A new version of FFTPatcher is available! (0.492)
Started by FFMaster, July 13, 2010, 07:56:57 pm
Quote from: Malroth on February 05, 2014, 01:53:37 amLoose the speed loose the null holy and i'd be fine with cursed ring although i'm still wanting another Null crystal equipment even if it requires someone else have to raise you manually.Edit: Always Faith on Cursed ring would be a Great drawback since its always used on fighter types.
Quote from: silentkaster on March 28, 2014, 09:25:23 pmWell, in this case, we could also argue that Stop is worse than petrify. They do the same exact things, but Petrify essentially kills them and has no end CT. It also gives the AI less to do since they dont have to do anything to that unit, but would still have to kill a Stopped unit. Does this mean that Stop should be eliminated in the game since it is inferior to petrify?
Quote from: reinoe on March 29, 2014, 12:35:27 amPetrify, the status, is very good. However you can't take it alone in a vacuum. There are more skills that proc stop. Stop is a harder status to heal.
QuoteCurrent limitations:1) We can only currently change the CT on spells that already respect CT; we cannot add new CTs to spells that previously don't end (0 CT = status doesn't end).2) Some status effects (like berserk or charm) require an enemy attack or spell to grant the status effect in order to function properly, and some don't function at all when cast on the player (such as invite).3) One cannot inflict the jump status without glitching the game; charging, defend, jump, and perform cannot be voided with "cannot stack on top of" by any status effect except the ones given.4) Even if Ignore Attacks is removed, units with the status still usually cannot be targeted by the player or AI.
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