stop, Petrify, Frog- 108 Gems loses all immunities- Defense Armlet is now 1 PA, Absorb: Fire, Immune: Don't Move, Don't Act- Salty Rage changed to Always: BerserkCLASSESSquire- Alacrity receives an animation- Heal now removes Oil- Yell CT reduced to 0- Wish range increased to 3Chemist- X Potion HP heal increased to 130- Auto Potion HP heal reduced to 70Paladin- Reraise range reduced to 3, CT increased to 1, MP reduced to 12- Equip Armor JP reduced to 350- Equip Heavy Blade JP reduced to 250- Paladin loses Move-1Archer- Leg Aim JP reduced to 100- Arm Aim JP reduced to 150- Hawk's Eye MP increased to 12, CT reduced to 1- Cover Fire formula changed to Random(2...4)*(PA+30)~~~~~NEED TO DO ASM FOR RNG- Execute JP reduced to 100Monk- Wave Fist is now Wind Elemental- Stigma Magic JP increased to 150- Revive JP decreased to 250Priest- Cure JP increased to 100, CT reduced to 0, MP increased to 10- Cure 3 Y increased to 15- Cure 4 Y reduced to 16, CT reduced to 3, MP reduced to 16- Regen Y increased to 100- Protect vert increased to 1- Shell vert increased to 1- Wall CT reduced to 0Wizard- Fire proc chance increased to 50%- Death range increased to 6, CT reduced to 6- Flare MP reduced to 40Time Mage- Haste X increased to 70- Haste 2 JP reduced to 250- Slow X increased to 70- Slow 2 JP reduced to 250- Stop CT reduced to 4, MP increased to 20, X increased to 70, JP reduced to 200- Comet JP reduced to 100, CT reduced to 1, MP increased to 10- Sinkhole JP reduced to 150- Demi AoE increased to 2, X reduced to 80- Critical Quick JP reduced to 200Summoner- Moogle AoE increased to 3- Salamander proc chance increased to 50%- Bahamut CT reduced to 6Thief- Bad Luck changed to 100% Random Add: Oil, Stop, Blind, Silence- Quickening JP increased to 300- Speed Ruin X increased to 100Mediator- Persuade replaced with Stall: MA+45% chance to add Stop, 300 JP- Preach X increased to 75- Solution X increased to 60- Refute no longer cancels Charging and Performing- Mediator gains Move-1Oracle- Dispel Magic AoE increased to 1- Paralyze JP increased to 150Geomancer- Counter Flood JP reduced to 200Lancer- Ignore Height JP reduced to 150Samurai- Bizen Boat now affected by M-EVNinja- Tsumazuku is now 100% Cancel: Reraise- Houkouton damage changed to ((SP+PA)/2)*(WP+2), MP increased to 15Bard- Last Song X increased to 40- Brave Up JP reduced to 100- Faith Up JP reduced to 100Dancer- Last Dance X increased to 40- Brave Up JP reduced to 100- Faith Up JP reduced to 100TODO- Make a few more changes to Draw Out- Adding new skills to Scholar- Mime changes- Change Stick formula to MAX[PA/MA]*WP
Quote from: Dokurider on October 02, 2014, 10:29:48 amYou forgot to mention what you're doing to Oil.
Quote from: Barren on October 02, 2014, 04:07:28 pmI think that's what FFMaster meant in his spoiler. Its basically a thief hat replacement minus the +1 speed
QuoteChirijiraden gains 1 Speed, Initial: Berserk and loses Strengthen: Earth, Wind, Water
QuoteAccessories: Holy crap, that Jade Armlet buff. Probably gonna be seeing a lot more of that. Or not, seeing as Cursed Ring wasn't touched. Then again, Flash Hat losing Initial Innocent was basically an indirect nerf to Cursed Ring, which I'll gladly accept. Hell, ANY nerf to Cursed Ring, I'll accept at this moment. Defense Ring got small nerfs, but it still covers three big status immunities almost necessary for mages to have, so it's still a strong pick, IMO. Defense Armlet looks like it's meant for physical based units now - I can especially see this accessory being pretty good for ninjas, thieves, dancers, even damage monks. Good stuff. Slow immunity for Sprint Shoes seems nice as well.
QuoteUltima is to be moved to any other slot except it's current one to bypass current hardcoded AI issues.
QuoteSo Flash Hat is going to be the new Thief Hat it looks like. Only without +1 speed. Thief Hat probably gonna be garbage now, with it having the lowest HP (I'm assuming it's staying at 60?), especially since Black Hood got that 30 MP buff (which is GREAT, might I add), and Twist Headband getting a small HP buff. I dunno.
Quote from: Dokurider on October 03, 2014, 04:09:14 amI think that Chiri should have 1 Move instead of 1 Speed because it would be nice to have a Katana that Samurai actually use to hit things with. Then again Berserk.FFM also forgot to mention that Cursed Ring was to be nerf via system change: Zombified Units that are Immune: Crystal now only have a 50% chance of revival when the death counter reaches 0. If the revival fails, the unit will have to wait an additional turn. While I believe this is how the interaction used to work in Vanilla and it's current behavior is an ASM, it may end up being a TODO given it's an ASM.There's actually a few systematic changes FFM forgot to document (and I hope he doesn't forget to do them!). The change I remember the most is flagging Tsumazuku for AI use.EDIT:^Important one. The reason why the AI is so derpy when it comes to casting Ultima (not giving a shit about being midcharged, not understanding that Ultima has MP cost, which is why it also works with Quickening, etc.) because it was deliberately made that way so that it was easier for Ramza to get hit by Ultima. Just any slot will do.Idk if FFM's still going through with the Mime changes though.Thief Hat will be fine. People will always stack speed at any cost. It's usage may go down to about equal to Secret Clothes however.Kinda sad that my suggestion to make Iron Fan Dark Elemental or any of the Spear changes didn't go through. We really need a non self strengthening Dark Weapon.
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