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Messages - 3lric

4201
lol i hope that is a good thing?
4202
Journey of the Five Ch.1 / Original Jot5 Thread
October 24, 2011, 04:53:34 am


Release Date: On or before Friday 03/29/13

- 164 event slots used.
- 18 Battles.
- Intense boss battles.
- Many different battle conditions in boss battles.
- 56 Completely new scenes (this doesn't even count some of the scenes that lead to other scenes).
- Over 80 Custom sprites (many of which were custom made for Jot5).
- 14 completely new EVTCHR sheets spanning over 35 palettes.
- 2 Returning (but modified) EVTCHR Sheets.
- Over 40 ASM's (Several custom made for Jot5).
- Deleted Scenes (Unlocked in the Bravestory at a specific point in Ch1).
- Backstory Events (Unlocked in the Bravestory at a specific point in Ch1).
- Marks to replace Rumors (Unlocked in the Pub at a specific point in Ch1).
- Letters to Ramza from many vanilla characters post FFT. (Accessed via Bravestory).
- Ramza's Journal (Accessed via Bravestory).
- New title screen and intro.
- Edited Worldmap.
- 4 Edited Maps.
- 2 Vanilla maps that were never used in Vanilla.
- Several battles on maps that couldn't previously be battled in.
- New Backgrounds for ALL Shops.
- Removal of opening videos of FFT.
- And certainly much more... Hungry Yet?? STAY TUNED!



















Elric                       Leader          Events          Story
RavenOfRazgriz                       Leader          Tons of shit          Story
Xifanie                       Slave          ASM          Event Quality Control
Twinees                       Spriter          EVTCHR          Graphic Quality Control
Lijj                       Spriter          Go to Guy          Re-Paletter
MiKeMiTchi                       Spriter          EVTCHR          Shops / Worldmap / Misc Graphics
Kagebunji                       Spriter          EVTCHR         
CONMAN                       Spriter          EVTCHR         
Taichii                       Graphics
Pride                       ASM          Worldmap / Bravestory          Attack.out Organization
Choto                       ASM          ASM Fixing / Ripping Apart          Lots of Misc ASM Stuff
Pokeytax                       ASM          Console Hotfixes
formerdeathcorps                       ASM         
Durbs                       Writer          Story         
Joseph Strife                       Character Bios          Q & A
Dokurider                       Beta Tester
Toshiko                       Beta Tester          Eventual Map Editor         


Ability Requirement Hack.
Status and Skill Proc Hack.
Low Br/High Fa Don't Dismiss Units.
"The Five" Cannot Be Dismissed.
"The Five" cause Game Over if they become Crystals.
Weapon Guard Innate All FIXED.
Random Unit Gear is Story Progression, More Selective.
Crystals include Special Job Abilities.
Undead Rot/Reanimate without Skipping Turns.
Mime can Equip Gear and Secondary Skillsets.

Numerous Formula Edits.
Sell Price is 1/4th Buy Price.
Monster Talk Removed.
Money Rewards are Level x20 Per Unit KOed.
Short Charge affects Charge Skillset.
%HP Formula use Min(999,MaxHP).
"Equip" Ability Edits.
Weapon Formula Rewrite Hack.
Undead Units take 25% Damage from Phoenix Down.
Many Pre-Raw Stat Edits.
Gained JP = 10. (15 with JP Boost.)
Starting Inventory Rewrite Hack.
Brave Up = +10 Brave.
Faith Up = +10 Faith.
Permanent Br/Fa Alteration Removed.
Supports Under Non-Charge become Sturdy, Adeptness.
Teleport Fail Rate is 25% per Tile beyond Move range.
Inherent RSM Limitations.
Knockback on "Throw Stone" formula is 100%.
Poison and Regen also Damage or Heal MP.
Support Under Equip Change becomes Bandit's Eye.
Abandon is Evasion x 1.5.
Speed Save is CT +25.
Mighty Sword Hits Monsters / Naked Units.
Two Hands becomes Damage x 1.5.
Guns are Affected by Blind, Weather Penalties.
Arrow Guard becomes Projectile Guard.
Haste, Slow become x1.25 and x.75 SPD.
Empty Reaction becomes Keen Senses.

Opening Video Removed.
Status Name Display Updates.
No Math Skill Slowdown.
Cursor Starts on Continue instead of New Game.
JP Scroll Glitch Fix.
4203
i know requests are rarely fulfilled and im willing to do any work myself if i have to do so, but i was wondering if there has ever been a Ganondorf or Zelda sprite made by anyone or if anyone can send me a link to something similar or easily converted into one of these 2? of course if someone was willing to make them for me that would be even better but I know the chances of that are slim
4204
Help! / Re: Editing Attack.out
October 20, 2011, 12:48:18 pm
I wish i could be more help, but i haven't gotten to that point in my mod yet, since its something small that wont happen until i right before i release a patch. My suggestion would be to go to the tutorials section of the forums and look around there:

http://ffhacktics.com/smf/index.php?board=43.0

also heres a link to the hacking/patching tools and such

http://ffhacktics.com/smf/index.php?board=3.0

this was on the main page in tutorials so it might help

http://ffhacktics.com/tutorials.php?id=1

sorry i cant give a more definate answer, if you still have trouble figuring it out lemme know and ill do some more extensive searching for you. Best of luck on your mod :)
4205
Quote from: Celdia on October 20, 2011, 12:13:55 pm
*looks at Pale Rider*

...

*looks at Zombie Michael Jackson*

...

*looks back at Pale Rider*

...god damnit, Kage.


*throws Zombie Michael in the trash*

That's seriously amazing looking. XD



Actually i could think of some pretty funny cutscenes involving Zombie Michael Jackson and the Pale Rider hahaha
4206
Quote from: Kagebunji on October 20, 2011, 12:00:55 pm
Probably not, Elric. This is just one frame, and I surely don't intend to do a full sheet for this guy, haha. Glad you like it!

Aww, he would've made an Epic boss fight lol, but none the less awesome job, this is very impressive!
4207
Holy shit Kage... that is one of the coolest things I've ever seen! (reminds me of Blue oyster Cult's Some Enchanted evening album cover) Is this going to be uploaded to the main page??
4208
Help! / Re: Hello all, I need some starting help
October 19, 2011, 11:43:24 pm
Thats correct, with FFTactext you can change the name of the class as well as the skillset, abilities, descriptions and much more
4209
The Lounge / Re: My LP's (Currently: Plants vs Zombies)
October 19, 2011, 10:13:46 pm
Quote from: Wiz on October 19, 2011, 09:10:47 pm
Haha, thanks for the compliment. I just watched your event vids and they're awesome as well <_<


Thank you  :D
4210
The Lounge / Re: My LP's (Currently: Plants vs Zombies)
October 19, 2011, 11:08:38 am
These are awesome Wiz, i love me some Plants vs Zombies, still can't get that song out of my head tho lol
4211
Celdia, that has Win written all over it lol, awesome job!
4212
Call of Power: Chapter 1 to 3 / Re: Drop your birthdate
October 17, 2011, 08:42:19 pm
April 25
4213
ah okay thanks for correcting me on that, its useful information for me as well since ive only been working with events for far
4214
you can change the order of events within the Attack.out editor, you also (i believe) need to edit the Attack.out conditionals or maybe its the worldmap2.0 which is another spreadsheet, (its all much easier then it sounds lol) lemme know if you make any progress on this or if you have any other questions ill try my best to assist you :)
4215
FFT+ / Re: FFT: Plus 1.01 is OUT!
October 12, 2011, 05:44:46 pm
I cant believe i missed this yesterday, cant freakin wait to try it out
4216
I play both CoP and FFT+ on my ps2, havent played the other one yet since i spend all my time developing my mod. So the answer to your question is yes, altho i cant confirm for the ones i havent played
4217
PSX FFT Hacking / Re: Effect Testing in Cut Scenes
October 05, 2011, 04:43:17 pm
I normally would not revive such an old topic but these should really be avaliable for download other than just here, they are a MAJOR time saver and helps immensely when it comes to event editing
4218
Help! / Re: How do i make a map black?
October 03, 2011, 12:27:16 am
ahh that could be the issue when it said ID i automatically just used a character one which would be B1 instead by habit i guess and yea i suppose i could just do another event, hadn't realy thought of that, just more playing around til i get it perfect i guess lol, tho I did manage to start and finish event 3 of 4 opening events for the 4 characters im using while researching this issue and now i can hopefully go back and fix it lol, thanks again for the help :)
4219
Help! / Re: How do i make a map black?
October 02, 2011, 11:54:44 pm
ive actually tried that.   According to EasyVent    ColorField(x1B,x00,-128,-128,-128,-050)     should make the map black (unless im reading it incorrectly which im unfortunately known to do) but instead it makes the map turn blueish, ive tested the colors on the event im currently working on as well and i just cant seem to get it right  :|,

And the reason im switching the map is because of the angel at which the sprites are moving once it switched looks like they are falling, which is what im trying to achieve, but the little blue desert in the background definately makes it look wrong lol

basicly talking on the first map
earthquake
switchmap
falling
(???) (make map black)
happiness lol
4220
Help! / How do i make a map black?
October 02, 2011, 04:55:04 pm
im trying to use Changemap to go to another map in a event, and i want the map i move to to be all black (like the deep dungeon so i can see see my characters) Is there a way to do this?